AugmentedJustice Posted December 25, 2018 Share Posted December 25, 2018 I'm looking for someone who is informed and have tested all kitgun variations and would just like to know which, kitgun, parts, build is the best, for endgame etc? as I know nothing about any of them and want to go for the best straight up. thanks. Link to comment Share on other sites More sharing options...
0 Duavey Posted December 25, 2018 Share Posted December 25, 2018 I feel like this is subjective and dependent on what you want from the gun. DPS-wise you're probably looking at a Catchmoon or Tombfinger. If you want someone who is actually informed, try here. Direct link to the Google doc in the post, credit to u/LemonTea1493 of Reddit. Link to comment Share on other sites More sharing options...
0 scourge213 Posted December 25, 2018 Share Posted December 25, 2018 AS Duavey said, its subjective - different enemies/situations require different tools. I specifically always aim to make the weapon able to kill Corrupted heavy gunners. If it can be crit, its a go-to weapon. Against Corrupted heavy gunners lv 160, with the these mods(ignore the weapon) and landing only headshots i get the following best results for each chamber: -Rattleguts: Gibbere/Splat Average kill time: 2.78 seconds Average Shots: 49 Note: due to its low damage it doesn't exactly go well with Pax Seeker, as it has low damage per shot. -Gaze: Haymaker/Splat Avarage kill time: 2.55 Avarage damage ticks: 49 Note: the ramp up mechanic and relatively low range for me at least makes it less worth it vs groups of enemies, also has the same problem as rattleguts. -Tombfinger: Haymaker/Splat Average kill time: 2.59 seconds Average Shots: 9 Note: It has an annoying guaranteed impact proc, lowering one's effective dps in a mission due to making headshots harder to land. The ramble/splat has good range, but the kill time jumps to 2.76 secs. -Catchmoon: Ramble/Splat Average kill time: 2.59 seconds Average Shots: 9 Note: Due to its large projectile its much harder to hit headshots - lowering its effective dps in a mission. Bottom line: The damage numbers and results are roughly the same and their usage is by preference. Rattle might be weakest, but it has good accuracy and it can land perfect headshots on demand. The others have better performance, but have a lot of disadvantages. Link to comment Share on other sites More sharing options...
0 0_The_F00l Posted December 26, 2018 Share Posted December 26, 2018 (edited) Only kitgun that is currently relatively weak is the gaze, And the "best" is subjective. With that being said certain mechanics and stats work better for certain guns. Tombfinger: semi auto pistol , relatively low fire rate , high per shot damage : suggested build: Full crit / hybrid leaning on crit. Pax seeker works really well. Catchmoon: Most fun to use , innate punchthrough is excellent for trash mob clearance , not too good for heavies due to lack of headshot multiplier. Suggested build: Hybrid with more Crit , Pax seeker or Charge are both viable , the Seeker damage is slightly low due to lack of headshot multiplier. Rattlegut : The most versatile gun in my opinion. Can be built either way (is you use the right parts) and it will not dissapoint. Suggested build: Any , Crit / Hybrid / Status all work well , If crit go for full damage low fire rate , if hybrid go medium magazine and fire rate , if status go for highest fire rate. Pax seeker for high crit builds , charge for status builds. Gaze: its ok for a beam weapon , but i wouldnt use it over my other guns anytime soon, Suggested build: Crit hybrid. having anthing else would be not suggested due to how beam weapons work. The Reload speed and magazine size is a personal preference. Once again this is all relative. the chart links given by @Duavey will help you narrow down. Edited December 26, 2018 by 0_The_F00l Link to comment Share on other sites More sharing options...
0 Xzorn Posted December 26, 2018 Share Posted December 26, 2018 It's actually both subjective and objective. It's handling depends on taste while parse depends what you're shooting. ...and don't use Heavy Gunners to parse. Use Alloy armor. Napalms or Manic Bombards. Some of the weapons favor certain builds either due to their attack type or the guns we already have available. Catchmoon is not going to be a very good status weapon no matter what you do with it. Gaze can be the highest damage beam secondary weapon weapon but not great and we already have plenty of status beam weapons. Tombfinger depends heavily on what you're shooting. Splat will work fine up to lvl 150 armor after that you might want Sparkfire or Bashrack. Rattlegutts is a similar situation though it has accuracy problems no matter how you build it and I find that puts it next to Gaze as the "meh" kitguns. A shortage of reasonable good auto pistols is the reason to use it. Your other choices are Akstiletto Prime and Twink Grakatas and that's about it so the ability to use Pax Charge is what helps keep it appealing. Link to comment Share on other sites More sharing options...
0 StrawberryShortcake Posted December 26, 2018 Share Posted December 26, 2018 As many said, "Best" is subjective. My personal favourite is Catchmoon | Haymaker | Killstream. The loadout is fairly standard but I was lucky enough to get a Riven with + 200% CC, bringing my Critical Chance to 170% - Orange Crits galore. Hydraulic Crosshairs or Adarza Kavat would push it into the Red Zone. Link to comment Share on other sites More sharing options...
0 zerulaw39 Posted February 22, 2019 Share Posted February 22, 2019 agreed with 0_The_F00I for each chamber best setup for better understanding you can see these chambers like this Catchmoon: Arca plasmor Tombfinger: Lex prime ,Lato Vandel Rattleguts: akstiletto prime Gaze: Synoid Gammacor(without syndicate proc) right now I got Rattleguts riven with 215 damage 131.2 cc 81.9 electric with -38.2 reload speed result in 148 crit chance,140k dps with great value of corrosive and 2.1 reload on max build with killstream and love tap which is acceptable reload speed (wish there are max reload with max crit value out there other than killstream to lower that reload speed but there are no loader like that exist) wish I can build it right away but I still need to farm Standing to get killstream. 1 Link to comment Share on other sites More sharing options...
0 Lutesque Posted February 22, 2019 Share Posted February 22, 2019 On 2018-12-26 at 6:59 PM, StrawberryShortcake said: As many said, "Best" is subjective. No its not... The best is anything that can kill anything in one shot. Without Warframe Buffs. Link to comment Share on other sites More sharing options...
0 Fiewel Posted February 22, 2019 Share Posted February 22, 2019 (edited) For me: Catchmoon - projectile aoe weapon. Frustrating to use in tight spaces. Damagewise higher than plasmor IF you can hit. Around 40m range. Not auto. Tombfinger - projectile weapon. fast flightspeed, unlimited range, good damage, Not auto. Rattlegatz - one handed machine gun. Way better than azima, stubba or whatnot. Accuracy problems, so close-midrange. 0-20m for headshots (with -recoil riven, else way less). Auto. Gaze - beam weapon like synoid gammacor, if you go shortrange beam, higher damage, if you increase to synoid levels (40m), nearly same output (slightly more with riven). Pinpoint accurate. Im using catch if open word, synoid(gaze) versus grineer (nox) or if I want to strip/kill single targets and rattlegatz if using a glaive or a something like this, so pretty seldom. Tombfinger is a bit strange, I need to test it more. Edited February 22, 2019 by Fiewel Link to comment Share on other sites More sharing options...
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AugmentedJustice
I'm looking for someone who is informed and have tested all kitgun variations and would just like to know which, kitgun, parts, build is the best, for endgame etc? as I know nothing about any of them and want to go for the best straight up. thanks.
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