cHamzKi Posted December 24, 2018 Share Posted December 24, 2018 You can increase your long range melee weapon crit chance to 100% if you use Excalibur's 2nd ability. I have only 5% crit chance but every hit counts as crit. Already tested on Falcor, Halikar, Sarpa, Exodia Contagion... (I have only those for now) Short video i made. Link to comment Share on other sites More sharing options...
ZodiacShinryu Posted December 24, 2018 Share Posted December 24, 2018 To be honest I haven't paid a lot of attention to (range attack) melee weapons like Glaive or Redeemer but technically stealth melee hits always turn yellow and multiply damage by like 8x. Radial Blind (Excalibur's 2) like other "blind" abilities force enemies into a state that allows stealth melee multipliers in any alert status. Now like I said I personally don't remember if that counted for "ranged attacks" from a melee weapon (meaning they count as melee attacks) but it honestly doesn't surprise me a whole lot being the damage is modded by melee mods. Link to comment Share on other sites More sharing options...
cHamzKi Posted December 24, 2018 Author Share Posted December 24, 2018 yep but there are some "funny" builds you can use with long range melee. Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted December 24, 2018 Share Posted December 24, 2018 Not crits. Stealth damage. Link to comment Share on other sites More sharing options...
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