supremeloser123 Posted January 18, 2019 Share Posted January 18, 2019 So I just recently finished my sculpt in zbrush, and zremeshed it into a low poly thing, and got it down to specs. Now i need to bake the normals, but it wasn't working. I figured out the reason was that because i had hand unwrapped it in blender, the scaling between the 2 objects were off and I was getting errors in substance painter. I did a xnormal back and it confirmed it because all the map showed was a little nub in corner. So now i need a solution as to how i get these 2 objects to match scaling. I dont think i can do it in blender, is there a method for this in zbrush or substance? Link to comment Share on other sites More sharing options...
MistakeNotMyCurrentState Posted January 18, 2019 Share Posted January 18, 2019 You probably need to setup blender to work in meters or the us equivalent Link to comment Share on other sites More sharing options...
sir_AXE Posted January 19, 2019 Share Posted January 19, 2019 1.Make a new project in zbrush 2.check your import/export settings (bottom right corner of zbrush) 3.import back high/low models into zbrush 4.scale/move high or low poly model manually (without offseting it from the middle) Sometimes scale gets messed in zbrush and only manual way may fix it, usually it's because the starting model you use/import Link to comment Share on other sites More sharing options...
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