-Bv-Salem Posted January 10, 2019 Share Posted January 10, 2019 Fix the challenge "vallis spelunker", a lot of people are stuck in 28/30 or 29/30 but we already discovered all the caves and have them in the map and k-drive still appearing as "unranked" in profile Link to comment Share on other sites More sharing options...
I.V.A.R.A Posted January 10, 2019 Share Posted January 10, 2019 Gara's 3 - it's health needs drastically increased (why it's even health based is beyond me... cause there's also a timer...), cause it's gone the second you cast it above level 50's, entirely ruining the point in wasting a mod slot for the new augment. Khora's is a waste as well unfortunately. Anything that can kill Khora that fast isn't going to be able to take advantage of " -x per enemy killed", and 150s is way too long to begin with. That's 5x longer than normal if venari died, but you can re-summon her for 50 energy, so add the option to drain her woefully small energy pool (for a caster, which you're really good at doing to frames that depend on their abilities to stay alive for some reason) to summon venari back right away. Cause any enemies you can kill fast enough to take advantage of that mechanic likely won't be able to kill you anyways... Inaros - yeah what's the point when even a super-charged Nyx enemy can't even kill another enemy. Wasted slot. Nova- is actually amazing. Link to comment Share on other sites More sharing options...
eurotransient Posted January 10, 2019 Share Posted January 10, 2019 6 minutes ago, I.V.A.R.A said: Gara's 3 - it's health needs drastically increased (why it's even health based is beyond me... cause there's also a timer...), cause it's gone the second you cast it above level 50's, entirely ruining the point in wasting a mod slot for the new augment. Wait seriously?? I feel like enemies never destroy my Spectrorage. Link to comment Share on other sites More sharing options...
SordidDreams Posted January 10, 2019 Share Posted January 10, 2019 As usual the new augments fall into the "not quite worth a mod slot" category. The "this is a good improvement to the ability, now let's make it a mod so nobody uses it" mentality is a perennial problem that would easily be solved by the addition of a special augment slot similar to the exilus slot. That way you get one augment for free, and if you want more, you have to actually sacrifice a real slot. 30 minutes ago, I.V.A.R.A said: Nova- is actually amazing. Too bad there's no room for it in the build. Link to comment Share on other sites More sharing options...
xcenic Posted January 10, 2019 Share Posted January 10, 2019 2 hours ago, MunsuLight said: Magus Repair for client still not fixed I think they fixed, i was the whole night having fun with this new arcane, friendship ended with magus vigor, magus repair is my bestfriend now! Link to comment Share on other sites More sharing options...
White_Matter Posted January 10, 2019 Share Posted January 10, 2019 3 hours ago, MunsuLight said: Magus Repair for client still not fixed Tried it a couple of missions and worked fine. Link to comment Share on other sites More sharing options...
__Beowulf__ Posted January 10, 2019 Share Posted January 10, 2019 hace 2 horas, Mate397 dijo: Still no fix to the vallis problem I see, but hey we got worthless augments nobdoy will use. On the last Update forum you can see page after page of user feedback and great ideas to fix and balance the orb vallis almighty spider, and the first update on january is, as you cleverly said, "worthless augments nobody will use" This is going to end like other game modes that no one touch, and just a reminder, the profit taker orb is not the only spider in the orb vallis, so this is a foreshadow of a lot more of poorly balanced, bullet sponges boss fights to come. Link to comment Share on other sites More sharing options...
Diavoros Posted January 10, 2019 Share Posted January 10, 2019 Hairband Prime Link to comment Share on other sites More sharing options...
Sharkgoblin Posted January 10, 2019 Share Posted January 10, 2019 "helios no longer scans venus fragments" ?????????? Link to comment Share on other sites More sharing options...
OricSharp Posted January 10, 2019 Share Posted January 10, 2019 No fix for this Stug bug - this thing is excruciating. It has actually become worse, somehow, and happens more frequently. Link to comment Share on other sites More sharing options...
Dr1fter3aper Posted January 11, 2019 Share Posted January 11, 2019 Solaris United standing is still not reseting. Link to comment Share on other sites More sharing options...
TartarusLane Posted January 11, 2019 Share Posted January 11, 2019 On 2019-01-09 at 7:37 PM, [DE]Megan said: Fortuna: Hotfix 24.2.7 General Changes: The ‘Toggle Prime Details’ has been added back to Mesa Prime! The team has made improvements towards the blending of both Mesa TennoGen Skins and her Prime Details. Umm so where is it? I can't see it anywhere... ;_; Link to comment Share on other sites More sharing options...
mrbubblepants Posted January 11, 2019 Share Posted January 11, 2019 On 2019-01-09 at 1:37 PM, [DE]Megan said: Helios no longer scans Solaris Lore Fragments. Why?? This crap is why some of us use him. Who wants to manual scan anything? Just less reason for me to play Fortuna. Scanning things is such an imersion breaker for me. Link to comment Share on other sites More sharing options...
mistsack Posted January 11, 2019 Share Posted January 11, 2019 vor 44 Minuten schrieb mrbubblepants: Why?? This crap is why some of us use him. Who wants to manual scan anything? Just less reason for me to play Fortuna. Scanning things is such an imersion breaker for me. Fortuna will be less of a grind, yes untill DE want to screw us over - again. Link to comment Share on other sites More sharing options...
Howl4Me Posted January 11, 2019 Share Posted January 11, 2019 Fix for this sometime would be amazing! It shouldn't be too hard to fix, right? It totally gimps the feel of the weapon! Link to comment Share on other sites More sharing options...
MrNicholas Posted January 11, 2019 Share Posted January 11, 2019 Great update guys thank you for all the bug fixes :) is there a fix for the beast dual stat mods in the works? No matter what order you put them in your mod order it always results in corrosive blast. Not a bad combo by any means but rad/viral would be nice sometimes too. Link to comment Share on other sites More sharing options...
Lythael Posted January 11, 2019 Share Posted January 11, 2019 This is still not fixed: One handed grips still cause this bug when used with Sepfahn strike Link to comment Share on other sites More sharing options...
Mach25 Posted January 11, 2019 Share Posted January 11, 2019 On 2019-01-09 at 3:59 PM, MirageKnight said: Also, this is DE being arbitrary about what can and cannot be scanned by Helios...which is supposed to take the tedium out of manually scanning items. Nonsense! Nothing is ever tedious if you never do it! In other words, never bother with scanning anything and all your problems are solved. /S Link to comment Share on other sites More sharing options...
Azrael_V Posted January 11, 2019 Share Posted January 11, 2019 On 2019-01-09 at 8:37 PM, [DE]Megan said: Harrow Changes: As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Corrupted Mod has moved to Rotation A. Thanks DE. This made me give Defection another go and I got the Systems after about 5-6 games. Still at Rotation C but I wouldn't have done so without this change. In the same token I also tried my luck with Khora Systems and got it after 1 game so 2019 is off to a good start😃 On 2019-01-09 at 8:37 PM, [DE]Megan said: Tweaks to Staticor and Simulor FX to try and reduce blowout with brightest Energy colours and Mirage equipped. Hopefully now I can play without goggles😂😂😂 Link to comment Share on other sites More sharing options...
kyori Posted January 11, 2019 Share Posted January 11, 2019 On 2019-01-10 at 2:37 AM, [DE]Megan said: Fixed Mesa’s Shooting Gallery ability applying to Operators damage output. I didn't know "Mesa Prime's Ballistic Battery features multicolored lines instead of scattered energy particles." because with many people I don't use that ability, but people who did Eidolon hunt will. So now you took away that only useful usage of Mesa 1 away but you put special primed effect on Mesa 1.... who will see that special primed effect now? lol Link to comment Share on other sites More sharing options...
meatbirb Posted January 11, 2019 Share Posted January 11, 2019 still no fix for operators not posing on profile no matter which focus school animation is selected aaand of course still no fix for not being able to enter the operator room and the personal quarters on someone elses orbiter (this bug has been around since the chimera prolouge) i mean yes, gamebreaking stuff is more important, i get that, but these bugs has been around quite some time now (especially the second i mentioned, as i said it has been around since chimera) Link to comment Share on other sites More sharing options...
Vawaid Posted January 11, 2019 Share Posted January 11, 2019 those augments are godly. Link to comment Share on other sites More sharing options...
SECURATYYY Posted January 11, 2019 Share Posted January 11, 2019 I think this hotfix broke power donation. It's not subtracting power str and seems to have no effect Link to comment Share on other sites More sharing options...
White_Matter Posted January 11, 2019 Share Posted January 11, 2019 6 hours ago, Vawaid said: those augments are godly. Game breaking I'd say. 😄 You were being sarcastic right ? Link to comment Share on other sites More sharing options...
M4T2E Posted January 11, 2019 Share Posted January 11, 2019 Has anyone found the Baruuk Frame Fighter Fragment? Link to comment Share on other sites More sharing options...
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