Krysune Posted December 31, 2018 Share Posted December 31, 2018 I am using the Synoid Simulor and I am getting constant complaints from people within public games that it continues to make the "shooting noise" even after I have stopped shooting and even when it is holstered... Link to comment Share on other sites More sharing options...
Damocles Posted January 1, 2019 Share Posted January 1, 2019 I can confirm that I also see others having their Simulors shooting when holstered. Also when they are actually firing, I am blind. The effects need to be toned down, like 10 fold. The simulors pose a serious risk of inducing seizures as they currently are. Link to comment Share on other sites More sharing options...
Kayilee Posted January 2, 2019 Share Posted January 2, 2019 I have been having this issue too as the one that has the synoid simulor. I usually host, though I'm not sure if that makes a difference currently. Anytime I have the simulor out, once I have fired it, my teammates all say it looks like I am constantly firing and playing the sound even when I am not. It only stops when I switch weapons. When I switch back, even without firing it again, it starts once more. The sound does fade with distance (I saw a different bug report that said it was across the whole map). It happens on any mission type, not just Fortuna. It only shows me firing the weapon on my screen at the appropriate times, and stops when I stop clicking. Link to comment Share on other sites More sharing options...
Dierskie Posted January 4, 2019 Share Posted January 4, 2019 Yeah I have just been leaving games when people are using them, it gives me a headache. Link to comment Share on other sites More sharing options...
sam686 Posted January 7, 2019 Share Posted January 7, 2019 I saw a player with Synoid Simulor constantly firing with no reload using emote while in "Select a Reward" in mobile defense relic mission. Link to comment Share on other sites More sharing options...
FireNorse Posted January 9, 2019 Share Posted January 9, 2019 yep I've had, and heard that exact same glitch. Link to comment Share on other sites More sharing options...
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