Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Crit chance on Excalibur's 2nd ability.


cHamzKi
 Share

Recommended Posts

To be honest I haven't paid a lot of attention to (range attack) melee weapons like Glaive or Redeemer but technically stealth melee hits always turn yellow and multiply damage by like 8x. Radial Blind (Excalibur's 2) like other "blind" abilities force enemies into a state that allows stealth melee multipliers in any alert status.

Now like I said I personally don't remember if that counted for "ranged attacks" from a melee weapon (meaning they count as melee attacks) but it honestly doesn't surprise me a whole lot being the damage is modded by melee mods.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...