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Syndicate Capture Missions are Bugged


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Syndicate capture missions do not stop spawning enemies, unlike regular capture missions, after the capture target is captured. Please change it to reflect normal capture missions, as the news posts announcing the change to capture missions to stop "near endless-style farm" should also affect Syndicate missions.

Edit: Tested it on Grineer, Corpus, and Corrupted capture missions. I had proof in the form of enemies appearing in rooms previously cleared out two seconds ago, faster than any wandering mobs could waltz in there. As for Corrupted capture missions, the fact that the hivemind never stopped throwing enemies at me convinced me that alert level was still up and enemies would not stop spawning.

Edited by Grey_Star_Rival_Defender
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