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Fortuna: Hotfix 24.2.12


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Fortuna: Hotfix 24.2.12

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.

More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/


  • Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.
  • Improvements towards AI becoming stuck in staircases in the Void Defense tileset. 


  • Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus.
  • Fixed cases of inability to customize your K-Drive.
  • Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon. 
  • Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. 
  • Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset. 
  • Fixed various issues when attempting to Chat link ‘MOA’.
  • Fixed a loss of functionality when K-driving with Quick Thinking equipped.
  • Fixed a script error when casting Garuda’s Blood Altar ability. 
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Still no way to know which KDrives and which Moas we have maxed for mastery and which ones we have not.

Is there any chance you would look at the Eximus bug, where their auras apply to themselves, often essentially making themselves invulnerable to nearly all damage.
As well as that, Octavia mallet still has a bug where it sometimes randomly despawns, making runs much harder.

A nice QoL update would be the ability to "favourite" some relics, so as to make them easier to select in longer fissure runs.
Maybe a small icon to note that relic is vaulted would be a lifesaver too.

Thank you, Glen.

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1 minute ago, [DE]Megan said:

Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset. 

This is a great start. Hopefully the rest of the waypoints system is fixed before the Gas City rework in the pipeline. Waypoints being slow to update or straight up wrong hurts fast players and has been annoying for many months.

Also, still no fix to Eidolons teleporting while tethered or lures requiring more than 3 charges to change to a charged state.

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On the topic of Archwing issues, can we soon get a way of dismounting Archwings without having to melee attack? It's very inconvenient and causes all kinds of issues with unintentional landings and being stuck in animations. It also potentially wastes a Void Strike charge for those who do Tridolons etc. Why not have a dismount feature just like the K-Drive?

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Can we get a waypoint 2.0 system or a revisit?
Especially after running a few Lua missions you´ll notice that some changes are needed. Feels like the waypoint only got updated if you are on a "legal path", and if you are to fast like with Nova, Volt etc. you won´t receive a new/correct one

Feels like this isn´t just an issue for me:

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