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Massive time and effort damages from open world exits not functioning


Aerensiniac
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Okay. Can we fix this? Because im at a point where i refuse to enter both cetus and venus.
I do a mining run or fish, am loaded with items, go the exit point and nothing happens. Im standing there. Skills disabled waiting to be transported back into the city, the game refusing to acknowledge that im wanting to leave the map, forcing me to abort mission.
Ever since you upgraded your servers, delays, laggs, literally everything has been 40-70% worse and im literally unable to tell what is lagging and why because some times certain parts of the game lag while others dont, such as having a seamless mission with no delays or lags and then wait 40 seconds on a sanctuary portal or an extraction.

Regardless, for the love of f-ing god please add safety checks onto open world maps cause i REFUSE to play any of your god damn crap if it makes me waste up to 60-90 minutes of gameplay because your servers have a hissyfit or **** me knows what and think its fun to make it unable to end missions and cash in.
You cant be frikin serious that you add massive maps with up to hours long of possible content, then take a dump on whether or not extraction is possible. It blows my frikin mind.
If you cant safely handle mission ending and cashing in, dont make open world maps in the first place cause a few more times of such fun where i lose hours of progress and i will uninstall the f-ing game to hell, excuse my french.

Do you have any idea how much frustration it is when you are contently walking off to an exit knowing that you are settled in terms of resources for the next several days only to then have the servers and your service push a middle finger in my face? A LOT

EDIT: As i wrote this topic, my character was standing on the exit node of plains of eidolons for the past 10 minutes. Its not lag. The server refuses to acknowledge that i want to leave.

Edited by Aerensiniac
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In launcher settings, do you have multi-threaded rendering on?

I only have this problem when multi-threaded rendering is off. Works fine when on.

Others have the same problem when multi threaded rendering was off.

https://forums.warframe.com/topic/1055709-plains-of-eidolon-gate-and-fortuna-elevator-infinite-loading/

https://forums.warframe.com/topic/1049184-unable-to-extract-completed-mission-cetus/

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On 2019-01-21 at 3:39 PM, sam686 said:

In launcher settings, do you have multi-threaded rendering on?

I only have this problem when multi-threaded rendering is off. Works fine when on.

Others have the same problem when multi threaded rendering was off.

https://forums.warframe.com/topic/1055709-plains-of-eidolon-gate-and-fortuna-elevator-infinite-loading/

https://forums.warframe.com/topic/1049184-unable-to-extract-completed-mission-cetus/

Thats bonkers, why would rendering be tied to the exit location defined by the server?
Unless we are pulling a fallout 76 here with game the mechanics being tied to graphic rendering and fps.

EDIT: Regardless, its turned on for me, and was on when i got stuck multiple times. So this seems to be no fix for the issue.

Edited by Aerensiniac
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