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Fortuna: Hotfix 24.2.9 + 24.2.9.1


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Fortuna: Hotfix 24.2.9

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.

More info here:

Nyx Changes:

A typical day in the life of Nyx involves Mind Control - grabbing, pumping up, and dominating an enemy. Psychic Bolts - Enfeebling up to 6 enemies - removing up to all of their defenses. Spreading unlimited Chaos within range. And Absorb - defending herself / redirecting all incoming fire in a psychic explosion. We've made the applications of Absorb a little more powerful this Hotfix. 


PSYCHIC BOLTS

  • Adding sounds to Psychic Bolts deactivate hold and end - you can despell this ability by holding '2' by default! 
  • Improved Psychic Bolts disabled FX.

ABSORB
What Nyx can do with her 'Absorb' now allows for more tactical team play / solo play. 

 

  • Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max).
  • A thematic element of 'manipulating others damage' has now been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies. 
    • Added +400% Damage cap to Nyx Absorb Damage buff.

Vox Solaris Changes:

  • The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:
    • Gyromag Systems (1000 Standing)
    • Atmo Systems (2500 Standing)
    • Repeller Systems (5000 Standing)

K-Drive Race Change:

  • Increased the Standing gains from K-Drive races from 50 to 100 per gate:
    • The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.

Changes:

  • Added code for laptops with AMD GPUs to request optimized performance (instead of low-power).
  • Made multiple optimizations to Orb Vallis memory footprint
  • Improvements towards Quest progress becoming unsynced when experiencing bad internet connections for the following Quests:
    • The War Within
    • The Second Dream
    • Chains of Harrow
    • The New Strange
    • The Jordas Precept
  • Performance improvements caused by leaking particle system effects.
  • Further improvements towards Mesa Prime’s rear weight to fix collapsing when crouching.
  • Optimized performance of plant pollen effects on the Earth tileset
  • Improved the error prompt when attempting to replicate a Blueprint in another Clan’s Dojo to more accurately state the reasoning behind the error. 

Fixes:

  • Fixed the Spare Parts Mod triggering from self-inflicted death (Lenz, etc), which allowed it’s chance function of dropping a Rare Item to trigger repeatedly at your leisure.
  • Fixed Oberon's Hallowed Ground one shotting enemies whose Shields have been removed via the Shield Disruption Aura in the Index. 
  • Fixed Baruuk’s Restraint meter not maintaining after a Host migration. We’re continuing to investigate the issue still occurring for Clients.
  • Fixed Baruuk’s Restraint UI particles not appearing when the HUD Scale is increased. 
  • Fixed MOA Companions attacking enemies that are considered ‘suspicious’ but not yet ‘alarmed’. 
  • Fixed using a Warframe with the Equilibrium Mod equipped resulting in disproportionate Health/Energy gains displayed on the UI when picking up multiple orbs in succession.
  • Fixed Nova Prime's Null Star antimatter particles not being gold.
  • Fixed experiencing a 20 second hitch when loading into the Dojo.
  • Fixed seeing Kuva in the Mission Progress/End of Mission screen when you’re ineligible to earn it. This is a follow-up fix from:
    • Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet.
  • Fixed not being able to do a Melee spin attack with controller unless you wait 0.15 seconds after pressing the slide button.
  • Fixed Client Simulors continuously animating and playing shooting FX for Host and other Clients.
  • Fixed Reactant appearing as ‘Corruption’ when waypointing it.
  • Fixed Clients not seeing Dropship doors open.
  • Fixed some Mods not indicating in the Codex that they drop from the Fomorian.
  • Fixed various Grineer Codex icons displaying the wrong respective weapon.
  • Fixed animal Tags used in Conservation having a file path instead of their proper description.
  • Fixed Quick Reload and Sabot Rounds Mods having all caps description text.

 

Fortuna: Hotfix 24.2.9.1

Changes:

  • Improvements towards Clients getting easily knocked off their K-Drives when casually riding, as opposed to the Host.
  • Reverted the following fix due to breaking ‘Sprint Toggle’ controller functionality (will be revisited):
    • Fixed not being able to do a Melee spin attack with controller unless you wait 0.15 seconds after pressing the slide button.

Fixes:

  • Fixed animation issues with non-default Lisets at the end of some missions during The War Within Quest.
  • Fixed texture holes in the Flox Syandana.
  • Fixed incorrect punctuation in certain subtitles during the Second Dream Quest.
     
Edited by [DE]Megan
Added Fortuna: Hotfix 24.2.9.1
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2 minutes ago, [DE]Megan said:

Vox Solaris Changes:

  • The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:
    • Gyromag Systems (1000 Standing)
    • Atmo Systems (2500 Standing)
    • Repeller Systems (5000 Standing)


 

Thank goodness, grinding out profit taker 2 bounty a few hundred times was pretty unreasonable.

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5 minutes ago, [DE]Megan said:

Increased the Standing gains from K-Drive races from 50 to 100 per gate:

  • The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.

 

Finally, 

Edited by -FF-Drakulon
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The lenz is currently bugged with the oberon deluxe bundle bow skin, where it used to cover it properly, it now appears as a fusion of the lenz base skin and the deluxe . Also fix for mutalist quanta bubbles broken math when?

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6 minutes ago, [DE]Megan said:

K-Drive Race Change

Can we see K-Drive progression in player's profile? For example: I have maxed and formad (once) all three of them and I still see 0 progression in my profile.

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Thanks guys!

Just wanted to bring to your attention that I've noticed Nova Prime's Null Star has been missing the Prime effect for 3 years upon research:

Hope you guys can fix this!

EDIT: Leaving the post here as a reminder to everyone: Remember to read patch notes before requesting a fix again :')

Also Toggle Sprint is broken 😞

Edited by NightmareT12
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10 minutes ago, [DE]Megan said:
  • Fixed the Spare Parts Mod triggering from self-inflicted death (Lenz, etc), which allowed it’s chance function of dropping a Rare Item to trigger repeatedly at your leisure.
  •  

RIP 'H>spare part method [orokin cell] farm'

 
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9 minutes ago, [DE]Megan said:

Vox Solaris Changes:

  • The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:
    • Gyromag Systems (1000 Standing)
    • Atmo Systems (2500 Standing)
    • Repeller Systems (5000 Standing)

K-Drive Race Change:

  • Increased the Standing gains from K-Drive races from 50 to 100 per gate:
    • The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.

 

K-Drive normal standing gains? only races?

3000 k-drive points is converting to 750 standing points... it is not good...

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2 minutes ago, NightmareT12 said:

Thanks guys!

Just wanted to bring to your attention that I've noticed Nova Prime's Null Star has been missing the Prime effect for 3 years upon research:

Hope you guys can fix this!

 

12 minutes ago, [DE]Megan said:

Fixed Nova Prime's Null Star antimatter particles not being gold. 

 

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