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The next prime warframes and my opinion on what re-work, revisits or tweaks they should receive


(PSN)Vexx757
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On ‎2019‎-‎01‎-‎09 at 5:59 AM, Shaburanigud said:

To be honest, I've only very recently gotten Equinox and Atlas and not even started to gather Ivara.
I'm too much of a stranger to those frames to actually judge them honestly.

Well after you play them, you can come back and tell me if my ideas will improve them.

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  • 1 month later...

Equinox Prime

 

Possible Stats: energy, sprint speed or armour.

 

Possible prime weapons:

Primary, Duel SMG, Throwing stars, Staff, Polearm, Sparring, warfans, Duel daggers, Sword, Duel swords, Tonfa, Nunchaku.

 

QOL

Spoiler

Passive: instead of getting 10% of energy or health make it half of what you pick up e.g pick up 50 health gives you 25 energy. (I feel like it will make this passive better)

 

1st ability:

·       There is no decay on ability switch.

 

3rd ability:

·       Make it synergise with 1st and 2nd ability.

 

Atlas Prime:

 

Possible Stats: energy, armour or sprint speed.

 

Possible prime weapons:

Primary, Shotgun, Grenade launcher, Pistol, Fist, Sparring, Heavy Blade, Hammer.

 

Revisit

Spoiler

1st ability

·       Increase the dash range from 15 to 20m and can be increased by range mods.

 

2nd ability

·       When aiming at the rock-wall with it becomes see-through.

·       If enemies are shooting at it, it will absorb the damage which increases the damage when using it against the enemies when deactivating the ability.

·       On deactivation it will shoot like a fast projectile instead of a slow roll.

·       Holding the ability will display a range indicator for aiming at enemies and on release will shoot the rock wall instantly.

·       If Atlas or allies stand near it, he will receive 30% status chance in a 20m radius. 50% status chance if shooting through rock-wall.

·       Synergy: Using your 1st ability on the 2nd will break it into rubble. When picked up, it will produce a glowing aura (colour based on energy colour) around atlas which will make him and the team 20% resistance to elemental procs for 20 seconds.

 

3rd ability

Fix: When visually stacking armour, make it to where the rubble builds up symmetrically on Atlas instead of only on one side or get rid of visual rubble build up. (having it on one side looks ugly to me)

Fix: When equipped with the shikoro helmet and his head turns it looks flat.

·       Synergy: If you pick up rubble after picking up rubble from 2nd ability, it will increase elemental resistance up to 75% and increase duration by 3 seconds. (only for atlas)

 

4th ability

·       They can now charge at enemies.

·       Then now have the option to stay in one place or run around.

·       If they are staying in one place, they acted like auto firing turrets.

·       Synergy: Holding the 4th ability will drain the armour you have accumulated from the 3rd ability, converting it into damage for the rumblers. If the armour gauge is full, it will take 3s to drain it

 

Wukong Prime

 

Possible Stats: shields, armour or sprint speed.

 

Possible prime weapons:

Primary, Speargun, Duel SMG, Duel pistols, Throwing stars, Staff, Polearm, Sparring, Duel daggers, Sword, Duel swords, Nikana, Tonfa, Nunchaku, Hammers, Sword & Shield.

 

Rework

Spoiler

Passive: The more enemies he kills the longer the range on his melee weapons.

·       You will have 5 seconds to kill an enemy before it resets.

·       An indicator will show how much range you are accumulating and will show how much seconds you have before the range resets.

·       This also works with the 4th ability.

 

·       All abilities can be cast on the move.

 

1st ability

·       Increases the range of the ability cast to 20m with a 10m radius when knocking enemies down which can both be increased by range mods.

·       Holding the ability will cause a 360 swipe to knock multiple enemies down which will also do damage.

·       You can only cast the ability if you target an enemy.

·       Pressing the ability will not ragdoll enemies but instead will either damage them or knock them down.

·       It can also open enemies up to finishers.

 

3rd ability REWORK:

Wukong plucks hairs off his back to produce two clones of himself that will fight with him for a short duration. Upon death the clones will multiple itself all together spawning four clones.

·       It will either use the melee weapon that you have equipped, or it will use primal fury however If you cast it while using guns, the clones will fight with melee weapon.

·       Clones can use whatever stance you have in your melee weapon and stance from 4th ability.

·       The clone’s survivability is based on wukong`s health shields and armour.

·       The damage the clones do to enemies will depend on power strength and melee mods.

·       (Synergy) You can increase it survivability by using the 2nd ability before you cast the 3rd ability. The invulnerability phase on the clone will only work once. 

·       (Synergy) The clones range attacks will be the 1st ability. There is no limit on reach.

 

4th ability

·       Decrease the attack speed of the second swing in the stance. OR give him a completely new stance.

·       When blocking enemy damage, it will store up the damage and then can be released by preforming a slam attack.

·       (Synergy) The stored-up damage from blocking can also be used to boost the damage and the striping chance of the 1st ability.

·       (Synergy) While using the 4th ability, using 1st ability on a surface will bring you closer to the point of interest.

 

Fix: When preforming the animation, you can`t see the staff. (this has been like this ever since he was released)

Fix: Make the growing range of the melee weapon noticeable and effective.

 

Ivara Prime

 

Possible Stats: health, sprint speed or armour.

 

Possible prime weapons:

Primary, Bow, Crossbow, Duel SMG, Duel pistols, Throwing stars, Dagger, Duel daggers, Sword, Glaive.

 

QOL

Spoiler

1st ability:

·       You can access consumable gear wheel on the wire.

 

2nd ability:

·       Decrease the speed of the controllable projectile. (because of close and tight rooms this will be an improvement. I like the ability, but the slower speed is still too fast.)

·       Decrease energy cost while in use.

·       When using the glaive after it make contacted the enemy, make it stay on the path instead of bouncing off enemies.

·       Let enemy location be shown on the map while in use.

·       Make the doors open when projectile goes near them.

·       This ability can be used on the move.

 

3rd ability:

·       Make it also have a 70% chance to unlock lockers, disable alarms without hacking and make her able to dismantle traps. In this state, she is not affected by traps while disable them.

 

4th ability:

·       While using your 4th ability you are able to use your melee weapon moves to attack and preform finishers.

·       This ability can be cast while on the move.

 

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Primes usually don't come with changes or buffs to the Warframes abilities at all, only their stats. Unless you're talking about a Rework that comes with the Prime addition, then sure I guess.

Also I'm pretty sure I've seen that "Revisit' for Atlas before, and honestly the additions and changes proposed make no sense. The only one I like and seems useful is the see-through Bulwark.

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So, we're only a couple of weeks away from the newest Prime, the predicted one is Equinox. If the only quality of life you can think of is to buff her passive and 1 ability (both of which are already strong) then I don't think we need to worry about her getting anything at all.

As for weapons... Hmmm...

I'm actually predicting that we won't get a Primed Melee this time. Why? Because the Melee rework is happening. Any new melee they actually implement now will be immediately re-balanced when they introduce the stat changes, the combo counter changes, the mod changes and so on that will come out with that.

So if you look at Primaries and Secondaries, DE have been a little interesting in their scheduling for those, but there are some good ones that could be released with Equinox:

In the Primary possibilities we have the following:

Spoiler

Baza, Tenora, Stradavar, Scourge, Astilla, Corinth, Zhuge, Attica and Daikyu.

Take into account that all of these but the Corinth have been out for a while now, so the age question is not altogether a thing, but... There are two front-runners:

The Attica is one of the oldest weapons on the list, and it is also a Crossbow, one of the weapon types that has not been Primed previously.

The Stradavar is the only weapon on the list with two firing modes, one that you can switch between modes on, and would thematically fit Equinox.

In Secondary possibilities we have these:

Spoiler

Afuris/Furis, Hystrix, Akmagnus/Magnus, Zakti, Pandero, Zylok, Aksomati, Akzani, Castanas, Fusilai and Talons.

Again, quite a few of these have been around for a while, the Zylok being the most recent at the end of last year, although that one has a Primary variant that has been Primed and also Dex'd... Another thing that may well be out is a Dual Pistol, even though the Afuris and Akmagnus are two of the oldest in the game, we have had the Akvasto, the Akjagara and the Akbolto Prime in the last year alone. The front-runners out of this one are:

The Castanas, the thrown explosive weapons have not had a Primed variant yet. 

Pandero, has an alt-fire mode for a single shot and burst fire variant, fits better with Equinox's theme.

Zakti, while this one is newer than some, it's also a powerful indirect weapon which works really well with Equinox's play style.

So, only time will really tell if we're correct on those.

As for the reworks...

Put those into a dedicated rework thread for them. Primes only started coinciding with reworks by the accident of having several frames from the same year needing reworks as their Primes came due. It's not a consistent trend and not something you can rely on.

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17 hours ago, (PS4)LoisGordils said:

They never do.

Actually, that's kind of false... Kind of. The reason people think that Primes are coming with Reworks is because primes like Nekros, Oberon, Hydroid, Mirage and Zephyr all had some kind of update literally in the weeks before their Prime was released.

There were many frames over the last couple of years that did receive buffs and/or reworks right before their Primes, and it seems to have set a precedence in the community. It's wrong to assume that a Prime release means updates, but you can see where that assumption comes from.

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8 hours ago, XenMaster said:

Feel like no one want Dethcube/Taxon/Diriga prime?

Not any time soon. People get confused over the lore of them, thinking that they prove that Grineer or Corpus things can be Primed, forgetting that the Sentinels have canonic lore that shows them to be completely unrelated things to any faction...

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