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[DE]Megan

Fortuna: Hotfix 24.2.11

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vor 2 Minuten schrieb Drachnyn:

How about we get momentum back on the melee weapon classes that had it? Or will it stay shadow nerfed to strong arm people into either Rhino or Primed Sure Footed?

Maybe they "fixed" it like the staticor.....

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Any chance of getting a way to dismount archwings without having to melee attack any time soon? I hate accidentally slamming into the ground and being stuck there for a few seconds.

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Ennemies in Orokin defense seem to be stucked at spawn. ūüėē

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5 minutes ago, Pz72 said:

where is revenant's modsssssssssssssssssssssssssssssssssssssssssss

THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!

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STILL No Ground Finish Animation/Attack for Baruuk's Exalted Weapons.

Edited by Alanthier
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6 minutes ago, Drachnyn said:

How about we get momentum back on the melee weapon classes that had it? Or will it stay shadow nerfed to strong arm people into either Rhino or Primed Sure Footed?

What do you mean by momentum exactly? Just wondering because I've seen this complaint before but I've felt no difference in the weapons that I use.

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Thank you for this latest hotfix! Just linking this other forum post since Mesa Prime's coat tails are still unaligned.

 

 

 

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Please fix the arsenal and mod station freeze ("please wait") screen this is becoming unbearable.

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thank you for the hotfix...I hope someday you revisit k-drives so that you can learn what you changed since fortuna 2.0 some of us want to relax after a hard days grind by having fun

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11 minutes ago, TheRojaK said:

360p gang anyone...

Actually, considering the fact that I can play usual orb vallis stuff on normal settings but need to take dynamic resolution down to 50% on my 720p monitor to make orb fights barely playable...

 

360p gang, I am.

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Guess nothing new for the long time loyal player base. when do we get something that starts getting meaningfull like major story, high end challenges that are not just survivel mode or an epic 5 piece artifact for ordis or dojo's

Edited by HammerJuice
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Now, I know I'm gonna sound like an ass saying this, but I think that complaining about controller issues on a PC build is kinda dumb. This isn't me bashing controller users, I used to be one as well, I just think you should just give them some time to figure it out instead of whining it isn't done on every update. They have more important things to work on, like actual content for the game.

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Arbitration +300% Power Strength for Loki...

 

Rrrrright ...

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vor 4 Minuten schrieb Gnohme:

What do you mean by momentum exactly? Just wondering because I've seen this complaint before but I've felt no difference in the weapons that I use.

So up to a patch around or before chimera (not entirely sure) many melee attacks had momentum, which meant that you were knockdown immune while swinging the weapon. Some weapons had it on only a few attacks of certain stances. The heavy weapons like hammers and heavy blades had it on pretty much all attacks. 

Of course this doesn't affect you if you play Rhino or Inaros as you already are knockdown immune, but many frames don't have knockdown immunity in their kits. So you can get sniped out of your attacks by any scorpion/ancient/stomp moa/grineer heavy and oh god does it feel bad to get knocked down all over the place.

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not sure if it was a one time issue but had a weird bug where using a console as operator deletes all ciphers  from  your inventory as a whole so  over 500 just randomly deleted?

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1 minute ago, Drachnyn said:

So up to a patch around or before chimera (not entirely sure) many melee attacks had momentum, which meant that you were knockdown immune while swinging the weapon. Some weapons had it on only a few attacks of certain stances. The heavy weapons like hammers and heavy blades had it on pretty much all attacks. 

Of course this doesn't affect you if you play Rhino or Inaros as you already are knockdown immune, but many frames don't have knockdown immunity in their kits. So you can get sniped out of your attacks by any scorpion/ancient/stomp moa/grineer heavy and oh god does it feel bad to get knocked down all over the place.

Oh okay - I can understand the discontentment with this change, I guess I haven't noticed because I mostly use lighter weapons and expect to get knocked on my ass a lot more often. Thanks for the info 

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Hmmm thanks for the Magus Lockdown fix but it seems that it still doesn't work half of the time when you are not a host.

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21 minutes ago, THeMooN85 said:

19,99$ for... Syandana, 200p and some #$%^ extractor no one ever use?

Damn to high!

here in brazil i have to pay 39.99 for a f'ing syandanna and a S#&$ty extractor 

821e8a6f90.jpg

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The Archgun stats is still in a wrong numbers at mod builds menu
l38JqEd.jpg

Edited by Melon
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6 minutes ago, Azariek said:

Now, I know I'm gonna sound like an ass saying this, but I think that complaining about controller issues on a PC build is kinda dumb. This isn't me bashing controller users, I used to be one as well, I just think you should just give them some time to figure it out instead of whining it isn't done on every update. They have more important things to work on, like actual content for the game.

I mean if i the game made your say jump unusable and i said "relax they need to make content" would i sound like an ass?

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