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Suggestion: energy regenerator & loot frame


Zi-Sui
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So we already have Nekros and Hydroid for loot, and Trinity and Harrow for energy, but how about having one frame for both jobs? It could do them differently, less powerfully but more reliably and less conditionally. I'd call it Jester.

1st ability - Big Head Syndrome

This ability would be much-needed to bring other weapons up to par with melee. It'd make enemies' heads bigger so you could more easily land headshots (and laugh at them). It'd also perhaps make the enemies take extra damage from headshots, based on Jester's ability strength. The duration of this ability would be affected by ability duration and range by ability range. Yes, this'd be basically the same as the Peculiar Growth mod.

Synergy: enemies affected by this ability and killed by Jester would have a 25%-30% extra chance of dropping extra loot when affected by Jester's 3rd ability.

2nd ability - Surge of Power

With Trinity and Harrow energy regeneration skills you have conditions like kill a lot of enemies in the range (Harrow) or enemy must not be immune to abilities (Trinity). So how about giving a skill like Garuda has perhaps, that lets you regenerate energy per health taken or something, but not just for yourself but for your squadmates too? The energy rate per health taken could be affected by ability strength and efficiency both, and the range by ability range. Squadmates outside range would not get the energy.

Synergy: if used when Jester's 4th ability is active, it'd have a 50% chance to give double energy to everyone affected, as well as 50% chance to halve the health cost for that energy. Having both proc would be a 25% chance then.

3rd ability - Grabber

As for loot, how about making it like desecrate except less powerful, maybe 25% - 30% chance to give extra loot per corpse but give it a bar which fills for every failure to give extra loot and when filled gives extra loot for a single corpse? Less RNG than with Nekros, and no stationary requirement like with Hydroid. Again, this ability would be affected by ability range just like Nekros' desecrate and corpses outside range would not get the buff.

4th ability - Flicker

4th ability would be like Harrow's covenant (4th) but instead of many seconds of invulnerability it'd have 1 second of invulnerability and then 1 second of 100% damage (affected by ability strength, counted like all damage mods) to the element the Jester last took damage from. If Jester hadn't taken any damage from anywhere during the mission there would be no damage buff. And that cycle of invulnerability and damage buff would repeat itself for at least 6 seconds total, making for 3 cycles. You could increase the total duration with ability duration but not the individual cycle duration like the 1 sec invulnerability cycle.

After the cycle of invulnerability and damage reduction would end, you'd get  another cycle of two 1 second cycles. First 1 second cycle would give everyone in range total crowd control immunity, and the second 1 second cycle would give 30% boost to the highest stat of each frame (affected by Jester's ability strength, at 300% Jester ability strength it'd be 90%). That how a Limbo who wants duration or range would get that and a Chroma who wants strength would get that.

Conclusion

So, what do you think? Sorry if it's too long to read, not sure I could had made it any shorter though. I think it'd be a matter of numbers and mechanics to make this kind of frame useful but not meta everywhere. This could also be a good starter frame since you can land headshots easier with the 1st ability and make a lot of missions easier so a lot of new players might buy this with platinum to go fast through the star chart, so it could be good money for DE. My only concern is if this kind of frame is too overpowered even as a concept.

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