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Dislencer

Stephano (Uranus) needs to be deleted already.

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Yeah, just now I had a funny Sortie-Defense-Mission on Stephano(Uranus).

You know, where enemies get stuck in all different places, especially with a moving defense-target, and we have to run after every single one of them, stretching a 10-12 min. defense mission to a 20 min. one.

 

All the AI-Pathfinding improvements so far seem to have had no effect, what so ever.

Thankfully, we got an alternative defense/interception map for the Uranus tileset, so please just let THAT be the default one.

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The mobile defense "defense" was a nice idea, but that particular map is pain in the ass indeeded. Either we need better AI pathfinding indeed or just cut half the map off. Or that in-between section.

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Yeah, enemies get stuck often and this should be fixed. Also, why does the target have to teleport after each wave? Target went down just before the wave ended and teleported to another place, while STILL down..Mission almost failed because of this. Stephano needs some fixing.

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God, just played through a Defense Void Fissure on this map and it's atrocious.

Not only do enemies seem to get stuck, but the map is way too big for four players, with far too many dark corners, obstacles and walkways.

Further to this, it's incredibly painful to traverse - touched on in the note above - as you get stuck in, on or under almost everything.

Why is this map still in rotation when there are so many other, better options?

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