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[DE]Megan

Fortuna: Hotfix 24.2.10

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3 minutes ago, AvPCelticPredator said:

Seems DEVS doesnt know what we actually need, many wrong things change without thinking of the community, relying on their own ideas and speculation. :nerd:

OR, they're trying to keep the weapon balanced.

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Nice, they finally turned Magnum Force into a REAL Heavy Caliber for secondaries.

Secondary beam weapons will benefit from this a lot. Might even be great for something like Catchmoon.

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I think i may know why K-Drive Mastery isn't fixed yet, because it's too early to move to MR27 because they haven't added MR27 test. If you all probably know it.

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1 minute ago, burem0n0 said:

Nice, they finally turned Magnum Force into a REAL Heavy Caliber for secondaries.

Secondary beam weapons will benefit from this a lot. Might even be great for something like Catchmoon.

Pretty sure that -accuracy on the Catchmoon works the same as with the Arca Plasmor, which if it does Magnum Force will not be very good for it, due to the multishot going literally everywhere, which wouldn't be a good thing due to the gimmick of the projectile.

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Still no fix towards the 30% archwing speed loss from last month.

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42 minutes ago, [DE]Megan said:

Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank). 

20190123213438_1.jpg

20190123212727_1.jpg

Phi... OK, that mod is not that good as we through... lame.

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"Physique is still trash, CP is still op"

I think most people don't realize that corrosive projection only makes a real difference when equipped by at least 2 of the players in the squad. And the same goes for other auras. If you're the only one using Physique, it might seem not worthy to equip it, but imagine a squad full Physique (+360% health), or full Sprint boost (+60% Sprint speed), etc...

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3 minutes ago, Strange0wl said:

@[DE]Megan   Hello!

It seems that Physique Aura does not work as expected.

No % increase from it. 

You have to enter a mission to see it. it's 90% of your base, level 1 hp. 495 on inaros 

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"Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters)."

Ok, but what about Nyx mind-controlled AI? does it still follow me around like a little duckling and do nothing? (mostly seen with infested)

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1 minute ago, Seyon said:

You have to enter a mission to see it. it's 90% of your base, level 1 hp. 495 on inaros 

681 HP more with Coaction Drift.

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42 minutes ago, FollowTheFaceless said:

Red text said "Misery"... acolytes are coming back?

In another dev post they mention acolytes coming back butt only when they get it working right on switch, as it is for their benefit

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got my inaros with 10k+ health and my kavat 15.4k+ with 4 [Physique] in a squad, still not gonna use it, just for fun, fergot to use Coaction Drift.

Edited by danielxmeu

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Another 2 hours of checking for new content followed by update failed. Yippee. Oh hey the "get logs" button? The one your support team asks me to press? Crashes the launcher. Thanks a bunch. Changes sound nice. Physique is obviously scaling of lvl 30 health, right?

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Physique is still a bad mod!

It's because of how it's coded and not the number on the holographic card!

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53 minutes ago, [DE]Megan said:

Fixed the Stug's projectiles interacting physically with ragdolls.

But UI still shows ---- status chance, while Stug can proc.

Also, projectiles still dont use New "continuous damage" mechanic of beam weapons. 

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27 minutes ago, Nmotsch987 said:

The amount of armored Corpus and Infested units is so small as to be irrelevant. They can easily be taken out. Outside of things like multi-hour survival runs, Corrosive Projection is far from needed. Even against Grineer and Corrupted, anything below level 150 or so can be dealt with by using a decent slash-based status weapon (or crit-based primary weapon with Hunter Munitions) or with corrosive procs, or with warframe abilities that remove or reduce armor.

I think you will find if you play more that many of your most annoying Corpus units have armor or are supported by those that do, including many on the Vallis, Bursa, and several other robot enemies. Index as well of course. Infested any of them hit by a swarm moa nanite swarm is going to have armor but several enemies like the Juggernaut or Jordis Golem come built-in. While certainly, other aura can be useful; the popular consensus of using Corrosive Projection is tactically sound due to the wide enemy and scaling of the enemies that can gain such boosts. Preparation of weapons, mods, and warframe can minimize the disadvantages of facing armored foes but with Corrosive Projection you avoid most of that. Consider it akin to players saying if you don't use certain warframes or weapons you are immediately knee-capping yourself. Slash based is nice, but consider how Status 2.5 was going to change how Slash status worked and you should not rely on Slash status ignoring armor or Hunter Munitions working without the weapon having high base slash damage. Recall how ground finishers act now compared to before Melee 2.0.

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58 minutes ago, [DE]Megan said:

Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one.

Good God, it's been years.

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58 minutes ago, [DE]Megan said:

Wyrmius rewards

Wyrmius gives rewards? I thought it was just the poster.

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Please fix Novas First Ability Nullstar 😕 Nova Primes Particles look extremely awful now and it sticks out alot when using it.

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