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Fortuna: Hotfix 24.2.9 + 24.2.9.1


[DE]Megan

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2 minutes ago, NightmareT12 said:

Thanks guys!

Just wanted to bring to your attention that I've noticed Nova Prime's Null Star has been missing the Prime effect for 3 years upon research:

Hope you guys can fix this!

 

12 minutes ago, [DE]Megan said:

Fixed Nova Prime's Null Star antimatter particles not being gold. 

 

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Improvements towards Quest progress becoming unsynced when experiencing bad internet connections for the following Quests:

  • The War Within
  • The Second Dream
  • Chains of Harrow
  • The New Strange
  • The Jordas Precept

and still no fix for multiplayer on the first mission of The Glast Gambit

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2 minutes ago, NightmareT12 said:

Thanks guys!

Just wanted to bring to your attention that I've noticed Nova Prime's Null Star has been missing the Prime effect for 3 years upon research:

Hope you guys can fix this!

 

12 minutes ago, [DE]Megan said:

Fixed Nova Prime's Null Star antimatter particles not being gold. 

They literally posted that for this hotfix. XD

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12 minutes ago, [DE]Megan said:

Fortuna: Hotfix 24.2.9

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.

More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/

Nyx Changes:

A typical day in the life of Nyx involves Mind Control - grabbing, pumping up, and dominating an enemy. Psychic Bolts - Enfeebling up to 6 enemies - removing up to all of their defenses. Spreading unlimited Chaos within range. And Absorb - defending herself / redirecting all incoming fire in a psychic explosion. We've made the applications of Absorb a little more powerful this Hotfix. 


PSYCHIC BOLTS

  • Adding sounds to Psychic Bolts deactivate hold and end - you can despell this ability by holding '2' by default! 
  • Improved Psychic Bolts disabled FX.

ABSORB
What Nyx can do with her 'Absorb' now allows for more tactical team play / solo play. 

 

  • Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max).
  • A thematic element of 'manipulating others damage' has now been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies. 
    • Added +400% Damage cap to Nyx Absorb Damage buff.

Vox Solaris Changes:

  • The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:
    • Gyromag Systems (1000 Standing)
    • Atmo Systems (2500 Standing)
    • Repeller Systems (5000 Standing)

K-Drive Race Change:

  • Increased the Standing gains from K-Drive races from 50 to 100 per gate:
    • The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.

Changes:

  • Added code for laptops with AMD GPUs to request optimized performance (instead of low-power).
  • Made multiple optimizations to Orb Vallis memory footprint
  • Improvements towards Quest progress becoming unsynced when experiencing bad internet connections for the following Quests:
    • The War Within
    • The Second Dream
    • Chains of Harrow
    • The New Strange
    • The Jordas Precept
  • Performance improvements caused by leaking particle system effects.
  • Further improvements towards Mesa Prime’s rear weight to fix collapsing when crouching.
  • Optimized performance of plant pollen effects on the Earth tileset
  • Improved the error prompt when attempting to replicate a Blueprint in another Clan’s Dojo to more accurately state the reasoning behind the error. 

Fixes:

  • Fixed the Spare Parts Mod triggering from self-inflicted death (Lenz, etc), which allowed it’s chance function of dropping a Rare Item to trigger repeatedly at your leisure.
  • Fixed Oberon's Hallowed Ground one shotting enemies whose Shields have been removed via the Shield Disruption Aura in the Index. 
  • Fixed Baruuk’s Restraint meter not maintaining after a Host migration. We’re continuing to investigate the issue still occurring for Clients.
  • Fixed Baruuk’s Restraint UI particles not appearing when the HUD Scale is increased. 
  • Fixed MOA Companions attacking enemies that are considered ‘suspicious’ but not yet ‘alarmed’. 
  • Fixed using a Warframe with the Equilibrium Mod equipped resulting in disproportionate Health/Energy gains displayed on the UI when picking up multiple orbs in succession.
  • Fixed Nova Prime's Null Star antimatter particles not being gold.
  • Fixed experiencing a 20 second hitch when loading into the Dojo.
  • Fixed seeing Kuva in the Mission Progress/End of Mission screen when you’re ineligible to earn it. This is a follow-up fix from:
    • Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet.
  • Fixed not being able to do a Melee spin attack with controller unless you wait 0.15 seconds after pressing the slide button.
  • Fixed Client Simulors continuously animating and playing shooting FX for Host and other Clients.
  • Fixed Reactant appearing as ‘Corruption’ when waypointing it.
  • Fixed Clients not seeing Dropship doors open.
  • Fixed some Mods not indicating in the Codex that they drop from the Fomorian.
  • Fixed various Grineer Codex icons displaying the wrong respective weapon.
  • Fixed animal Tags used in Conservation having a file path instead of their proper description.
  • Fixed Quick Reload and Sabot Rounds Mods having all caps description text.
     

Digital Extemes buttwork division hard at work/

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22 minutes ago, [DE]Megan said:

Vox Solaris Changes:

  • The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:
    • Gyromag Systems (1000 Standing)
    • Atmo Systems (2500 Standing)
    • Repeller Systems (5000 Standing)

 

Why is it behind rank 3 though? I still have to run the bounties 100's of times in order to rank up to the point where you can get them for standing as well as farm toroids, the standing cost would be fine alone at rank 1 or 2

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