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Synoid Simulor - Constant Shooting Noise


Krysune
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I can confirm that I also see others having their Simulors shooting when holstered. Also when they are actually firing, I am blind. The effects need to be toned down, like 10 fold. The simulors pose a serious risk of inducing seizures as they currently are.

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I have been having this issue too as the one that has the synoid simulor. I usually host, though I'm not sure if that makes a difference currently. Anytime I have the simulor out, once I have fired it, my teammates all say it looks like I am constantly firing and playing the sound even when I am not. It only stops when I switch weapons. When I switch back, even without firing it again, it starts once more. The sound does fade with distance (I saw a different bug report that said it was across the whole map). It happens on any mission type, not just Fortuna. It only shows me firing the weapon on my screen at the appropriate times, and stops when I stop clicking. 

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