Jeronan Posted January 7, 2019 Share Posted January 7, 2019 (edited) NOTICE: I know this is a big wall of text, but there is really no other way explaining this issue in an as constructive way possible. Since Fortuna update I have seen this discussion lighting up again and it will continue to light up again in the future. But we can all agree that the RNG grind walls in Warframe are real and can be maddening, frustrating and often feel very unfair! Especially when trying to get blueprints, etc that can be vaulted again at any time. In general RNG is just a cheap way of development and doesn't really create any actual enjoyment in gaming, unless the odds are reasonable. Sadly. The problem with Warframe and F2P games in general, is that they want to force people to spend money (so the company can survive) and make the odds in RNG so low it becomes unfair, tedious and worst case frustrating that people just give up and quit and all you're left with is a niche community and a handful of whales (big money spenders). When someone who is lucky can play for 1 hour and get the item he/she wants and someone else can play for a whole month and not getting it, that is where RNG has gone terribly wrong. Especially when a lot of stuff in this game is time limited behind events, vaulting, etc. Developers seem to have forgotten that free games can actually be made fun and still manage to make money. See Fortnite for example. All you can buy in the shop is cosmetics and the Season Battlepass, yet they make a billion last year with Cash Shop sales. Same with Path of Exile. An ARPG game. All you can buy in the shop are cosmetics and convenience items, like stash increases, stash organizers, etc. So they can actually focus on creating fun content! This is the main issue with games like Warframe, when your monetization model involves a cash shop that sells the exact same items that can be earned in-game and thus has to compete with said items! So they feel forced to make getting these items as difficult as possible, so a lot of people feel forced to buy them for real money instead. This is just an old outdated F2P model that dates back to Asia and F2P origins. /shrug DE just needs to start figuring out a better Monetization model, so they can bring the fun back in the game instead of putting everything behind insane RNG grind walls, that locks out a lot of players to be able to get items in a fair amount of time if AT ALL, before they get vaulted again! There are a lot of inventive and more fun ways to monetize and make people actually willing to spend money. For example. Fortnites extremely successful Season Battlepass concept. It's not really new, but it's something that can be implemented in Warframe in a different way. So, case in point. Instead of outright selling Warframes and Weapons, etc as Prime Access and Prime Vault on the Webshop and an incredible boring Relic grind ingame (most average players won't be able to find the time to grind all the blueprints in time for the vauling again). Why not create and release a Warframe Season pass(es) every 2 months or so, that people buy for say 20 bucks, with different unlock stages, where they get the main blueprint and then the component blueprints. Then afterwards unlock resources and/or specific weapons and mods for this warframe in higher unlock levels. This way people pay 20 bucks and can play any activity they like in the game that earns XP, maybe even run random Alerts that give bonus XP, to progress through the Season Pass and unlock everything they can and want within a reasonable time frame. 1. You create recurring income every two months, since a lot more people are willing to pay 20 bucks every 2 months (this is a fair price compared to Pay 2 Play MMOs like WoW and FFXIV that charge 10-15 bucks a month subscription fee). 2. It gives players something that is actually fun to work towards (since you are not at the mercy of RNG) by doing your favorite activities, be it like roaming around on the Plains of Eidolon or Fortuna killing stuff, doing bounties, etc. Or just running Alerts, missions on planets, etc. 3. It fixes content drought between the what now seems big yearly updates, since players now have something to work towards every two months. Some important considerations and possible pitfalls: 1. XP gain on the Season Pass needs to be balanced in a way that an average player will be able to fully unlock all levels/stages of the Season before the 2 months are up. 2. More Hardcore players might rush through it a lot faster and maybe done within 2-3 weeks. This can be offset by offering 2 or maybe even 3 different Warframe Season Passes each 2 months, so an average player can focus on 1 Season Pass, while more hardcore players can focus on all 2 or 3 and set a limit that only 1 Season Pass can be progressed at a time. In the end, I hope this gets seen by DE and hopefully gives them some inspiration to improve the monetization model of Warframe, so they can bring back the fun in the game and come up with more inventive ways to monetize, where people are more willing to spend money if they feel they are rewarded with more fun game experience, other then endless grinds at the mercy of an awful RNG. The Warframe Season Pass is just one example by me and I am sure there are many more inventive "better" ways to monetize to reduce RNG in the game. Edited January 7, 2019 by Jeronan Link to comment Share on other sites More sharing options...
Naneel Posted January 7, 2019 Share Posted January 7, 2019 vor 16 Minuten schrieb Jeronan: Why not create and release a Warframe Season pass(es) every 2 months If this is an additional way to optain things, okay then I don't care, but if you want it instead of what we have now I am heavily against it, because it would ruin Warframe as it would no longer be F2P. 4 Link to comment Share on other sites More sharing options...
YUNoJump Posted January 7, 2019 Share Posted January 7, 2019 The difference between Warframe and stuff like Fortnite is that it's PvE. Fortnite doesn't have progression, nor does it even have items that affect your gameplay AFAIK (if it did they'd be very minor i assume). Path of Exile doesn't have much non-cosmetic stuff in the store, but Path of Exile's progression isn't very similar to Warframe's at all. Warframe gear is crafted and stats are deliberately modified, while PoE's items are mostly looted as random drops from enemies/bosses etc. I can't think of a way that PoE could reasonably monetise that process that doesn't result in a pay-to-win nightmare. Overall, Warframe does have a pretty good real-money economy. There's not so much a problem with the plat store as there is with just the grindy nature of the game. Yes you can buy most resources, weapons and Warframes outright, but most items of such nature are relatively easy to grind for. In fact, many of the biggest grinds in the game (eg Relics, Rivens/Kuva, Arcanes, Standing) don't even have a direct way of buying progress within them outside of player trading. All you can do for most of those grinds is buy a resource booster, and their prices are very reasonable. Additionally, many veteran players will tell you that getting a solid amount of Platinum entirely through player trading isn't particularly difficult to do. If you are doing something like grinding Relics, then you'll have enough junk parts leftover to sell in bulk for a bit of Plat. You can also do stuff like selling Syndicate mods/weapons to players not in your Syndicates, and some people buy junk Rivens occasionally too.Those are just the get-rich-quick methods. Using player trading, you could earn enough Plat to easily buy not only essential items like Slots, but also Cosmetics or even gear outright without spending a cent. And that's not mentioning stuff like Baro or Syndicate cosmetics which are completely Plat-free as well. Warframe has many ways to avoid having to pay, DE very much operates using the "don't force players to spend money to have fun, if a player is having fun they'll spend money" method. Any problems that people have with grinding are almost always separate to any effects of paying real money. 4 Link to comment Share on other sites More sharing options...
Jeronan Posted January 7, 2019 Author Share Posted January 7, 2019 2 minutes ago, Naneel said: If this is an additional way to optain things, okay then I don't care, but if you want it instead of what we have now I am heavily against it, because it would ruin Warframe as it would no longer be F2P. Yes of course, I am not saying the Relics need to be removed. That is the free option. I see the Warframe Season Pass as a replacement example for the current Prime Vault and Prime Access, so people actually spend more time in-game playing, get more groups going, etc. Instead of just buying stuff outright for a lot of cash. Not many are spending willing to spend 70-100 bucks every two months, but a hell lot more are willing to spend 20 bucks and then work for it in-game by playing the activities they like. The difference with the Season Pass is that the progress is visible and awards are obtainable, without being at the mercy of a terrible RNG. We have seen time and again that unlucky players can play as much as they want and still not able to obtain everything, before it gets vaulted again. Which creates frustration and drives people away. Link to comment Share on other sites More sharing options...
Jeronan Posted January 7, 2019 Author Share Posted January 7, 2019 (edited) 20 minutes ago, YUNoJump said: The difference between Warframe and stuff like Fortnite is that it's PvE. Fortnite doesn't have progression, nor does it even have items that affect your gameplay AFAIK (if it did they'd be very minor i assume). Path of Exile doesn't have much non-cosmetic stuff in the store, but Path of Exile's progression isn't very similar to Warframe's at all. Warframe gear is crafted and stats are deliberately modified, while PoE's items are mostly looted as random drops from enemies/bosses etc. I can't think of a way that PoE could reasonably monetise that process that doesn't result in a pay-to-win nightmare. Overall, Warframe does have a pretty good real-money economy. There's not so much a problem with the plat store as there is with just the grindy nature of the game. Yes you can buy most resources, weapons and Warframes outright, but most items of such nature are relatively easy to grind for. In fact, many of the biggest grinds in the game (eg Relics, Rivens/Kuva, Arcanes, Standing) don't even have a direct way of buying progress within them outside of player trading. All you can do for most of those grinds is buy a resource booster, and their prices are very reasonable. Additionally, many veteran players will tell you that getting a solid amount of Platinum entirely through player trading isn't particularly difficult to do. If you are doing something like grinding Relics, then you'll have enough junk parts leftover to sell in bulk for a bit of Plat. You can also do stuff like selling Syndicate mods/weapons to players not in your Syndicates, and some people buy junk Rivens occasionally too.Those are just the get-rich-quick methods. Using player trading, you could earn enough Plat to easily buy not only essential items like Slots, but also Cosmetics or even gear outright without spending a cent. And that's not mentioning stuff like Baro or Syndicate cosmetics which are completely Plat-free as well. Warframe has many ways to avoid having to pay, DE very much operates using the "don't force players to spend money to have fun, if a player is having fun they'll spend money" method. Any problems that people have with grinding are almost always separate to any effects of paying real money. PVP or PVE has nothing to do with it. The only difference here is that in Fortnite you grind the Battlepass to unlock cosmetic rewards, while in Warframe you will grind the Season Pass to unlock blueprints for the Warframe, cosmetics, blueprints for weapons, etc. The principle is the same. I feel it's much more fun to buy a Season Pass for 20 bucks and work for it by playing the game and do the activities in the game "I LIKE" and then earn it, then just cheaping out and paying a lot of money and buy stuff outright via Prime Vault and Prime Access, with the only alternative being the Relic grind. And the "Free" Ninjas they can always stick to the Relic grind if they so please. The whole reason I bring this up, is to find better ways to get rid of the terrible RNG plaguing this game and come with better alternatives to make the game more fun to play, instead of endlessly grinding the same few activities for a specific blueprint or component at the mercy of a terrible RNG! The issue is that everything can be bought for Plat and of course DE wants people to spend real money on plat, so they make money! That is the issue. It's an outdated boring F2P concept that needs overhauling. Their monetization model should not be competing with what can be earned in-game. Edited January 7, 2019 by Jeronan Link to comment Share on other sites More sharing options...
Gabbynaru Posted January 7, 2019 Share Posted January 7, 2019 12 minutes ago, Jeronan said: PVP or PVE has nothing to do with it. The only difference here is that in Fortnite you grind the Battlepass to unlock cosmetic rewards, while in Warframe you will grind the Season Pass to unlock blueprints for the Warframe, cosmetics, blueprints for weapons, etc. The principle is the same. I feel it's much more fun to buy a Season Pass for 20 bucks and work for it by playing the game and do the activities in the game "I LIKE" and then earn it, then just cheaping out and paying a lot of money and buy stuff outright via Prime Vault and Prime Access, with the only alternative being the Relic grind. And the "Free" Ninjas they can always stick to the Relic grind if they so please. The whole reason I bring this up, is to find better ways to get rid of the terrible RNG plaguing this game and come with better alternatives to make the game more fun to play, instead of endlessly grinding the same few activities for a specific blueprint or component at the mercy of a terrible RNG! The issue is that everything can be bought for Plat and of course DE wants people to spend real money on plat, so they make money! That is the issue. It's an outdated boring F2P concept that needs overhauling. Their monetization model should not be competing with what can be earned in-game. So, like, what's the freakin' point of the stupid pass if you can still get the items for free? Like, seriously, do you really think it takes more than a couple of hours of relic farming to get the whole *insert next prime here* set? Why would anyone pay 20 bucks to then play the game to get the things that free to play players also get, in the exact same amount of time, or maybe even less. Seriously, to me it just sounds like your suggestion just encourages MORE grind, instead of diminishing it, because there will need to be a justification for the passes. Also, in case it wasn't clear, Hard Pass from me. Battle passes, just like season passes, are completely retarded and the industry would be a much better place without them. Link to comment Share on other sites More sharing options...
LSG501 Posted January 7, 2019 Share Posted January 7, 2019 Season pass....at $20 is just not going to happen, especially as it seems like it's aimed more at getting prime items easier. What you're asking for is basically a cheap version of the prime access and prime unvaulting and well that's just not going to happen. Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted January 7, 2019 Share Posted January 7, 2019 1 minute ago, Gabbynaru said: So, like, what's the freakin' point of the stupid pass if you can still get the items for free? Like, seriously, do you really think it takes more than a couple of hours of relic farming to get the whole *insert next prime here* set? Why would anyone pay 20 bucks to then play the game to get the things that free to play players also get, in the exact same amount of time, or maybe even less. Seriously, to me it just sounds like your suggestion just encourages MORE grind, instead of diminishing it, because there will need to be a justification for the passes. Also, in case it wasn't clear, Hard Pass from me. Battle passes, just like season passes, are completely retarded and the industry would be a much better place without them. I agree. Right now you have 2 ways. You pay a good amount of money and get the thing you want. Good for people that doesn't have time but have money. And grind. You don't pay nothing and get everything free in a "RNG" amount of time. Good for people like me that doesn't have money but have plenty of time. A season pass would be a worst version of PA and grind. You pay and STILL needs to farm the ranks/items. Its better just grind because its free or trade because you get the items right away. Link to comment Share on other sites More sharing options...
Gnlstorm Posted January 7, 2019 Share Posted January 7, 2019 One sentence - I HAD COMPLETED ALL CONTENT ON FORTUNA 1 AND 2 INCLUDED ALL NEWEST MOD AND RESOURCE GRIND. Honesty said the Grind on warframe is still alright for me because i know how to time manage and plan my grind well... 1 Link to comment Share on other sites More sharing options...
Jeronan Posted January 7, 2019 Author Share Posted January 7, 2019 8 minutes ago, Gnlstorm said: One sentence - I HAD COMPLETED ALL CONTENT ON FORTUNA 1 AND 2 INCLUDED ALL NEWEST MOD AND RESOURCE GRIND. Honesty said the Grind on warframe is still alright for me because i know how to time manage and plan my grind well... Sure. That is why this topic exist with a ton of upvotes. Link to comment Share on other sites More sharing options...
Gnlstorm Posted January 7, 2019 Share Posted January 7, 2019 (edited) 17 minutes ago, Jeronan said: Sure. That is why this topic exist with a ton of upvotes. What i want to mention is plan your own way of Grind and farming, try to multi-tasking... I know RNG is a terrible thing but it does not mean u would not get what u want.. Farm more Earn more.. Edited January 7, 2019 by Gnlstorm Link to comment Share on other sites More sharing options...
Jeronan Posted January 7, 2019 Author Share Posted January 7, 2019 (edited) 1 hour ago, Gabbynaru said: So, like, what's the freakin' point of the stupid pass if you can still get the items for free? Like, seriously, do you really think it takes more than a couple of hours of relic farming to get the whole *insert next prime here* set? Why would anyone pay 20 bucks to then play the game to get the things that free to play players also get, in the exact same amount of time, or maybe even less. Seriously, to me it just sounds like your suggestion just encourages MORE grind, instead of diminishing it, because there will need to be a justification for the passes. Also, in case it wasn't clear, Hard Pass from me. Battle passes, just like season passes, are completely retarded and the industry would be a much better place without them. Yes it takes a hell lot more time to get the current Prime Warframes/weapons by relic farming. Relic farming is mind dumblingly boring. First you have to grind for specific Relics and then you have to endlessly grind the same few activities over and over again and pray to the RNG gods you get all the blueprints, before it gets vaulted again. Maybe if you play 10 hours a day and the RNG is your best friend, you unlock everything before the vaulting. Fine. I find it a terrible experience, since everyone just rushes like mad through the instances, so they can do as many runs as possible in a short a time as possible. I find it extremely stressful and boring. Due to the terrible RNG the community has just been pushed to behave that way. Especially for new players this is a big turn off and very daunting experience and turns them away from the game. The Season Pass example is just an alternative for both DE to make the necessary cash and for players to earn the current Prime Warframe (blueprints), Prime Weapon (blueprints), cosmetics, whatever by just playing the game and do any activity they like to do to earn XP and progress through the Season. Instead of being constantly funneled and forced to do the same mind dumbingly boring activities ad-infinitum, where players are constantly on a timer to rush through it as quickly as possible in a desperate fight to beat the RNG and get the items they want. It's just one example. For the money, DE can actually also create a long questline as extra content to unlock the Blueprints for example, instead of a Battlepass kind of thing. There are many ways to make it a more fun, then the mindless Relic grind. The topic I mentioned above in the Fortuna Feedback forums is another great example, where players are forced to do the same activity over and over and over for specific items. All this goes back to the core Monetization model of this game. When everything in this game can be bought for Plat (= real money), you create a huge problem. In that you have to put up constant grind walls to try force people to spend money. This is what I am trying to get at! It's a very old and outdated Free 2 Play concept. Edited January 7, 2019 by Jeronan Link to comment Share on other sites More sharing options...
Femuru Posted January 7, 2019 Share Posted January 7, 2019 honestly the only reason i would want a cheaper prime access option is because i would like one w/o plat, i dont need plat at this point i actually have too much to kno wat to do wit it and i just want the new shiny stuff right away but i dont think this battle pass idea is gonna work. ironically it basically contradicts yur first issue rng and grind is still basically the same thing but making the thing u paid for have a grind wall sounds silly which defeats the point of paying for something. its true we need something to do as of lately to keep us busy but this idea is really flawed to put into prime access. Link to comment Share on other sites More sharing options...
Zanchak Posted January 7, 2019 Share Posted January 7, 2019 It makes prime access irrelevant - and thats where the money comes from. I certainly would not continue to buy PA if salty players had a 20 dollar option "to do whatever they like" and end up with the same stuff at the end. This "alternative" basically would poo all over the people paying for its development. Nope. Link to comment Share on other sites More sharing options...
Jeronan Posted January 7, 2019 Author Share Posted January 7, 2019 (edited) 8 minutes ago, Zanchak said: It makes prime access irrelevant - and thats where the money comes from. I certainly would not continue to buy PA if salty players had a 20 dollar option "to do whatever they like" and end up with the same stuff at the end. This "alternative" basically would poo all over the people paying for its development. Nope. The point is, how many people are willing to pay 60-120 bucks every two months and how many people are willing to pay 20 to 60 bucks every two months? I gladly pay money to support the Devs, but not by buying the Prime Access or Prime Vault. I find that cheaping out on the game experience. I like to earn stuff in the game, by actually playing the game! Cosmetic stuff. Sure! I bought the Starter packs on both PC and Nintendo Switch along with various cosmetic skins. And you act like the 20 dollar Season pass gives you everything within a week. I am talking about 2 months for a casual player. In the end, the whole goal is to get more people to spend money (which is great for DE) and get more people ingame actually playing the game on as much different activities as possible. Which is also good for newer players joining the game and see a lot of activity everywhere. It boosts the metrics. Edited January 7, 2019 by Jeronan Link to comment Share on other sites More sharing options...
Gabbynaru Posted January 7, 2019 Share Posted January 7, 2019 7 minutes ago, Jeronan said: Yes it takes a hell lot more time to get the current Prime Warframes/weapons by relic farming. Relic farming is mind dumblingly boring. First you have to grind for specific Relics and then you have to endlessly grind the same few activities over and over again and pray to the RNG gods you get all the blueprints, before it gets vaulted again. Maybe if you play 10 hours a day and the RNG is your best friend, you unlock everything before the vaulting. Fine. I find it a terrible experience, since everyone just rushes like mad through the instances, so they can do as many runs as possible in a short a time as possible. I find it extremely stressful and boring. Due to the terrible RNG the community has just been pushed to behave that way. Especially for new players this is a big turn off and very daunting experience and turns them away from the game. The Season Pass example is just an alternative for both DE to make the necessary cash and for players to earn the current Prime Warframe (blueprints), Prime Weapon (blueprints), cosmetics, whatever by just playing the game and do any activity they like to do to earn XP and progress through the Season. Instead of being constantly funneled and forced to do the same mind dumbingly boring activities ad-infinitum, where players are constantly on a timer to rush through it as quickly as possible in a desperate fight to beat the RNG and get the items they want. It's just one example. For the money, DE can actually also create a long questline as extra content to unlock the Blueprints for example, instead of a Battlepass kind of thing. There are many ways to make it a more fun, then the mindless Relic grind. Uh-huh... So how about this then? How about instead of farming like a madman, how about farming smart. Oh, you don't like farming relics? Good, farm the platinum it takes to buy the frame/weapon instead, by doing activities you actually enjoy. And don't tell me that's impossible cause that's the thing I've been doing since before Ember was nerfed. Heck, I got 700 plat to buy Ember Prime just by playing the game the way I want, same for the thousands and thousands of platinum I made since then. So drop the horse blinders that give you the tunnel vision you seem to have and start thinking outside the box. Cause you need neither time nor money to think of how to enjoy the game in the way you want. Link to comment Share on other sites More sharing options...
Zanchak Posted January 7, 2019 Share Posted January 7, 2019 3 minutes ago, Jeronan said: The point is, how many people are willing to pay 60-120 bucks every two months and how many people are willing to pay 20 to 60 bucks every two months? I gladly pay money to support the Devs, but not by buying the Prime Access or Prime Vault. I find that cheaping out on the game experience. I like to earn stuff in the game, by actually playing the game! Cosmetic stuff. Sure! I bought the Starter packs on both PC and Nintendo Switch along with various cosmetic skins. And you act like the 20 dollar Season pass gives you everything within a week. I am talking about 2 months for a casual player. In the end, the whole goal is to get more people to spend money (which is great for DE) and get more people ingame actually playing the game on as much different activities as possible. Which is also good for newer players joining the game and see a lot of activity everywhere. It boosts the metrics. Cheaping out? The entire rest of the game is a grindfest, don't assume access buyers don't play it.. that's arrogant and this idea is basically a veiled, cheap and nasty version of access anyway.. hidden under pretend gameplay (since the stuff is guaranteed at the end). Your goal has nothing to do with DE making more money, and its very easy to see lol Link to comment Share on other sites More sharing options...
Jeronan Posted January 7, 2019 Author Share Posted January 7, 2019 10 minutes ago, Zanchak said: Cheaping out? The entire rest of the game is a grindfest, don't assume access buyers don't play it.. that's arrogant and this idea is basically a veiled, cheap and nasty version of access anyway.. hidden under pretend gameplay (since the stuff is guaranteed at the end). Your goal has nothing to do with DE making more money, and its very easy to see lol The Warframes are the core of the game. So buying them outright is cheapening the experience for me. For me it's not about the money, since I have more than enough cash to spend this money if I wanted to, but I don't. You can practically buy everything for Plat if you want to. From blueprints, entire Warframes and weapons, to components, etc. Almost everything can be bought for plat! Link to comment Share on other sites More sharing options...
(XBOX)Shodian Posted January 7, 2019 Share Posted January 7, 2019 34 minutes ago, Jeronan said: The Warframes are the core of the game. So buying them outright is cheapening the experience for me. For me it's not about the money, since I have more than enough cash to spend this money if I wanted to, but I don't. You can practically buy everything for Plat if you want to. From blueprints, entire Warframes and weapons, to components, etc. Almost everything can be bought for plat! You don't have to buy them. But as the alternative then you have to grind for them. This has always been the model from the beginning and it's worked will so far. Buying a subscription just so you have a better chance at getting stuff does not sit well for me. If you're going to be putting money into it I think just buying play to instantly get what you want is a lot better. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted January 7, 2019 Share Posted January 7, 2019 2 hours ago, Gabbynaru said: Like, seriously, do you really think it takes more than a couple of hours of relic farming to get the whole *insert next prime here* set? Why would anyone pay 20 bucks to then play the game to get the things that free to play players also get, in the exact same amount of time, or maybe even less. Do mission-> hope rng drops the relic you need->do fissure mission and hope relic drops what you need. VS Get battlepass amd unlock everything in a steady approach. You dont need to be a rocket sciencist to see which method is faster and more pleasuring. Even in a best case sceniario you gotta farm 4 new relics and need to do 4 missions total to get the needed parts where a battle pass could award you everything pre-built. Link to comment Share on other sites More sharing options...
Mest_Gryder Posted January 7, 2019 Share Posted January 7, 2019 (edited) The pleasure in this game is a the grind and actual earning. To get a prime warframe you can buy the Prime access pack. But seriously, you do not need years to get it. And relics are really easy to obtain, due to the Onslaught mode even the Elite Onslaught where you get them as radiant instant. So everything I have understood so far. You don't want to play the game, but be instant gratificated? That is not the idea of a loot shooter like Warframe. Maybe you need rather a better recruitment system for the people who do the 'relic cracking'. Like a recruitment Lobby where people use a search function and are free to join. A place where you set your demands for a mission or help for a quest for less chat spam in recruit chat. That would help in my opinion. But no Season Pass crap please. This is not EA or Ubisoft. Edited January 7, 2019 by Mest_Gryder Link to comment Share on other sites More sharing options...
Gabbynaru Posted January 7, 2019 Share Posted January 7, 2019 16 minutes ago, Fallen_Echo said: Do mission-> hope rng drops the relic you need->do fissure mission and hope relic drops what you need. VS Get battlepass amd unlock everything in a steady approach. You dont need to be a rocket sciencist to see which method is faster and more pleasuring. Even in a best case sceniario you gotta farm 4 new relics and need to do 4 missions total to get the needed parts where a battle pass could award you everything pre-built. Yet they both involve playing the game, so guess which one is better. Here's a hint: The one that doesn't ask you for money to play. Seriously, either stop being lazy and play the game, or stop being greedy and buy the items. You're literally asking to pay 20 bucks to pay the game that you could play for free. Use that 20 bucks to buy a different game that actually costs money. ...Holy crap, how can you accept these shi*ty business models so easily. Like, imagine going to a car dealer, telling them you'll pay for the car, but then also telling them that you won't pay unless they let you build the car yourself, by hand, no tools, no assistants, no manuals, no directions. Or go to a highly renowned chef, ask them for their best meal, then tell them you'll only pay if you cook it yourself. Like, what's the bloody point? Link to comment Share on other sites More sharing options...
MasterBurik Posted January 7, 2019 Share Posted January 7, 2019 Prime Access, Prime Vault, and Marketplace Bundles already perform that job quite well. If the concern is their value, complain about their value. Everything else is just a supply vs demand focus debate on a digital system that is influenced by real-world economics. Counter suggestion for improved monetization: If DE wants a steady influx of my money, they can have it...if I get a vote in determining what content/mechanics/revamps are prioritized for a development cycle. 1 Link to comment Share on other sites More sharing options...
Mest_Gryder Posted January 7, 2019 Share Posted January 7, 2019 (edited) vor 17 Minuten schrieb MasterBurik: Counter suggestion for improved monetization: If DE wants a steady influx of my money, they can have it...if I get a vote in determining what content/mechanics/revamps are prioritized for a development cycle. monetization of investment of democratic ideas and priority parlamentation? lovely Edited January 7, 2019 by Mest_Gryder Link to comment Share on other sites More sharing options...
Neightrix Posted January 7, 2019 Share Posted January 7, 2019 The biggest problem I see here is that if there was no grind, no one would play Warframe. Taking your time investment is how they get you to invest further (platinum, tennogen, etc.). If you don't play then you're not going to buy anything because you're not invested. And you can already buy a lot of things from other players or the market straight away. It is good you want to make the game more fun and more about fun (I'm a huge fan of this mentality), but simply getting rid of the grind isn't the answer. I see it as a bigger problem that you can NEVER play the game mode you want to play. You're constantly choosing the mission based on what you need, rather than rewards being more generalized (or god forbid you get to choose your drop table) and letting players enjoy themselves. Moving prime drops out of the void was a good change, but I don't think it went far enough. The enemies have to become fun to fight so that the focus shifts to them, and challenging to the point where survival and sanctuary onslaught don't need a life support mechanic. This is particularly hard to because of how ridiculous player scaling has become and the work needed to make new enemies that offer the right threats within their factions, but without simply being a gear check. Link to comment Share on other sites More sharing options...
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