Mach25 Posted January 11, 2019 Share Posted January 11, 2019 On 2019-01-09 at 3:59 PM, MirageKnight said: .... Also, this is DE being arbitrary about what can and cannot be scanned by Helios...which is supposed to take the tedium out of manually scanning items. I edited my previous post in case my intention wasn't clear. Link to comment Share on other sites More sharing options...
Bathynomus Posted January 11, 2019 Share Posted January 11, 2019 3 hours ago, M4T2E said: Has anyone found the Baruuk Frame Fighter Fragment? Considering baruuk doesn't appear in the framefighter roster, I'd say it doesn't exist yet. Link to comment Share on other sites More sharing options...
kyori Posted January 11, 2019 Share Posted January 11, 2019 So Profit-Taker phase no dta mass spawning is still not fixed. That's a major bug is it not? So no explanation for the numbers deceased for Mesa's regulators? Link to comment Share on other sites More sharing options...
WaterFalll Posted January 11, 2019 Share Posted January 11, 2019 On 2019-01-10 at 2:37 AM, [DE]Megan said: Fixed Mirage’s Hall of Mirror clones not firing Tonkor grenades. Thank you ! Link to comment Share on other sites More sharing options...
Foxfire_kad Posted January 11, 2019 Share Posted January 11, 2019 Helios is far less tanky than a MOA. Helios does not have the damage output of my Four-legged-Cloaking device (Huras Kubrow), let alone the ability to cloak me. If I want a companion that can revive me when playing solo, I'll select Shade, because it's ridiculously infrequent cloaking might kick in at the right moment for it to complete my resuscitation before enemies shoot it down. Why would I carry a fragile balloon toy with me into the Valas if the one thing it can do that all other companions can not.. has been removed? It's not like the lore bits provide some sort of advantage in battle once obtained in game. Also, why remove the MOA's ability to hack a console that can still be gimmicked with a cypher? Link to comment Share on other sites More sharing options...
DatonKallandor Posted January 11, 2019 Share Posted January 11, 2019 The Harrow parts change is really strange. Very welcome, but very strange. There's lots of Frames that are in similar or worse situations that didn't get fixed. Harrow only gets one chance at a part every C rotation? What about Khora, where you get one chance every C rotation, but there's two different ones in the same table! Link to comment Share on other sites More sharing options...
XenMaster Posted January 12, 2019 Share Posted January 12, 2019 11 hours ago, Foxfire_kad said: Helios is far less tanky than a MOA. Helios does not have the damage output of my Four-legged-Cloaking device (Huras Kubrow), let alone the ability to cloak me. If I want a companion that can revive me when playing solo, I'll select Shade, because it's ridiculously infrequent cloaking might kick in at the right moment for it to complete my resuscitation before enemies shoot it down. Why would I carry a fragile balloon toy with me into the Valas if the one thing it can do that all other companions can not.. has been removed? It's not like the lore bits provide some sort of advantage in battle once obtained in game. Also, why remove the MOA's ability to hack a console that can still be gimmicked with a cypher? Unfortunately, Helios job is to complete all scans for Simulacrum. Link to comment Share on other sites More sharing options...
XenMaster Posted January 12, 2019 Share Posted January 12, 2019 1. Mind control now bypass defenses and interception kill requirement 2. Mind control now change to Specter AI (follow and stay position) 3. Mind Control gain pseudo exalted weapon from current equipped weapon. (Best for faction weakness) 4. Psychic Bolts now force command Mind Control and Chaos to attack debuffed enemies (not override stay position command by Nyx to Mind Control, but override target to debuffed enemies). This mechanic also force mindcontrol and chaos target to ignore near enemies or another chaos target). 5. Psychic bolts recastable but replace current debuffed enemy to new debuffed nearest target. 6. Psychic Bolts debuffed enemies now take 500% extra damage from Mind Control and Chaos targets (synergy to both abilities). 7. Psychic bolts new augment - increases Mind Control and Chaos targets movement speed by 50% until duration run out or debuffed enemies are killed. 8. Absorb base range is 20m. 9. Absorb proc all absorbed physical and elemental status effect by 50% (power strength increase). Now if DE implement some of these that can be great for Nyx as psychic frame. Link to comment Share on other sites More sharing options...
WJieY Posted January 12, 2019 Share Posted January 12, 2019 gkd/滑稽 Link to comment Share on other sites More sharing options...
CoffeeElemental Posted January 12, 2019 Share Posted January 12, 2019 42 минуты назад, XenMaster сказал: 1. Mind control now bypass defenses and interception kill requirement 2. Mind control now change to Specter AI (follow and stay position) 3. Mind Control gain pseudo exalted weapon from current equipped weapon. (Best for faction weakness) 4. Psychic Bolts now force command Mind Control and Chaos to attack debuffed enemies (not override stay position command by Nyx to Mind Control, but override target to debuffed enemies). This mechanic also force mindcontrol and chaos target to ignore near enemies or another chaos target). 5. Psychic bolts recastable but replace current debuffed enemy to new debuffed nearest target. 6. Psychic Bolts debuffed enemies now take 500% extra damage from Mind Control and Chaos targets (synergy to both abilities). 7. Psychic bolts new augment - increases Mind Control and Chaos targets movement speed by 50% until duration run out or debuffed enemies are killed. 8. Absorb base range is 20m. 9. Absorb proc all absorbed physical and elemental status effect by 50% (power strength increase). Now if DE implement some of these that can be great for Nyx as psychic frame. Not sure about 6 & 7 but the rest looks pretty well. Link to comment Share on other sites More sharing options...
XenMaster Posted January 12, 2019 Share Posted January 12, 2019 1 hour ago, CoffeeElemental said: Not sure about 6 & 7 but the rest looks pretty well. Its actually to synergize both Mind Control and Chaos enemies. But, the bonus damage and/or movement speed will be removed if either of three abilities has run out of duration. As long force command exist on Psychic Bolts, it wont cause Chaos enemies to attack you, its kinda similar to Attack on Titan's Abnormal titan: "Ignoring enemies infront of them and attack specific enemies". Link to comment Share on other sites More sharing options...
sam686 Posted January 12, 2019 Share Posted January 12, 2019 On 2019-01-09 at 12:37 PM, [DE]Megan said: Fixed Umbra following the Operator into the Quill Cave. I am not sure if that is the correct fix. Back then before this is "Fixed", and there was some random small enemies in Fortuna (not Orb Vallis), and my Umbra can kill them. Now? Umbra does nothing at all in Fortuna. Doesn't follow, doesn't fire weapon, does nothing at all. Boring. Link to comment Share on other sites More sharing options...
Lythael Posted January 12, 2019 Share Posted January 12, 2019 The new beast dual stat elemental mods don't mix properly. With all 4 equipped the output stays corrosive + blast no matter in what order you place the mods. Its impossible to do radiation viral or magnetic gas. Anyone else noticed that? At least on Venari its bugged like that. Making 3 stat combinations like Corrosive + Heat is also impossible Link to comment Share on other sites More sharing options...
Zylean Posted January 12, 2019 Share Posted January 12, 2019 On 2019-01-09 at 6:37 PM, [DE]Megan said: Fixed Mesa's Prime lower cloth clipping through her legs That's why im here! Link to comment Share on other sites More sharing options...
DLOArceus Posted January 12, 2019 Share Posted January 12, 2019 Either i'm dumb and it stops doing it as it levels up as you add range mods, or Baruuk's 1 doesn't make him vibrate anymore after these last hotfixes. Link to comment Share on other sites More sharing options...
DaManD Posted January 13, 2019 Share Posted January 13, 2019 On 2019-01-10 at 7:37 AM, [DE]Megan said: NEW WARFRAME AUGMENTS! Khora (Venari) - Venari Bodyguard Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s That Khora one is pretty cool. My only problem is my Venari and Khora never die. Just use Primed Vigor & Vitality with the Link mods and she's the tankiest Warframe in game with a fairly decent dps. Now that I've said that she'll probably get nerfed lolz Just one suggestion- that new Coccyst Sugatra that came with Baro, could u make it so that 2 appear like all the others? EDIT: Wait maybe that's just on Zaws. Could we please have 2 sugatras on Zaws? I love the design and look so thank you. Also thanks for all the fixes and hard work 🙂 Link to comment Share on other sites More sharing options...
DaManD Posted January 13, 2019 Share Posted January 13, 2019 On 2019-01-12 at 7:19 AM, Bathynomus said: Considering baruuk doesn't appear in the framefighter roster, I'd say it doesn't exist yet. He would be awesome in Frame Fighter Link to comment Share on other sites More sharing options...
xXxshadowstorm666xXx Posted January 13, 2019 Share Posted January 13, 2019 PLEASE FIX THE DATAMASS NOT SPAWNING IN PROFIT TAKER PHASE 1 BOUNTY ITS BEEN 1 MONTH CMON Link to comment Share on other sites More sharing options...
lExlRelinquished Posted January 13, 2019 Share Posted January 13, 2019 6 days left and it would be a month since they wrecked the k-drives and still no fix in sight who cares about the k-drive visuals on the vehicles section not appearing when the mouse hovers over it when the main aspect of the system that makes it worth doing is broken. Link to comment Share on other sites More sharing options...
-.GALAHAD.- Posted January 13, 2019 Share Posted January 13, 2019 it's long due to be able to swap favorite colors and move them in a preferred order as well as a favorite tab in the foundry where any item can be added Link to comment Share on other sites More sharing options...
BrazilianJoe Posted January 13, 2019 Share Posted January 13, 2019 Fortuna - needs a quick link to the BRIEFING table. Link to comment Share on other sites More sharing options...
xXxshadowstorm666xXx Posted January 14, 2019 Share Posted January 14, 2019 i have done 104 heist bounties and only 1 repeller system dropped and you guys said you increased the drop rate. so that was a lie? the message sent to me is that you dont want me to progress in the vox solaries reputation. why do you do this????? Link to comment Share on other sites More sharing options...
CryticalAce Posted January 14, 2019 Share Posted January 14, 2019 It's awesome to see that the requirements have been raised a bit, I can't wait to see what sort of advances we will see and I am very much looking forward to some more main quests and lore! Link to comment Share on other sites More sharing options...
African-Sapien616 Posted January 14, 2019 Share Posted January 14, 2019 Still no fix for Lunaro ball physics Link to comment Share on other sites More sharing options...
-.GALAHAD.- Posted January 14, 2019 Share Posted January 14, 2019 It's long due to be able to swap favorite colors and move them in a preferred order as well as a favorite tab in the foundry where any item can be added. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.