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Why does DE have the trend to blind us and kill our Eyes!!!?


-Sentient-
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Arca plasmor before the effect change : Good

After the change : BRIGTHY AF! without a dark color it will blind your eyes

And now with the recent changes to the Staticor and Simulor,jesus christ the Eyes and FPS are both gonna bleed

Even with low effect intensity is still brigthy

And I could talk about the newer weapon Flashes when you shoot (Exergis,Bataccor,And the Pocket Arca plasmor Kitgun)

Please DE Revert changes or let us choose,we do know some people like to have their eyes bleeding,but some of us do not o_O

(BTW Rip Switch users,their effect intensity is at 100% and can't be changed,the kiddos gonna get blinded with Rev)

 

 

  On 2019-01-04 at 3:17 PM, -Sentient- said:

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Commend made by a person below.

^^ These effects that WF uses is literally blinding.

When you're at the arsenal and upgrading mods, there's also a BLINDING page turn effect going from upgrade > to mod > to the chaarcter screen, too. Not even closing my eyes escapes the flash.

The Void entry spawn point is the worst. Pure white diffusion glow. Not only blinding it comes with an under the water blurry effect. The exact same effect I saw waking up after a stroke days later. Now DE is adding lens flare effects to rifle scopes.

For a week after my stroke I had a wide light spectrum band of dark navy blue to sky blue with a narrow red and yellow band that covered 1/3 of my vision. When it finally faded it left a permanent scar in the visual field (a paracentral scotoma).

These aren't just optical effects, it's the symptoms of what happens if you had a brain injury that effects your visual/sensory areas of the brain. It's NOT healthy. It's NOT normal. It's NOT "just" visual effects. That's what people see with central vision problems.

DE needs to give players tools to eliminate them, because this is playing with the WRONG areas of visual effects. This is nerve and neuron DAMAGED vision...

https://en.wikipedia.org/wiki/Diplopia

https://en.wikipedia.org/wiki/Oculomotor_nerve_palsy

https://en.wikipedia.org/wiki/Ptosis_(eyelid)

(I literally can't SEE sharp edges anymore. Add blurs/diffusion and particle effects, PHYSICALLY can't SEE beyond the light effects)...

https://en.wikipedia.org/wiki/Palinopsia

THIS is NOT a joke... @2:00 try living and even MOVING around without falling. Why I walk with a cane or have my sis as my walking guide (you will lose 3D spatial orientation and fall as you lost your center point to guide you. Like a pilot who loses the horizon and gets disorientated)...

Combine that with migraine auras (like what happened last week in the Void. Mine has the black zig zag lines and spectrum halo)...

Can't see through it and the type I have affects both eyes and can fill half the visual field. Can only goto bed if it doesn't fade within 15 minutes, as those auras last hours and risk bumping into things; knocking things onto the floor.

Devs are copying this stuff from each other and think it's "fun". But LIVING and SEEING the world differently like that is NOT fun. When they add it into games, it just DOUBLES the problems.

Just give us the tools to turn it OFF completely!

 

 

btw: 

 

Edited by -Sentient-
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Hmm... To be honest I've never really had a problem. The only super-bright thing I'd that bugs me is the Orb Vallis. That place gets a little too bright between most of it just being pure white and walking out of caves. Or maybe that's just because I don't use the Arca that much. But I do use the Synoid Simulor time to time. Even then, I don't find it that bright. Heck, just use black energy color if you find it too bright LOL.

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6 minutes ago, kyori said:

iirc Steve tweeted that he made a mistake in his coding long ago that didn't foresee the effect of these new weapons, hence resulted in many effect has blinding effect.

Lets hope he changes it,because rigth now its a blinding machine.

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6 minutes ago, kyori said:

iirc Steve tweeted that he made a mistake in his coding long ago that didn't foresee the effect of these new weapons, hence resulted in many effect has blinding effect.

you mean like the new changes to the simulor?  Holy hannah I was blinded during a sortie when I saw this:

Warframe0004.png

To the OP.  It's been a never-ending fight between cool and bloom from hell.  We've been experiencing this sort of madness since the beginning as you can see here:

 

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could have sworn it was never as bad, but i got blinded bigtime by a synoid user yesterday, either its gfx/glare changed somewhere along the lines and i didnt notice or maybe something extra was mixed in over the top, but i had a nightmare of a time seeing a damned thing in hydron, made a quick 5 wave exit due to not being able to contribute in any way other then me leeching while blinded 90% of the time.

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I dont have any brightness problem in orb vallis, but i do really have problem with plains of eidolon.. it’s so bright on day time, and when it’s raining, oh my eyes got burned.. already tried to adjust my brightness settings and still unsolved.. the main problem why i dislike to go there..

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35 minutes ago, -Sentient- said:

Its really sad that we need to put dark color to everything,it loses the fancyness lol...

I mean, the alternative is to force it to have toned down values, which you can do yourself by toning down the saturation of the energy. You are really just asking to have less of a choice. 

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