(PSN)BattleCry1791 Posted January 2, 2019 Share Posted January 2, 2019 Just sayin Link to comment Share on other sites More sharing options...
Cicasajt Posted January 2, 2019 Share Posted January 2, 2019 ty for coming Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted January 2, 2019 Share Posted January 2, 2019 watch this.... We need Prime Streamline.... this usually causes slight forum anxiety for some reason... Link to comment Share on other sites More sharing options...
Mr.SpookSpook Posted January 2, 2019 Share Posted January 2, 2019 K Link to comment Share on other sites More sharing options...
Just_Lucik Posted January 2, 2019 Share Posted January 2, 2019 Nice1 Link to comment Share on other sites More sharing options...
Knight_Prospekt Posted January 2, 2019 Share Posted January 2, 2019 11 minutes ago, (PS4)FriendSharkey said: watch this.... We need Prime Streamline.... this usually causes slight forum anxiety for some reason... usually causes Primed Reeeee to drop for everyone that reads the thread :^) Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted January 2, 2019 Share Posted January 2, 2019 Overextended. You're welcome. Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted January 2, 2019 Share Posted January 2, 2019 How much % would it be? 150% would be broken af Link to comment Share on other sites More sharing options...
Chaemyerelis Posted January 2, 2019 Share Posted January 2, 2019 Reeeeeeeeeeeeeee *primed* Link to comment Share on other sites More sharing options...
Marvelous_A Posted January 2, 2019 Share Posted January 2, 2019 I'd take Primed Streamline over that any time. Link to comment Share on other sites More sharing options...
(PSN)dursereg Posted January 2, 2019 Share Posted January 2, 2019 18 minutes ago, (PS4)ZERO_ghost90 said: How much % would it be? 150% would be broken af It's only 55% yet all the whiners think it's game breaking. Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted January 2, 2019 Share Posted January 2, 2019 Well, if it followed Continuity/Primed's 25% increase it could be 70% range. Still less than Overextended but no loss in strength. Just now, Marvelous_A said: I'd take Primed Streamline over that any time. Efficiency caps at 175%, and even looking at the duration/efficiency chart on the wiki I'm not convinced Primed Streamline would be worth it for channeled abilities. Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted January 2, 2019 Share Posted January 2, 2019 Justo ahora, (PS4)dursereg dijo: It's only 55% yet all the whiners think it's game breaking. Only 55%? Wow that sucks Link to comment Share on other sites More sharing options...
Chaemyerelis Posted January 2, 2019 Share Posted January 2, 2019 If you thought saryn could clear a map now, wait till this bad boy comes out... Link to comment Share on other sites More sharing options...
Sloan441 Posted January 2, 2019 Share Posted January 2, 2019 2 minutes ago, (PS4)ZERO_ghost90 said: Only 55%? Wow that sucks It's what Primed Continuity is. That mod definitely has a place. Personally, I don't really see a problem with the introduction of both Primed Streamline (would have to be 45%) and Primed Stretch. They're still inferior in function to the corrupted versions, but they definitely fill a role in warframes with conflicting needs. The main disadvantage of them is the mod energy cost and the colossal investment in both credits and endo. I simply don't see a downside in their introduction. Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted January 2, 2019 Share Posted January 2, 2019 Justo ahora, Sloan441 dijo: It's what Primed Continuity is. That mod definitely has a place. Personally, I don't really see a problem with the introduction of both Primed Streamline (would have to be 45%) and Primed Stretch. They're still inferior in function to the corrupted versions, but they definitely fill a role in warframes with conflicting needs. The main disadvantage of them is the mod energy cost and the colossal investment in both credits and endo. I simply don't see a downside in their introduction. Yeah, but normal continuity has 30% and stretch 45% imo prime stretch should have 65% at least Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted January 2, 2019 Share Posted January 2, 2019 I guess the word sacrifice is a foreign concept here... Link to comment Share on other sites More sharing options...
Amhiel Posted January 2, 2019 Share Posted January 2, 2019 Take into consideration that whenever you increase the radius of an AOE, the surface affected increases by a lot more. Example: surface of a 1m radius circle is 3.14 m2 but a 1.55m radius goes up to 7.55 m2. Because of that the potential for a primed version of stretch to get out of hand is pretty high. I'd love to have it but imagine the amount of reeeeee this mod would generate when equipped on a saryn 😂 Link to comment Share on other sites More sharing options...
Sloan441 Posted January 2, 2019 Share Posted January 2, 2019 22 minutes ago, (PS4)ZERO_ghost90 said: Yeah, but normal continuity has 30% and stretch 45% imo prime stretch should have 65% at least It could. Overextended is 90% after all. I was more concerned with Primed Streamline. Fleeting Expertise caps out at 60% and Streamline is 30%. A Primed Streamline should split the difference at 45%. If it were to be like Primed Continuity, it'd be 55% which would effectively obsolete FE. 1 Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted January 2, 2019 Share Posted January 2, 2019 hace 1 minuto, Sloan441 dijo: It could. Overextended is 90% after all. I was more concerned with Primed Streamline. Fleeting Expertise caps out at 60% and Streamline is 30%. A Primed Streamline should split the difference at 45%. If it were to be like Primed Continuity, it'd be 55% which would effectively obsolete FE. Maybe we just need more efficiency mods, maybe one like constitution or power drift, it doesnt have to surpass 20%, i just find really boring to have only 2 options Link to comment Share on other sites More sharing options...
Sloan441 Posted January 2, 2019 Share Posted January 2, 2019 2 minutes ago, (PS4)ZERO_ghost90 said: Maybe we just need more efficiency mods, maybe one like constitution or power drift, it doesnt have to surpass 20%, i just find really boring to have only 2 options It's certainly limiting. Presently, you either run at 130% or take the hit in duration for more efficiency. There's no other option. The problem is efficiency is capped at 75%, whereas other abilities have no cap and the corrupted mods grant 90% to 99% stat boosts. It's a relatively narrow range to work with, but I would like to see some more options, whether that be Primed Streamline, an excilus mod, set mods, or even another nightmare mod like Constitution. 1 Link to comment Share on other sites More sharing options...
Misgenesis Posted January 2, 2019 Share Posted January 2, 2019 Only if they disallow corrupted mods with normal ones :^) Link to comment Share on other sites More sharing options...
(PSN)Lei-Lei_23 Posted January 2, 2019 Share Posted January 2, 2019 57 minutes ago, (XB1)Skippy575 said: Efficiency caps at 175%, and even looking at the duration/efficiency chart on the wiki I'm not convinced Primed Streamline would be worth it for channeled abilities. On paper Efficiency caps at 175%, but I believe there are still some Warframe abilities in-game still that show an effectiveness of 190% Efficiency when it comes to toggle abilities. Banshee’s regular Sound Quake, Oberon’s Renewal, Ember’s World on Fire, etc. Link to comment Share on other sites More sharing options...
Sloan441 Posted January 2, 2019 Share Posted January 2, 2019 3 minutes ago, (PS4)Lei-Lei_23 said: On paper Efficiency caps at 175%, but I believe there are still some Warframe abilities in-game still that show an effectiveness of 190% Efficiency when it comes to toggle abilities. Banshee’s regular Sound Quake, Oberon’s Renewal, Ember’s World on Fire, etc. Some warframes have very low activation costs on some abilities. Also, if you're talking channeling, then duration plays a role in efficiency--and we have a lot of duration options. I would lump this sort of thing under fundamental warframe balance. There are many other warframes that don't have these sorts of mechanics (or have deeply conflicting ability needs) that could benefit from more options in modding for efficiency. Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted January 2, 2019 Share Posted January 2, 2019 1 minute ago, (PS4)Lei-Lei_23 said: On paper Efficiency caps at 175%, but I believe there are still some Warframe abilities in-game still that show an effectiveness of 190% Efficiency when it comes to toggle abilities. Banshee’s regular Sound Quake, Oberon’s Renewal, Ember’s World on Fire, etc. True, but doesn't that still have a hard cap? I've gone over the ability efficiency and duration pages several times and I think I got it but it's still confusing. Link to comment Share on other sites More sharing options...
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