MasterBurik Posted January 9, 2019 Share Posted January 9, 2019 2 minutes ago, RAZORLIGHT said: That Khora augment seems a bit pointless if i am not mistaken. normally if Venari dies she ll respawn in 45 sec, the augments states to reduce the cooldown to 150s while every enemy killed with reduce the cooldown 4 more seconds. confused. The augment says it increases the respawn timer from 45s to 150s. Each enemy killed during that time, reduces the respawn timer by 4 seconds. Alternatively, you could just cast her 3 to instantly respawn Venari for some energy. All in all, sounds like a delayed cost Defy/Phoenix Renewal without healing you up afterwards. Link to comment Share on other sites More sharing options...
Arkazoo Posted January 9, 2019 Share Posted January 9, 2019 1 minute ago, davej83 said: the 75 % is good.. just the finisher atack need to be faster. Less RNG is better. That 25% chance to fail at creating a sand shadow from a specific enemy in particular is neither favorable nor desired by anyone. Finisher attack is reliant on the melee weapon and its attack speed, so it's not an issue on the augment. Link to comment Share on other sites More sharing options...
KanoThalion Posted January 9, 2019 Share Posted January 9, 2019 great thx for hotfix too bad that its mess things up like stuck in elavator after orb fight not able to leave or do anything Link to comment Share on other sites More sharing options...
-CM-Thorn Posted January 9, 2019 Share Posted January 9, 2019 Please fix Magus Repair, it does not work for Clients. Link to comment Share on other sites More sharing options...
Wizduki Posted January 9, 2019 Share Posted January 9, 2019 Mesa's tennogen skins are still broken. The upper back portion DOES NOT change with tennogen skin. This is for both Mesa and Mesa Prime. Link to comment Share on other sites More sharing options...
Rhyandra Posted January 9, 2019 Share Posted January 9, 2019 Profile animation sets still bugged. Link to comment Share on other sites More sharing options...
Guest Posted January 9, 2019 Share Posted January 9, 2019 Not sure if anyone knows but this fix broke Fortuna and Cetus!!! You get trapped after missions in the elevator and between doors and cannot get out of mission. To get out have to force Windows to close Warframe and restart. Link to comment Share on other sites More sharing options...
4n3ver Posted January 9, 2019 Share Posted January 9, 2019 No fix for Magus Repair and Magus Firewall? Those two are not working for client. Link to comment Share on other sites More sharing options...
UKnowTheGuy Posted January 9, 2019 Share Posted January 9, 2019 Excellent! Link to comment Share on other sites More sharing options...
Julian_Skies Posted January 9, 2019 Share Posted January 9, 2019 53 minutes ago, UnderFiend said: Why was this change made? Helios scans other fragments, like frame fighters and cephlon fragments. At the least, this should be consistent with the other items Helios can scan on its own. See, that's the thing. This is them being consistent. Because Helios will not scan Kuria or Thousand Year Fish either, both of which are "Hidden Lore Collectibles" as well! Link to comment Share on other sites More sharing options...
Kevin8082 Posted January 9, 2019 Share Posted January 9, 2019 and no changes for the orb boss bounties, I take 8 min to do the first one to get a single reward and around the same amount of time on the 5 stage bounty to get 5 rewards, unbalanced as #*!%! Link to comment Share on other sites More sharing options...
-.GALAHAD.- Posted January 9, 2019 Share Posted January 9, 2019 is it so F. hard to have a loading screen to the outside area after the timer!? can't have that, it'd make people waste less time, wouldn't it?! also nobody gives a F. about the dialog between NPCs after you choose a heist! Link to comment Share on other sites More sharing options...
SKTwenty Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, [DE]Megan said: Nyx / Titania Changes & Fixes: NYX: Lowered Nyx’s Abilities volume for less fatigue while using Abilities repeatedly. Fixed Corpus Ospreys not following you closely anymore when under Nyx’s Mind Control ability. Ongoing fixes for a future Hotfix, but not this Hotfix, include: Sound/presentation fixes for the Psychic Bolts re-cast (Hold 2). Absorb damage scaling/CC Range reviews. While with the Assimilate Augment frankly Absorb is a different ability, but the base Absorb offerings are still being reviewed to escalate benefit for those who know how to tactically use it in a squad and solo setting. Fixes for Mind Control targets + Rift. Can we PLEASE change Nyx's Mind Control so it works like Revenant's Enthrall, wherein it doesn't count as an enemy and we can continue on Defense waves. Thank you. Link to comment Share on other sites More sharing options...
-TROWIE- Posted January 9, 2019 Share Posted January 9, 2019 2 hours ago, [DE]Megan said: Fortuna: Hotfix 24.2.7 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: NEW WARFRAME AUGMENTS! Khora (Venari) - Venari Bodyguard Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s. Nova (Molecular Prime) - Molecular Fission When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring an additional one. Inaros (Desiccation) Desiccation’s Curse Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow. Gara (Spectrorage) - Spectrosiphon Enemies that die within Spectrorage have a 50% chance to drop an energy orb. Find these new Warframe Augments from their respective Syndicate Offerings. General Additions: A search box has been added to the Arsenal Loadout selection screen. Added a new sound for the Pax Charge Arcane. Profit-Taker Fixes: Profit-Taker Bounty 1 now requires you to have a Fishing Spear equipped in your Gear. Players no longer need to wait for Eudico to finish her greeting dialog when initially prompting the ‘Briefing’. Adjusted Eudico transmission timing during the Profit-Taker Bounty 3, which also fixes overlapping Eudico transmissions. Fixes towards Profit-Taker not entering last Pylon phase in the Profit-Taker Bounty 4. Fixed players who didn’t initiate the Profit-Taker Bounty being unable to skip the intro cutscene. Fixed Profit-Taker dipping its toe in coolant and attempting to teleport, resulting in breaking its AI. Fixed incorrect Little Duck transmissions during Profit-Taker Bounties. Baruuk Changes & Fixes: Baruuk’s end of Elude animation no longer prevents movement. Improvements towards performance/visual issues with Baruuk's Elude ability by removing the blur FX if using the ‘Low Particle Quality’ setting based on feedback: https://forums.warframe.com/topic/1048903-warning-baruuk-causes-epileptic-attacks/ Reduced the FX density of Baruuk’s Lull fog to fix reported performance issues. Fixed Baruuk’s Desert Wind weapon displaying as having Impact, Puncture, and Slash in the Arsenal when it's just Impact. Fixed Baruuk’s Serene Storm Desert Wind waves not hitting ragdolled enemies. Fixed Baruuk’s Serene Storm Desert Wind waves not matching FX direction. Fixed a script error when casting Baruuk’s Serene Storm ability. Fixed a script error when casting Baruuk’s Desolate Hands ability. Harrow Changes: As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Corrupted Mod has moved to Rotation A. Increased Harrow’s Energy gain from his Thurible ability (max ranked now gains 2x as much). Increased Duration of Harrow’s Penance by around 20%. Conservation Changes & Fixes: The Tranq Rifle is now ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react. More work required for this revert! Reverted the following change based off of player feedback asking to be able to hotkey specific Echo-Lures: Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped. Fixed missing unique animal capture notes for the Vallis Sawgaw, Stover and Horrasque. Fixed equipping a Bait item to an occupied Gear Spiral Slot resulting in the Slot being cleared. Nyx / Titania Changes & Fixes: NYX: Lowered Nyx’s Abilities volume for less fatigue while using Abilities repeatedly. Fixed Corpus Ospreys not following you closely anymore when under Nyx’s Mind Control ability. Ongoing fixes for a future Hotfix, but not this Hotfix, include: Sound/presentation fixes for the Psychic Bolts re-cast (Hold 2). Absorb damage scaling/CC Range reviews. While with the Assimilate Augment frankly Absorb is a different ability, but the base Absorb offerings are still being reviewed to escalate benefit for those who know how to tactically use it in a squad and solo setting. Fixes for Mind Control targets + Rift. TITANIA: Fixed Titania’s Lanterns not mesmerizing enemies properly. This was a major bug impacting any benefits from the changes. Ongoing fixes for a future Hotfix, but not this Hotfix, include: Re-reviewing Tribute's buffs. Loc-Pin Additions, Changes and Fixes: Added a "Show In HUD" option to context menu for the Loc-Pin (off by default). When enabled, it will show an in-world marker for the owner of the marker. Added a custom color option to the Loc-Pin. Increased the Loc-Pin limit from 10 to 15. Remove [PH] text from the Loc-Pin item description. Fixed the Loc-Pin item mechanic not saving properly. General Changes: Removed the requirement of needing the Adherent Rank with the Quills to Gild your Amp with Little Duck. Replaced the Braton Prime Blueprint with the Braton Prime Receiver in the Lith K2 Relic due to an unintentional vaulting of the Receiver! Changed the Scyto Raknoid Affinity to 1k and Ryta Raknoid to 1.5k. Reduced the Standing cost of Transmutation Cores from 10k to 5k. Reduced the Standing cost of Cetus Wisps from 10k to 5k. Javlok Capacitors can now be sold to 2,500 Credits (as to not pile up in your Inventory). The ‘Toggle Prime Details’ has been added back to Mesa Prime! The team has made improvements towards the blending of both Mesa TennoGen Skins and her Prime Details. Fast Travel in Fortuna is now enabled for Little Duck when appropriate. Changed the ‘not scanned’ FX color of the Simaris Scanner to be more red than orange to improve visibility. Corpus Lockers will show their new hologram if unlocked with the Master Thief Mod. Helios no longer scans Solaris Lore Fragments. You can purchase multiple Arcanes from the respective Vendors (Rude Zuud, etc). The UI now displays a max of 999,999,999 Credits (our servers will still track up to 9 quadrillion Credit balances but will not be displayed in-game). Tweaks to Staticor and Simulor FX to try and reduce blowout with brightest Energy colours and Mirage equipped. Further improvements towards Operator hairstyles that include a hair band. Updated the Operator Amp Icon. Made some micro-optimizations to the Hunter Command Beast Precept Mod. Optimized some frame-time spikes. The Gift recipient name will now be auto-filled with attempting to send said Gift from that respective players Wish List. Toned down the firing FX on the Sarpa. Fixes: Fixed Sentients not spawning during a specific stage of the Second Dream quest. Fixed the Hunter Command Beast Precept Mod generating 100 Kavat Affinity every 6 seconds (this could also trigger a UI-issue where it would appear to generate increasing amounts of Affinity). Fixes towards issues with lost Focus XP if a Host migration occurred. Fixed a functionality loss when using Transference right being interacting with a conversation (Cetus/Fortuna Vendor). Fixed Exalted weapons remaining equipped for no Energy cost after a Host migration occurs. Fixed Magus Anomaly Arcane pulling Kuva Siphons, Eidolons, Lephantis, and other “boss” type enemies as reported here: https://forums.warframe.com/topic/1050843-arcane-magus-anomaly-pulling-eidolon/ Fixed Mesa’s Shooting Gallery ability applying to Operators damage output. Fixed Consumables in the higher Gear Spiral Slots than the one you used up becoming unequipped. Fixed the Fluctus ignoring Nullifier bubbles when using it in Atmosphere mode. Fixed Exalted weapons not showing correct Damage stats in the Simulacrum Arsenal. Fixed Mirage’s Hall of Mirror clones not firing Tonkor grenades. Fixed MOA Companions equipped with the Security Override Mod ability to hack quest-critical objects which result in skipping gameplay stages. Fixed the Ammo max increase from the Arch-Gun Ammo Chain Mod applying to your primary weapon. Fixes towards Kavats getting stuck navigating on bridges. Fixed Extracting as Operator not rewarding you Simaris Standing gained from scanning enemies. Fixed redundant text from Ticker’s Lore Fragments. Fixed Rain FX in the Plains of Eidolon appearing to stack when entering/exiting Cetus, resulting in poor visibility as reported here: https://old.reddit.com/r/Warframe/comments/a85m3a/fix_plains_pls_rain_stacking_during_eidolon_hunts/?st=jpy27329&sh=bb51bb9b Fixed some Warframes not appearing wet when in the Plains while raining. Fixed the Battacor looping its fire animation/sound for Clients as reported here: https://forums.warframe.com/topic/1046964-battacor-animationsound-loop-bug-from-other-players/ Fixes towards lingering beam FX when becoming Knocked Down with the Synoid Gammacor. Fixed the Tek Mod zone FX colours not using chosen Energy colour. Fixed inability to see Mesa/Mesa Prime’s Regulators on other players in the Dojo/Relay. Fixed inability to see Mesa/Mesa Prime’s Regulators in the Simulacrum Arsenal as a Client. Fixed inability to disable Nidus’ Metamorphosis in the Captura Arsenal. Fixed some looping weapons being too loud when pausing Captura. Fixed scaling discrepancies with the Motherwrench Hammer Skin scale on certain weapons. Fixed Clients in the Simulacrum seeing Talons on other Warframes when Garuda is equipped and previewing others. Fixed seeing personal ‘Owned’ Icons/info when viewing another players Wish List. Fixed certain Vendors not displaying Mastered or Forma tag icons for respective Blueprints (Konzu, etc). Fixed inability to Chat link newer Operator Amp parts. Fixed duplicate ‘UNRANKED’ text on the Arcane Trade screen. Fixed Cephalon Simaris’ Simulor Blueprint Offering displaying a misleading ‘RANK 30’ description. Fixed Little Duck’s Operator Arcanes Tab being mislabeled as Mods. Fixed Umbra following the Operator into the Quill Cave. Fixed Excalibur missing his ground slam sound when using his Exalted Blade. Fixed Rare Storage Container sounds not playing when running Helene / Hydron Defense missions. Fixed K-Drives becoming constantly stuck to the roof of Vallis bunkers. Fixed navigating to Orb Vallis while having ‘Overlay Map’ enabled resulting in incorrect UI to appear and the map cannot be moved. Fixed Orokin Drones missing their death FX. Fixed Lynx turret grenades and lens flare FX lingering for Clients, which could result in performance issues overtime. Fixed misaligned Cannon firing FX in the Grineer Settlement tileset. Fixed the Lega Prism Amp FX lingering for Clients. Fixed lingering FX on the Corinth Alt-Fire. Fixed the ‘Friend Request’ UI icon never disappearing. Fixed Mesa Prime’s lower cloth clipping through her legs. More fixes towards the Bloodshed Sigil not appearing correctly on the Operator. Fix an offset issue with the Yamako and Vanquished Syandana variants (Solstice, Rubedo, etc.) to improve placements on certain Warframes. Fixed an offset issue with the Phased Asa Syandana to make it match the same offsets as the regular Asa Syandana. Fixed Garuda's arm cloth clipping through the Abrasys Syandana. Fixed the Nagantaka not appearing properly in the Market diorama. Fixed the Flox Syandana not applying the chosen Energy color as reported here: https://forums.warframe.com/topic/1052205-flox-energy-color-not-tied-to-energy-color-picker/ Fixed seeing context actions for the ‘Back Room’ in Fortuna when not appropriate. Fixed some remaining Arcanes still having ALL CAPS descriptions. Fixed Kitgun sounds not playing when using Archwing in Vallis/Plains. Fixed sound playing when mousing over 'Types' in the Inventory. Fixed case where the Inbox could reshow itself and double up its button bar buttons when opened in a Relay. Fixes towards scenarios where Gifting would fail. Fixed the Featured item UI marker not displaying correctly when browsing the Market. Fixed a script error when Khora’s Venari passive activates. Fixed a script error related to the Mining reticle. Fixed Bloodshed Sigil discrepancies in Operator transmissions. Fixed possible script error if the Bloodshed Sigil is equipped on your Operator when first loading into the Liset. Fixes potentially crash under conditions of high latency when someone Revives and uses a Gear item. Fixed Vehicle category items not being capitalized. Fixed an issue with a crash that could occur when Host Migrating and returning to towns. Fixed some UI elements not being tintable with themes. Conclave Fixes: Fixed inability to equip the Static Alacrity Mod on the Staticor in Conclave. Broke extraction on Cetus and Fortuna. Link to comment Share on other sites More sharing options...
IceBen Posted January 9, 2019 Share Posted January 9, 2019 I still don't see prime details, am I doing something wrong? (I can see the option on Saryn P, so I know where it should be) Link to comment Share on other sites More sharing options...
Pandoran_Stallion Posted January 9, 2019 Share Posted January 9, 2019 Happy new year! Still no fix for Tombfinger having incorrect damage values of 60 and 36 on Ramble and Gibber grips (this is below the initially described 84 damage). Link to comment Share on other sites More sharing options...
LeDeMon Posted January 9, 2019 Share Posted January 9, 2019 I cant equip firestorm in the simulor synoid. Link to comment Share on other sites More sharing options...
Vyprime Posted January 9, 2019 Share Posted January 9, 2019 Where are my skins!! Link to comment Share on other sites More sharing options...
Xhobract Posted January 9, 2019 Share Posted January 9, 2019 vor 1 Stunde schrieb DBugII: Gara's augment is trash. 3 out for 4 isn't bad I guess. I disagree. In my builds one slot was dedicated to Streamline/Primed Flow and after some playtesting I'll propably replace that with the new augment. Guess it depends on your Power Range but for someone with 235-265 of it it's big enough to just cast it before you kill a group of enemies and they'll drop Energie Orbs almost as much as Nezha does for Health ones. I even considered switching Focus schools from Zenurik as it's not really needed compared to before unless you screw up or get reallllly unlucky with the drops. But I guess I'll keep it as an insurance and for the beginning of the mission (don't like relying on energie pads). Also the augment gives Gara more team support and depending on mission type you can easily cast it in an area where enemies come through repeatedly and the orbs will keep piling up. Link to comment Share on other sites More sharing options...
MirageKnight Posted January 9, 2019 Share Posted January 9, 2019 9 minutes ago, Julian_Skies said: See, that's the thing. This is them being consistent. Because Helios will not scan Kuria or Thousand Year Fish either, both of which are "Hidden Lore Collectibles" as well! Just a reminder: Helios WILL scan memory fragments on other tilesets and Somachord fragments as well, some of which can be, arguably, pretty hard to find. Also, this is DE being arbitrary about what can and cannot be scanned by Helios...which is supposed to take the tedium out of manually scanning items. Link to comment Share on other sites More sharing options...
ledkit Posted January 9, 2019 Share Posted January 9, 2019 21 minutes ago, Deadmeatukus said: Not sure if anyone knows but this fix broke Fortuna and Cetus!!! You get trapped after missions in the elevator and between doors and cannot get out of mission. To get out have to force Windows to close Warframe and restart. Happened to us too Link to comment Share on other sites More sharing options...
Rallarman Posted January 9, 2019 Share Posted January 9, 2019 Still no fix after you broke plains of Eidolon. Its not possible to leave plains of eidolon. Link to comment Share on other sites More sharing options...
motorfirebox Posted January 9, 2019 Share Posted January 9, 2019 The race to 9 quadrillion credits is on! Link to comment Share on other sites More sharing options...
Oberon520 Posted January 9, 2019 Share Posted January 9, 2019 Stuck in elevator on Venus for 10 minutes. Had to kill the process and lost all progress. Good job at adding new bugs! Link to comment Share on other sites More sharing options...
Urlan Posted January 9, 2019 Share Posted January 9, 2019 1 hour ago, Vitamin.Ex said: Still no Atlas or Oberon fix, maybe next year when DE remembers they are still in the game. DE is without a doubt the slowest development team in existance. A 20 minute quest WITH recycled assets and game modes STILL takes them more than a year to pop out, when they reveal a feature they're developing it never gets seen again for 2+ years. When there is a problem in the game, they ignore it for several years before deciding to go back and fix it. Why do people worship DE like they are gods? I'm shocked they even have the ability to get out of bed and get dressed. They spend more time counting their money than actually working on the game. I wouldn't consider DE the slowest of developers though I will freely admit that they do at times drag their heels on some things. That said, sometimes changing one thing requires revisits or reworks of many others. Could be in the quest avenue, that one hand has to wait on the other while others its the added sprinkles versus the meat of the dish, not trying to justify things I am not part of but its not fair to say they are the slowest. On Oberon and Atlas, what fixes are they needing right now? Are their abilities broken? If so, I would greatly appreciate any info you can share on the subject! Link to comment Share on other sites More sharing options...
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