Fiftycentis 985 Posted January 23, 2019 Share Posted January 23, 2019 2 minutes ago, mikakor said: what was the red text of this hotfix? I want to know too, 4 pages and no one posted it, I'm deluded by the forum guys Link to post Share on other sites
Bladereap3r 316 Posted January 23, 2019 Share Posted January 23, 2019 (edited) ...a gracious Dev's for today's Patch! 2 All. Edited January 23, 2019 by Bladereap3r Link to post Share on other sites
TengMengRui 10 Posted January 23, 2019 Share Posted January 23, 2019 Thx! Link to post Share on other sites
Gnlstorm 202 Posted January 23, 2019 Share Posted January 23, 2019 seriously when DE want to fix the k drive profile bug? 1 Link to post Share on other sites
Pfeffa 0 Posted January 23, 2019 Share Posted January 23, 2019 Still getting stuck in an infinite elevator ride when going back into fortuna from the vallis. Solo or not. Link to post Share on other sites
Redfeather75 1,102 Posted January 23, 2019 Share Posted January 23, 2019 12 minutes ago, mikakor said: what was the red text of this hotfix? Hope this works. https://www.reddit.com/r/Warframe/comments/aj3xag/hotfix_24210_red_text/ Link to post Share on other sites
matte120233 0 Posted January 23, 2019 Share Posted January 23, 2019 (edited) 14 minutes ago, Urlan said: I think you will find if you play more that many of your most annoying Corpus units have armor or are supported by those that do, including many on the Vallis, Bursa, and several other robot enemies. Index as well of course. Infested any of them hit by a swarm moa nanite swarm is going to have armor but several enemies like the Juggernaut or Jordis Golem come built-in. While certainly, other aura can be useful; the popular consensus of using Corrosive Projection is tactically sound due to the wide enemy and scaling of the enemies that can gain such boosts. Preparation of weapons, mods, and warframe can minimize the disadvantages of facing armored foes but with Corrosive Projection you avoid most of that. Consider it akin to players saying if you don't use certain warframes or weapons you are immediately knee-capping yourself. Slash based is nice, but consider how Status 2.5 was going to change how Slash status worked and you should not rely on Slash status ignoring armor or Hunter Munitions working without the weapon having high base slash damage. Recall how ground finishers act now compared to before Melee 2.0. Except the small amount of armor they do get is null and void as even with said armor they go from dying to a wet noodle slap, to dying to two wet noodle slaps. Juggernaut or Jordis Golem, don't count, as they're not the normal common enemies you would be fighting, specfically The Jordas Golem. Now don't get me wrong, Corrosive Projection is amazing and incredibly good, but the way people act like it's a must is kinda of ridiculous, as it only really is needed/at it's real potential when you're doing endless missions. The highest level you're going to commonly be against when would be around 60-100. Not counting endurance runs, since the majority of the community don't even do that. And at those levels your weapons do just fine, especially against Infested or Corpus, sure the Grineer units are gonna be harder to kill if you're not running a slash/corrosive setup, but they shouldn't take much to kill & if they do, you're clearly building your weapon wrong. Edited January 23, 2019 by matte120233 Typed comment instead of common. Link to post Share on other sites
Nomayonnaiseinireland 422 Posted January 23, 2019 Share Posted January 23, 2019 1 hour ago, [DE]Megan said: Can you expand on this issue please? The more description the better our chances at reproducing the bug! https://forums.warframe.com/topic/1027621-orb-vallis-unable-to-capture-central-maintenance-base/ https://forums.warframe.com/topic/1045248-phase-1-capture-base-bugged/ https://forums.warframe.com/topic/1045161-profit-take-phase-1-buggy-mess/ Long-standing issue tied to Octavia's use of mallet preventing progression in capturing a base. Thanks for your interest. 1 Link to post Share on other sites
Chronus_Julius 1 Posted January 23, 2019 Share Posted January 23, 2019 I can't complete the defenses missions of Orb Vallis because the game put "Not responding" in the mission for more of 10 minutes... Link to post Share on other sites
White_Matter 2,963 Posted January 23, 2019 Share Posted January 23, 2019 Time to change the aura polarity of Inaros lads. Link to post Share on other sites
Buff00n 4,344 Posted January 23, 2019 Share Posted January 23, 2019 1 hour ago, [DE]Megan said: Can you expand on this issue please? The more description the better our chances at reproducing the bug! I filed #1544620 with a bunch of logs and a video for the Octavia issue with Fortuna base capture during Profit-Taker phase 1. Link to post Share on other sites
Alanthier 502 Posted January 23, 2019 Share Posted January 23, 2019 STILL no ground finisher combo/animation for Baruuk's 4. Link to post Share on other sites
.-Nyx-. 12 Posted January 23, 2019 Share Posted January 23, 2019 All of the fixes are the kind of thing that require tons of work from the programmers both in addressing the issues directly but also how it interlinks with some very complex coding. There was a lot in this hotfix, and Thank you DE it is very much appreciated. Still someting odd going on with the Cetus spears disappearing from inventory or not re-equipping to the fishing wheel rather than the gear wheel and I am sure a million other little things. But TY guys for all of your hard work, and TY for actually listening to us out here in the community. I for one do really appreciate you guys (even if i am still hurt over nyx) :P You guys are great ^_^ Nyx Link to post Share on other sites
--Q--DragonSkllzz 691 Posted January 23, 2019 Share Posted January 23, 2019 1 hour ago, Hunterstil said: LUNARO ...is still dead, R.I.P. Link to post Share on other sites
Rogelio_Gaona 96 Posted January 23, 2019 Share Posted January 23, 2019 (edited) Stills almost unplayable on wired controller. Edited January 24, 2019 by Rogelio_Gaona Link to post Share on other sites
K1NS1D3 17 Posted January 23, 2019 Share Posted January 23, 2019 hace 1 hora, [DE]Megan dijo: Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank). bugg, no suma correctamente, los 90% Link to post Share on other sites
Jobistober 1,148 Posted January 23, 2019 Share Posted January 23, 2019 The Physique and Magnum Force buffs are welcomed. Would be nice to see some passes on other older, currently irrelevant mods to give them new life and usability. Link to post Share on other sites
666blasphemer666 0 Posted January 23, 2019 Share Posted January 23, 2019 Need to change a few pistol builds... Link to post Share on other sites
Bouldershoulder 1,272 Posted January 23, 2019 Share Posted January 23, 2019 1 hour ago, Voltage said: With those Physique changes, will we see improvements to all other low tier Auras? Scavenger Auras, Damage Auras, etc Hello, powercreepo.. Link to post Share on other sites
Ragingwasabi 1,606 Posted January 23, 2019 Share Posted January 23, 2019 (edited) Opticor firing animation missing braton vandal reload animation issue nagantaka's anti synergy (special ability vs stats) and what about buffs for baruuks 4? pure crit, 0 status and 100% impact? was he built to have a useless ult at high levels? please give it some status and balanced ips Edited January 23, 2019 by Ragingwasabi Link to post Share on other sites
ElWabblo 0 Posted January 23, 2019 Share Posted January 23, 2019 We want space mum back^^ Link to post Share on other sites
KIREEK 3,971 Posted January 23, 2019 Share Posted January 23, 2019 1 hour ago, [DE]Megan said: Fortuna: Hotfix 24.2.10 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. Quote Fixed DirectX 10 not rendering FX in various places including the Plains of Eidolon/Orb Vallis and Relays. I loled Link to post Share on other sites
Alyrezec 0 Posted January 23, 2019 Share Posted January 23, 2019 (edited) Is there going to be a fix on decoration capacity because when I removed decorations that were placed a long time ago the capacity stayed the same and I couldn't place anything. However, if my warframe was in the same room with the decorations that got removed the capacity goes back to normal but I am unable to place anything in other rooms besides the room in which I removed the decorations Edited January 23, 2019 by Alyrezec Link to post Share on other sites
XenMaster 523 Posted January 23, 2019 Share Posted January 23, 2019 Wot, no nyx's mind control idle fix? Link to post Share on other sites
Gnlstorm 202 Posted January 23, 2019 Share Posted January 23, 2019 This bug still not fixed? Link to post Share on other sites
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