(PSN)Kelvin-Celcius Posted January 31, 2019 Share Posted January 31, 2019 We can all agree that Valkyr has fallen behind as things just keep getting better. Her 1st is near useless, her 2nd is weak and Volt exists, her 3rd ability is not useful, and her 4th is reasonably ok, but with melee weapons just being better and more efficient, her 4th is best to be use to escape a very tough situation and not failing the mission by dying. Her build is not good at versatility especially for endgame level content Valkyr can be better and I have ides on how Her base stats and passive are ok as they are they will not need a real fix. Her 1st, a major change is to make ripline able to grab multiple enemies at once(Shoot multiple enemies with multiple lines) allowing her 1st to become good Crowd control, as it staggers enemies Her 2nd, increase base melee attack seed buff and add a buff to make allies immune to stagger for a short time I have not figured out a replacement for her 3rd yet(Could use some help) Her 4th could get a attack speed and ,ovement speed increase, or make the aura that appears around valkyr cause defuffs to enemies that strips some armor. [Side note]warframes that receive a rework sometimes get a new deluxe skin on the way, how about a VALKYRIE ARMOR skin, with a Feathery wing sydana, taking inspiration from god of war Link to comment Share on other sites More sharing options...
GPrime96 Posted January 31, 2019 Share Posted January 31, 2019 Those looks like good changes for Valkyr imo but don’t know what @Synpai thinks about this. Link to comment Share on other sites More sharing options...
Synpai Posted February 1, 2019 Share Posted February 1, 2019 @GPrime96you know me always going nuclear with changes :P 19 hours ago, (PS4)Kelvin-Celcius said: We can all agree that Valkyr has fallen behind as things just keep getting better. Her 1st is near useless, her 2nd is weak and Volt exists, her 3rd ability is not useful, and her 4th is reasonably ok, but with melee weapons just being better and more efficient, her 4th is best to be use to escape a very tough situation and not failing the mission by dying. Her build is not good at versatility especially for endgame level content Spot on I feel. The tweaks could work very well. 19 hours ago, (PS4)Kelvin-Celcius said: Her 1st, a major change is to make ripline able to grab multiple enemies at once(Shoot multiple enemies with multiple lines) allowing her 1st to become good Crowd control, as it staggers enemies 1. Not a fan of the multi pull concept because exodia hunt is like....a godsend when you don't accidentally trigger finishers. You don't have to stop killing or moving to CC with certain combos. 19 hours ago, (PS4)Kelvin-Celcius said: Her 2nd, increase base melee attack seed buff and add a buff to make allies immune to stagger for a short time 2. Stagger immunity could be nice another take on the "war cry" theme 19 hours ago, (PS4)Kelvin-Celcius said: I have not figured out a replacement for her 3rd yet(Could use some help) Could check out what I've done for inspiration. 19 hours ago, (PS4)Kelvin-Celcius said: Her 4th could get a attack speed and ,ovement speed increase, or make the aura that appears around valkyr cause defuffs to enemies that strips some armor 4. Doesn't really need more attack speed, as for movement speed it's a question of what will happen after melee 3.0 as it's supposed to make weapons a bit more well rounded. As for the debuff, kind of lack luster considering frames can do it significantly better and more effective and on top of that you're almost certainly gonna be using a slash based weapon. Link to comment Share on other sites More sharing options...
peterc3 Posted February 1, 2019 Share Posted February 1, 2019 21 hours ago, (PS4)Kelvin-Celcius said: her 2nd is weak and Volt exists What if you don't want to play as Volt? 21 hours ago, (PS4)Kelvin-Celcius said: Her build is not good at versatility especially for endgame level content Couldn't this be on you playing her and not because of the frame? Link to comment Share on other sites More sharing options...
Oranji Posted February 1, 2019 Share Posted February 1, 2019 (edited) 23 hours ago, (PS4)Kelvin-Celcius said: Her 4th could get a attack speed and ,ovement speed increase, or make the aura that appears around valkyr cause defuffs to enemies that strips some armor. Allow me to respectfully disagree by saying that adding more cheese on top of cheese is probably not the way to go. (*let's set nullifiers aside for a bit here*)Hysteria already turns you into god-mode: A full 360 complete Invulnerability with Life leech. Also easily sustainable with a quick cover and a couple of e-pads to refresh. That being said, I don't think she needs more damage on her 4. Take this screenshot as an example. This was done during the Rathuum event years ago with 3 Valkyrs and we were killing level 1000+ armored executioners using Hysteria alone just to test how far we can go. Spoiler If anything, the invulnerability has to go and maybe replaced with damage reduction with ofc a few mechanical tweaks here and there to also prevent infinite sustain via Rage or Hunter Adrenaline. Then rework skills 1 and 3 to augment the rest of her kit which will hopefully make her a more well-rounded frame. Edited February 1, 2019 by Oranji 1 Link to comment Share on other sites More sharing options...
ebrl Posted February 2, 2019 Share Posted February 2, 2019 Her 1 could be changed a bit, since it's pretty much just a cute mobility gimmick that is harder to use than just jumping around, but the other abilities are fine. You say her 2 is "weak" because "Volt exists" - looks like you forgot Warcry is also a very large armour boost. Which also happens to be even more useful for Valkyr herself with that 700 base armour. Having said that, the melee speed boost ability overlap is something that could be looked into... but if anything it's Volt that should lose it, because nothing about Volt's flavour says "melee". If you build for her 3 it becomes a long duration, finisher enabling hard cc with good range that is pretty much infinitely spammable since it costs almost nothing. It's just generally ignored since Valkyr doesn't really need it, because... ...her 4 means you can't die. The moment you notice things chipping away at your health to the point it becomes uncomfortable (because that's the best even a horde of level 100+ enemies can do to her through all that armour), you just heal yourself back to full hp almost instantly while taking out whatever was bothering you with literally zero risk. Eternal War Valkyr is literally one of the least effort, lowest risk, highest reward builds in the game. Hit 2 once at the beginning of the mission and shred everything in arbitrations or sorties or whatever for as long as you want, most of the time you never need to reach for her 4 until you finish the mission because a sentinel's medi-ray will outheal whatever damage manages to get through. But you know it's there to bail you at any moment. So, yeah. The only thing that needs a rework in this thread is your opinion. Link to comment Share on other sites More sharing options...
Hederrain Posted February 2, 2019 Share Posted February 2, 2019 id agree her 1 is lackluster, only thing ive used it for is mobility 3 or 4 times in all my playtime. tbh got no idea what to rework this to since the rest of her kit takes care of everything melee related (maybe make it grp speedbuff/slidebuff instead and drop the "getoverhere" meme) u saying her 2 is weak is beyond me. im sitting at 3k armor with this buff active and with a fast melee wep u are gonna outright shred anything in front of you while they wont be able to do anything to u since the beforementioned 3k armor might aswell count as sudo invulnerbility. in short, offense and defense en mass in 1 skill (eternal war for max lolz) 3 could use more range but thats about it 4 is godmode with hp refill after 1 slide attack. no changes needed there 1 Link to comment Share on other sites More sharing options...
-ONI-Oxama Posted February 6, 2019 Share Posted February 6, 2019 ability no 4 was a godmode but when facing nullifier... suddenly godmod become chicken mode... waiting to be slained.. T_T Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted February 6, 2019 Share Posted February 6, 2019 I use her ripline purely for mobility, not for offence. Though i agree that a movement ability in this day and age of bullet jumps and such makes ripline much less useful than it once was. (though i still greatly enjoy riplining over enemies and ground-slamming straight down into the middle of them) Warcry is very powerful. Although i might not be one of them i can totally understand why people build their whole build around this one ability. As for Warcry comparing to Volt's Speed... Speed and Warcry both increase melee attack speed by 50% the only real difference is that Speed makes you go fast whilst Warcry greatly increases survivability AND slows enemies AND lasts longer (not even counting eternal war) Paralysis is pretty useless right now: If you use an Eternal War build, the exponential damage increase granted by mods like Blood Rush renders finishers somewhat obsolete (This will likely change with melee 3.0) If you use a Hysteria Build you dont need Paralysis's finishers either, as hysteria has a built-in finisher attack that can be instigated against just about anything. The damage it deals is negligible as it scales off of Valkyr's own shields and her shield capacity is crap to begin with. It is, however, very useful at nuking entire rooms... of storage containers. Hysteria is incredible (you can tell this is the build i use for her, lol) Attack speed is fine as-is. Berserker is a great way to increase attack speed, or you can also use warcry. You can also use Arcane Strike but i would recommend Arcane Fury instead. As for movement speed, i use Hysterical Assault in my build, it allows me to nearly instantly close the gap on any target up to 25 meters away (i cant fit a max rank version on my build, so no 30m for me) And trust me, it doesnt need an aura that strips armour, Valkyr's Talons' charge attack laughs in the face of armour. Link to comment Share on other sites More sharing options...
Gurpgork Posted February 6, 2019 Share Posted February 6, 2019 (edited) 22 hours ago, -ONI-Oxama said: ability no 4 was a godmode but when facing nullifier... suddenly godmod become chicken mode... waiting to be slained.. T_T You can attack the outside of a Nullifier bubble with the talons. It just requires a little bit of extra attention and care. Nullifiers don't negate the power of Hysteria, and only the Corpus and the Corrupted even have Nullifiers. 9 hours ago, DeckChairVonBananaCamel said: Paralysis is pretty useless right now: If you use an Eternal War build, the exponential damage increase granted by mods like Blood Rush renders finishers somewhat obsolete (This will likely change with melee 3.0) If you use a Hysteria Build you dont need Paralysis's finishers either, as hysteria has a built-in finisher attack that can be instigated against just about anything. The damage it deals is negligible as it scales off of Valkyr's own shields and her shield capacity is crap to begin with. It is, however, very useful at nuking entire rooms... of storage containers. All of that is very true for base Paralysis, but augmented Paralysis is really good. It's a longer range, on-demand Exodia Hunt that costs 10p to get in a trade and has better lockdown. Edited February 7, 2019 by Gurpgork Link to comment Share on other sites More sharing options...
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