Jump to content

Catalytic Revival: A Charge Reforged (Discord Based RP Group) - Updates: Added Link to Clan Lore Folder


Mataeru

Recommended Posts

Preface & Roleplay Rules

          This is a tabletop RPG/written roleplay hybrid based on Discord that imports the functionality of Warframe to a text based format and modifies it to allow more creative freedom than the game itself allows. We aren’t looking for people who just want to join any old RP to have laughs and jokes. We’re collectively writing a story, and looking for individuals with a deep respect for the Warframe universe. Joining and roleplaying with this group requires willingness to to follow rules and create high quality creative content, as well as enough time to interact with the community and RP world to help our story grow.

          Like any other decent RP, this one too has rules. In order to save space, I’d like to ask you all to follow the link below to our clan drive folder to view them. I recommend you review them before submitting a character application.
https://drive.google.com/drive/folders/0BzkD7CN5CB24VDRybTBvQ3hnWTA?usp=sharing

          I also recommend you go through all our clan lore as well. We have a significant amount of information for the less trivial elements of the lore at the present, but Administration adds to what we have as we see new elements arise:
https://drive.google.com/drive/folders/0BzkD7CN5CB24aWJTM3RYa0JtUkE?usp=sharing
          That should help give you a better understanding on where we stand for a lot of things in our RP.

That being said, if you still desire to take the plunge and join the universe of “Catalytic Revival”, we welcome your curiosity and urge you to read on!

The Story So Far…

Spoiler

          Torn asunder by war, plague, and vengeance, the Origin System has barely clung to life under the oppressive thumbs of the Corpus and Grineer approximately five hundred years after the Collapse... During her reign, the Lotus did little to restore the Origin System to its formerly vibrant state and now, with her sudden disappearance and shift in allegiance, the Origin system falls even further into chaos. The Grineer and Corpus have been left seemingly unchecked, and while the now leaderless Tenno have attempted to halt their advances, their lack of coordination does little. Furthermore, without the Lotus guiding and directing them, the Tenno have suffered numerous Warframe casualties, weakening their power and bolstering the morale of the enemy.

          In the wake of the progressive chaos slowly corroding the Origin System, several Tenno clans chose to take matters into their own hands. Striking at the Grineer and Corpus in various locations across the Origin System, they managed to push back the enemy briefly. However, the retaliatory strikes were brutal, and several of the clans that struck out were completely eradicated. The surviving clans, most of which have been fragmented, are struggling to rebuild their former strength in order to once more push back the Grineer and Corpus. If they succeed, maybe, just maybe, the Origin System will be able to face the coming Sentient threat and not be brought to its knees once more…

 

Current Tenno Factions

Nameless Redemption

Spoiler

          “The Lotus is gone. It’s a harsh reality and we need to accept it. We’re all wandering around unorganized and leaderless, which is exactly what our enemy needs to destroy us. However, if we combine our strengths, we can still defeat the Grineer and Corpus and bring the Origin System out of this bleak and destructive war. The people of the Origin System need us now more than they ever have. Join me, Tenno or otherwise, and help us end the war once and for all. You can find one of my commanders on Strata Relay. Ask for Getara. Talk to her and she’ll get you started.”
          Nameless Redemption is made up of survivors from a clan that fought with the Corpus and Grineer. Mataeru Silicus was one of the lower warlords of the clan who took command when the original leadership was killed off in the retaliatory strike. This groups primary focus is fighting back the Grineer and Corpus while also providing refugee sheltering and protection to people as needed. NR is open to all forms of help, and currently has a generous mix of Corpus and Grineer Defectors. They are also on good terms with Steel Meridian and Arbiters of Hexis.

 

 

Tenno Factions

Spoiler

          This aspect of our RP is one of the most ambitious and significant systems we manage. People who join the RP have the opportunity to design a SMALL faction or clan (keeping in line with the broken groups struggling to recover) that will play a significant role the progression of the story. Now, before you get excited, please understand, this is a significant undertaking. You have to actively manage all the fine details of your faction and make sure everything is accurate and up to date. Besides that, you are also responsible for keeping your group relevant to the RP, and driving your faction’s story. This is not something that should be taken lightly.

          The RP currently supports a maximum of 4 player made factions. Each of which can have a maximum of 4 Tenno members 3 initial secondary NPC commanders (Controlled by the faction owner/leader). All other faction personnel are Origin System denizens who work for or with the group. Faction applications are accepted on a first come first serve basis. So assuming yours meets our specifications, you’re accepted on the spot. The full information on faction creation is located in the following folder in our clan drive:
https://drive.google.com/drive/folders/18wVteyLPLJnwnG6nP-IG_oRXSVKWoRil?usp=sharing

          Please take note, Tenno Factions should be submitted in a separate forum post. However, if you use spoilers, you can submit a bio and Faction application in the same post. I personally recommend you submit the character bio first, and then work on the Faction application, but that's entirely up to you! Also, when all the player factions are filled up, there is a possibility of more slots being made available depending on how stable the RP is, so if you want to submit a faction application, but there are no available slots, be patient and wait, something might open up for you in the future.

Planetary Conquests

Spoiler

          This aspect of the RP is where the real drive behind the story lies and is primarily completed by player factions with the assistance of independent Tenno. In order to completely liberate a planet from the grasp of the Grineer or Corpus, the Tenno must take over each territory in each planet. This process varies from location to location, but once completed, the Grineer or Corpus are unable to reclaim that land. When only one Territory remains, the players will have to pit their strength up against the leader of that planet's forces and defeat them. Once that has been completed, the entire planet will be locked down by the Tenno, and the faction that controls the most territories on that planet will be declared its protector.

 Colonies and the Market System

Spoiler

          As with the player made factions, this RP also supports the creation of small player made colonies to keep the Origin system alive and interesting. These colonies can directly impact certain players or player made factions over the course of the RP. Each member of the group is able to create a maximum of two colonies when they join the group. Events surrounding these locations are governed by a special branch of our administration to keep them interesting.

          The market system adds a general place for players to buy and sell resources using credits and ducats. This is mainly used for players who desire to take a deep dive and make the absolute most out of the RP possible. This is managed by another branch of our staff and experiences inflation and deflation based on user activity. Players also have the ability to “farm” for prime resources and ayatan relics. Worry not though. There is a system in place that will allow players to potentially collect multiple items from the same prime set in a single mission.

Origin System & Syndicate Standing

Spoiler

 

          This RP supports a heavily modified Standing System in addition to everything else. The Standing system determines how well known your character and/or faction is to the non-combatants and NPC Tenno in the Origin system and other Syndicates. Your Syndicate standing is increased when you complete missions for the Syndicates through RP actions. Increasing your Origin System Standing, however, is a bit more difficult. Only special activities or events your character participates in increases it, but each event takes a fair amount of time. One way to increase the standing is to level up with any Syndicate. Each rankup with one of them increases your Origin System standing by a small amount. Furthermore, assisting in planet liberation and territory control will increase your standing too. There are a couple of other ways to do this, but those are the fastest and most rewarding, but also the hardest.

          Now to answer the burning question "What's in it for me?" Each rankup with the Syndicates gives players the option to ask for help in missions by NPCs from that given syndicate. The higher your standing, the more operatives that will assist your character or your faction in a battle or mission.
          In regards to the Origin System standing, the rewards are less obvious, but NPC's might be willing to give you extra items in transactions, or offer your Tenno assistance in different ways, or maybe even change what could have resulted in a hard fought battle to a peaceful negotiation with a hostile NPC. This system has a lot to offer for those willing to pursue it.

 

RP Combat & Player Skills

Spoiler

          As previously mentioned, this RP is hybrid cross between tabletop play and roleplay. Because of this, the RP needed a way to enact combat and missions in a structured way for serious missions. We have two different types of combat. One is the boss fight method, which is used exclusively for fighting high priority targets like Grineer and Corpus commanders. The other is used mainly for “dungeon diving” or mission running, where a mission’s encounters and events are determined entirely by dice rolls. Furthermore, there is also a concise yet diverse skill sheet for player characters that affects how they interact with the world around them, allowing for potentially miraculous victories, or catastrophic failures. Be warned, Warframe Mortality exists, meaning you can completely destroy your Warframe if you aren't careful. However, you'd have to actually try to kill your Warframe in order for this to happen, so don't worry too much.
There is a unique system in place for replacing a lost Warframe, but it has it's drawbacks.

          While this may seem initially daunting, once you familiarize yourself with it, both systems are relatively easy to use.

Character Creation

Spoiler

          It’s our intention to give players the option to create diverse and interesting characters. It goes without saying that you need to have a firm grasp in the Warframe lore in order submit an application. Players have the option to play as either Tenno or non Tenno characters from the Corpus, Grineer, Ostron, or Solaris group. In addition, we’re giving players the option to create two characters, one primary and one secondary. The primary character can be either a Tenno or a non Tenno and the secondary can only be a non Tenno. Players who choose to be a non Tenno primary cannot have a Tenno character as a secondary. Furthermore, Tenno characters are allowed a maximum of 2 different Warframes.

We use the DnD character alignment chart for character creation. The following alignments are what we support:
Lawful Good - Self sacrificing, helps good people no matter how trivial the issue
Lawful Neutral - Help people, good or bad, as long as balance is maintained
Tempered Good - Help good people, but only for important issues
True Neutral - Lazy and only helps people if it helps themselves
Chaotic Good - Helps people but does so with little care for the consequences of their actions in doing so
Chaotic Neutral - Acts purely on impulse with no care for consequence

          Chaotic characters CANNOT be a default starting alignment. If a player wishes to have a chaotic aligned character, their RP style and methods must first be observed by administration before they are approved to begin character development on that path. You need to know how to properly manage a borderline villain character, RP with maturity and respect, and treat everyone else with maturity and respect before we will let you play as a chaotic aligned character.

          BEFORE YOU START CHARACTER CREATION please take a few minutes to read over our accepted lore for Tenno and Warframes:https://drive.google.com/drive/folders/1xd_354OKOQm94RvlMYnyNs4HAlSHWeL0?usp=sharing

          This link is to the template for character creation. You can copy the text to wherever you want to work on your character bio.
https://docs.google.com/document/d/1TjX4AwjitqBkfVXBAfxOa5o0dOyKEKazDX4jxv8dz1g/edit?usp=sharing

          Please note, if your submission post has too many grammatical or spelling errors, or looks like it was poorly thought out and executed, your submission will be ignored until its completed properly.


          You have two options to submit an RP application. You can either submit your bio to the forum post directly, OR, you can create a google doc of your own and share the link to it with us in a form post. Please make sure you allow people to comment on the document so that our administration can make notes of improvements or adjustments that your bio needs.
This video is a walkthrough (If you need it) on how to create a link allowing us to view and comment on your submission:

 

          If you have ANY questions, send a message on Discord to TacticianMatt#1582. Make sure your message settings allow people not on your friend list to message you. If you don’t, you’ll need to send me a friend request. Alternatively, you can message me here on the forums, but I don’t recommend using that method as I only check the forums a couple times a day. I’m on Discord 24/7, so if you want an immediate response, that’s the best place to contact me. If your application is accepted, you will be notified in a response forum post, and DM’d an invite link.

Thank you for reading this entire forum post! I look forward to hearing from you and seeing the unique content you have to offer our story!


Mataeru Silicas

Spoiler

Age: 23
Race: Orokin
Warframe: Ash Prime
Focus School: Naramon
Faction: Nameless Redemption
DnD Alignment: Lawful-Tempered Good
Bio:
          Coming from a middle class family in the Orokin Empire, Mataeru had a relatively easy life. His father was a mechanical engineer and his mother was a doctor. He and his younger sister, Zaiyvona, both went through school, and lived an ordinary life. As a morally headstrong individual, he frequently got himself into trouble, and in many cases fights with children in his neighborhood and won only a handful. In contrast, his sister was a buoyant and light-hearted soul who frequently got him out of arguments and fights with her irresistible charisma. The two of them relied heavily on each other, and that continued until the events of the Zariman.

          Because the Zariman Ten Zero was a military vessel, children were not allowed on board, and when Mataeru’s parents were drafted to assist in crewing the mission, his parents called in every favor, and sold most of their possession to smuggle their children aboard. After weeks of sneaking and hiding before boarding, Mataeru and his sister discovered they were not the only children being brought aboard the ship. They were packed into a large supply container with the children from a couple of other families and brought aboard the vessel. Several days into the ship’s mission, the children were released from their hiding place by their parents and moved to the personal quarters of the crew. And mere hours after that, the chaos began.

          First there was some form of explosion, and their parents told Mataeru and Zaiyvona to remain hidden in the family quarters. Minutes after their parents left, the energy of the Void had made its way to the children located in the crew quarters. The two children were painfully imbued with Void energy, and afterwards were forced to hide from their crazed and bloodthirsty parents. Due to an accident caused by the foolishness of a child in the group of survivors Mata and his sister joined, he ended up killing their parents with his newfound powers, at the cost of severe scarring of his neck and lower jaw. Over the course of what felt like months, the children were rescued by the Orokin after what had actually been several years.

         Joining the Tenno program created by Margulis, the two siblings were taught to control their powers, learned the ways of war, and were then ultimately given a Warframe. Mataeru chose Ash and his sister chose Nyx. The two were sent on several missions together to fight the Sentients and to keep an eye on the Corpus, who had grown more bold as the Orokin Empire was weakened by the sentients. Later on in their military career, Zaiyvona’s Nyx was severely damaged, and due to the mental connection of the Tenno and the Warframe, the damage that had been done left an imprint on her and sent her into a comatose state which required her to be kept in cryostasis. Mata salvaged her Warframe from the battlefield, and personally oversaw the storage of her and her Warframe on board a medical tower under Orokin control.

          Towards the conclusion of the War, Mataeru had started to drift away from the Orokin, and when Margulis was executed, he turned his back on them completely and went rogue. He joined a group of Tenno assassins who opposed the Orokin and worked with them for a time. During the occurrence of the collapse, Mata took no part in the slaying of the Orokin, but instead used the chaos to sneak on board the medical tower and steal his sister and her Warframe away, as well as all the medical data the Orokin had gathered on her. Upon return to his orbiter, and hearing reports of the mass genocide, he instructed his ship Cephalon, a dear and longtime friend, to hide their ship and lock him into cryostasis until galaxy recovered.

          Upon awakening several hundred years into the future, Mataeru was initially allured by the call and direction of the Lotus, but quickly grew to distrust her after he realized she was not working to end the new conflict in the galaxy. Once again, he went rogue,  but this time, rather than working as an assassin, he assisted small colonies of various races with their defense of Grineer and Corpus advances while also caring for his sister, earning him various supporters who pledged to help him fight off the to major factions. After several months of hard work and careful battles, the force Mataeru  led became large enough to pose a threat to smaller Grineer garrisons, and as a result, the Kuva Fortress struck, destroying each of the colonies he worked so hard to protect. Now, homeless and vengeful, Mataeru and the ragtag group of Grineer, Corpus and Ostrons united under the title “Nameless Redemption” with the goal to rid the Origin System of the Corpus/Grineer war that has plagued the Origin System for centuries.

 

Link to post
Share on other sites

Having read through the entirety of the post and the rules over on the shared drive folders, I have a few questions and concers.

Why is the expected age for the Tenno "less than 25 years old" specifically? Are irl years being taken into account for the in-lore timeline? What is your assumption for the time-length between the Zariman incident and the end of the Old War?

My concerns are with the exhaustive nature of the rules, which gives me the impression of a more systemic RP community, rather than one focused on players and their enjoyment. Again, this is the impression I am getting from what I've read, but I'd like to know if this view is correct or not.

Thanks for your time.

Link to post
Share on other sites
1 hour ago, Vosenedich said:

My concerns are with the exhaustive nature of the rules, which gives me the impression of a more systemic RP community, rather than one focused on players and their enjoyment. Again, this is the impression I am getting from what I've read, but I'd like to know if this view is correct or not.

Well imo I believe it's supposed to be a systemic RP. It's not trying to be a traditional one in terms of writing, because whether or not something succeeds hinges on the "game" itself. It's basically D&D warframe with a little more focus on characters and story than is typical of tabletops. This means that it's probably not going to hold your hand or let you do some things you really want to, but the reward for pulling off even small feats would be exhilarating. It might not be what a lot of people are looking for, but it's an intriguing concept nonetheless.

Link to post
Share on other sites

@Vosenedich

1 hour ago, Vosenedich said:

Why is the expected age for the Tenno "less than 25 years old" specifically? Are irl years being taken into account for the in-lore timeline? What is your assumption for the time-length between the Zariman incident and the end of the Old War?

Tenno Age     

Spoiler

 

     Firstly I'd like to thank you for pointing out a lore point that slipped through the cracks. I meant to specify the time frame in the main post - It was actually opn my to do list - and I'll update it accordingly when I'm finished here. To answer your question however, the current RP takes place roughly 500 years after the collapse, and after the Chimera Prologue & Fortuna "Liberation".

     The expected age for Tenno is less than 25 years because the children on board the Zariman and the consecutive ships (As per our clan lore) were all children, meaning they could be at the MAXIMUM, 13-14 years old on board the ship (15 and older in the scope of our RP could be considered early adulthood by the Void's standards). Furthermore, we also assume that the war with the sentients lasted at least 4 years, possibly more, meaning the children would have aged a bit since then.  Continuing with that line of thought, as far as I can find, it's only speculated that the void has anti-aging capabilities but hasn't been confirmed. If anti aging properties are legitimate, I'll rectify the groups lore and the template to reflect younger aged characters.
     To get back on track, the time the children spent on the Zariman is indeterminate. While it was several years for the people in the Origin System, as far as we know, the void distorts time and space, meaning years in our time could have only been a handful of months  for the children (This is what we believe for our RP). As a result of that, take say, 1-2 years after the Zariman is recovered for transference therapy to be developed and weaponized, and then another  couple years for the war to end and the Collapse to occur. After that, the Tenno are placed into cryostasis, preventing their physical bodies from aging.
     Fast forward approximately 500 years to the Origin System's present state and you now have Tenno who are starting to wake up. This is where the final 4-6 years comes into play. Players have the option of making their Tenno be a veteran of the present time, or a child from another time dumped into a new chaotic world. In the RP, characters will be aging a bit, but I don't want people making older young adult Tenno to begin with.

 

 

Concerns about rules and RP function

1 hour ago, Vosenedich said:

My concerns are with the exhaustive nature of the rules, which gives me the impression of a more systemic RP community, rather than one focused on players and their enjoyment. Again, this is the impression I am getting from what I've read, but I'd like to know if this view is correct or not.

Spoiler

 

     I'm going to assume a Systemic RP focuses mostly on dungeon crawling, fighting, and looting, over character interaction and development. If I'm wrong I apologize.
     I designed this RP to be a relatively combination of character interactive RPing and what I assume to be systemic RPing. I want players to be able to do a lot of things that they can't do in game while also being able to just have fun and allow their characters to interact and develop relationships. However, in order to have an interesting story, there has to be a form of conflict and a way to manage the conflict, which is where the systemic aspect comes into play. If players want to make changes to the world, that must be done through a proper method which allows a set of rules. If there is no set of rules, we leave the way the world changes purely up to the player which has the high potential to be disastrous. Therefore, the System is employed ONLY when people are doing something that will make a lasting change. For example:

1. Say a group of players want to just go blow the hell out of a Grineer galleon. That isn't really affecting the Origin System as a hole. They go in kill grineer, blow the ship up and leave, and poof they're done. its not a huge deal, they RP the slaughtering however they want to.

2. In contrast, say the players want to go blow up a key Grineer command ship. This is where the system has come into play. That command ship could be carrying high value information, personnel, resources, etc. Or it could be in charge of a fleet. Because of this, the RP system has to come into play and the players are required to use one or both of the combat systems. Reason being is the chance of failure. What happens if they break in and it turns out that Kela De Thaym, Vay Hek, and the Grustrag 3 are all aboard? a Squad of 4 Tenno would be utterly decimated by that, and would result in Origin System changing events occurring.

3. Now, to combine the two ideas, lets say players wanted to run a mission to scavenge for Orokin relics. Because this RP has a market, and currency system, players can freely RP the exploration if they want to (instead of using the dungeon crawling system) but they still have to roll dice to determine what kind of loot, and how much they can get in that mission. This is likely to be one of the more common RP styles, and I took great pains to make this one as unobtrusive as possible to the general flow of the RP.

In closing, I'd say that you're partially correct. The RP is BOTH systemic and free form. leaning towards the former depending on how you want to interact with the world.

 

If I missed any of your questions or misunderstood you please let me know and I'll do my best to answer the question properly.

Link to post
Share on other sites
11 minutes ago, Mataeru said:

 

Concerns about rules and RP function

  Hide contents

 

     I'm going to assume a Systemic RP focuses mostly on dungeon crawling, fighting, and looting, over character interaction and development. If I'm wrong I apologize.
     I designed this RP to be a relatively combination of character interactive RPing and what I assume to be systemic RPing. I want players to be able to do a lot of things that they can't do in game while also being able to just have fun and allow their characters to interact and develop relationships. However, in order to have an interesting story, there has to be a form of conflict and a way to manage the conflict, which is where the systemic aspect comes into play. If players want to make changes to the world, that must be done through a proper method which allows a set of rules. If there is no set of rules, we leave the way the world changes purely up to the player which has the high potential to be disastrous. Therefore, the System is employed ONLY when people are doing something that will make a lasting change. For example:

1. Say a group of players want to just go blow the hell out of a Grineer galleon. That isn't really affecting the Origin System as a hole. They go in kill grineer, blow the ship up and leave, and poof they're done. its not a huge deal, they RP the slaughtering however they want to.

2. In contrast, say the players want to go blow up a key Grineer command ship. This is where the system has come into play. That command ship could be carrying high value information, personnel, resources, etc. Or it could be in charge of a fleet. Because of this, the RP system has to come into play and the players are required to use one or both of the combat systems. Reason being is the chance of failure. What happens if they break in and it turns out that Kela De Thaym, Vay Hek, and the Grustrag 3 are all aboard? a Squad of 4 Tenno would be utterly decimated by that, and would result in Origin System changing events occurring.

3. Now, to combine the two ideas, lets say players wanted to run a mission to scavenge for Orokin relics. Because this RP has a market, and currency system, players can freely RP the exploration if they want to (instead of using the dungeon crawling system) but they still have to roll dice to determine what kind of loot, and how much they can get in that mission. This is likely to be one of the more common RP styles, and I took great pains to make this one as unobtrusive as possible to the general flow of the RP.

In closing, I'd say that you're partially correct. The RP is BOTH systemic and free form. leaning towards the former depending on how you want to interact with the world.

 

If I missed any of your questions or misunderstood you please let me know and I'll do my best to answer the question properly.

Unfortunate misunderstanding, but thats on my poor choice of words, particularly "systemic RP community". I was refering to the community rules, not the game rules themselves. Tabletop RP is something Im quite accustomed to. Heavily structured and/or moderated content and interactions, specially out-of-character is, however, out of the ordinary for me.

My impression is mostly based on the community and moderation guidelines, which seemed aimed at a less traditional game, more industrial/massive. It is the kind of guidelines Ive seen proposed for 50+ player groups, which Ive had mixed results with.

Link to post
Share on other sites

@Vosenedich

Ah, I understand. In that regard, I created these rules in response to people from my previous RP's behavior towards members of the server and content. Initially I was lax on the rules, and then various people started posting questionable content and behaving indecently. I won't even get into the "give an inch and they take a mile" events.

I'm the kind of person who likes to make sure everything is perfectly understood the first time through, and so I opted for the, as you call it, "Industrial" approach to the rules to make it 110% clear what is allowed, partially because I don't want a repeat of the past, and partially because it's nice to have a formal rule system. Furthermore, a clean, toxicity free community is, at least ideally, a long living one that won't eventually erode.

Link to post
Share on other sites
On 2019-01-05 at 12:08 AM, Daakjenaar said:

Thank you for your submission and contacting me on Discord about your bio. Due to the pending issues with the Character and Faction bio I pointed out, your application status is on hold until the requested modifications are made. Once the changes are finalized you'll receive an invite link to the server over Discord DMs since I have you i my conversations log.

Link to post
Share on other sites
19 hours ago, (XB1)WaterJewel94694 said:
Spoiler

@(XB1)WaterJewel94694

Thank you for your interest in our RP and taking the time to work on and submit a character! While it has a level of intrigue to it, you make a significant leap into the lore without carefully explaining why or how those events came to pass. Your writing style is inconsistent and is presented in a disorganized manner.

I would also like to thank you for pointing out a hole in our clan lore that I had not thought to cover. That helped us establish more comprehensible boundaries for what is allowed regarding the operator.

 

Link to post
Share on other sites
6 hours ago, Askaris said:

I feel I should mention that the link for accepted Tenno/Warframe lore under character creation appears to instead lead to Corpus lore.

Thank you for letting me know! I'll fix that right now. Estimating time for fix is 5 mins.

Link to post
Share on other sites
On 2019-01-05 at 12:08 AM, Daakjenaar said:

I apologize for not responding to this on the forums sooner. As we discussed over DMs on Discord your application is currently in a state of limbo on acceptance until the issues we discussed are changed.

Please take note that I'm not trying to rush you. Take all the time you need!

Link to post
Share on other sites
3 hours ago, (XB1)WaterJewel94694 said:

This is my rework for my entry characters.

HERE

@(XB1)WaterJewel94694

Thank you for working so hard to rework your bio! While there are still a few grammar and phrasing issues, your dedication has won our hearts and we welcome you to the RP. You will receive a Discord Server invite in your mailbox. It wont expire until you use it, so don't worry if you can't get to it right away.

Link to post
Share on other sites
  • 3 weeks later...
  • 2 weeks later...
10 minutes ago, Memsahib said:

Your character bio AND faction submission have both been accepted!
Send me the "Broadcast" made by your faction's leader that tells who they are and I'll add it to the main post.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...