daemonstar Posted January 17, 2019 Share Posted January 17, 2019 (edited) Edited January 18, 2019 by daemonstar 8 Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted January 17, 2019 Share Posted January 17, 2019 (edited) Seems really cool and like a solid idea but I'm not sure about the final ability, it seems like it might be a little clunky to pull off for just large scale damage. But maybe I'm not fully understanding how it works completely. Edited January 17, 2019 by (XB1)AxRollxOfxTape Link to comment Share on other sites More sharing options...
THeMooN85 Posted January 17, 2019 Share Posted January 17, 2019 The concept is nice as always but I can't feel it... seems like it's to complicated and taking too much time and effort do perform the ultimate attack. That pillar needs to be charged? in battlefield you don't have time for something like that... especially when play with Volt/Mesa/Saryn/Equinox/etc. while you are charging... mission is done. The concept doesn't fit into such a fast gameplay. Link to comment Share on other sites More sharing options...
Xolot Posted January 17, 2019 Share Posted January 17, 2019 (edited) Visuals are gorgeous but the skills... I mean, they just look like another take on Chroma Color related elements? Check First skill shoot elemental damage? Check Second skill is a buff aura? Check Third skill is a Damage Amp? Check Only fourth skill could be considered different, and its pretty inefficient by itself -You can't select the element, its random -You need to spend energy to place it, and then spend MORE energy to charge it so it does anything at all -Its a severely restricted area DPS, doesn't even do any burst damage at the beginning -When picked up, that it becomes usefull, it drains EVEN MORE energy -Only has synergy with the first skill, kinda ignoring the rest. Just to make it clear, I like your idea a lot, but I think that if you are gonna take Chroma's theme, and focus on it to create a sort of "elementalist mage" frame (magic circle) you need to improve everything that Chroma did wrong with that thematic. As it is right now, your Warframe looks like a dragonless Chroma with composite elements. Edited January 17, 2019 by Xolot Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted January 17, 2019 Share Posted January 17, 2019 Love the arts. Would love to do a collab/commission one day. Anyways I like the concept but I feel the flipping elements adds too much complexity. Perhaps simplify by having the prime color be the energy color that emits an aura that does elemental damage to nearby enemies and the first ability cycle thru other elements (fire, ice, toxic, electric) and holding the combines them for a short duration or something. Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted January 17, 2019 Share Posted January 17, 2019 7 minutes ago, (XB1)Nightseid said: Love the arts. Would love to do a collab/commission one day. Anyways I like the concept but I feel the flipping elements adds too much complexity. Perhaps simplify by having the prime color be the energy color that emits an aura that does elemental damage to nearby enemies and the first ability cycle thru other elements (fire, ice, toxic, electric) and holding the combines them for a short duration or something. I gotta disagree, I don't think the first 3 abilities aren't overly complicated at all, tap to cast elemental type and hold to cast both. It's the last ability that I think is too complicated and needs to be redone. Link to comment Share on other sites More sharing options...
chaotea Posted January 18, 2019 Share Posted January 18, 2019 (edited) I like the idea more if its not like chroma, but that the ice & fire elements are locked in. Also, for passives, maybe something like diablo 3s hunter would be good. Two seperate power pools which charge over time. The fire one adds power strength to fire abilities, the ice one to ice abilities. Blast pulls from both. Using fire abilities pulls charge from the fire pool, but generates ice pool, and ice pulls from ice but generates fire. Ability 2, if using the suggested passive, could generate more 'wisps' by using more charge, each 'wisp' increasing the abilities effect. Also think there are quite alot of 'buff sheilds / hp' powers, including chroma himself. Perhaps change this to be an aura that provides hp regen and critical chance, or sheild regen and status chance. Not sure Ability 3 is worth while, maybe instead..... Ability 4 seems clunky (as most will just shoot than engage in a complex power). So, remove the current ability 3, and split the current ability 4 in two parts. (assuming the use of suggested passive here) Have new ability 3 be setting traps. Maybe tap to set traps at feet, hold to fire all set traps. The trap has either fire or ice element depending on the current ability 2 element. Have them build damage based on enemies dieing nearby, or something similar that requires less focus (as most will just shoot than engage in a complex power). Have firing ability 1 at the trap before its triggered change its element, and after triggering to refresh its duration. Ability 4 could work great as a beam fired from the WF. It would be blast element, and pull from both pools. the warframe would be rooted during use, like mesa (maybe allowed a slow walk). Kills with the beam add to both passive pools. The beam gets larger and more powerful over time. Just my thoughts on what would be more interesting to play. NB: Also, DE would probably be unlikely to add more colour slots. Probably more likely that element 1 and 2 would be set, or affected by tertery and trim colours. Edited January 18, 2019 by chaotea 1 Link to comment Share on other sites More sharing options...
(PSN)stormfalcon2018 Posted February 15, 2019 Share Posted February 15, 2019 This is a nice idea. Link to comment Share on other sites More sharing options...
(PSN)VoidVox_ Posted February 15, 2019 Share Posted February 15, 2019 (edited) Always interested in your concept work, but to be honest, this seems like just a complex chroma rework. I don't feel like it sets itself apart enough. Also, I kinda felt like my own concept had grown enough to sort of have a stake in the Havoc name. Obviously everyone is free to use it, it's just an existing word, but IDK, I just know that if the great and powerful Daemonstar uses it then my concept is practically dead XD Edited February 15, 2019 by (PS4)warhero229 Link Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 15, 2019 Share Posted February 15, 2019 On 2019-01-18 at 2:52 PM, chaotea said: I like the idea more if its not like chroma, but that the ice & fire elements are locked in. Also, for passives, maybe something like diablo 3s hunter would be good. Two seperate power pools which charge over time. The fire one adds power strength to fire abilities, the ice one to ice abilities. Blast pulls from both. Using fire abilities pulls charge from the fire pool, but generates ice pool, and ice pulls from ice but generates fire. Ability 2, if using the suggested passive, could generate more 'wisps' by using more charge, each 'wisp' increasing the abilities effect. Also think there are quite alot of 'buff sheilds / hp' powers, including chroma himself. Perhaps change this to be an aura that provides hp regen and critical chance, or sheild regen and status chance. Not sure Ability 3 is worth while, maybe instead..... Ability 4 seems clunky (as most will just shoot than engage in a complex power). So, remove the current ability 3, and split the current ability 4 in two parts. (assuming the use of suggested passive here) Have new ability 3 be setting traps. Maybe tap to set traps at feet, hold to fire all set traps. The trap has either fire or ice element depending on the current ability 2 element. Have them build damage based on enemies dieing nearby, or something similar that requires less focus (as most will just shoot than engage in a complex power). Have firing ability 1 at the trap before its triggered change its element, and after triggering to refresh its duration. Ability 4 could work great as a beam fired from the WF. It would be blast element, and pull from both pools. the warframe would be rooted during use, like mesa (maybe allowed a slow walk). Kills with the beam add to both passive pools. The beam gets larger and more powerful over time. Just my thoughts on what would be more interesting to play. NB: Also, DE would probably be unlikely to add more colour slots. Probably more likely that element 1 and 2 would be set, or affected by tertery and trim colours. This is way better of a frame concept, tbh. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now