Aphyxia0 Posted January 9, 2019 Share Posted January 9, 2019 None of the fixes I was expecting. A bit disappointing. Link to comment Share on other sites More sharing options...
Garcimore Posted January 9, 2019 Share Posted January 9, 2019 Thank you very much for your great work! ;) Link to comment Share on other sites More sharing options...
PapaFury Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, [DE]Megan said: A search box has been added to the Arsenal Loadout selection screen. Almost as good as allowing us to move them into an order that we would prefer! Link to comment Share on other sites More sharing options...
NoEsBueno Posted January 9, 2019 Share Posted January 9, 2019 since the hotfix i can not leave Orb Vallis without pressing Alt+F4... getting stuck in the elevator every single time Link to comment Share on other sites More sharing options...
TheFranss Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, [DE]Megan said: The Tranq Rifle is now ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react. I mean it's a good change, but I would've rather seen an upgraded version for purchase from Business in the last or second to last rank that was silent Link to comment Share on other sites More sharing options...
CortiWins Posted January 9, 2019 Share Posted January 9, 2019 Magus repair! 😄 Hope it works! Link to comment Share on other sites More sharing options...
[DE]Megan Posted January 9, 2019 Author Share Posted January 9, 2019 Fortuna: Hotfix 24.2.7.1 is now live! Changes: Tweaked the radius/release sounds of Pheromone Synthesizers. Fixes: Fixed infinite loading in the Vallis elevator. Fixed Magus Repair Operator Arcane not functioning for Clients. Fixed multiple missing Warframe Deluxe Helmet Icons. Fixed Flox Syandana offsets when equipped on Valkyr/Valkyr Prime. Fixed a controller script error when going into the Trading Post when there's no trade partners available. Link to comment Share on other sites More sharing options...
Jarpals Posted January 9, 2019 Share Posted January 9, 2019 Thank you for the quick fix! Link to comment Share on other sites More sharing options...
thewhalechan Posted January 9, 2019 Share Posted January 9, 2019 Just now, [DE]Megan said: snip Cheers! Link to comment Share on other sites More sharing options...
NoEsBueno Posted January 9, 2019 Share Posted January 9, 2019 vor 1 Minute schrieb [DE]Megan: Fixed infinite loading in the Vallis elevator. Fixed Magus Repair Operator Arcane not functioning for Clients. thank you 😍 Link to comment Share on other sites More sharing options...
Orokin Posted January 9, 2019 Share Posted January 9, 2019 Still no fix for magus lockdown not tethering enemies for clients? Also magus revert still costs energy upon return. Link to comment Share on other sites More sharing options...
CoreXCZ Posted January 9, 2019 Share Posted January 9, 2019 DE, how about fixing datamass drop during Profit-Taker already? Really, a game breaking issue preventing progress and you can't even remove need of it for the time being, keeping players locked behind bug. EDIT: Oh my, some mod edited my response, how about starting with censorship then? Dogs are dogs, as always. Link to comment Share on other sites More sharing options...
ADirtyMonk Posted January 9, 2019 Share Posted January 9, 2019 Augments: Without testing, most of these appear to be useful based on the description alone. Potential problems/complaints: Molecular Fission should have been baked into the based skill and I see the mod completely replacing the Null Star Augment. I don't foresee Dessication's Curse getting much use. Inaros is already a hypertank and at sortie level enemies minion builds are currently hilariously horrendously poor at doing anything but giving the enemy something else to shoot. Inaros augments really should lean towards increasing his damage output, not give more tank. I would suggest sand shadows expiring very quickly but dealing %hp damage to whatever it attacks. So glad we don't have to sit through Eudico's greeting. Cant speak much for Baruuk. Havent used him yet. Still think chain ragdolls on the ult is a big mistake. Still think baruuk players should be rewarded for killing as little as possible in a mission. Something like having <10% of total damage or total kills at the end of the mission will grant a 1.5x multiplier to resources or affinity gained during the mission or something like that. Harrow: glad to see his grind is FINALLY getting decreased. Better late than never I guess. I strongly agree with the Thurible and Penance changes. Continuous juggling of abilities takes away from shooting things which is absolutely essential to harrow. Any reduction in Thurible's absurd charge time (before it is effective to use) is welcome. Titania: I don't necessarily think the buffs need a complete rework. Making the numbers bigger would solve her issues nicely. If they do get reworked, it would be nice to see a frame that can buff ability DURATION/EFFICIENCY/RANGE instead of the usual overused damage/power strength buff. General changes: happy to see transmutation cores and Cetus wisp cost reduced to something more reasonable. Bug fixes are always appreciated. Link to comment Share on other sites More sharing options...
AYMY-Xenovien Posted January 9, 2019 Share Posted January 9, 2019 Can we please fix the k-drive affinity showing on profile. I got all 3 maxed and damn it was painfull. Grinding on the same pipe for 1.5 hours just for 1 k-drive. Yet it shows lvl 7 on profile. Learned that the affinity showing on the profile was the basic k-drive that you get from solaris quest. And if you buy or build a k-drive the old one disappears. And i cant sell my k-drives either. it says ''you have to own at least 1 of this item'' DE PLZ FIX K-DRIVE Link to comment Share on other sites More sharing options...
Cefalon_Tyranq Posted January 9, 2019 Share Posted January 9, 2019 Thanks for fixes ❤️ Link to comment Share on other sites More sharing options...
Fari Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, [DE]Megan said: Gara (Spectrorage) - Spectrosiphon Enemies that die within Spectrorage have a 50% chance to drop an energy orb. Always gonna be a fan of energy giving abilities/augments. Gonna test out how easily an enemy is counted as 'within spectrorage' to decide if I like it or not. Link to comment Share on other sites More sharing options...
DampfWaffel Posted January 9, 2019 Share Posted January 9, 2019 NIce. After Eidolon Hount i get nothing again cuz it wont let us out. This is the sceond time after a hotfix. thats suck. Link to comment Share on other sites More sharing options...
kilojoule2 Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, [DE]Megan said: Fixed Magus Repair Operator Arcane not functioning for Clients. Heya, thank you for the fix! Just a minor issue, the arcane does not work with Excalibur Umbra neither when host or client. Link to comment Share on other sites More sharing options...
DogsConkers Posted January 9, 2019 Share Posted January 9, 2019 Also getting stuck after Eidolon hunts or POE missions - 4 times today.. Link to comment Share on other sites More sharing options...
Stalc Posted January 9, 2019 Share Posted January 9, 2019 If you're going to add more new/sub-variants of arch weapons, can you at least make it fun to grind them? Archwing Interception and Sabotage are boring (no one likes interception I've had several people leave during several runs past and present.) and atmosphere is limited to the point of rage inducing when i have to wait and wait to use it to then stand still and get shot meanwhile all that's happening. Archguns aren't really that fun with their feel, like i'm suppose to be 'powerful' or having a moment of glory, because in actual gameplay it feels like i turned myself into target practice for nullifying enemies to lay me down to play in the mud. Seriously don't stop working on archguns if your plans to include them and be mandatory to only result in people having nothing substantial to play with them. Archguns at this moment need to be off the gearwheel or be not buggy at all when trying to launch(your moment of glory shouldn't get you killed or prevent you from actually having it) and be available to use so you can actually level them, yea i know its a crazy thought but that's why i didn't want any cooldowns so I can level them without it seeming like a giant time sink (it will be anyways without any new fun missions and the lack of actual availability of said weapon beyond archwing). Orbs knockbacks break archgun deployment around bodies of water. Link to comment Share on other sites More sharing options...
-Bonbon-Prime- Posted January 9, 2019 Share Posted January 9, 2019 Can we get a fix for the freezes when interacting with the mod station and when trying to mod in the arsenal please? There's like a 5+ seconds "please wait" every time I come back to my orbiter and touch the mod/arsenal stations. Link to comment Share on other sites More sharing options...
Rogelio_Gaona Posted January 9, 2019 Share Posted January 9, 2019 PLZ fix this.😭 Link to comment Share on other sites More sharing options...
Zealon Posted January 9, 2019 Share Posted January 9, 2019 Thank you for your time and dedication, DE. Though, I am still waiting on the K-Drive section in the Vehicles Tab in the Arsenal to be fixed, as it only appears after going into the upgrades of any of the archwing items. It's not game-breaking, but it is still a bit of a nuisance and slight inconvenience. Link to comment Share on other sites More sharing options...
BR-ShaaaYa-EN- Posted January 9, 2019 Share Posted January 9, 2019 Moddable weapon for Beasts, one day maybe. Link to comment Share on other sites More sharing options...
RuneBear Posted January 9, 2019 Share Posted January 9, 2019 just wondering if you had any plans of fixing the bug with the Pandero where if you jump and fire the primary at the same time it locks you out of firing the gun for 4 seconds. Link to comment Share on other sites More sharing options...
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