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predictable combat audio: bullets, recasts abilities, and other stuff to fix.


(PSN)santospizarro
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enemies in warframe are using various ways of giving away their positioning, one of them is gunfire, firerate, and other cues and  sound effects, essentially they are asking to get killed. and they aways die, so its boring, so please enhance the enemies in each planet, realocate their loot,  repetitive fire rates, and other predictable mechanics. Maybe if they gave the enemies some additional tactics, so they can be fought for longer, instead of the numbers, and copies that come to die, if you'd want that, you can just play  one level 1 mission forever, over and over and over, i dont think that its fair either, because that would annoyme, i just mean if you gave the enemies new sounds, particularly new weapons and defenses, or traps and you gave them laser weapons ^  bomeerangs, the game would be more fun if it was a bit more random and unpredictable., Lets pray for now that this goes used or alocated to each planet as the new enemies are added into the mix, there could be some interesting things happening in mars, and the plains of eidolon if they added monsters, and other creatures from beneath the capes and mountains, as well as from space, the aliens, agains the factions, the syndicates, allies, and rivals, alot of creatues like mantarays are in the game and occasionally a kavat and dog shows up, but really only the infested and larger demons who are harder to take down, but they still only have like 1 attack that they do compared to players, mechanics are very limited for some enemies, and they cant even hide well. As for the regular soldiers, they should at least appear with adifferent asortment of guns, or other weapon types, different mags, elemental attacks, that are more suited for teamplay, their squadrons dont have good linkage or meriting bonds, they can't squat or prone or have damge reductions often, dances,  until they patch each planet with some more creatures or unique things, i really liked the mantarays in mars, but they are sort of rare, its not like you going to run into a mantaray in another game area other than cephalon synthesys.

Edited by (PS4)santospizarro
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the sounds that abilities and enemies make, chanelling, bullets, and melee are predictable and should be reoriented with the changing environments, and planets effects, essentially, also it would be nice to have different sound effects for all the types of relics and their screens, collected reactant, and lastly.

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