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Endgame/New Game Content


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Numero Uno - Adding Life to Vallis and giving a Reason for vets to go back. Making Warframe Tanks more like traditional tanks that draw aggro and provide party buffs. Along with giving some warframe QoL change thats really needed.

Spoiler

Orb Vallis Changes/Warframe changes suited to End Game players.

Conservation Animals have a rare chance to spawn outside conversation mode, giving more life to Vallis like their PoE counter parts.
but beware Tenno Cyto and Kyta Raknoids are also wandering . (its a shame that these only spawn at lvl5 lets change that.)
 They spawn by themselves. 2 Cyto Raknoids as a pair. Kytas can be found patrolling by their lonesome in Caves and on Mountains.

*Playing with Clan Members/Friends increases drop chance of rare items. This is to encourage people to make new friends and bond. After All nothing like taking down a Difficult boss with friends/Clan mates! But only by a small amount. Nothing that a solo player would have to fret being solo will also be rewarding!

Warframe changes - Forma Enhancements

Chroma - Effigy's Roar now draws aggro within 40 meters. Elemental Ward when activated applies to effigy aswell, gaining a slightly weakened aura but extended range can now share Ward with Team mates. Vex Armor damage boost is nerfed maximum amount of damage gained is 400% Alone, Being near teammates increases the Damage Percentage. Effigy Energy Cost reduced. Charge Spectral Scream, releasing a Devastating blast of elemental energy with widened range. 3000 DMG per Tick 20% Crit Rate 2x Multiplier. Requirements: 3 Forma, 1,000,000 Focus.

Excalibur - Slash dash and Radial Javelin can now smoothly link into Exalted Blade, just press 4 during their animations to pull out exalted blade. Charging Slash Dash now performs a teleporting slash dash cutting through enemies caught in his range with a single slash, charged slash dash can now crit at a 45% rate 1.5x Multiplier. 3 Forma. Requires 1,000,000 Focus.

Banshee - Sonar now produces 3 weak point on boss enemies, that do not stack. Consumed after hitting the weak point 2x. Sonic Boom when charged. Released a Powerful Blast of Sound, rupturing their ear drums. Causing Bleed that ticks -5% Health/S. Requirements: 3 Forma, 1,000,000 Focus.

Ember - After Charging Fireball to max, take a powerful stance releasing your fireball almost as big as yourself and shaped like the Sun. 8,000 Fire Damage. Can be fired through Fire blast ring increasing Fireballs Damage. DMG increases with power strength. 75% Crit Chance 2x multiplier. Leaves behind a fire that tick -5% health/S on enemies. Requirements: 3 Forma, 1,000,000 Focus. Under Max Powered World on Fire Fireball DMG is increased by 100%. If used while moving DMG is slightly Decreased. Passive change Fire DMG increased by 50% decreasing as your energy decreases. 

Atlas - Can now landslide his tectonics, chucking the stones towards his enemies. Doing half of his land slide damage. Punching the Tectonic uses 33% of its HP. Can Now Charge Landslide, Charging up a Heavily Fortified Haymaker that creates a Rock Splitting Shockwave increasing its damage. (looks similar to Ice Wave but with Rocks Slightly bigger rocks) Requirements: 3 Forma, 1,000,000 Focus.

Frost - Charging Freeze, now releases 3 Ice Spears that reduce enemy armor, firing at the ground produces large Ice Spikes that explode soon afterwards in an AoE. 5,000 Cold Damage 75% Crit rate 3x Crit Multiplier. If used while moving DMG is slightly Decreased. Avalanche when used boosts Frosts Freeze and Ice Wave by 50% Damage. Requirements: 3 Forma, 1,000,000 Focus.

Hydroid - Holding down Tidal Surge in Undertow causes Hydroid's water to rise up crashing down on enemies. 6000 IPS damage with Most in Impact. Enemies killed by it has increased item drop rates (Works on Bosses/Except Brilliant/Radiant Shards). While In Undertow Pressing E will allow you to attack with your Tentacles doing your Melee Weapons DMG+Power Strength. Requirements: 3 Forma, 1,000,000 Focus.

Inaros - Holding down Desiccation, Inaros conjures his cursed sand imbued with his warframe energy releasing it in a slashing motion bifurcating enemies. 5000 Slash DMG 60% Crit rate 4x Multiplier Forced Bleed Proc -2% Health/S. 1% Health/S for Inaros. Scarab Swarm now draws aggro. Requirements: 3 Forma, 1,000,000 Focus.

Loki - Decoy is now more than just a distraction, with a bit more HP and acts just like a spectre. Power Strength Affects its Health and Crit Chance. Invisibility now grants a 135% Crit Buff affected by power strength Capped at 175%. Requirements: 3 Forma, 1,000,000 Focus. 

Mirage - Holding down her 4 Produces slightly enlarged Prism. Her prism releases a single Rainbow colored beam that circles around her in spiral fashion damaging enemies hit by the laser as she blows a kiss to her enemies. Laser Damage is 7000 split between Radiation and Puncture DMG Hits Crit Rate 50% 2x. Consumes Hall of Mirrors increasing the Damage by 10% each Copy. Consumes items affected Sleight of Hand increasing Crit Chance by 5%. Puts Hall of Mirrors in CD for 20 seconds. Not Affected by Range or Eclipse but by Power Strength. Range is 20 meters. Requirements: 3 Forma, 1,000,000 Focus.

Vauban - Vortex now explodes at the end of its duration doing 5000/6000 Blast and Magnetic DMG Crit rate 40% 1.5x Multiplier. Unlocked at Rank 30. 3 Forma. Telsa - When Charged and Thrown the Telsa will Illuminate with electrical energy and levitate off the floor sending arcs of electricity in every direction. 3000 Electric DMG 40% crit rate 2x Multiplier. The Super heated Electricity now Corrodes armor per hit. Requirements: 3 Forma, 1,000,000 Focus.

Mesa - Ballistic Battery, is now a consumable when fully charged. 5 shots have increased damage rather than 1. Using her "4" will give her 12 shots of increased DMG These 7 shots can be aimed at Field Bosses but once empty no more can be fired. Requirements: 3 Forma, 1,000,000 Focus.

Rhino - Rhino Charge can now be charged up running foward holding out his arm in a Clothesline Fashion incasing his arm in Iron. Dealing 4000 Blast Damage DMG. 30% Crit Rate 1.5x Damage Multiplier. Roar now coats allies in a protective Aura reducing incoming damage. Iron Skin Aggro Grab is increased when used with Roar. Requirements: 3 Forma, 1,000,000 Focus.

Ivara - Quiver now has a 5th Arrow AoE that applies 200% Stealth affinity Bonus when shot applies bonus Affinity to Allies within a set duration and Increasing the Drop rate of Affected enemies/bosses. Doesnt Stack. Secondary Passive, Ivara now charge arrows when held past 2 seconds increasing their damage. Requirements: 3 Forma, 1,000,000 Focus. 

Zephyr - Charge up Air burst to release a slicing wave of air in a haymaker movement. Dealing 6000 Slash damage 55% Crit Rate 3x Multiplier. This wave has a chance to Proc bleed. Hold Tornado to create a single devastating tornado dragging enemies into your recticle before forming the tornado, Tornado starts 8 meters away from the player,does not move but still drags in enemies. Dealing damage to Inflicting Slash DMG Procs dealing -2% health per hit stripping their armor by 8% per hit.  If turbulence is active Tornado Consumes it widening its range. Requirements: 3 Forma, 1,000,000 Focus.

Nekros - Charge Soul punch releasing it punches the Soul out of your enemy but deals no damage. The Soul sinks into the ground creating a 10m phantasmal miasma dealing damage 2000DMG in Radiation and Cold every second. Enemies standing on the miasma take bonus 40% extra damage with a slight increase in drop rate/affinity. Requirements: 3 Forma, 1,000,000 Focus.

Trinity - Picking Up a health orb, illuminates trinity giving her an aura that heals herself and allies for 5% of their health every 4 seconds provides a 30% damage buff. Buff lasts for 60 seconds can be refreshed. Requirements: 3 Forma, 1,000,000 Focus.

Volt - Holding Shock and then releasing it, grounds volt in a stance holding out his arm as he shoots out a wild and untamed blast of electricity dealing 3000 Electric DMG per hit consuming his energy while melting enemy armor by 4% each hit within 18m. Crit Chance 25% Multiplier 2x. Can be fired through electric shield for maximum DMG. When this empowered shock ends volt gains 40% more electric dmg for 20 seconds. Requirements: 3 Forma, 1,000,000 Focus.

Extra Tumbling/Rolling/Back Flipping now Provides 1 second of Invincibility.

Warframes are no longer invincible when you exit into your operator form. 

this is to prevent cheesing.

Spoiler

Technique Glyphs and Tenno Arts added

Technique Glyphs are codes left behind by different tenno grand masters who have mastered their frame. Now gone, their secrets, their art... can be applied to both warframe and weapon alike granting them new abilities and movesets only avaliable to them but on a set cooldown. Granting weapons a more unique playstile.  Using Focus, Enemy Drops and complete challenges to upgrade. Glyphs are new type of reward similar to arcanes, but vastly different.

Glyphs act like additions, adding Skills to your Warframe and Weapons giving them movesets like melee weapons or Buffs. Opening up a new sort gameplay and customization. some techniques have highly damaging moves that hits mobs of enemies or bosses in chunk damage or Buff Stats slightly for a duration. You will see more when you go down. Tenno Arts are a continuation of Focus Abilities focused around the operator providing enough energy to either buff the warframe or to unleash more devastating. They also have cooldowns. I've also added special enemy drops. That only Drop from Special Enemy units. Giving a player reason to go back and fight said bosses for those drops. Focus and Affinity have also been added to the bosses, affinity especially despite most players having Max Gear on them always, this affinity will contribute to most used stat on profile, also for future Rank 30+ Warframes and Weapons.

Technique Glyphs require 6 to become Max Rank, unlike Arcanes that require 10, giving players on the Endgame players something to do and work on. Spending their pent up focus. Technique Glyphs are Rare since there isnt a plethora of them like arcanes, they are not common giving them value, but most importantly market value. These was inspired by Devil May Cry, Dragon Nest, and Maplestory. Primarily DMC, where weapons in there have special quirks and abilities to them but make them completely different from each other. Technique Glyphs will breed sub classes within warframes so that DE doesn't have to unless they want to add a 5th ability to them.

Warframes can use 2 Glyphs, while Rifles and Pistols can only use 1, Bows without a pistol can use 2. Melee Weapons use 2, giving their moveset more variety and 
customization along with melee 3.0 changes.
- The Hotkeys "6 to _ "  BUT can be changed.

*This is to provide more interesting and varying gameplay imagine, having a Mesa thats can do blindly quick slash dashes with a Nikana stunning them but immediately switching to her 4 to annihilate the survivng enemies. Or An Excalibur using an all melee set up but can still provide a powerful long range attack, using just his energy. Glyphs and Tenno Arts can provide more variety to our gameplay as players but this doesnt mean that power is easy to achieve and level up. Each Glyph Requires you to sacrifice something in order to decode their secrets and the last bit gives you a challenge to complete. Glyphs are only obtained by defeating powerful enemies within this fan-made update. 

- I feel though even though tennos are masters of blade and guns, we don't have any techniques or unique usage of our weapons. Adding in Glyphs would change that.
 It feels odd that this is the case, that despite WARFRAME being a horde shooter we don't have any new ways to slaughter our enemies. At some point releasing new weapons
 will be redundant. This is to change that giving players options to use their favorite weapons while having a unique way to use them giving them more customization.
 - Upgraded Glyphs cannot be traded.

Most Used Weapon Update
*Most Used Weapons now obtain a 15% Damage, 10% Crit Chance, 1.5x Crit Damage when you are Mastery Rank 20 and above
*Most Used Warframe now gets bonus +15% Ability Dur/Eff/STR/Range.

The Warframe changes are the response to bosses having more HP, allowing the squads to have a traditional tank with buffs for the party, stacking buffs and making party play all the more important giving friends and Clans a reason to be together.

Corpus Field Bosses on Orb Vallis (Difficulty can be added by simply removing the Cooldowns for all these bosses, allowing them to use their attacks freely making the player react to what it does. These bosses are designed more along for End Game adding on to what we have with Eidolons and Orbs just adding a bit more giving players that want to continue on their pursuit of power something to do. These Enemies take damage like regular enemies in missions with a bit of innate damage reduction. Status Effects affect these bosses but you need a couple of procs for it to be effective for example if you are using blast damage it will take 8 procs to cause the field boss to be stunned or dropped for a few seconds allowing you to do slightly increased damage. But when they get back up they will be immune to anymore procs for 20-30 seconds.)
 

1st Boss - Terra Razer

Spoiler

Terra Razor - Lvl 60 - Shields: 220,000 HP: 3,400,000 - 34% innate damage reduction - When shields depletes it does not recover.
2 spawn into the Orb Vallis when you enter, CD spawn Timer is 4 minutes after death. Can be found Patrolling areas in between, Temple of Fabrication, 
Temple of Profit, Grow Site. Terra Razor Appearance is a Larger version of the Azoth Hyena Model half the size of a Kyta Raknoid, with a ice blue optics. Cold and Calculating with Wolf tendencies.
 
Attacks
Cold Infused Energy bomb, 800 DMG, CD 40 seconds. Inflicts COLD status that ticks your warframe 5% HP/S. 5 meter explosion radius.
Ice Trail, Razor charges towards you in a straight line leaving Ice in its wake, 200 Damage on Physical hit, Ice Trail 100 DMG per tick. CD 30 seconds Can be performed twice when lower than 50% of its health.
Ice Spear, Razor fires 3 missles filled with fast freezing agent, firing at your last location exploding after a second dealing heavy DMG, 500 DMG. 30 seconds
3 Hit combo, Razor breaks its stalk charging towards a player swiping at them twice before slamming the ground creating an ice chill, 300 DMG per swipe, 600 DMG on slam, CD 40 seconds.
Overcharger - Increases its defense, and reduces warframe ability effectiveness by 20% Duration 20 seconds CD 60 seconds.
Back up - Summons Vallis 3 hyenas to help it. Avaliable when it reaches 65% health. Every 60 seconds Max (6) 
Flash Freeze - Raises up on its hind Legs slamming down down sending out wave of cold energy. 1000 DMG. Cold Proc that ticks 10% Health/S Lasts 5 seconds. CD 40 seconds.
Cold Beam - Terra Razer jumps back, and charges up a beam from its face firing it from right to left. 400DMG per hit + Knock Back. CD 35 seconds.
Tracking - Locks on to a player/Highest DPS or Healer firing energy projectiles. These Projectiles are easy enough to see and avoid. Terra Razor Charges up before firing. CD 20 seconds.
Disruption - Razer Howls releasing a magnetic ring that travels outwards. Getting hit by wave removes buffs/Arcane buffs for 10 seconds. CD 50 Seconds.

Wipe Mechanic
When reaching half its HP, Terra Razer will toss out an Orb that will begin to charge up gathering energy, this orb will slowly recover Razers health when fully charged it will recover all of its shields and sending it into overshields. It reaching Max also means that it will explode instantly killing the player. Orb Health is 150,000. Razer cannot attack during this but will release waves of cold energy to slow/prevent you from destroying the Orb. Explodes after 20 seconds.

 Drops

- 5x Sola Toroids
  - Chance to drop New Mod: Iced Laceration - 85% Ice damage and 60% Critical Damage
  - Rare Chance to Drop Repeller Systems
  - Chance to drop Quick thinking
  - 5 Fodder Mods of Uncommon Grade
  - Gems unbuilt/rare chance at build gems (Definite drops on death)
  - 20,000 Focus/238,000 Affinity (Focus Caps at Daily/Affinity Applies to Most Used.)
  - 25,000 Credits
  - 5,000 Kuva (Definite drops on death)
  - 1,000 Endo (Definite drops on death)
  - Chance to drop Baruuk Systems 
  - Rare Chance to get Terra Razor Systems (Drops on Solo)
  - Rare Chance to get Terra Razor Core
  - Rare Chance to get Weiss - A Cold Energy Projectile Rifle, with 2nd fire mode, that instantly freezes your enemies within a 8m cone uses 5 ammo per use. The More Cold damage you have increases its Critical Chance and Critical DMG. MR16. Built Version at Rank 0 can be Sold. 
  
  - Rare Chance to obtain Technique Glyph for Dual Pistols: Crossfire, A Technique Lost to Time, now recovered, created by tenno grandmasters. Empower your Pistols, with warframe energy. Firing them in a Explosive flurry of shots 4 in total damaging enemies within a 7 meter radius of your frame. CD 15 seconds.
    
- Unranked Crossfire DMG 90%. Requires 7,000 Endo and 1 Radiant Eidolon Shard. Challenge: Defeat 1,000 Enemies with Crossfire to upgrade.
- R1 Increases Crossfire DMG by 150%. Requires 10,000 Endo, 5 Radiant Eidolon Shards, 500,000 Focus Challenge: Defeat Grustrag three within 1 cast to upgrade.
- R2 Increases Crossfire DMG by 210%. Requires 15,000 Endo, 5 Crisma Toroids, 3 Terra Razer Systems,and 1,000,000 Focus to Upgrade. Challenge: Defeat Gantulyst with dual pistols to upgrade.
- R3 Increases Crossfire DMG by 260% Unlocks Way of the Gun Buff increasing Pistol DMG by 60% and Range by 10m for 20 seconds. Requires 18,000 Endo, 2,500,000 Focus, 15,000 Kuva, and Challenge: Defeat Secura Raknoid in a squad of 2 to upgrade.
  
- Rare Chance to Obtain Technique Glyph for Katana/Nikanas: Rakshasa Phantom, A Technique Lost to Time, now recovered, created by tenno grand masters. Used during sprint. Dash and cleave through your enemies in a single bifurcating strike, stunning them opening them up for finishers. CD 12 seconds. Enemies killed split apart seperating their torso from their legs. 
    
- Unranked Raksha Phantom DMG 110%. Requires 7,000 Endo and 1 Radiant Eidolon Shard. Challenge: Defeat the Stalker with Raksha Phantom to upgrade.
- R1 Increases Rakshasa Phantom DMG to 180%. Requires 10,000 Endo, 5 Radiant Eidolon Shards, 500,000 Focus to Upgrade. Challenge: Defeat a Terra Razer with Raksha Phantom Solo to upgrade.
- R2 Increases Rakshasa Phantom DMG to 260%. Requires 15,000 Endo, 5 Crisma Toroids, 3 Terra Razer Cores, and 1,000,000 Focus to Upgrade. Challenge: Kill 4,000 Enemies with Raksha Phantom to upgrade.
- R3 Increases Rakshasa Phantom DMG to 400%. Now Procs Bleed. Requires 18,000 Endo, 2,500,000 Focus, Challenge: Defeat Hydrolyst five times with a Nikana Solo to upgrade.

2nd Boss - Petrel Attack Unit

Spoiler

Petrel-A.U. - Lvl 40 - Shields: 630,000 HP:200,000 - 22% Innate Damage Reduction
1 spawn into the Orb Vallis when you enter, CD spawn Timer is 3 minutes after Death. Can be found Patrolling in the Spaceport, and in between Port and Transit Depot.
Petrel-A.U. Appearance is a Heavily Modified Condor Dropship, with Heavy shields, Turrets, Missle Volley, Energy Cannon (similar to Profit Taker Mortar just smaller range) Heavy Electrical Damage. It Fights just like a Raptor on Europa. 
Can be stood upon for melee strikes. Drops Mite Raknoids. When Ship is Destroyed The Enemy that drops out is  a Modified Jad Teran - 40,000 Shields 50,000 HP. 

Drops:

- 5x Vega Toroids
  - Chance to drop Condition Overload
  - Chance to Drop Gyromag Systems
  - Gems unbuilt
  - 5 Fodder Mods
  - 10,000 Focus/124,000 Affinity (Focus Caps at Daily/Affinity Applies to Most Used.)
  - 1,900 Endo
  - 15,000 Credits
  - 1,000 Kuva
  - Baruuk Chassis
  - Chance to Get Petrel Control Module (Drops only on solo)
 

 - Chance to obtain Technique Glyph for Bows: Magnum, A Technique Lost to Time, now recovered. Created by tenno grand masters. While Assuming a powerful stance, your Focus Increases, empowering your Bow and Arrow with Warframe energy. Firing a Powerful Arrow that becomes hitscan. CD 13 Seconds.
    
 - Unranked Magnum DMG 150%. Requires 4,000 Endo, 1 Eidolon Shard. Challenge:  Defeat the Stalker to upgrade.
 - R1 increases Magnum DMG to 300%. Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus to Upgrade. Challenge: Defeat Eidolon Teralyst in a Squad to Upgrade
 - R2 increases Magnum DMG to 450%. Requires 8,000 Endo 5 Radiant Eidolon Shards, 400,000 Focus, 5 Argon Crystals.  Challenge: Kill Grustrag Three five times with Magnum to Upgrade.
 - R3 increases Magnum DMG to 600%. CD Reduced to 8 Requires 15,000 Endo, 2,500,000 Focus: Challenge: Complete 5 Hydrolyst Solo kills to Upgrade.

3rd Boss - Borea Raknoid

Spoiler

Borea Raknoid - lvl 65 - HP 4,100,000 - 34% Innate Damage Reduction
2 Spawn into the Orb Vallis when you enter, CD spawn Timer is 4 minutes after Death. Can be found Patrolling in between The Pearl and Coolant Reservoir with Cyto's. Borea's appearance is an Kyta Sized Cyto Raknoid but with Cold/Corrosive elemental attacks.

Attacks 
 - Ice-Spray, Borea's sprays a fast acting freezing agent in a Cone in one direction walking foward towards the player for 2-3 seconds CD 10 seconds, 6% health/S. Increases your weakness to cold damage. (Like Embers Accelerant)
 - Popsicles, Borea shoots out Ice Spears after charging dealing 400 DMG per shot aiming at players last location. CD 25 seconds. 
 - 3 hit combo, that ends with a Slam Proccing an Ice Effect. 350 DMG per Swipe, 500 DMG on Slam. 8 seconds
 - Leap, Borea Jumps on player inflicting Cold Status DMG 800 CD 15 seconds. This has an animation wind up unlike its counter parts.
  Top bursts open at 1,000,000 HP, Dripping coolant doing Corrosive/Cold Damage 2% health per tick, 
 - Ice Bomb, Borea chains a player to a ball of Coolant when it detonates it flash freezes the player causing major damage, 800 DMG 15 Meter Radius.
    can be dodged using tumble right before it explodes.
 - Summons 2 Lvl 50 Cyto Raknoids(MAX) at 1,000,000 HP every 60 seconds.
 - Coolant Storm, Borea twists its body, spinning like a top and sprays a corrosive coolant liquid in an Tick DMG AOE, 300 Per tick, can Proc Cold status that ticks 5% Health/S duration is 8 seconds. Reduces Warframe armor ratings. CD 50 seconds.  

Wipe Mechanic

Borea lays down an 3 Explosive Sacs that detonate after 15 seconds in the order they was spawned. CD 60 seconds. It will be able to do this after reaching the 75% health thresh hold.

Drops: 

- 5x Calda Toroids
  - Chance to drop New Mod: Frozen Riddle - 85% Ice Damage 90% Critical 
  - Chance to Drop Atmo Systems
  - Gems unbuilt
  - 5 Fodder Mods
  - 25,000 Focus/270,000 Affinity (Focus Caps at Daily/Affinity Applies to Most Used.)
  - 4,000 Kuva
  - 3,000 Endo
  - Baruuk Helmet
  - Rare Chance to get Borea Toroid (Drops only on Solo) (recolored calda toroid)
  - Rare Chance to get Borea Chassis
  - Rare Chance to Drop Hexera, an Ice based Corpus Nikana Charge attack will send Ice Energy wave out instantly freezing anything that touches it, reducing their armor.

  
- Rare Chance to get Technique Glyph for WARFRAME: Flash Hand, A Technique Lost to Time, now recovered. Created by tenno grand masters. Put away your weapon Tenno. You, yourself are a weapon. Charge up Potent Warframe Energy in one arm, firing it releases a fast energy ball filled with tenno light. Exploding, damaging enemies within a 9 meter radius. CD 40 seconds. 
     
     Stats: Radiation DMG 9,000 Crit Chance: 20% Crit DMG 1.5x 
- Unranked Flash Hand Crit Chance 20% Crit DMG 1.5x. Requires 5,000 Endo and 2 Radiant Eidolon Shard Challenge: Defeat a Grave Digger to Upgrade.
- R1 Increases Flash Hand Crit Chance/Crit DMG to 30%/2x. Requires 10,000 Endo, 5 Radiant Eidolon Shards, 500,000 Focus. Challenge: Kuva Survival for 60 minutes without Dying to Upgrade.
- R2 Increases Flash Hand Crit Chance/Crit DMG to 40%/2.5x. Requires 15,000 Endo, 5 Crisma Toroids, 1 Borea Toroid, and 1,000,000 Focus Challenge: Defeat a Gantulyst Solo with Exalted Weapon to Upgrade.
- R3 Increases Flash Hand Crit Chance/Crit DMG to 50%/3x. Reduced CD to 24 seconds Requires 18,000 Endo, 1,500,000 Focus, 5 Crisma Toroids. Challenge: Solo Exploiter Orb 5 times to Upgrade.
  
- Rare Chance to get Technique Glyph for 2 handed Blades: Slayer Tech: Evasive Slash. A Technique Lost to Time, now Recovered. Created by tenno grandmasters. Attack
    and Avoid your enemies at the same time. Feint your enemies before delivering a slash. Invincibility Duration 1 second during animation.
     
- Unranked Evasive Slash DMG 50%.  Requires 4,000 Endo, 15 Eidolon Shard. Challenge: Defeat a Teralyst Solo to Upgrade.
- R1 Increases Evasive Slash DMG to 100%. Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus. Challenge: Mot Survival for 60 minutes without dying to Upgrade.
- R2 Increases Evasive Slash DMG to 150%. Requires 8,000 Endo 10 Radiant Eidolon Shards, And 400,000 Focus. Challenge: Defeat a Lvl100 Captain Vor Solo to Upgrade.
- R3 Requires 15,000 Endo, 20 Radiant Eidolon Shards, 1,600,000 Focus, And a Gigantalyst Shard. Challenge: Defeat Terra Razor Melee Only Solo to Upgrade.
 - Evasive Slash can chain into a your basic melee combo pressing E immediately after the Slash animation is midway through. Allows you to switch immediately to Melee.

Numero Dos - Profit-Taker Raid Boss Version - A Redesign with no Invincibility frames but 2x the Difficulty, giving co-op play more meaning.

Spoiler

*Reminder bosses have almost full immunity to damage if you are 300meters out.
*Playing with Clan Members/Friends increases drop chance of rare items. This is to encourage people to make new friends and bond. After All nothing like taking down a Difficult boss with friends!
*Can be done twice a day

Profit-Taker 2.0. Now the Profit-Taker as of right now for a boss I rate it 3 out of 10. And the reason why it gets this rating is because even though it looks amazing the mechanics and how it operates as a boss is hot potato garbage. Profit-Taker AKA Knock Back City, can be made into a better boss but how do we start? 

Lets start off with its HP and Survivability/Invincibility Mechanic. This is where the difficulty comes in because HP gives bosses time to retaliate against those giving it no chance a hard time in a fun and challenging way.

First, we are going to give the Profit-Taker HP it does not have to be this exact number we are just using it as an example, 1,200,000-1,500,000 HP per Leg, and  then 5,000,000 HP for the Main body which is the final phase. This is to give the Profit-Taker more life and make it more B.A.M(Big Ass MONSTER) like after all its a Spider TANK.This is just how I like my enemies Tanky and not a complete push over, then give her a bunch of devastating attacks that will make both me and veteran players sweat. Doing this gives the Profit-Taker enough time to survive the players onslaught, but also catching players off guard to give them a fair, untimely, and swift death if they arent careful.

The design for this is based off of a raid boss mentality and not wanting to nerf warframes directly, due to people complaining their favorite warframes getting nerfed *cough cough* "Chroma..mirage". If [DE] cant bring themselves to do it, then design a boss to do it, by capitalizing on player mistakes. Most challenge seekers will enjoy this. 


The battle will start off with how it normally does with clearing the Profit-Taker shields but instead of having to switch your damage type, the damage shown above its head would be the damage type would boost your damage against it shields rather than completely nullifying it outright, damage that is the incorrect damage type would only be reduced in the amount of damage done to it to a certain point then it becomes nullified entirely. Why? Because its adapting it shouldnt have immunity out right, work with your team mates to clear it shields. These shields have a bit more Health to them. Of course rewards will compensate the time it takes.

This fight is only 1 Life, but you can be revived. Profit-Takers Energy is disrupting your Transference limiting your revives.

*First phase when you approach it here, Typical Profit Taker quote*

When shields are clear stage 2 of the battle begins ramping up drastically.

Stage 2 - Main Features
* Regular weapons still do damage to the profit Taker just slightly decreased in effectiveness. Arch-Gun Weapons Have Bonus damage against Profit Taker. this is to keep the flow of battle going rather than stopping to look for a Fluctus Corpus enemy for ammo. Profit-Taker now prioritize Highest damage dealing Warframe, healer takes 2nd Priority.
 * Melee Hit Box Increased slightly on Legs and Main Body.
  - this is to give Melee Mains such as myself a good time.

* Enemy spawns are slowed down 1 group Max, only increasing when Rods are left unattended. Terra Trencher/Terra knock back MOA do not spawn in this fight.

- Taking down the Legs

Spoiler

 - Left Fore Legs HP:1,494,000
  - This Leg Buffs itself and the others, increasing their resistance to DMG and defense by 15%. This Leg releases Bursts of Electricity on each step.
 - Right Fore Leg HP:1,238,700
  - This Leg  Adds and Recovers basic non adaptive shields to all the other Legs, when it reaches 30% it overcharges itself doing additional dmg.
 - Left Hind Leg HP:1,552,000
  - Reduces Warframe Ability Buff Duration/effectiveness by 40%. 
 - Right Hind Leg HP:1,252,000
  - Summons Cyto Raknoids, Buffs Profit Taker Damage by 20%.

 Focus: 20,000-35,000 per Leg Affinity: 310,000 (Focus Caps at Daily/Affinity Applies to Most Used.)
  
 - Pylons would be tossed out periodically every 90 seconds with Missle Barrage slowly recovering shields until destroyed. Missle Barrage: Cool Down 30 seconds, Aims for last position you were in (to prevent a blinding mess). 
 * Moves slightly less erratic giving melee players a bit more time to swing at its legs.

 - Turret no longer constantly shoots at you for cheap damage, now has animated gatling, Turret is still self aware and attacks seperately, but will charge up with light before letting loose a minigun like fire giving frames like Ember,Banshee, Loki, Titania etc a chance to Avoid, Pellets are more visible and attack will track you, lagging behind slightly. CD 20 seconds.
   * Special attack Aimed at Healers/Highest DPS Player. Summons Electric like Barrier infront of Turret, Turret pellets are now hit scan and does increased damage. Aims at the players last location. Dust Clouds when Pellets hit the Ground, Getting hit by the Empowered Turret reduces Warframe Armor Stats -2.5% per hit.  -12% HP/per Hit. (can be blocked by melee) CD 60 seconds.

- EMP waves, Getting hit with EMP Slam waves Reduces Power Duration by 80%, and Lowers Energy by half for 15 seconds After Mag Proc. CD 20 seconds

 - Profit-Taker Barriers, keeps their functions, reduced knock back slightly no more than 3meters, barriers pass through player, Still blocks bullets but when player is hit, they suffer from magnetic proc, Reduced Power Strength and Effiency by 40%, Removal of all warframe Buffs and Arcane buffs. This Debuff Stacks Twice and the Duration is 20 seconds.

- All of these debuffs can be removed via Rolling Guard, Oberon, Trinity, Saryn Molt etc.

*Stage Three begins when Legs are down, main body has a 3 second DPS window when it drops to the ground, Profit-Taker Main Body 5,000,000 HP, Now has Mortar Cannon Attack which does a Flat 3000 Damage can be reduced by Armor, and abilities. Getting Hit by Mortar increases damage done to you by 1x, IF you survive. Lasts for 10 seconds.
 - Can combine with Gatling Turret on Prioritized Target for Devastating Damage.
  * Aims at Highest DPS in squad
 - Summons 3 Enhanced Cyto Raknoids that link to the profit taker increasing its overall damage reduction.
CD 60 seconds.

- Pylons no longer come out with Missles.

New Abilities
 Buffs
- Energy Fluctuation, radiates the air with its own energy reducing warframe ability effectiveness by 30% while buffing itself. EMP Waves now do more DMG Jamming Primary/Secondaries and Arch guns for 10 seconds. Buff Lasts 30 seconds. CD 60 Seconds.
 

- Last 20% of its HP it shoots out 4 pylons, Pylons will recover Shields the longer pylons stay up and slowly into overshield. Corpus Fluctus units spawn as this stage begins. Destroy the Pylons and End the Battle.
 - 5minutes till mission fails.

Focus gained after defeating Profit-Taker, 150,000 Focus, 480,000 Affinity. (Focus Caps at Daily/Affinity Applies to Most Used.)

Drops:

- Rare chance to obtain Weapon Themed after Profit Takers Mortar, [Fraudulent] Don't Get Destroyed by its force, Tenno. This rare weapon is created through parts only obtained from the Deadly Profit-Taker, this One Shot Cannon fires out a destructive fireball that soon detonates afterwards in a 8 meter radius. High Critical/Critical Damage/Blast Damage, Slow reload time. Decent Status. BP can be traded. 
 Rare as Arcane Energize. (shaped like an imperator vandal with a mix of Profit Taker Aesthetic and a Cannon with a lip and fillet at the end of the barrel)
 * When Fired, the bore opens up revealing a core releasing steam and cooling off (Opens up similar to profit taker), then closing when  it is ready to fire again.
 
 -Profit-Taker Articula
 -Profit Taker Orb Vallis Captura Summon (for epic Boss Captura scenes, clips, media) usable 1x - Uncommon Drop - Can be used for Clans that want to promote their group in a stylish boss battle way.
 - Fodder Mods 

   - Legendary Mods (rare)
   
* Overcharger - Opticor now has secondary firing mode fires all its reserves in one huge laser lasting 1 second. Increases by 25% per shots left in clip. Reduced Reload speed -25%.
   
* Magnetic Pulse - Lenz cold damage converts into Magnetic, when arrow Lands on intended target area effect now drags in enemies within 2meters. Critical Damage increased by 90%.
   
* Rail - Lanka when held longer than 3 seconds will now fire all its ammo in a beam depending on how much ammo is left in clip, now is hitscan. -60% Crit DMG.
 
 - 1 Crisma Toroids
 - Calda Toroids 7
(After all it is from the enrichment labs)
 - 125k Credits
 - 9,000 Kuva
 - 4 types Vallis Gems 10-30 in quantity, Rare Chance for already built gems
 - 4-8 Cyan stars, 3 Amber Star, Rare Chance to obtain Amethyst Star - Boosts Total Endo gained from Ayatan by 1,000
 - Chance at Prebuilt Forma

- Chance to Obtain Rare Technique Glyph for 2 Handed Blades: Lua Divider, A Technique Lost to Time, now recovered, created by tenno grand masters. Empower Your Blade, with Warframe Energy, Taking swinging it releasing a sharp arcing wave of energy destroying your enemies within 9meters. CD 24 Seconds.
    
- Unranked Lua Divider DMG 200%. Requires 4,000 Endo and 1 Petrel Control Module Challenge: Defeat Petrel A.U. Pilot with Lua Divider Solo to upgrade.
- R1 Increases Lua Divider DMG to 330%. Requires 6,000 Endo, 200,000 Focus, 20 Vega Toroids, 1 Petrel Control Modules. Challenge: Defeat 30 bosses with Lua Divider Solo to upgrade.
- R2 Increases Lua Divider DMG to 460%. Requires 10,000 Endo, 400,000 Focus, 20 Sola Toroids, 1 Crisma Toroid and 1 Terra Razer Systems. Challenge: Defeat Hydrolyst with Lua Divider five times to Upgrade.
- R3 Increases Lua Divider DMG to 580%. Requires 15,000 Endo, 1,600,000 Focus, 3 Crisma Toroids, 5 Argon Crystals, Challenge: Defeat Borea Raknoid Melee only Solo to upgrade.

- Chance to Obtain Rare Technique Glyph for One Handed SwordBrandish, A Technique Lost to Time, now recovered, created by Tenno Grandmasters. Slash and Create a Projection of an ancient Tenno Blade from your energy. Dangerous as it is beautiful, Brandish your blades to Carve art that can only be done by your hand. CD 15 seconds.
   
- Unranked Sword Tech DMG 160% Attacks 3x. Requires 4,000 Endo and 1 Petrel Control Module. Challenge: Defeat 1,000 Enemies with Brandish to upgrade.
- R1 Increases Brandish DMG to 220% Attacks 3x. Requires 6,000 Endo, 200,000 Focus, 20 Vega Toroids, 1 Petrel Control Modules. Challenge: Complete Eidolon Trio solo with 1 handed sword equiped to upgrade.
- R2 Increases Brandish DMG to 340% Attacks 3x. Requires 10,000 Endo, 400,000 Focus, 20 Sola Toroids, 1 Crisma Toroid and 1 Terra Razer Systems. Challenge: Defeat Gantulyst five times with Brandish to upgrade.
- R3 Increases Brandish DMG to 570% Attacks 4x. Requires 15,000 Endo, 1,600,000 Focus, MR 20, 3 Crisma Toroids, 5 Argon Crystals, Challenge: Defeat a Lvl100 Grave Digger Melee only to Upgrade.
 
 - Chance to Obtain Rare Technique Glyph for Rifle: Empowerment, A Technique Lost to Time, now recovered, created by tenno grand masters. Empower your Rifle, with Warframe Energy, increasing the DMG and Critical DMG for 15 shots. CD 20 seconds.
   
- Unranked Empowerment RIFLE DMG 40% Critical DMG 1x for 15 shots. Requires 4,000 Endo and 1 Petrel Control Module. Challenge: Defeat a Teralyst with a Rifle to upgrade.
- R1 Increases Empowerment RIFLE DMG/CritDMG to 100%/1.5x for 15 shots. Requires 6,000 Endo, 200,000 Focus, 20 Vega Toroids, 1 Petrel Control Modules. Challenge: Defeat the Stalker with Empowerment to Upgrade.
- R2 Increases Empowerment RIFLE DMG/CritDMG to 180%/2x for 15 Shots. Requires 10,000 Endo, 800,000 Focus, 20 Sola Toroids, 1 Crisma Toroid and 1 Terra Razer Systems. Challenge: Defeat 500 Enemies with Empowerment to Upgrade.
- R3 Increases Empowerment RIFLE DMG/CritDMG to 260%/3x for 15 shots. Requires 15,000 Endo, 1,600,000 Focus, 3 Crisma Toroids, 1 Borea Toroid, Challenge: Defeat Hydrolyst doing 60% or more to it with a Rifle to Upgrade. 

Rare Chance to Obtain Technique Glyph for Hammers: Page One, A Technique Lost to Time, now recovered, created by tenno grandmasters. End your enemies with this devastating strike, Do a Brutal overhead slam. Damaging the Area and sending your enemies back to Page One. CD 27 seconds.

- Unranked Page One DMG 300% Range 6m. Requires 4,000 Endo and 1 Borea Toroid. Challenge: Defeat 300 Enemies with Page One to upgrade.
- R1 Increases Page One DMG to 400% Range 6m. 
Requires 6,000 Endo, 200,000 Focus, 20 Vega Toroids,  1 Terra Razer Systems. Challenge: Defeat Gantulyst with a Hammer Solo five times to upgrade.
- R2 Increases Page One DMG to 600% Range 7m.  Requires 10,000 Endo, 800,000 Focus, 20 Sola Toroids, 1 Crisma Toroid and 10 Radiant Eidolon Shards. Challenge: Complete 60 Minute Mot Survival without Dying with a Hammer Solo to upgrade.
- R2 Increases Page One DMG to 800% Range 8m. Requires 15,000 Endo, 1,600,000 Focus, 3 Crisma Toroids, 1 Borea Toroid, Challenge: Defeat Borea Raknoid Hammer Solo with Page One being the finishing blow.

Rare Special Reward:
- Operator Ability: Tenno Art: Zenurik Javelin, when in Warframe press 6 to charge and create a javalin to toss at your enemies, 7000 Void Damage on initial hit, 5000 Electric Damage on explosion, 40% Crit Rate 3.0x Critical Damage multiplier, when Thrown Javelin Impales your Enemy, acting as a lightning Rod. Damaging nearby enemies in a 5 meter radius 100% Electric Proc rate. Before Exploding, the enemy Impaled will lose its armor, electric arcs slowly strip armor. Bosses will take 30% more damage for 20 seconds. 35 second Cooldown. Cannot be traded. After Obtain will no longer pop up in result screen. Can be used in both Operator and Warframe. Pure Void Energy in Operator form.

Emblem Earned on First Clear: Profit-Taker Emblem provides a permanent +50 Energy +200 Health and Shields, +10% Power Strength added to Warframe Stats.

*With this Profit-Taker will be more a challenging, be rewarding, and allows players to gain something more from this. But also allowing squishier frames to survive allowing people to play their favorite frames albiet if they can survive on them in a fair and challenging way. Both Profit, Useful items, and New Abilities for weapon and operator alike. This is mainly purposed to make boss difficult, and allow people to gain friendships through difficulty. Giving Clans a purpose. And Allowing Players that are decent at the game to show off their skills. This was inspired by my favorite childhood games, Dragon Nest and Maplestory, where bosseswould drop equipment character skills and abilities on death that they can only drop. 

Numero Tres - Is giving the PoE more Life during the Day giving players more options rather than just waiting for night to come.

Convservation added

Cavern Survival added - Grineer try to fill the cavern with poisonous gas. (air support wouldnt work in an open area)

Grineer Onslaught - Survive an infinite number of grineer waves, beefier versions of the grustrag three appear as mini bosses arriving with Grineer Thumper Tanks. Special enemies that take after grineer bosses sargus ruk, and old kela de thaym appear as well.

Main rewards is scaling kuva.

Plains Of Eidolon Changes

- Eidolon Gantulyst Arm Slam, instead of producing tracking shockwaves, releases on big shockwave doing burst damage, knocking players up.
- Eidolon Battalysts/Conculysts added to PoE appearing farther away from Cetus High on the mountains. Have a high chance to drop Exceptional Cores.

Plains of Eidolons new mode, Expedition.

- Caves Expanded even more with dungeon like area hidden within

Spoiler

Expedition with clan members increases your standing, and chance at rare rewards.

The Grineer have continued mining into the plains to encover and harness sentient secrets, stop them before they unearth something that will endanger the plains. This is aimed more towards the caves of P.o.E.

~Cave of Life Expedition~ ( A New way to obtain Cetus Wisps, to get players ready for the Eidolons/Crafting Amps in a more fun way )
- "The Quills say that the Grineer have found something rather strange deep within the caves, offworlder find them and stop them from finding anything else." - Konzu
- Requires the Rank Trusted in Cetus
- 1-4 Player
 
 *Stage one - Find the Grineer General
- Enter in the Cave of Twin Horns, and Eliminate all of the enemies within the cave, hack into the terminal at the start of the cave to find more information on what the grineer have found. Defend the Terminal while one person goes through a series of hacks (4 in total) 1 Cipher can be used.
- When the Defense ends head deeper into the cave, there you will find Vay Heks, Tusk Grineer General, the Overseer of the operation. Armed with Brokk Hammer, Customized Lancer shield to fit his size with a Grattler to match. Uses Brokk hammer and Shield as Mace and Shield.

 *Stage two
  - The Tusk Grineer General looks like Lieutenant Lech Kril, but with Tusk Colors.
  - Wide open Room to fight him in, floor is filled with shallow glowing water to stand upon, like the ones found with the Caves of Eidolon.
  - Lvl. 35 HP: 600,000 HP 30% Innate Damage reduction
    Attacks
       - Charges foward using shield as battering ram, at end of charge spins around tosses grenades that explode soon after. CD. 25 seconds
       - Fires Brakk for DMG 7 shots before reloading, the closer you are the more damage it does.
       - Shield Bash (200 DMG), switches to hammer charges before swinging once (500 DMG). DMG Can be reduced by Warframe Armor/Abilities.
       - 3 Hit Hammer Combo that ends with a Charged up slam producing a shockwave that knocksdowns.
       - Summons Lvl. 30 Tusk Grineer Napalms, and other grineers.
   Drops

Spoiler

- On Death Tusk General provides 30,000 Focus.
      - Drops 3 mods on Death.
      - 2,000 Kuva
      - 1,000 Endo
      - Drops Cipher to unlock the door in the back.
  


 *Stage Three does not start immediately you fight your way to the locked door, Tusk Grineers guard the path to the mysterious cave.
 
 *Stage Three - Mysterious Cave
   - Caves floor is filled with shallow water.
   - Cetus Golem, this odd creature similar to the rare cetus wisps, but larger in size big as a Teralyst.
   - Rotating stones on its body, one stone of its rotating stones is Larger than the rest but smaller than the main body, Used for slamming.
   - Floats off the ground. Very Slow.
  - Lvl. 40 HP: 800,000 25% Innate Damage Reduction.

 Attacks
- Rotation, Drops itself and its floating stones to the ground and rotates them around its main body (damage is reduced during this attack) last 1-2 seconds.
- Slam, Drops its largest stone on the ground sending out a shockwave, being underneath this stone when it slams down is a one shot. Can be evaded using 
Rolling Guard, Slash Dash, anything that provides invincibility for a limited time. CD 20 seconds
- Stone swing, swings in a wide arc (heavy damage) 200 DMG. CD 5 seconds.
- Stone Toss, Flinging Largest stone to the highest DPS, reaches across the room. Dealing 1000 DMG, The Devastating hit interrupts the warframe clearing All Warframe buffs. CD 25 seconds.
- Rest, stops floating to rest in the water to recover health 50,000HP, used once at 100,000 health. Used Once
- Buffs/Debuffs
- Pacify, Cetus Golem Hums with radiant Energy - Removes Warframe abilities. CD 60 seconds.
- Attack Buff 10 seconds - Buffed Rotation and Stone Swing can now do 500 DMG. CD 60 seconds
- Absorb - Prevents Arcane/Mod Health Recovery for 15 seconds. CD 100 Seconds.
- Gravity Null - Cetus Golem radiates with energy reducing Warframe Air time and bullet jump range by 30%.
   Drops
- Rewards 40,000 Focus on Death/120,000 Affinity (Focus Caps at Daily/Affinity Applies to Most Used.)
- Drops 10 Cetus Wisps on Death
     - Ayatan Cyan stars x6 Amber Star x2
     - Chance for 6 Sentirum and 6 Nyth; various Gems
     - 2,000 Kuva
     - 1,500 Endo
     - 7,000 Cetus Standing
     - Chance at Captured Gantulyst Grade Arcane when Killed
   
- Rare Chance to Obtain Technique Glyph for Sword&Shield: Conciliation, A Technique Lost to Time, now recovered. Created by tenno grandmasters. Channel your energy creating a sphere of protection reducing damage done to allies by 40% increasing Armor by 300. CD 35 seconds. Duration 20 seconds.
- Unranked Conciliation range 10 meters. Requires 4,000 Endo, 15 Eidolon Shard. Challenge: Defeat Teralyst in a Squad 5 times to upgrade.
- R1 Increases Conciliation Range to 14 meters. Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus Challenge: Defeat Petrel A.U. in a Squad using Conciliation 15 times to upgrade.
- R2 Increases Conciliation Range to 18 meters. Requires 8,000 Endo 10 Radiant Eidolon Shards, And 500,000 Focus. Challenge: Defeat Eidolon Trio in a Squad 5 times to Upgrade.
- R3 Increases Conciliation Range to 25 Meters. 1% Heal/S and 20% Damage while in Zone. Requires 15,000 Endo, 20 Radiant Eidolon Shards, 1,600,000 Focus, And a Gigantalyst Shard. Challenge: Defeat Cetus Golem Sword&Shield melee Only.

~ Wailing Eidolon - Expedition~
 - Requires Adherent, and Surah. Can be done Twice per Cetus Day. 
 - "Tenno, the Unum sees danger looming deep within a grineer dig site. Head there immediately and Destroy the source of her worries." - Onkko
 - 1-4 Player - 1 Life only. The Caves Sentient Energy is interfering with your Transference limiting your revives. Can be revived by team mates. This is geared to more Advanced players.
   Can be cleared twice per Cetus Day.

Spoiler

 *Stage One - Exterminate the Thralls
  - Head the caves of Otowan, there in the first cave you will find enthralled grineer, (similar to revenant) defeat all of them, Last Enemy units are 2 Tusk Version of Grustrag Unit carrying a HEK shotgun and a Brokk Hammer. After their defeat, head deeper into the cave.
    Heavy Tusk Thrall(Shotgun)  Heavy Tusk Thrall(Brokk)
      Lvl.50 HP: 200,000                 Lvl. 52 HP: 210,000 

*Stage two - Ghast - Mini Boss
  - Inside the cave, you will find a Raptor-RX sized Vombalyst Fossil, With Widen Eyes and a moving maw. press "X" on the fossil to start the battle.
  - This Vombalyst Fluctuates between physical and ethereal form recovering heal while its ethereal. Use operator to force it back into Physical Form. Vombalyst speed toned down.
    - Ghast Lvl. 55 HP: 2,000,000
- Attacks
      - Foward dash, leaves behind corrosive residue on the floor. CD 20 seconds 50 DMG per Tick, 200 DMG when hit by Dash.
      - Plasma Beam, Open Mouth and fires a beam from it, Tracking the player while slightly lagging behind. 100 DMG per Tick Lasts 3 seconds. Clears Buffs. CD 30 seconds.
      - Plasma Burst, charges a fast thin beam, Beam Animation lasts for 5 seconds builds up a energy bubble then when it pops a beam blasts forth. 500 DMG. CD 50 seconds.
      - Seeking Bullets, Similar to the hydrolyst seeking bullets, Ghast summons Balls from the floor that soon explode releasing projectiles. CD 30 seconds.
      - Vacuum Laser, Picks an a players last location creating a small magnetic area pulling in players, before releasing a powerful laser that does 1000 DMG/per second. CD 40 seconds.
      - Black Hole, Creates a  Giant Ball of Swirling Magnetic Energy, dragging in players within 20 meters. 300 DMG per hit. CD 30 seconds.
- Buffs
      - Damage boost 15 seconds. Howls with a red glow.
      - Summons 2 Vombalysts every 40 seconds. If they arent killed within 60 seconds, Ghast will detonate releasing an Energy Spike.

 Drops

- On Death, Rewards 20,000 Focus/120,000 Affinity. 5 exceptional cores 2 Flawless Cores, 3 Brilliant Eidolon Shards. 
     (Focus Caps at Daily/Affinity Applies to Most Used.)
     - 5,000 Kuva
     - 2,000 Endo
     - Eidolon Brilliant Shard
     - Various PoE Gems
     - Burning Sentient Core
- Rare Chance to Obtain Technique Glyph for Primary: Black Hole Laser, A Technique Lost to Time, now recovered. Put foward your hand extending your energy outwards. Draw in enemies forcing them towards your focal point before hitting them with your furious light. CD 15 seconds. Hits 4x, DMG/Crit/Crit DMG depedant on rifle.
- Unranked Black Hole Range 4m, Laser Range 8m DMG 100% of your rifle DMG. Requires 4,000 Endo, Teralyst Articula Challenge: Defeat 300 Enemies with Black Hole Laser to upgrade.
- R1 Increases Black Hole Range to 6m, Laser Range to 10m, DMG increased to 160%. Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus Challenge: Defeat Eidolon Teralyst with a Rifle.
- R2 Increases Black Hole Range to 8m, Laser Range to 12m, DMG increased to 220%. Requires 8,000 Endo 10 Radiant Eidolon Shards, And 400,000 Focus Challenge: Defeat Eidolon Gantulyst Five times with a Rifle.
- R3 Increases Black Hole Range to 10m, Laser Range to 15m, DMG increased to 300%. Requires 15,000 Endo, 20 Radiant Eidolon Shards, 1,600,000 Focus, and a Gigantalyst Shard. Challenge: Kill Ghast with Rifle. Challenge: Defeat 3000 Enemies using a Rifle 1000 Using Black Hole Laser.

 

- After Ghasts defeat continue through the cave defeating Thrall'd grineers and Vombalysts. 
 
 *Stage Three - Unlocking the Inner Cave
- the tunnel leading to the end of the cave is blocked with weird ethereal energy defeat the enemies to enter.
- This cave has Red Ore Deposits
- Survival for 15 minutes
- Endless amount of Thrall'd Grineers are spawning in defeat them, at the end of the timer an Eidolon Battalyst will spawn in defeat it and pick up its core. The core will remove the energy blocking your way.
- Continue through the caves till you reach the end defeating thrall'd grineers and Eidolon Battalysts along the way, their HP/Affinity are buffed slightly Lvl.120 Cap. Cave will not open until all are dead.

*Stage Four - Eidolon Gigantalyst - End Boss 
 *CD means Cooldown, meaning it cant use this attack constantly 
  *has innate 38% Damage Reduction.
- All players must inside to start.
- Enters a wide cave with Various Eidolon fossils like the ones out on the plains, crumbling, there is a waterfall behind the eidolon with its back to it. This room is also a gem deposite.
- Lvl. 70 HP: 6,800,000 Synovia HP: 500,000-700,000(4) Shields: 200,000- Requires Operator to deplete shields, Does not recover shields after it is depleted.
- This Boss Cannot move, it is only a torso connected to the ground through a Large Bloom, it looks like a Gantulyst but its arm is shaped more like a cannon. Black, Gray and burning Orange Coloration. It holds itself up using its Rock Arm and Arm Cannon. Constant Howling as if it was in Pain at all times. This Eidolon Variant does not have homing bullets, so that frames that are weaker in armor ratings can enjoy this fight.
- This fight always begins with a Radiant Howl(this will clear all buffs and warframe powers regardless of anything you do, which means stacking void strike is pointless) followed by a Arm Cannon Blast.

   
   - Each Synovia affects both the Eidolon and the area in different ways, messing with the energy around it. A Disruptor at its finest. Each Synovia has 200,000 non adaptive shields.
     - Right Arm Synovia HP: 575,700
       - Buffs Eidolon Gigantalyst DMG by 30%-50% and small reduction to warframe speed.
     - Left Arm Synovia HP: 700,000
       - Buffs Eidolon Gigantalyst Armor by 30%->50% and reduces Warframe Jump and Air time.
     - Left Shoulder Synovia HP: 672,500
       - Increases Warframe Power Effiency by 40%->60%
     - Right Shoulder Synovia HP: 618,800
       - Decreases Warframe Power Strength by 50%->70% 
- Destroying each synovia will cause the synovias shields to go back up but the Eidolon will not go into an Invincibility phase, but the Eidolon will release Energy Spikes, you have the choice of Attacking the body or the synovias when shields are depleted. Synovias that are Damaged recover 25% of their health when shields go back up. With each Synovia Gone, the Debuff becomes slightly Stronger by 5%. After the Synovias are gone the Gigantalyst will lose their respective buffs. And then you can attack it with your weapons, It adapts to damage like a Battalyst.

- Attacks
- Slam - If a Warframe is directly under it, it will raise its arms slamming down. dealing 600DMG.
- Knockback - If  Warframe is directly under it, it will take its arm cannon and swing from its left to right. 600 DMG. Knock Back.
- Orb Spectrum - A Soft Cry comes the Gigantalyst, 1 Orb rises from the synovias on its shoulders, soon detonating raining down energy pellets on the field. CD 25 seconds
- Rock Arm Swipe Combo, swipes its arm from right to left. 15 seconds CD. 400 DMG per Hit.
- Magnitude 4 - Roars and Quakes the Cave dropping 3 rocks from the ceiling dropping landing in players last location. 400 DMG per Rock. CD 15 seconds.
- Arm Cannon Blast - Gigantalyst holds itself up on its rock arm, pointing its arm cannon out. Fires out One Huge Energy blast shaped like slow moving napalm fireball. 2000 DMG, getting hit increases damage done to your warframe by 1x last for 15 seconds. Fires at highest DPS. CD 30 seconds.
- At 50% HP, It can fire 2 shots.
- Rock Arm Slam, Raises its arm and slams it down releasing a shock wave of yellow energy that travels along the floor. 400 DMG. CD 20 seconds.
- Stab, rams its arm cannon foward charging it up then exploding when it retracts. getting hit by stab 500 DMG, Explosion DMG 500. CD 20 seconds.
- Sweeping laser, Sweeps Arm cannon Firing a Laser from left to right. 
- Wailing - At 3,250,000 HP, Gigantalyst begins to wail and flail about, slaming its arms on the ground constantly crying out, Shields are Depleted by its Wail cannot recover until its over. Arm slam does 550 DMG per hit, after flailing is done energy pillars similar to the Gantulyst come out the ground at once but with a shorter duration. - CD 50 seconds.
- Energy Spike - Sends out a 3 Waves of Magnetic Energy. CD 90 Seconds. Getting hit by Energy Spikes Jams Primary and Secondaries for 15 seconds.
- Energy Pillars - Similar to Gantulysts Pillars, the Gigantalyst ram his arm cannon barrel first into the ground illuminating spots underneath the players. Releasing short in height but harmful pillars of energy.
    
- Buffs
- Berzerk Boost, 30 seconds. Howls with a soft red glow, Radiating with sentient Energy. Arm Cannon Blast, 1 shots always under Bezerk Boost. Sweeping laser, does more damage. Wailing has a shorter cooldown. Under Berzerk -15 seconds to Wailing.
- Summoning - Summons Eidolon Battalysts these variants carry tree branches for arms. 

- These Battalysts drop 150 Health Orbs.
       
- Radiant Howl - Sends out a wave of energy along the floor. Debuffs all warframes, removing buffs. if the wave hits you.
- Radiant Hum - Hums with energy. Increasing its defense reducing damage. Lasts 20 seconds. CD 60 seconds. Begins using at 3,000,000HP
- Deaths Call - Summons a Vombalyst Bloom, 4 Vombalysts will spawn out 1 by 1 if they Vombalysts reach Gigantalyst, it will release a EMP wave that one shots all players. CD 55 Seconds.

Drops

- On Death, rewards 200,000 Focus, Rare chance to obtain Gigantalyst Shard. (Awarded on Solo) (Focus earned is based on daily cap)
     - 9,000 Kuva
     - 3,600 Endo
     - 410,000 Affinity
     - 3 random mods 1/3 rare always
     - Chance to drop new Hammer Stance, Shattering Pain.This Devastating Stance comes with ground pounding swings, flail your hammer with all your might tenno.
      - Charge Attack, is a charged upward swing inflicting massive amounts of Impact and Blast DMG. Lifting them up opening them up for air combos.
     - 2 Hydrolyst Capture Grade Arcanes
     - Chance to get Prebuilt Forma
     - Rare chance to obtain a Riven
- Rare Chance to obtain rare weapon bp for Sentient Launcher: Dementia, this launcher fires out a ball of pure radiation that arcs out hitting enemies in its radius, exploding on contact in a 5meter radius.
 
- Rare chance to obtain Technique Glyph for a WARFRAME: Inner Focus, A Technique Lost to Time. Created by tenno grandmasters. Channel your Void Energy through your warframe increasing your critical chance and power strength by 20% and 50% respectively. CD 60 seconds
- Unranked Inner Focus, Duration 5 seconds. Requires 4,000 Endo, 10 Eidolon Shard. Challenge: Defeat Eidolon Trio with a Full Squad of Clan Members to upgrade.
- R1 Increases Inner Focus Duration to 10 Seconds. Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus. Challenge: Defeat Ghast 5x to upgrade.
- R2 Increases Inner Focus Duration to 15 Seconds. Requires 8,000, Endo  Shards, 400,000 Focus, 1 Terra Razor Systems. Challenge: Buff your team mates under the effects of Inner Focus 300 times to upgrade
- R3 Increases Inner Focus Duration to 20 Seconds. Requires 12,000 Endo 20 Radiant Eidolon Shards, 1,600,000 Focus, Secura Raknoid Disc. Challenge: Get the finishing blow on Gigantalyst with your exalted weapon solo to upgrade. 
 
 - Rare Chance to Obtain Technique Glyph for Fist Weapons: Shatter, A Technique Lost to Time. Created by tenno grandmasters. Break through and snuff out resistance, unleash a devastating haymaker after usage gain a boost of critical chance and damage while taunting all enemies within 20meters. CD 12 seconds.
- Unranked Shatter DMG 200% Crit Chance +30% Damage +10%. Duration 15 seconds. Requires 4,000 Endo, 6 Radiant Eidolon Shard. Challenge: Defeat 2000 Enemies with Fist weapons to upgrade.
- R1 Increases Shatter DMG to 230% Crit Chance +35% Damage +20%. Duration 15s. Requires 6,000 Endo, 1 Terra Razor Systems Shards and 100,000 Focus. Challenge: Defeat Eidolon Gantulyst with Shatter five times to upgrade.
- R2 Increases Shatter DMG to 300% Crit Chance +40% Damage +30%. Duration 15s. Requires 8,000 Endo, 10 Burning Sentient Cores, 400,000 Focus. Challenge: Defeat Eidolon Gigantalyst with Clan Members with Fist weapons equiped.
- R3 Increases Shatter DMG to 400% Crit Chance +50% Damage +40%. Duration 20s. Requires 12,000 Endo, 5 Crisma Toroids, 1,600,000 Focus, Gigantalyst Shard. Challenge: Defeat 200 Lvl40+ Nox Grineer Units with Fist weapons to Upgrade.
 
- Rare Chance to Obtain Technique Glyph for Sparring Weapons: Rapid, A Technique Lost to Time. Created by tenno grandmasters. Taking a powerful grounded stance,
   before unleashing a flurry of deadly punches, channeling increases range to 5meters. Animation Lasts 4 seconds with the last punch being a palm strike. CD 12 seconds
- Unranked Rapid DMG 50% Ramping up to 80% DMG. Requires 4,000 Endo, 3 Radiant Eidolon Shard. Challenge: Defeat 1000 Enemies with Rapid to upgrade.
- R1 Increases Rapid DMG to 80% Ramping up to 120% DMG. Requires 6,000 Endo, 1 Terra Razor Systems and 100,000 Focus. Challenge: Mot Survival for 60 minutes 70% of your kills must be melee to upgrade.
- R2 Increases Rapid DMG to 110% Ramping up to 160% DMG. Requires 8,000, Endo 10 Burning Sentient Cores, 400,000 Focus, and MR14 to Upgrade. Challenge: Defeat Gigantalyst with clan mates to upgrade.
- R3 Increases Rapid DMG to 170% Ramping up to 250% DMG. Hold Rapid Key to do an Uppercut Launching you into the Air Uppercut DMG 320% this can chain to directional slam attacks Requires 12,000 Endo, 5 Crisma Toroids, 1,600,000 Focus, Gigantalyst Shards. Challenge: Defeat 6 Hydrolysts solo using Rapid to upgrade.
  
 - Rare Chance to Obtain Technique Glyph for Bows: 8-Shooter, A Technique Lost to Time. Created by tenno grandmasters. Channeling your warframe energy, you recreate your arrows shape. Send the replicas flying in quick succession. CD 20 seconds.
- Unranked 8-Shooter DMG 70% Ramping up to 100% DMG. Requires 4,000 Endo, 3 Radiant Eidolon Shard. Challenge: Defeat 1000 enemies with a bow to upgrade.
- R1 Increases 8-Shooter DMG to 90% Ramping up to 120% DMG. Requires Requires 6,000 Endo, 1 Terra Razor Systems and 100,000 Focus to Upgrade. Challenge: Defeat Eidolon Teralyst solo with 8-Shooter to Upgrade.
- R2 Increases 8-Shooter DMG to 130% Ramping up to 190% DMG. Requires 8,000, Endo 10 Burning Sentient Cores, 400,000 Focus. Challenge: Defeat Hydrolyst six times solo with 8-Shooter to upgrade.
- R3 Increases 8-Shooter DMG to 180% Ramping up to 270% DMG. Requires 12,000 Endo, 5 Crisma Toroids, 1,600,000 Focus, Gigantalyst Shards. Challenge: Defeat 3 Secura Raknoid with 8-Shooter solo to Upgrade.
      
Rare Special Reward:
- Operator Ability: Tenno Art: Assaulter,
is a Naramon Warframe ability, dash through your enemies with teleporting speed, slicing them with a spectral katana sheathing your blade when the damage is done. A Savage blade, ruthlessness in the form of energy, Procs Void and Slash damage Ticking 3%/Sec on your enemies. Lasting 8 seconds. Slash/Void DMG 15,000 Crit Chance 70% Crit DMG 2.5x at max rank. CD 20 seconds. After Obtaining will not appear in rewards.
*Bonus
    - After the Eidolon is down, behind the waterfall there is a underwater maze with no map, solve it to find a room filled with Blue Gem Deposits.

Numero Quatro - Operations - MR Locked for Lower MR Players to prevent higher level players unless invited ruining the experience 
*Playing with Clan Members/Friends increases drop chance of rare items. This is to encourage people to make new friends and bond. After All nothing like taking down a Difficult boss with friends!
Added in Communion Buff - Share your energy amongst your allies within your clan dojo. Playing with friends/Clan now increases your energy, and power stats by 5% per ally.

- This is like party quests designed for both lower and higher level players at the end of each planet an operation node will open. Operations is a mission mode similar what raids used to be toned down for 4 players missions. Combining mission types into one. These cannot be solo'd.

Operations are for both new and old players, providing a way to become stronger as a newer player while providing harder content for more experienced players. Low Level Operations are MR locked to prevent more Vet players from ruining the experience. But Rewarding enough for new/old players to do them again. 

This will help with the new player experience giving them something to look foward to doing while going through each planet. Meeting tough enemies and meeting new faces that hopefully become future friends. With this I would hope that new players will meet new people understanding that some things they cant go alone and need a pal to play with. That or it can breed pure toxicity who knows its a double edged sword.

 

Mercury; New Node - Operation Fail Safe - Lvl. 10-15 - 2 Player

- Unlocked after Vor's Prize.
- MR Locked for Lower MR Players 0-5 higher MR players cannot join lower MRs, unless invited. The Lotus will recommend talking to your team mate while inside the mission
- With Captain Vor Defeated, his subordinates are forming a new group to continue his will something whispers to them that he is not gone. His Trusted First Lieutenant now leads Vor's crew, continuing the search for warframes and orokin relics.
  

Spoiler

 * Stage one - Enter the Ship and Slaughter the Crew
-Kill 80 Enemies, last enemy will drop a cipher and The Lotus will show a waypoint to a Door where the cipher can be used. These enemies have slightly more HP and give a bit more Affinity.
- Rewards
 100 Endo rewarded
 Random Common Mod/uncommon Rifle focused
 2,470 Affinity
100-150 plastids

 *go through the ship and fight your way to the next stage
  
 * Stage two - Hacking the console - enemies spawn only 6 per wave - will not start till all players are in the room.
    - One person is hacking the console, the console will have multiple hacks 4 in total must be completed before the door is opened.
    - The 2nd player will defend the hacker. After Hacking is done enter the room
- Rewards
 Random Common/uncommon Mods Pistol Focused
100 Endo
3,890 Affinity
100-150 plastids
  
* Stage three
    - Enter in, there a wide room with salvaged Orokin Tech.
    - Vor's First Lieutenant appear on a floor above the room, ranting about how he has a chance to destroy the tenno. Looks like Gorth but with Orokin Pieces attached to his armor.
      - He summons a Heavy Gunner and Bombard to fight for him. When they die he hops down to fight you instead.
      - lvl15 10,000 HP 5% Damage reduction
      - Comes equiped with ack and brunt, Heavy unit ground pound.
      - Charges foward with shield in a straight line, has a start up animation before he starts his charge.
      - tosses out a frost grenade to slow down enemies.
      - 4 hit combo that ends with a ground pound. 20 second CD
 - 25,000 Affinity
   - Drops 2 uncommon elemental mods for either rifles, pistols, shotsguns
   - Common/Uncommon Warframe mods
   - Rare Chance for Split Chamber
   - 200 endo
   - Random lith relic
   - 150-180 Plastids
 
- The Lotus will often advise the player to dodge the Lieutenant's attacks with bullet jumps and rolling ( to prepare new players and get them used to the incoming content and movement.)

Bonus: the backroom will have a ton of grineer crates, destroy them for loot, rare chance at blue ayatan stars and a low tier sculpture, along with boosted resources a baby frame would need. Such as Plastids, rubedo, orokin cells etc.

- Venus: New Node - Operation Forced Changes - Lvl. 15-18 - 2 player mission
- Opens after Jackals defeat
- MR locked for Lower MR players 0-5. Higher MR players cannot join lower MRs, unless invited.
- With the Jackals defeat, the corpus are trying to rebuild another enhanced jackal to replace it. Enter into their base and destroy the data gathered and destroy the newly constructed Jackal. 
 

Spoiler

* Stage one - Enter the base find and capture the corpus holding the information to the jackal and the where about of the database. Hack into 3 Consoles containing the info - If you fail a console a Shockwave MOA will spawn from its Container. The team finds out there is some Larunda Agents locked away in corpus prison, free them.
- Rewards
 160 Endo rewarded
 Random common mod/uncommon Shotgun focused
 3,270 Affinity
    
* Stage two - Eliminate the Corpus inside the base 40 enemies in total, then go to the waypoint entering a wide boss room with walls and panels for cover.
- Rewards
 160 Endo rewarded
 Random common mod/uncommon Melee focused
 3,270 Affinity
    
* Stage three - Defeat Reinforced Jackal
       - Lvl 18 HP: 22,000 Shields: 2,000
       - Doesn't need to shoot legs to knock it down, every 2,000 damage done to it will make it tumble over.
       - Clusterbombs illuminate the floor before exploding.
       - stomps every 30 seconds. (this is to give melee players a chance to slap it with their swords, can be dodged with tumble prevents knockback)
       - Missles. CD 30 seconds.

    - 38,000 Affinity 
       - Drops 3 Mods, 10% chance to get a random uncommon stance mod, Rare chance to get Flailing Branch. 
       - 3 mods from its loot table are, RIFLE Focused.
       - 160 endo
       - Random Lith Relic rare chance at exceptional

Bonus: the backroom will have a ton of grineer crates, destroy them for loot, rare chance at blue ayatan stars and a low tier sculpture, along with boosted resources a baby frame would need. Such as Plastids, rubedo, orokin cells etc.

 

- Earth: New Node - Operation Triclopyr - 18-21 - 2-4 player mission
- Opens after Vay Heks Defeat on Oro
- MR Locked for Lower MR players 1-6. Higher MR players cannot join Lower MRs, unless invited.
- Vay Hek has escaped earth after his defeat, that does not mean his plans have ended for this forest Tenno, Information says that there is still toxins being produced somewhere in this growth. Enter the Forest, find the Toxins and Destroy it. 

Spoiler

* Stage one - Find the keys to enter the grineer base
- Enter mission with a Bomb, One player has to Carry it.
- 2 bombards, 4 Random Grineer units and a Buffed Nox (HP: 9000) when helmet breaks keeps his charging animation but has a wind up animation before rushing, ground pound included. All grineers must be eliminated. 
- upon enter kill all the enemy units within the first few rooms of the base 35 enemies in total. These grineers are slightly stronger in HP. Their Grenades are fairly strong, illuminating the floor before exploding.
  
* Stage two - Reversing the Water Pump
- The grineer are using forest fresh water to create their poison mixing with deadly acids. Hack into the console to Reverse the flow of water.
- One player will hack the console, while the other defends. The enemies that appear are typical earth units no buff added to them drops health orbs with a percent chance. The player that is hacking has to go through 4 hacks(20 seconds each), each hack will set the pattern in correctly(As if you was doing 1 solo hack to turn off alarms or unlocking the doors, but imagine doing 4 hack of them to complete 1 hack.) Failing a hack will spawn a bombard.
- When completed clear the rest of the enemies and head deeper into base.
  
* Stage three - Defeat the Toxic Eximus Heavy Gunner 
- Entering into a wide open area with a dead tree looking as if it was poisoned, A Heavy gunner appears.
- This Heavy gunner is not a simple, recolor,this grineer comes with a typical heavy grineer look but with with a Nox Helmet mixed with eviscerator helmet.
- Comes equiped with Nox's weapon, but its variant sprays out poison gunk with a charged up projectile that blows up spewing poison in an area effect. Dark Green, Brown, Silver coloration.
    - HP: 40,000 HP 5% Damage reduction Helmet HP: (3,000) of its 40,000 (aim at her head for more DMG)
      - Attacks
        - fires balls of poison like a nox, but slower.
        - Sprays poison all over in a fan shape. 15 second CD.
        - Charges up a poison ball and fires it landing on warframes last location exploding causing both impact and explosion damage. 50-100DMG 20 second CD.
        - *Noticable Wind up* Rushes toward player with a charge. Getting hit results in a blast proc that knocks the player down. 120 DMG. 30 second CD.
        - Poison Gas Grenade, Explodes releasing a DoT Gas Cloud. 50 second CD.
        - Spawns 5 enemies every 40 seconds that can provide
      - 34,000 Affinity
        - Drops 3 mods from its drop table, Chance to drop Hind BP, Karak BP, Vectis BP,  Rare Chance to drop the Nox's weapon BP (MR6). 
        - 2 ayatan cyan star.
        - 400 Endo
        - Chance to find Ayatan Sculpture of a lower tier in its boss room.
     - Plant the bomb on the Console behind the boss room. Then head to extraction.
        - Rewards with a Lith Relic, and a rare chance at Exceptional or forma BP.

Bonus: the backroom will have a ton of grineer crates, destroy them for loot, rare chance at blue ayatan stars and a low tier sculpture, along with boosted resources a baby frame would need. Such as Plastids, rubedo, orokin cells etc.


- Ceres: New Node - Operation None Forgiven - Lvl. 25-28 - 2-4 players - New Loka Syndicate Mission - Bonus Standing by 5% if you are wearing sigil - 
  awarded 6,000 standing at the end.

- Opens after Defeating Kril and Vor on Ceres
- MR Locked 2-7.  Higher MR players cannot join Lower MRs, unless invited.
- "Tenno, this planet is tainted and ruined, but its not too late, we can still salvage purity from this place using the blood of the grineer. Cleanse them from this place." - Priestess Amaryn

Spoiler

* Stage one - Exterminate the Grineer
    - Kill all 160 Grineer placed about in Different rooms, Grineer units give extra affinity, also have bonus health everything about them is the same.
    - When All grineers are down, A Heavy Armored Bombard Lands in comes equiped with Tusk Grineer Mortar. Back Mortar can only fire Foward.
      -  Lvl.25 HP: 30,000 (10% damage reduction)
        - Back Mortar has 100% blast proc and does heavy damage.
        - Drops 200-300 Endo on death along with a ayatan cyan star.
        - 12,000 Affinity
        
 
* Stage two - Destroy the grineer shipyards Power Core - Mini Boss
  - "This Core seems to be Powering the entire ship yard, Destroy it and evacuate." - Priestess Amaryn
  - This Power Core is no simple core that can be destroyed by shooting it, the grineer have learned and adapted. Heavily fortifying the Power Core with Armor.
    Guarded by grineers on mounted weapons. The Core can electrify the floor with a deadly voltage, find higher ground to stay safe.
  - Lvl. 25 HP: 30,000 (17% damage reduction)
    - Core itself does not attack but is defended by shock troops, and a Heavy Unit with a Black Coloration with a manticore hammer oversees the Core, protecting it
    - Heavy Overseer
     - Lvl. 27 HP: 40,000 (10% Damage reduction)
       - Attacks like a typical Melee Unit, unrelenting. Keep your distance. 200 DMG per Swing.
       - When Overseer dies, the Core will open up for damage shedding all armor and damage reduction.
       - Drops 200-400 Endo on death along with ayatan cyan star.
       - Chance for forma blueprint
       - Chance for Hammer Stances including Rare Crushing Ruin stance.
       - 14,500 Affinity
  
* Stage Three - Gluttony and Agony - Final Boss
- When the Core is Destroyed it begins to melt down giving you 15 minutes to escape. A Way point Appears to the Exit
- But before you can escape you enter a Large room, a Ghoul Devourer, Gluttony, appears by dropping from an floor above. Amaryn warns you that it appears to be a stronger variant of a devourer, and to be careful.
        - Lvl. 28 HP: 70,000 (10% damage Reduction)
            - Typical Ghoul Devourer with a few bonus traits.
              - Charge, jetpack ignites slowly pushing the Gluttony foward before bursting into full speed ramming into the player, 200DMG on hit. 40 second CD.
              - Puke, Gluttony throws up spilling poisonous goop all over the floor standing in it ticks the player for 15DMG/S. 30 Second CD.
              - Consecutive Swipes - charges foward while swiping its hooks - 100 DMG per hit. 20 Second CD.
              - At 30,000 of its HP, Gluttony summons Agony, a Ghoul Rictus.
                Lvl. 28 - 25,000 HP no DMG Reduction other than its armor.
                  - Can Drops Drakgoon and Uncommon Chance at Zarr BP
                  - Gives 24,000 Affinity

              - Gluttony Drops on Death
                - 32,000 Affinity
                - Cyan and Amber star
                - Drops 200-370 Endo on Death
                - 3 Mods from loot table (Shot Gun Focused)
                - 15,000 Credits
                - Chance at Ayatan Sculpture of a low grade
                - 700 Circuits
                - 2 Orokin Cells
                - 600 Alloy Plates
                - Chance to drop Forma Blueprint
                - Chance to drop Hells Chamber

Bonus: the backroom will have a ton of grineer crates, destroy them for loot, rare chance at blue ayatan stars and a low tier sculpture, along with boosted resources a baby frame would need. Such as Plastids, rubedo, orokin cells etc.



- Mars: New Node, Operation Dry Acid - Lvl 40-65 - 2-4 player - Steel Meridian Syndicate mission - Bonus Standing by 5% if you are wearing sigil - awarded 10,000 
  standing at the end.

- Opens after the defeat of Lech Kril/Unlocking all Nodes on Mars. MR10 Locked. Aimed towards more experienced players can be selected for sortie missions.
- "Lech Kril's Troops still remain on mars, but radio chatter suggest that they are under attack, from what is what we want to know. We have no one on the ground.
     Tenno, find out whats going on." - Steel Meridian
- In this Operation between each stage there are rooms that have enemies that need to be cleared to head to the next stage, for example in this operation Grineer and the Infestation will be fighting each other in later stages. 
- 1 Life, Revive by team mates enabled

Spoiler

* Stage one - Investigate the Desert Ruins
- Upon entering the ruins there is grineer bodies buried in sands, a surviving grineer unit spot you and start their attack. Survival 10 minutes. At the end of timer kill all the enemies remaining. Last enemy will drop the key to the grineer base within the ruins.
- You find a monitor room, hack into the monitors, as the hack begins, there is an scattered scream echoing deep within the ruins. Hacking is complete, and the information recorded is sent to steel meridan. She gives you a waypoint deeper into the Ruins, she tells you to continue while she goes through the data.
    
* Stage two - Spy Mission - Ruined Hall
- There is lasers and turrets set up in the  area, use stealth to get past all the turrets to continue, stepping on the lasers will activate the turrets, they cannot be destroyed. (Very Strong, 5% health/per hit) Alarm lasts for 10 seconds before going dormant. 
- There is 3 Rooms with Consoles get to the consoles hack them to open the door to the next area.
- At the end of the Ruined Hall's you find infested growth latched on to the entrance into the next area. All players must be at the end to enter.
    
* Stage Three - Desert Thumper - Mini Boss
- This boss looks exactly like the Grineer Thumper bot shown in the Devstream but with a Desert Grineer Camo
- It pops out of the Sand and Starts the battle in a circular arena with infested growth scattered about looking more prominent towards the end of the room
- Lvl.55 HP: 2,000,000 45% Damage Reduction Lvl: 70 HP 4,000,000 (45% Damage Reduction)
         Attacks
          - Cannon, the tank illuminates a spot underneath the player shooting its cannon, Impact DMG 400 Explosion DMG 1000. 20 second CD.
          - Thump, Drops its percussion on the floor releasing a shockwave that knocksdown the player. 30 second CD. 150DMG
          - Shredder Mines, Drops and scatters mines on the floor exploding cause bleed dmg. Explosion DMG 50 per hit, bleed 3% HP dmg/second. Lasts for 20 seconds.  45 second CD.
          - At Half HP, Desert Thumper now has the option to fire 3 shots out of its cannon. 3rd Hit deals 2000 DMG. Instant Explosion. 5m Blast Range.
            - Infestation chargers now spawn in attacking you and the tank. In Sortie It can use at  the very beginning.
            - Torch, rotates on its Thumper shooting a pressured flame out of its cannon extending out towards the end of the map like a laser, Dealing 500 Damage on hit.
              - Fire Proc deals 20% health/S.

Sortie Version 
Getting hit by Cannon, wipes Shields and does 60% of Your Health
Summons Lvl 70 Arid Grineer Bombards
        
          - On Death, party recieves 260,000 Affinity ( Affinity Doubled in sortie 1x )
          - 45,000 Credits
          - 5 Ayatan Cyan stars, 2 Amber stars
          - 3,000 Endo
          - 500-7000 Salvage
          - 300-4000 Alloy plates
          - 3,000 Kuva ( Affinity doubled in sortie 1x )
          - Desert Thumper Cannon (trophy item)
         
- Rare Chance to Drop Technique Glyph for Primary: Mach Kick, A Technique Lost to Time, now recovered. Created by tenno grandmasters. This move allows your frame to kick at lightning-speed. Stunning enemies for 8 seconds opening them up for finishers. CD 8 seconds.
- Unranked Mach Kick DMG 80% Range 7m. Requires 4,000 Endo, 1 Eidolon Shard to Upgrade.
- R1 increases Mach Kick DMG 100% DMG. Increases Stun to 10 seconds. Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus to Upgrade.
- R2 increases Mach Kick DMG 160% DMG. Shreds 10% Armor. Requires 8,000 Endo 10 Radiant Eidolon Shards, And 400,000 Focus, to Upgrade.
- R3 increases Mach Kick DMG to 200% DMG. Shreds 20% Armor. Requires 15,000 Endo, 20 Radiant Eidolon Shards, 1,600,000 Focus. Secura Raknoid Disc. Challenge: Get the finishing blow on Desert Thumper with Fist Melee to Upgrade.
 
       
- After the thumpers death, it drops a weird infestation pick up. When you pick it up, a scream is heard and the infestation growth blocking your way is gone Steel Meridan then warns you that she found the source of the grineer worries. "An Ancient Gravedigger, it is a collection of built up infestation from old, according to these logs the grineers found it in pieces alive but dormant the grineers must have awakened it after finding these ruins, bring it down tenno before it feeds on everything in this area."
     
- Stage three - Destroy Infestation Spawns - Rectangular Hall leading straight down 
- The Ruins lead underground, infestation presence becomes heavy, grineer bodies pinned up against the wall bloody, arms, torsos, lower bodies stuffed and sticking out the infestation being absorbed.
- Destroy the 4 Spawn points - HP 80,000 per Pod - Grineer Infestation and Juggernauts guards the Pods Kill them to continue doing damage to the pods.
- Each spawn of infestation out the Pod makes the Pod Invincible. 3 Spawns of Various Ancients and Grineer Infestation.
- Affinity per Pod 20,000 Juggernauts give 9,000 Affinity
  
- Stage Four - The GraveDigger - Boss Fight
- Map is a wide circular arena covered in sand and infestation growth, ceiling is made of Mars rock with a hole in the center, shining light onto the arena, infestation spores fly about while sand drizzles onto ground from the ceiling.
- This Infestation looks like a infested Bobbit worm slice into pieces connected only by weak infestated grineers as muscle tissue, the pieces held together are covered in tough armor, not invincible but tough, reduced damage by 5%. Size of Grineer Lephantis but slightly Larger. It dives and Swims beneath the Sandy Arena Popping Up to Strike players. It does not chicken out after each attack like the lephantis, and is Relentless.
      - Lvl. 65 HP: 3,800,000 (30%) Innate Damage reduction Lvl. 100 HP: 5,600,000 (34%) Innate Damage Reduction
Attacks
- Bite, Rams and bites with its mandibles, chomping on a player infecting them with a deadly poison, Bite 300 DMG, bleed is 5% Health/S. CD 20 seconds.
- Dive, Dives onto a player digging into the sand, Dive 800DMG CD, 50 seconds
- After the Dive, its bottom portion rises out the sand, looking similar to grineer lephantis scythe but only a tail. Lasts 55 seconds.
- Tail Swipe, Swipes its tail from left to right. 500 DMG per hit. CD 8 seconds
- Tail Scythe Slam, Slamming down its scythe causes corrosive acid to linger on the floor 15 seconds. 8% Health/S CD 18 seconds.
- After the tail falls back into the Sand the head appears again, Screaming summoning infestation, these infestations have a chance to drop health orbs.
- Spit, If the player is not within striking distance Digger will infestation poison 3x consecutively towards the player, CD 15 seconds.
- Acid Spray, Spraying a corrosive acid in a fan shape AoE stepping in theh AoE will Proc Toxic DMG, dealing 8% HP/Second.
- Poison Ring, sticks a random player with a poisonous infested pod, dealing minor poison dmg to them, but the player creates a 8 meter ring of deadly gas that ticks their team mates for 10% DMG per second. CD 60 seconds.
- Summon Juggernauts, Grave Digger summons 2 Lvl.50 With Buffed HP Juggernauts that radiate with Ancient Energy. Used when Digger reaches 25% of its HP. CD 90 seconds.
- Toxicity, Grave Digger buffs its Toxin DMG by 20%, Bite and Dive now Proc Viral that lasts 10 seconds. Toxicity starts at 40% Health.
- Plume, Grave Digger Appears at the corner of the room and Sprays a Deadly Gas in a tight Fan AoE that can reach across the map, spraying from left to right. Plume Deals 20% of Health/S if hit. Interupting Warframe abilities, Cancelling them. Used at 75%, 50% and 25% of its HP Respectively. After 25% its CD is now 40 seconds.

Sortie Version
- Grave Digger can now use Plume whenever it desires
- Gloom, is wipe mechanic, a map wide poisonous gas that ticks 50% health/s, before it begins Grave Digger becomes immune and summons Toxic Infested Pods around the map, find them and destroy them, they are guarded by toxic and healer ancients. When all pods are destroyed Grave Digger will become susceptible to damage, doing enough damage will stop the AoE from going off.
- No Damage Increase
- Bite/Spit now Clears Warframe Abilities
 

      - On Death, party recieves 310,000 Affinity ( Affinity doubled in sortie )
       - 85,000 credits
       - Guarenteed 3 Amber Stars and 5 Cyan Star
       - Chance at Ayatan Sculpture of a Mid-High grade
       - 3000 Endo/4000 Kuva ( doubled in sortie 1x )
       - 1000-5000 Plastids
       - 2000-6000 Alloy plates
       - 30 Mutagen Samples
       - 3000 Rubedo
       - 2 Neurode
       - 5 Mods in its drop table Rare including the new mod Visceral Toxin - 90% Critical DMG 90% Poison DMG
       
- Rare Chance for Technique Glyph for Kunai: Heavy Rain, A Technique Lost to Time, now recovered. Created by tenno grandmasters. Coat your kunai's in warframe energy channeling your light through them, useable both in the air or ground. Air Variant Tosses 9 Kunai out instantly inflicting with increased damage and critical DMG. Useable with Melee out. Ground Variant, sets the player in a powerful stance throwing the kunai with power and precision, Shaving Armor. CD 8 seconds.
- Unranked Heavy Rain DMG 110% Crit DMG +1.5x (Air) 150% DMG 3% Armor strip per kunai (ground). Requires 4,000 Endo, 1 Eidolon Shard to Upgrade.
- R1 Increases Heavy Rain DMG to 150% Crit DMG +2x (Air) 200% DMG 4% Armor strip per kunai (ground). Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus to Upgrade.
- R2 Increases Heavy Rain DMG to 190% Crit DMG +2.5x(Air) 250% DMG 5% Armor strip per kunai (ground). Requires 8,000 Endo 10 Radiant Eidolon Shards, and 400,000 Focus, to Upgrade.
- R3 Increases Heavy Rain DMG to 230% Crit DMG +3x(Air) 300% DMG 8% Armor strip Per kunai (ground). Requires 15,000 Endo, 20 Radiant Eidolon Shards, 1,600,000 Focus. Secura Raknoid Disc. Challenge: Get the finishing blow on Grave Digger using Kunai to Upgrade.

- This Operation can be Selected for Sorties - Enemies come with Boosted HP, Drops increase, Glyphs drop chance increase, Bosses have increased attack, HP Gated attacks are now useable at the start of the battle. Desert Thumper Now drops the Drakk - A MR14 Grineer Rifle that shoots super heated Bullets, Heat and Puncture based weapon. Alt Fire is super heated torch consuming ammo at a extremely fast rate. High Status, High Crit DMG. Grave Digger can now use Plume whenever.
- Squad Earns Grave Digger Emblem which provides +100 Armor and +5% Warframe Power Effiency Permanently to all frames shows in warframe profile stats. 
- Sortie Solo Gives the Steel Meridian Emblem which gives permanent 40% Damage to all Rifles shows up in profile stats.
- Grave Digger has a chance to drop Grave Digger theme'd armor. 


- Jupiter; New Node - Operation Unforgotten Debts - Lvl. 45-70 - Perrin Sequence Hosted Mission - 2-4 Player Mission Raid
- This Operation is Alot harder compared to previous Operations. Alot Harder in Difficulty. Can be chosen for sorties for more Rewards.
- "Tenno, with Alad V in hiding, Nef Anyo is filling his pockets with Warframe components left behind. I sent a team in to salvage them, but it seems my associates have been captured by Nef Anyos recollection squad. Free them and recover your assets."- Ergo Glast
- 1 Life, Revive by team mates enabled
- In this Operation between each stage there are rooms that have enemies that need to be cleared to head to the next stage.

Spoiler

- Stage one - Secura Bursa
  - Lvl. 55 HP: 2,050,000 (22%) Innate Damage Reduction Shields: 20,000 (Sortie Lvl:80 HP:4,100,000 (22%) Innate DMG Reduction Shields: 50,000
- This Bursa is a variant of the Auditor, tougher,stronger and slightly larger. With more Devastating Attacks, beware of its plasma rail. Built to fight warframes, this Bursa has Ability disabling attacks.
    - Entering into the mission, there is a bursa connected to corpus generators guarding the door into the corpus base, Wide room with Cargo along the sides.
    - 2 consoles on an elevated level control the generators, Hack into the consoles at the same time or within 20 seconds to disable. When Disabled, the fight will begin.
      
Attacks
- Plasma Rail, the Bursa will illuminate becoming stationary creating a 3 meter shield around it. Its Plasma Rail willbegin to charge up tracking one player, connecting it to the player through a link. Find cover before before it Fires, Tenno. The Rail, one shots all frames regardless of Armor Rating and Health, completely decimating your frame. Getting killed by the Rail will prevent you from reviving the rest of the mission. Damage done to the Bursa is Reduced by 50% in this state. 40 seconds CD. It will fire after 10 seconds being connected to a player, hitscan. Can be blocked by defensive frames, Atlas, Frost, Gara, Etc. Though it One shots the Barrier when fired. Will use more frenquently the closer it is to dying.
- Rumbling, this attack vibrates the Bursa with energy, pushing the stored up energy outward with the height of a warframe causing silence to all warframe abilities. For 15 seconds.
- Plasma Burst, regular default firing attack. No CD.
- Charge, Mainly used against melee warframes, the bursa jumps back after 15 seconds of warframe being within its immediate vicinity (5 meters). Jumping back it crouches down on the floor like a Drover Bursa, Illuminating its frontal shields and then charging foward in a straight push. Getting hit by the Charge will reduce Warframe armor rating by 10%. CD 40 seconds.
- Nullifer Orbs - CD 20 seconds
- Proximity Mines - CD 30 seconds

Sortie Version
- Summons 2 Guardian Isolator Bursas that connect to Secura Recharging its shields into overshield if they arent killed 40 seconds.
- 3 Stomp Combo, Secura Stomps 1st clears warframe buffs, 2nd stomp staggers and ramps up its damage clearing shields, 3rd Stomp does 800 DMG.
- MOA's and Regular Crewmen are now part of the fight spawning a 1 group of 10 enemies every 60 seconds.
    
  - Drops on Death
    - 220,000 Affinity doubled in sortie
    - 40,000 Credits
    - 1,800 Endo
    - 3 Ayatan Cyan Stars double in sortie adding 1 amber star
    - 1,300 Salvage
    - 3,000 Kuva increased to 4,000 in sortie
    - 2 Neural Sensors
- Rare Chance to Drop Technique Glyph for Bows: Arrow Revolver - A Technique Lost to Time, now recovered. Created by Tenno Grandmasters. Becoming stationary with a powerful stance, empower your Bow with Energy, Illuminating your Arrows increasing their critical damage. Fires 1 out of 6 arrows with each click. CD 8 seconds. Can only be used on the ground. Can be Traded.
- Unranked Arrow Revolver Crit DMG to 1.5x Requires 4,000 Endo, 1 Eidolon Shard to Upgrade
- R1 Increases Crit DMG to  2x  Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus to Upgrade.
- R2 Increases Crit DMG to  3x  Requires 10,000, Endo 10 Radiant Eidolon Shards, 400,000 Focus, and MR15 to Upgrade.
- R3 Increases Crit DMG to  5x Requires 15,000, Endo 20 Radiant Eidolon Shards, 600,000 Focus, And a Gigantalyst Shard Challenge: Kill 800 MOAs with Arrow Revolver to Upgrade.

- In Sorties Rare Chance to Drop Secura Bursa themed beam weapon: Securon, this deadly beam rifle ramps up its damage to double after prolonged fire. Comes with secondary fire mode that fires 5 shots quickly in a burst. MR15 Weapon. Can be traded at rank 0.

- In Sorties Chance to Drop Security Risk Skin for Bows: Corpus themed bow skin with Red Energy Arrows.
  
 * Strictly a Boss fight no minions

- Stage Two - Rescue and Extermination
" It seems they have locked my associates in different parts of the base, split up and defeat the crew inside, one of them has to be carrying the cipher to their cells. " - Ergo
- There is 4 Different Prisons Scattered about the base, each Prison has a group of enemies defending it, their HP are buffed slightly.
- The Last Enemy will Drop a Cipher, take the Cipher to the Cell and rescue Perrins Associate, that associate will team up with the other 3 rescued associates going off their own to find the stolen warframe components
- Survival at the Prison for 15 minutes drawing attention from them.
      - Enemies Ramp up Quickly Reaching Lvl. 110 by 15minutes
  - Mission Rewards
    - 150,000 Affinity
    - Radiant Meso/Neo Relics
    - Chance at Forma
    - Chance at Ayatan Sculpture Mid Tier
    - 2,000 Endo
    - 300-440 Void Traces
    - 2,000 Kuva (3,000 Kuva in Sorties)

- Fight through the Corpus base till you reach the end all enemies have to be defeated in order for the end room to open.

- Stage Three - Escape - Secura Raknoid - End Boss
  - With the Warframe parts secured the waypoint to next area is selected.
  - the waypoint leads to large room with gas vents, some Black and White Terra Variant Corpus are standing around waiting for you. 
    - Buffed HP, Slightly stronger, 6 of them.
- After all of them are defeated a Secura Raknoid appears crawling up from the edge of the Arena, Black and White Kyta Raknoid with a "Y" shaped Red Visor on its Face.
- Lvl: 70 HP: 4,250,000 (28% Innate Damage Reduction) Shields: 220,000 (In Sorties Lvl: 100 HP: 9,800,000 (28% Innate Damage Reduction) Shields: 320,000)
       
Attacks
- Like the Raknoid it has a revenant macabre attack, but with Red beams. Fire Proc, 200 per Tick.
- Unlike the Kyta Raknoid it can overcharge its shields multiple times after its shields are depleted. CD 150 seconds.
- Plasma Rifle, Charges up its disc firing out energy projectiles like a gatling. CD 20 seconds. Getting hit by this will cause a fire proc.
- Camoflauge, Raknoid disappears and then reappears on a wall far from the player. CD 60 seconds.
- Attacks during Camoflauge
- Red Orb Rain, Secura Charges up its disk, overheating it and then firing out a red orb that travels toward the player at moderate speed before exploding Mid distance, Splitting into multiple projectiles raining down on the field. Heavy DMG (200 DMG per Pellet). CD 60 seconds.
- Fusion laser, a red beam with a dull light peers out of Secura's Disk connecting to a player, laser then begins to brighten andexpand. At Full Power it becomes a Devastating Beam, doing 200 DMG per Tick, Lasting 5 seconds before fading. CD, 30 seconds.
- Fusion Cannon, Charges up its Disc, Firing 3 Explosive Energy Orbs on the Players Last Location doing 500 DMG on Hit.
- Heavy Landing, Secura jumps off its wall, While in the air it transitions to its Kyta Counterparts landing sequence but in a spinning fashion acting like a drill. Landing with Devastating Power, it creates a shockwave, that interrupts warframe abilities cancelling them if hit. Being underneath Secura when it Lands is a One Shot Kill. Shockwave DMG is 300DMG
- Radiation Waves, Secura Throws out 2 Radiated Waves of Energy. CD 20 seconds. 100DMG per hit. 
- Overdrive, At 30% HP Secura will Overcharge itself putting its Core into Over drive.
- Damage increased by 30%. CD 70 seconds. Lasts 40 seconds. Faint Purple Glow around its body.                            
- Gamma Cannon, While on the Ground Secura Charges up its disk having it produce an immense amount of radiation before sending out a deadly pulse of Radiation. Will One shot a player if caught in its AoE. 60 seconds.

Sortie Version
- Health Buffed more than double damage reduction stays the same.
- Can now use Camouflage turning invisible on the ground but is still susceptible to damage leaving behind a copy of itself, Frames that can become Invisible can see where the Raknoid is standing or moving way pointing it will stay on the Raknoid till it becomes visible again.
- Red Orb Rain when on the ground shoots an Orb into the air until it bursts raining down projectiles onto the ground.
- Radiation Waves, Clear Warframe Buffs Disabling your warframe abilities for 15 seconds. (Goes through invincibility)
- Red Orb Volley, Secura Raknoid acts just like Kyta Raknoids Danse Macabre in animation but instead of firing lasers, Red Orbs shoot up into the air in waves dropping down on the players last location and inflicting a 15 second Radiation once hit along with heal denial. 400 DMG per hit. 
- Gamma Cannon Hits through Invicibility and CD reduced to 40 seconds. (Aims at Tank or Healer/Buffer)
EMP and Nullification Shield, Secura releases a 25 meter EMP getting hit with EMP disables Warframe Abilities for 30 seconds, the EMP Produces a 30 meter Barrier Preventing outside damage.
- Can now summon White/Black 7 Mite Raknoids every 60 seconds.
 

      - Drops on Death
       - 320,000 Affinity
       - 60,000 Focus ( Applies to Focus Cap )
       - 100,000 Credits
       - 2,000 Endo (Doubled in Sortie can only be obtained 1x)
       - 4 Cyan Stars, 1 1 Amber Star (Doubled in Sortie can only be obtained 1x)
       - 2,000 Salvage
       - 2 Neural Sensors
       - 1 Morphic
       - 2 Radiant Axi Relics
       - 5,000 Kuva (Doubled in Sortie can only be obtained 1x)
       - Rare Chance to drop Secura Raknoid Disc
       - Chance to drop 1 Ayatan Sculpture Mid tier
     

- Rare Chance to Drop Technique Glyph for Heavy Melee: X-Scissor - A Technique Lost to Time, now recovered. Created by tenno grand masters. Cleave your enemies with Massive force, channel your blade extending its range. When hit by X-Scissor Enemies Armor is Reduces by 60% for 10 seconds. CD 15 seconds. Can be Traded.
-Unranked X-Scissor DMG 115% Armor Reduction 12% for 10 seconds. Requires 4,000 Endo, 1 Eidolon Shard to upgrade.
-R2 Increases X-Scissor DMG to 145% Armor Reduction 36% for 10 Seconds. Requires 6,000 Endo, 5 Brilliant Eidolon Shards and 100,000 Focus to upgrade.
-R3 Increases X-Scissor DMG to 230% Armor Reduction 48% for 10 Seconds. Requires 10,000 Endo, 2 Secura Raknoid Disc, 400,000 Focus, and MR15 to upgrade.
-R4 Increases X-Scissor DMG to 260% Armor Reduction 60% for 10 Seconds. Requires 15,000, 20,000 Kuva, 600,000 Focus,  And a Gigantalyst Shard. Challenge: Defeat Eidolon Trio using Paracesis to finish them to Upgrade.
        
- Rare Chance to Obtain Operator Madurai Ability; Overheat. Overheat is an active ability that empowers your warframe giving it a flaming Aura giving innate fire damage to all attacks, both Warframe abilities and weapons gain this. 30% Fire Damage 40 second duration at Max Rank. CD 70 seconds.
- Secondary Ability: Collect the Heat into your palm. Option to fire 3 Medium Sized Fire Balls. Circular Fireballs that look like Orbs in appearance. 5000 Void DMG 3000 Fire DMG Crit rate 40% Crit DMG 2x. When all shots are fired Overheat goes into Cooldown. Damage Reduced by 50% if Duration is more than half. Can be used in Warframe and Operator. Once obtained will no longer appear in results.

- In Sorties Rare Chance to Drop Secura Raknoid Themed weapon: Assessment, this automatic crossbow fires out red energy arrows, prolonged scope shows weak points, ignoring armor and increasing crit chance. Arrows are hit scan leaving a red beam like needle in victims. MR15.
- Squad Earns Unforgotten Debts Emblem and Permanent +100 Armor +200 Shields on clear that shows in profile.
- Sortie Solo gives Security Risk Emblem and Permanent +15% Power Strength to all Warframes

More Operations and Mission types coming soon along with animations still a work in progress...

Edited by _Behemot
Still working on it
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