GaleWin Posted January 15, 2019 Share Posted January 15, 2019 (edited) The reloading sound plays until a) the magazine reaches full capacity, b) the entire sound finishes playing, or c) the sound is restarted by the beginning of another recharge event. "c)" should be entirely redundant, because the sound should cut short if you start firing again before the gun is fully recharged. But it doesn't. To hear it yourself, begin firing a kitgun with Pax Charge equipped until you have used up a minimum of 2 ammo, though it's much simpler if you give yourself a larger window than that. Stop firing, allow it to begin recharging, and then start shooting again before it is fully reloaded, and the recharging sound will continue playing until either "b)" or "c)" comes into play. Edited January 15, 2019 by GaleWin Formatting Link to comment Share on other sites More sharing options...
[DE]George Posted January 16, 2019 Share Posted January 16, 2019 Thanks for the report, we'll take a look. Link to comment Share on other sites More sharing options...
GaleWin Posted March 11, 2019 Author Share Posted March 11, 2019 Appears to be resolved as of 24.4.3 Link to comment Share on other sites More sharing options...
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