Jump to content
General Bug Report Guidelines - Please Read ×

Syndicate Capture Missions are Bugged


Grey_Star_Rival_Defender
 Share

Recommended Posts

Syndicate capture missions do not stop spawning enemies, unlike regular capture missions, after the capture target is captured. Please change it to reflect normal capture missions, as the news posts announcing the change to capture missions to stop "near endless-style farm" should also affect Syndicate missions.

Edit: Tested it on Grineer, Corpus, and Corrupted capture missions. I had proof in the form of enemies appearing in rooms previously cleared out two seconds ago, faster than any wandering mobs could waltz in there. As for Corrupted capture missions, the fact that the hivemind never stopped throwing enemies at me convinced me that alert level was still up and enemies would not stop spawning.

Edited by Grey_Star_Rival_Defender
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...