IvanMortem Posted February 5, 2019 Share Posted February 5, 2019 Ivara it's great as stealth character, maybe that's the major problem, this game isn't design for this playstyle.: -First suggestion is that DE should exploit more stealth mode in Warframe. (If someone knows how to do this, please, tell me) - 1º ability: It's really nice, it should stay as now. - 2º ability: DE needs to reduce the energy cost of this one, not the energy per second, I mean, the cost over time (more time you use it, more it costs. That should be eliminated) - 3º ability: As before the cost of energy here also increases while you walk. (The same solution must be applied) - 4º ability: In this part I want to express my own alternative, first it should be a dual mode bow like the Cernos Prime, but the first should be broad shot and the second one completely concentrated (with all the multishot), because me and other people feel more comfortable shoting one single arrow than a fan of them. Finally, as an exalted weapon it must have an extra (like mesa reticle that increases fire rate, excalibur energy waves or baruuk combos), for example more proyectile speed or even more fire rate (because the bow it's quite slow by itself). This is my Ivara's best rework, i think DE should implement this when her prime arrives but doesn't worries to me if it occurs earlier. 1 Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted February 5, 2019 Share Posted February 5, 2019 30 minutes ago, IvanMortem said: - 4º ability: me and other people feel more comfortable shoting one single arrow than a fan of them. Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted February 5, 2019 Share Posted February 5, 2019 33 minutes ago, IvanMortem said: - 2º ability: DE needs to reduce the energy cost of this one, not the energy per second, I mean, the cost over time (more time you use it, more it costs. That should be eliminated) As the projectile is controlled, its total damage increases by an additional 25% / 50% / 75% / 100% per second up to a maximum damage multiplier of 200% / 300% / 400% / 500%. idk sounds fair as if it wasnt there many ppl would spend alot of time powering up 1 shot an have others saying NERF THIS SHET. 35 minutes ago, IvanMortem said: - 3º ability: As before the cost of energy here also increases while you walk. (The same solution must be applied) ok i see now, :3 your a ivara main but using a low effeincy build so your burning through your energy so asking them to make her OP with very lil energy cost 37 minutes ago, IvanMortem said: - 4º ability: In this part I want to express my own alternative, first it should be a dual mode bow like the Cernos Prime, but the first should be broad shot and the second one completely concentrated (with all the multishot), because me and other people feel more comfortable shoting one single arrow than a fan of them. Finally, as an exalted weapon it must have an extra (like mesa reticle that increases fire rate, excalibur energy waves or baruuk combos), for example more proyectile speed or even more fire rate (because the bow it's quite slow by itself). her ult fire while her exaled bow is out fires the current arrow selected with her first power so sorry this idea of shifting fire mods is not possible. like the person above me pointed out there a augment for her 4th. Do you even mod her bow? 39 minutes ago, IvanMortem said: This is my Ivara's best rework, i think DE should implement this when her prime arrives but doesn't worries to me if it occurs earlier. nope an points out your a person that wants overpowered frames with hardily any energy costs. she will be in the next female priming set so you will be waiting 4 to 5 primes Link to comment Share on other sites More sharing options...
IvanMortem Posted February 5, 2019 Author Share Posted February 5, 2019 (edited) I'm not ivara main if you were asking... I don't have main character. And my build it's efficient. Finally i want to tell you that i don't want overpowered warframes, all i want is warframes that can be adapted to everyone's playstyle. Edited February 5, 2019 by IvanMortem Link to comment Share on other sites More sharing options...
MagPrime Posted February 5, 2019 Share Posted February 5, 2019 55 minutes ago, IvanMortem said: I'm not ivara main if you were asking... I don't have main character. And my build it's efficient. Finally i want to tell you that i don't want overpowered warframes, all i want is warframes that can be adapted to everyone's playstyle. They already are, within reason. What is your build? Link to comment Share on other sites More sharing options...
DatDarkOne Posted February 6, 2019 Share Posted February 6, 2019 1 hour ago, MagPrime said: They already are, within reason. What is your build? I bet you 10plat that his build has not enough efficiency, probably too much duration, and negative power strength. Any takers? Link to comment Share on other sites More sharing options...
Xzorn Posted February 6, 2019 Share Posted February 6, 2019 8 hours ago, IvanMortem said: - 3º ability: As before the cost of energy here also increases while you walk. (The same solution must be applied) Superficial. Most Ivara players run with Enrgize so it hardly matters. They'll run two if they need to. Also she can just sleep everything and re-apply. It's like that Energy nerf to Valkyr's Hysteria. Didn't actually work. Still got my perma Hysteria. Unless you're asking to reduce the energy cost like her 2nd then I'm very very confused. Ivara is near perfection. All they need to do is stop her rolling bug with switching Arrows and I'm pretty sure she's not supposed to be able to bullet jump in Prowl but whatever. 1 Link to comment Share on other sites More sharing options...
(PSN)cazazombies245 Posted February 6, 2019 Share Posted February 6, 2019 hace 10 horas, IvanMortem dijo: - 2º ability: DE needs to reduce the energy cost of this one, not the energy per second, I mean, the cost over time (more time you use it, more it costs. That should be eliminated) This ability is too much energy hungry, i agree but the controls must be improved too, actually you can only switch bullet speed between fast and too fast. hace 10 horas, IvanMortem dijo: - 3º ability: As before the cost of energy here also increases while you walk. (The same solution must be applied) The energy cost while you walk is fine, what it needs to be removed is energy cost per hit with melee attack, if u try to kill 5 enemies at the same time with your melee say goodbye to your energy. Link to comment Share on other sites More sharing options...
SarusMindfury Posted February 6, 2019 Share Posted February 6, 2019 In other words you want a invisible Mesa who never runs out of energy? Link to comment Share on other sites More sharing options...
DatDarkOne Posted February 6, 2019 Share Posted February 6, 2019 (edited) 1 hour ago, (PS4)cazazombies245 said: The energy cost while you walk is fine, what it needs to be removed is energy cost per hit with melee attack, if u try to kill 5 enemies at the same time with your melee say goodbye to your energy. While I wouldn't object to this change, I can honestly say that I don't really have this problem. edit: Oh yeah, I also don't use or have arcane energize. 😄 Edited February 6, 2019 by DatDarkOne Link to comment Share on other sites More sharing options...
Xzorn Posted February 6, 2019 Share Posted February 6, 2019 1 hour ago, DatDarkOne said: While I wouldn't object to this change, I can honestly say that I don't really have this problem. Neither do I. I think it's also there to differentiate her from the other two melee stealth frames and melee stealth multipliers. Why she gets head-shot multipliers in Prowl. She's not restricted from melee but she's obviously leaning more ranged. Esp when you add her Dash wire augment which makes melee kinda difficult. 1 Link to comment Share on other sites More sharing options...
DatDarkOne Posted February 6, 2019 Share Posted February 6, 2019 3 minutes ago, Xzorn said: Why she gets head-shot multipliers in Prowl. Which also applies to melee attacks. 😄 3 minutes ago, Xzorn said: She's not restricted from melee but she's obviously leaning more ranged. This is very true. But if people can open there minds and/or imaginations, they would see she's not pigeonholed into just one specific mission or playstyle type. Maybe I should take @MagPrime's advice and start recording my game and posting the vids. Link to comment Share on other sites More sharing options...
(PSN)deathwolfclaw666 Posted February 6, 2019 Share Posted February 6, 2019 Like others have said she is fine how she is. I'd try changing up you build to try and get more of what you want. For example I go with a Stealth/DPS build which gives me about a minute with her 2nd and 50 minutes with her 3rd. Link to comment Share on other sites More sharing options...
MagPrime Posted February 6, 2019 Share Posted February 6, 2019 9 minutes ago, DatDarkOne said: Maybe I should take @MagPrime's advice and start recording my game and posting the vids. Link to comment Share on other sites More sharing options...
BlindStalker Posted February 6, 2019 Share Posted February 6, 2019 OP post build so we can get a better idea of how you're managing her. 3 hours ago, DatDarkOne said: This is very true. But if people can open there minds and/or imaginations, they would see she's not pigeonholed into just one specific mission or playstyle type. Maybe I should take @MagPrime's advice and start recording my game and posting the vids. I second what MagPrime said, do it. 1 Link to comment Share on other sites More sharing options...
(PSN)cazazombies245 Posted February 6, 2019 Share Posted February 6, 2019 hace 9 horas, DatDarkOne dijo: While I wouldn't object to this change, I can honestly say that I don't really have this problem. edit: Oh yeah, I also don't use or have arcane energize. 😄 I mean, me neither, but knowing that any random shock/toxic eximus can kill your energy in seconds is enough right? Link to comment Share on other sites More sharing options...
tychondus Posted February 6, 2019 Share Posted February 6, 2019 (edited) 11 hours ago, DatDarkOne said: edit: Oh yeah, I also don't use or have arcane energize. 😄 Let me introduce you to one of the most useless mod (except for Ivara 🙂) Sharpshooter + Hush = Energy for days. Edited February 6, 2019 by tychondus Link to comment Share on other sites More sharing options...
(PSN)NemitheNem Posted February 6, 2019 Share Posted February 6, 2019 Rakta Dark Dagger with Covert Lethality Link to comment Share on other sites More sharing options...
DatDarkOne Posted February 6, 2019 Share Posted February 6, 2019 3 hours ago, (PS4)cazazombies245 said: I mean, me neither, but knowing that any random shock/toxic eximus can kill your energy in seconds is enough right? That's why you kill it before that can happen. 😁 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now