JinGitaxias Posted September 14, 2013 Share Posted September 14, 2013 Make the Golem Mastery restricted instead of this tedious GRINDCEPTION. This would be great because as of the moment mastery means fiddly squat unless you want an acrid or ogris. Link to comment Share on other sites More sharing options...
PsychShaman Posted September 14, 2013 Share Posted September 14, 2013 The middle resource requirements still need to be lowered. Nanospores are fine, it's great that the circuit requirements are less. But, I don't even have 5000 ferrite, and I only have enough Salvage to run like 7 keys. (I'm around 200 hours playtime). If I had 5000 ferrite, I would never use it on a one-time use key. Link to comment Share on other sites More sharing options...
WarHounDS Posted September 14, 2013 Share Posted September 14, 2013 anyone know where can i get nav cordinate?:| Link to comment Share on other sites More sharing options...
BleiDD__ Posted September 14, 2013 Share Posted September 14, 2013 keep up the great work DE thx !! Link to comment Share on other sites More sharing options...
shinydunsparce Posted September 14, 2013 Share Posted September 14, 2013 LOL still 5000 ferrite for the keys. Try again DE. Link to comment Share on other sites More sharing options...
Baronfuming Posted September 14, 2013 Share Posted September 14, 2013 OMG! Bearded Steve just became a meme! I'm so saving this pic. XD Its a mene just 4 u LOL :P Enjoy first !! Link to comment Share on other sites More sharing options...
Krovakon Posted September 14, 2013 Share Posted September 14, 2013 - Adjustments to Derelict Key recipes: lowered build times and adjusted resource requirements. (Note: Blueprints currently in progress will experience a UI bug with negative percentage.) Look again, still unreasonable crafting items required. Try cutting them all down to 1/5th what they currently are (bar circuits) Link to comment Share on other sites More sharing options...
WarHounDS Posted September 14, 2013 Share Posted September 14, 2013 (edited) anyone could answer pls ?:D where can i find nav cordinates?:) and with this update i cant connect to any chat now.. why cant they implement a better chat ?:( Edited September 14, 2013 by WarHounDS Link to comment Share on other sites More sharing options...
Dracosaber Posted September 14, 2013 Share Posted September 14, 2013 What happened to the Mutagen Mass, and why do the Derelict keys still require so much Ferrite? Link to comment Share on other sites More sharing options...
Blaze13 Posted September 14, 2013 Share Posted September 14, 2013 Btw 5k Salvage key nerf. Link to comment Share on other sites More sharing options...
Councilor Posted September 14, 2013 Share Posted September 14, 2013 I tell ya, most companies would avoid releasing updates on a Friday night because they don't want to deal with the bugs that are inevitably discovered over the weekend. You folks at DE not only release things on a Friday night, but you stay up to unreasonable hours to fix the bugs that are inevitably discovered. Way to go! I hope you at least get company-designated naptimes for your hard work. Link to comment Share on other sites More sharing options...
CreepinDeath Posted September 14, 2013 Share Posted September 14, 2013 To? Just checked my arsenal. Looks like to 15%. No mods installed. Link to comment Share on other sites More sharing options...
superbot34 Posted September 14, 2013 Share Posted September 14, 2013 could you list the new crit chance for the grakata? that would be helpful. still mad about the Stamina and Ui though... :/ Link to comment Share on other sites More sharing options...
LittleReshiram Posted September 14, 2013 Share Posted September 14, 2013 ..I'm crying because of how true this image is. :'D Link to comment Share on other sites More sharing options...
Kontonno Posted September 14, 2013 Share Posted September 14, 2013 - Grakata critical rate buff. - Fix for missing Bio Lab research component. - Adjustments to Derelict Key recipes: lowered build times and adjusted resource requirements. (Note: Blueprints currently in progress will experience a UI bug with negative percentage.) Those three things right there make me happy. Now to solve that stamina issues. Sorry that you guys have to deal with so many whiners. I personally like it but I think it cripples new frames and Loki rather badly. It's starting to go in the right direction though. Link to comment Share on other sites More sharing options...
-TaQ- Posted September 14, 2013 Share Posted September 14, 2013 - Fix for sentinels attacking owner in The Conclave.That would have been so funny to discover. Link to comment Share on other sites More sharing options...
Vertutame Posted September 14, 2013 Share Posted September 14, 2013 where's stamina and key fix? Link to comment Share on other sites More sharing options...
Kontonno Posted September 14, 2013 Share Posted September 14, 2013 To? I didn't catch what it was at before but as of right now. It's at 2.0x | 15% Critical. Even with the buff, it still feels rather crappy. I might play around with some more builds though and see if it can be made functional. Link to comment Share on other sites More sharing options...
Angeleou Posted September 14, 2013 Share Posted September 14, 2013 maybe a higher conclave for people over 500 :o? Link to comment Share on other sites More sharing options...
Virtus_Dei_Est Posted September 14, 2013 Share Posted September 14, 2013 5k Salvage? 1h for a key to gather material for the 3h key, seriously? Ive never been so disapointed the way I am now with DE... its just terrible, plain terrible. yep, grindframe at his best moment... Link to comment Share on other sites More sharing options...
Brewhound77 Posted September 14, 2013 Share Posted September 14, 2013 Is anyone else seeing ammo/orbs/credits sticking to the ceiling? The game would be much better if the stamina was changed back to no delay. It doesn't add challenge or enjoyment, it just makes the game more tedious. I am also pretty frustrated about some of the changes to the mod system. I worked forever on levelling up two or three sets of each mod to have multiple weapons/frames outfitted at the same time, only to have all the hours, mods, and credits I spent rendered a waste now that we can equip the same mod on different weapons simultaneously. So, thinking I would no longer need them, I sold off all my duplicate mods, including the levelled ones, and set about equipping all my weapons and my sentinel's weapons with my remaining set. Now, with U10, I can't equip the same mod on a rifle and a sentinel rifle for example, and I need my levelled duplicate mods back. It's extremely disappointing that even more of my time has been wasted. Link to comment Share on other sites More sharing options...
semigod22 Posted September 14, 2013 Share Posted September 14, 2013 sad to say.. but with "fixes" alone.. update 10 cant be a success. it needs a massive rework (talkin about the new key system) Link to comment Share on other sites More sharing options...
-YoHei-Mercenary-EN- Posted September 14, 2013 Share Posted September 14, 2013 got some bug want to fix : 1) Use the warframe mod "quick rest" cant quickly restore the stamina.(Please fix it tq~) Link to comment Share on other sites More sharing options...
droidjv Posted September 14, 2013 Share Posted September 14, 2013 DE, I really appreciate you guys listening to us complain even after all the work you have put. I still think there's going to be another cut on resources for the keys so I'll just go to sleep and check again tomorrow. Hopefully you guys will be able to take a well deserved rest soon. Love: - UI - More sentinels&weapons - Survival mode Worried about: - If drop rates from new boss are like the other bosses, then the farming required to get nekro can indeed be a lot. Also once we aquire nekros it'll take too much work to craft keys to just go fight the boss for fun so probably we'll stop doing the boss altogether. - Stamina change has potential, but with current number of mod slots people have to sacrifice too much to use stamina mods. I don't think right now is a good time to add more slots, perhaps just buff stamina a bit. - Some Nekros skills cost too much energy, I think it's good he's kinda fragile but it should have a bigger energy pool That's it, thanks a lot DE. Link to comment Share on other sites More sharing options...
CreepinDeath Posted September 14, 2013 Share Posted September 14, 2013 I just noticed that a rifle mod installed on my sentinel is showing on my primary upgrade screen by way of an notification when I tried to install it. Since they can no longer be shared will this be fixed where the mods installed on our sentinel weapons do not show in our primary upgrade screen and vice versa? Link to comment Share on other sites More sharing options...
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