Vyprime Posted January 15, 2019 Share Posted January 15, 2019 Fixed players panicking and fleeing the mission causing Stalker to get stuck and preventing mission progress. LOL Link to comment Share on other sites More sharing options...
AltaredState Posted January 15, 2019 Share Posted January 15, 2019 Still haven't fixed k-drive mods not working 🙄 Link to comment Share on other sites More sharing options...
mofe1097 Posted January 15, 2019 Share Posted January 15, 2019 thank for patch ❤️ Link to comment Share on other sites More sharing options...
jcspeed00 Posted January 15, 2019 Share Posted January 15, 2019 Quote 5 hours ago, [DE]Megan said: Titania Changes: Titania’s Razorflies will now gain Health when Titania kills enemies while in Razorwing. I like the change. But if you're looking to increase the uptime of Razorflies, why not have 1 Razorfly spawn on kill? I feel like if this is the direction you want to take, maybe this should be in the kit instead of health on kill. Wouldn't want it as an augment, but if it was, kills refresh all razorflies. Just a thought. @[DE]Megan Link to comment Share on other sites More sharing options...
IceWarlock Posted January 15, 2019 Share Posted January 15, 2019 Thank you DE, very cool Link to comment Share on other sites More sharing options...
Okami_Amaterasu Posted January 15, 2019 Share Posted January 15, 2019 4 hours ago, Slenderminion said: I don't think Stalker's theme song plays anymore when he spawns. Will that ever be fixed? Hasn't done that in a long time, same thing with Zanuka/Harvester Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted January 15, 2019 Share Posted January 15, 2019 Neat. Primary kitguns soon? Link to comment Share on other sites More sharing options...
Sibernetika Posted January 15, 2019 Share Posted January 15, 2019 Garudas Talons loses all mods when there is a host migration Link to comment Share on other sites More sharing options...
CoffeeElemental Posted January 15, 2019 Share Posted January 15, 2019 About the Helios scan fix: I don't think the auto-scan is good (as it kills any challenge in looking for fragments), but having no hints at all kills it as well (for 1k-year-fish I just googled the locations and voila). I think hints similar to 2016 DOOM's (HUD flashing more frequently when you're getting close to the secret area; humming sound is good too but sometimes it's not that noticable) would be nice for those top secret thing like lore fragments, rare container and maybe caches. Link to comment Share on other sites More sharing options...
ShimmerDoll Posted January 15, 2019 Share Posted January 15, 2019 Thanks the 2019 Nova convention would have been a disaster! Link to comment Share on other sites More sharing options...
Mechsage Posted January 15, 2019 Share Posted January 15, 2019 when are you guys going to fix Little Ducks amp Scaffolds placement have them stop clipping into the brace Link to comment Share on other sites More sharing options...
Widowmaker1189 Posted January 15, 2019 Share Posted January 15, 2019 @[DE]Megan @[DE]Pablo Wukong rework????? 😥 Link to comment Share on other sites More sharing options...
spiralmenace Posted January 15, 2019 Share Posted January 15, 2019 fortuna amp scaffolds/braces are *still* aligned incorrectly. when fix Link to comment Share on other sites More sharing options...
Woogigooie Posted January 15, 2019 Share Posted January 15, 2019 RIP my cluttered inbox from when PoE first came out. Was kinda satisfying having so many Link to comment Share on other sites More sharing options...
Lone_Traveler Posted January 15, 2019 Share Posted January 15, 2019 Moa's brackets still use the wrong color chipping and gyros are a MUCH MUCH MUCH darker color when then the rest of the customized moa PLEASE fix this DE its been a problem with pet moas sense fortuna day 1! Link to comment Share on other sites More sharing options...
Midguard Posted January 15, 2019 Share Posted January 15, 2019 6 hours ago, [DE]Megan said: Fixed cases of the DPS counter displaying even when disabled. Is this a typo for FPS counter? Link to comment Share on other sites More sharing options...
WingedCrusade Posted January 15, 2019 Share Posted January 15, 2019 Here’s hoping for another two months of straight tweaks, fixes, and changes and stuff like we had at the beginning of 2018, can’t wait for all the melee 3.0 tweaks, buffs and changes (and some PBR would be nice, my Valkyr and Zephyr skins need some love!) Link to comment Share on other sites More sharing options...
BNPhone Posted January 15, 2019 Share Posted January 15, 2019 6 hours ago, [DE]Megan said: Adjusted the texture weight of Mesa’s rear area to avoid collapsing I am SO proud of this community Link to comment Share on other sites More sharing options...
_Kiro Posted January 15, 2019 Share Posted January 15, 2019 I can still see the scalp on my operator, the textures also look a bit weird... not sure if this has been mentioned already. Link to comment Share on other sites More sharing options...
.Genix. Posted January 15, 2019 Share Posted January 15, 2019 Still no fix towards archwing speed being 30% lower than it used to be and no fix towards moas firing shots from their feet. Link to comment Share on other sites More sharing options...
dyewithasmile Posted January 15, 2019 Share Posted January 15, 2019 Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet. How did it come about that DE thinks that an amount of kuva equal to 1/3rd of one roll of a riven is an Acceptable reward for floods which is the highest level enemy game mode... if you take that fact as a baseline and revers engineer other rewards from game modes there Still is a discrepancy as those rewards are better and at low levels the fact that the other resource drops are Needed which increases the value and I am unable to conclude anything other than it gets worse as i play longer... please fix one of the only game mode (floods) rewards (rivens) that is worth my time at MR 26... i would even go as far as to consider floods spawning on my star chart At All Times as Maybe being worthy of being considered End Game (as the difficulty is fun for me) too bad i can only have fun 2wice an hour with no rewards as is (yes i use a booster and a smeeta and its not fun to wait in mission with 3/4 kuva to get that affinity proc Yes i fall asleep doing kuva survival and dont die Yes i dont like it i also dont like rolling the riven i only like playing floods and getting the right roll for weapons that need it the weapons that are strong already can use whatever rolls but the weapons that need rivens need WAY too specific of a roll for it to be good (shoots own foot) Link to comment Share on other sites More sharing options...
DoctorDoom606 Posted January 15, 2019 Share Posted January 15, 2019 Idk if this is only me, but sometimes when i go on a mission or anywhere at all, it sometimes does some sort of infinite loading glitch, and i was wondering if someone could look into that for me, Please. Link to comment Share on other sites More sharing options...
Damocles Posted January 15, 2019 Share Posted January 15, 2019 5 hours ago, Shockwave- said: Translation: "I use a dummy account to continually take me to kuva floods and then quit the mission, letting me do kuva floods 24/7 for endless kuva". Yeah... DE shouldn't address utterly game breaking bugs that let someone do a timed mission over and over and over again as often as they like. This actually was a priority for balance in the game since people were routinely abusing said bug to get endless kuva. Why is this a bug and not a feature? I don't even use that exploit and I can say that respawning nodes every hour is insufficient. There are often times when I wait 30 minutes before the next wave of missions spawn because there simply isn't enough missions to do. I can't get enough kuva, and even when I do, I get discouraged DE will nerf dispo anyways. There's really no reason to take this game seriously as balance isn't an issue, it's lack of community thought. We all one shot enemies anyway, we just want bigger numbers because it feels nice to play. Nerfing things is simply retroactive and instead of thinking nerfs, they need to start buffing alternatives. Only then will we get better things to do, and DE makes more money without making new content. Link to comment Share on other sites More sharing options...
Damocles Posted January 15, 2019 Share Posted January 15, 2019 3 hours ago, Slayer-. said: The effects are awesome I agree, have you tried running on different video settings, (mine are at max), I see what you mean but I find it ok, though maybe get rid of the white flash that fills the screen as the shot goes off would fix that problem for players with sensitivity to that brief flash. LOL, the redeemer flash is so blinding that I can't see anything I'm shooting at. In fact, I can't seem to shoot it more than 10 minutes before the eyestrain becomes physically painful. Link to comment Share on other sites More sharing options...
Toppien Posted January 15, 2019 Share Posted January 15, 2019 hace 6 horas, Sergster dijo: Any plans to actually fix Ember, and change her 100% useless passive? she has one? Link to comment Share on other sites More sharing options...
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