AvPCelticPredator 519 Posted January 23 3 minutes ago, Jose72 said: the kohmak do not need more precision, they need more maximum ammunition Seems DEVS doesnt know what we actually need, many wrong things change without thinking of the community, relying on their own ideas and speculation. 1 Share this post Link to post Share on other sites
WFramingtonVonRipsalotIV 6 Posted January 23 can we please stop pushing hotfixes during the cetus night cycle? there are still players who schedule when they can get on in order to run tridelon hunts. Share this post Link to post Share on other sites
Nmotsch987 19 Posted January 23 3 minutes ago, AvPCelticPredator said: Seems DEVS doesnt know what we actually need, many wrong things change without thinking of the community, relying on their own ideas and speculation. OR, they're trying to keep the weapon balanced. Share this post Link to post Share on other sites
burem0n0 68 Posted January 23 Nice, they finally turned Magnum Force into a REAL Heavy Caliber for secondaries. Secondary beam weapons will benefit from this a lot. Might even be great for something like Catchmoon. Share this post Link to post Share on other sites
-CM-Rasinycon 40 Posted January 23 I think i may know why K-Drive Mastery isn't fixed yet, because it's too early to move to MR27 because they haven't added MR27 test. If you all probably know it. Share this post Link to post Share on other sites
matte120233 0 Posted January 23 1 minute ago, burem0n0 said: Nice, they finally turned Magnum Force into a REAL Heavy Caliber for secondaries. Secondary beam weapons will benefit from this a lot. Might even be great for something like Catchmoon. Pretty sure that -accuracy on the Catchmoon works the same as with the Arca Plasmor, which if it does Magnum Force will not be very good for it, due to the multishot going literally everywhere, which wouldn't be a good thing due to the gimmick of the projectile. Share this post Link to post Share on other sites
.Genix. 56 Posted January 23 Still no fix towards the 30% archwing speed loss from last month. Share this post Link to post Share on other sites
Strange0wl 0 Posted January 23 @[DE]Megan Hello! It seems that Physique Aura does not work as expected. No % increase from it. Share this post Link to post Share on other sites
THeMooN85 1,487 Posted January 23 42 minutes ago, [DE]Megan said: Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank). Phi... OK, that mod is not that good as we through... lame. Share this post Link to post Share on other sites
Agropeu 17 Posted January 23 "Physique is still trash, CP is still op" I think most people don't realize that corrosive projection only makes a real difference when equipped by at least 2 of the players in the squad. And the same goes for other auras. If you're the only one using Physique, it might seem not worthy to equip it, but imagine a squad full Physique (+360% health), or full Sprint boost (+60% Sprint speed), etc... 3 Share this post Link to post Share on other sites
AzuriSkill 29 Posted January 23 Thanks DE awesome 😎 Share this post Link to post Share on other sites
Seyon 1 Posted January 23 3 minutes ago, Strange0wl said: @[DE]Megan Hello! It seems that Physique Aura does not work as expected. No % increase from it. You have to enter a mission to see it. it's 90% of your base, level 1 hp. 495 on inaros Share this post Link to post Share on other sites
HellVOps 624 Posted January 23 "Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters)." Ok, but what about Nyx mind-controlled AI? does it still follow me around like a little duckling and do nothing? (mostly seen with infested) Share this post Link to post Share on other sites
THeMooN85 1,487 Posted January 23 1 minute ago, Seyon said: You have to enter a mission to see it. it's 90% of your base, level 1 hp. 495 on inaros 681 HP more with Coaction Drift. Share this post Link to post Share on other sites
Julian_Skies 152 Posted January 23 42 minutes ago, FollowTheFaceless said: Red text said "Misery"... acolytes are coming back? In another dev post they mention acolytes coming back butt only when they get it working right on switch, as it is for their benefit Share this post Link to post Share on other sites
danielxmeu 2 Posted January 23 (edited) got my inaros with 10k+ health and my kavat 15.4k+ with 4 [Physique] in a squad, still not gonna use it, just for fun, fergot to use Coaction Drift. Edited January 23 by danielxmeu Share this post Link to post Share on other sites
so_many_watermelons 232 Posted January 23 Some hotfixes ago broke the Framerate Limit option, it says the same thing as the Refresh Rate option. "X hz" Share this post Link to post Share on other sites
killj0i 8 Posted January 23 Another 2 hours of checking for new content followed by update failed. Yippee. Oh hey the "get logs" button? The one your support team asks me to press? Crashes the launcher. Thanks a bunch. Changes sound nice. Physique is obviously scaling of lvl 30 health, right? Share this post Link to post Share on other sites
Corsterix 0 Posted January 23 Tested physique mod, now says 90% but increase is still only 18%. Hotfix failed. Share this post Link to post Share on other sites
Redfeather75 245 Posted January 23 Physique is still a bad mod! It's because of how it's coded and not the number on the holographic card! Share this post Link to post Share on other sites
Kainosh 1,590 Posted January 23 53 minutes ago, [DE]Megan said: Fixed the Stug's projectiles interacting physically with ragdolls. But UI still shows ---- status chance, while Stug can proc. Also, projectiles still dont use New "continuous damage" mechanic of beam weapons. Share this post Link to post Share on other sites
Urlan 3,087 Posted January 23 27 minutes ago, Nmotsch987 said: The amount of armored Corpus and Infested units is so small as to be irrelevant. They can easily be taken out. Outside of things like multi-hour survival runs, Corrosive Projection is far from needed. Even against Grineer and Corrupted, anything below level 150 or so can be dealt with by using a decent slash-based status weapon (or crit-based primary weapon with Hunter Munitions) or with corrosive procs, or with warframe abilities that remove or reduce armor. I think you will find if you play more that many of your most annoying Corpus units have armor or are supported by those that do, including many on the Vallis, Bursa, and several other robot enemies. Index as well of course. Infested any of them hit by a swarm moa nanite swarm is going to have armor but several enemies like the Juggernaut or Jordis Golem come built-in. While certainly, other aura can be useful; the popular consensus of using Corrosive Projection is tactically sound due to the wide enemy and scaling of the enemies that can gain such boosts. Preparation of weapons, mods, and warframe can minimize the disadvantages of facing armored foes but with Corrosive Projection you avoid most of that. Consider it akin to players saying if you don't use certain warframes or weapons you are immediately knee-capping yourself. Slash based is nice, but consider how Status 2.5 was going to change how Slash status worked and you should not rely on Slash status ignoring armor or Hunter Munitions working without the weapon having high base slash damage. Recall how ground finishers act now compared to before Melee 2.0. Share this post Link to post Share on other sites
Lance_Lionroar 1,273 Posted January 23 58 minutes ago, [DE]Megan said: Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one. Good God, it's been years. 1 Share this post Link to post Share on other sites
SordidDreams 910 Posted January 23 58 minutes ago, [DE]Megan said: Wyrmius rewards Wyrmius gives rewards? I thought it was just the poster. 1 Share this post Link to post Share on other sites
mikakor 1,248 Posted January 23 what was the red text of this hotfix? 1 Share this post Link to post Share on other sites