Jump to content
Joe_Barbarian

Is DE playing stalker mode ? Edit: DE is putting in an Opt-out so chill

Recommended Posts

If im not in the mood to pvp ill let the stalker eat one of my six revives and continue with the game, but im still wondering what gear was letter talking about, more stuff for your stalker or new fun weapons for you warframe? Only cosmetics would be boring imo

  • Like 2

Share this post


Link to post
Share on other sites
il y a 45 minutes, rune_me a dit :

Erh, that should be quite obvious. If you play as a team against AI opponents, and then suddenly you play against another player instead, the you are obviously turning a PvE experience into a PvP experience. That's kind of what PvE and PvP means.

I'd say, the day you differentiate PvP and PvE with AI and player are about to be over in maybe a few years.  AlphaStar (AI) beat the S#&$ out of one of the top professional Protos player 5-0 in a Protos vs Protos match in Starcraft 2...

Imagine an AI trained to play Stalker. I'd bet you would take the player over Alphaframe anytime soon. Yes, I gave it a name...

Share this post


Link to post
Share on other sites
3 minutes ago, TheSixteenth said:

I'd say, the day you differentiate PvP and PvE with AI and player are about to be over in maybe a few years.  AlphaStar (AI) beat the S#&$ out of one of the top professional Protos player 5-0 in a Protos vs Protos match in Starcraft 2...

Imagine an AI trained to play Stalker. I'd bet you would take the player over Alphaframe anytime soon. Yes, I gave it a name...

AI has been able to beat human opponents in various games for decades now. That's hardly news. Even a newbie programmer could write an AI that can't loose a game of tic-tac-toe. Even grandmasters don't stand a chance again modern chess AI's.

That however will not change the definition at all. PvP means player vs player. Player vs AI is not PvP, no matter how good the AI is.

  • Applause 1
  • Upvote 3

Share this post


Link to post
Share on other sites
Just now, rune_me said:

AI has been able to beat human opponents in various games for decades now. That's hardly news. Even a newbie programmer could write an AI that can't loose a game of tic-tac-toe. Even grandmasters don't stand a chance again modern chess AI's.

That however will not change the definition at all. PvP means player vs player. Player vs AI is not PvP, no matter how good the AI is.

You’re running into one of the most fundamental gulfs of understanding here, mate, and it’s rooted in the idea which PvP players seem to have about PvE players, that folks who dislike PvP do not want challenge or difficulty.

 

Let me say it again, for the slow learners and the people in the back:

For a huge number of players who avoid PvP, it is purely and simply not about difficulty. It is about wanting to avoid the toxicity and strife which can arise from conflict between human players. 

 

Thank you for listening.

  • Like 2
  • Applause 3
  • Upvote 3

Share this post


Link to post
Share on other sites
16 minutes ago, TheSixteenth said:

I'd say, the day you differentiate PvP and PvE with AI and player are about to be over in maybe a few years.  AlphaStar (AI) beat the S#&$ out of one of the top professional Protos player 5-0 in a Protos vs Protos match in Starcraft 2...

Difficulty isn't the main reason people avoid PvP, other people are more commonly the reason.

  • Like 1
  • Applause 2
  • Upvote 2

Share this post


Link to post
Share on other sites
il y a 1 minute, SilentMobius a dit :

Difficulty isn't the main reason people avoid PvP, other people are more commonly the reason.

Then it's alright? I mean, what's the matter with other people? Don't you play in a squad? 

Share this post


Link to post
Share on other sites

If I was playing as Stalker, I'd probably scare the crap outta newer players by just being there, but knowing me, I'd just help them kill a boss and extract lmao.

  • Haha 1
  • Applause 1

Share this post


Link to post
Share on other sites
1 minute ago, (XB1)GameNerd300 said:

If I was playing as Stalker, I'd probably scare the crap outta newer players by just being there, but knowing me, I'd just help them kill a boss and extract lmao.

Stalker can't show up in Assassination missions. Best you could help with would be a miniboss like the Lynx.

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, (XB1)GameNerd300 said:

If I was playing as Stalker, I'd probably scare the crap outta newer players by just being there, but knowing me, I'd just help them kill a boss and extract lmao.

I believe you get to choose a node that players are actively playing and get to jump into their mission. 

  • Like 1

Share this post


Link to post
Share on other sites

I'm sincerely asking, someone help me understand.

When the majority of the player base (I assume) plays this game for the PvE. Why waste time and resources on yet another PvP mode in which (I'm certain) the majority of the player base will opt-out of? And will mostly be dead on arrival. Seems like yet another giant waste of time and company resources. 

Wouldn't time and resources be better spent else where? For example instead of working on a Stalker PvP mode, how bout a Stalker/Acolyte quest/cinematic. Some Stalker lore, example: what happened to the Stalker after second dream? Who knows? Seems like a good opportunity right there.

I think at least that would be more constructive for Warframe than yet another PvP mode barley anyone will play. 

Thoughts? 

Edited by (XB1)RDeschain82
  • Like 2
  • Haha 3
  • Applause 3
  • Upvote 5

Share this post


Link to post
Share on other sites
3 minutes ago, Joe_Barbarian said:

I believe you get to choose a node that players are actively playing and get to jump into their mission. 

The lobby background/area for Stalker mode is that Uranus tile from the Second Dream cinematic where Stalker accepts his downgrades* from Hunhow, which is pretty neat!

 

 

*Because they are downgrades. Shadow Stalker is less threatening than old Stalker.

  • Upvote 2

Share this post


Link to post
Share on other sites

Aw dude, for the love of god. This ain’t helpful.

 

Look. The mode’s already been programmed. Someone apparently did it as a side project. So there’s no wasted resources there, it’s already made. The only resources required now are some dev attention to make sure it works and doesn’t have unintended outcomes.

 

 

Besides...it has been confirmed by a member of DE to be optional. Bam. Entire problem solved. 

 

So why not just opt out, not worry about it, and let everyone else play the game they want, because they will not be able to interfere with you either?

  • Like 12
  • Upvote 2

Share this post


Link to post
Share on other sites

I'd probably play Stalker mode and get insta killed 5 times out of 6 before doing anything to them... But I hope it gives nice skins/sigils at least. 

  • Haha 2

Share this post


Link to post
Share on other sites
11 minutes ago, (XB1)RDeschain82 said:

I'm sincerely asking, someone help me understand.

When the majority of the player base (I assume) plays this game for the PvE. Why waste time and resources on yet another PvP mode in which (I'm certain) the majority of the player base will opt-out of? And will mostly be dead on arrival. Seems like yet another giant waste of time and company resources. 

Wouldn't time and resources be better spent else where? For example instead of working on a Stalker PvP mode, how bout a Stalker/Acolyte quest/cinematic. Some Stalker lore.  I think at least that would be more constructive for Warframe than yet another PvP mode barley anyone will play. 

Thoughts? 

Because DE isn't made of robots who work only to what some spreadsheet and focus group told them to do.     Regardless, you need to look at the overall trajectory of where warframe is headed and ask how did we get there.  

And stating "wasting" followed by"sincerely" doesn't work BTW.   Sorta like saying "no offense" and then you proceed to insult somebody.  

Edited by Chappie1975
  • Like 2
  • Upvote 1

Share this post


Link to post
Share on other sites
1 minute ago, BornWithTeeth said:

So why not just opt out, not worry about it, and let everyone else play the game they want, because they will not be able to interfere with you either?

Because I love this game. And some of the direction it takes doesn't make any sense. 

 

3 minutes ago, BornWithTeeth said:

Someone apparently did it as a side project. So there’s no wasted resources there,

This is a bit contradictory teeth, I'm sorry.. It's wasted resources. No more no less. 

  • Applause 1

Share this post


Link to post
Share on other sites

My theory is they can't figure out how to feasibly make Stalker's AI smart enough to pose a challenge to end-game players, so they're doing the PvP mode as a means to try and crowdsource it instead. Thinking about it that way, it actually has a lower development cost in the near-term than the AI rewrite that would otherwise be required.

However, since a majority of the community is exclusively PVE, the mode may not fare very well in its intended purpose. Although, if the rewards are shiny enough....

  • Upvote 1

Share this post


Link to post
Share on other sites

The mode's been done like, 2 years ago if I'm not misaken, back when Lunaro and other PvP related content was also a focus. They've just been "polishing" it in between making other stuff (aka trying to come up with an idea on how to implement it without really really REALLY annoying people like me who are only here for the PvE). So they've wasted their time 2 years ago, and have been basing their heads on the walls ever since.

Edited by Gabbynaru
  • Applause 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Because Warframe actually works pretty well in a PvP setting and is surprisingly fun when the players are properly matched up? Seriously, on the occasions where you're not hilariously over the skill and power level of everyone in the room - or vice versa - Conclave can be fast, exciting and a lot of fun.

It's just that's there's no matchmaking in Conclave leading to those situations being rare.

 

Also, this could well lead to some very interesting and hilarious scenarios.

  • Like 1
  • Haha 1
  • Upvote 3

Share this post


Link to post
Share on other sites
Just now, (XB1)RDeschain82 said:

This is a bit contradictory teeth, I'm sorry.. It's wasted resources. No more no less. 

 

Yep, there will still have to be maintenance done to it after it is implemented that will further take away from areas that would be more beneficial.

 

Frame Fighters is the best example of this.

  • A project that was done as something on the "side"
  • Something that most of the community knew would end up with a lower player activity than even conclave
  • Still requires steady maintenance even though it has even less people playing it than Conclave
  • Applause 1
  • Upvote 1

Share this post


Link to post
Share on other sites
il y a 1 minute, Sean a dit :

 

Yep, there will still have to be maintenance done to it after it is implemented that will further take away from areas that would be more beneficial.

 

Frame Fighters is the best example of this.

  • A project that was done as something on the "side"
  • Something that most of the community knew would end up with a lower player activity than even conclave
  • Still requires steady maintenance even though it has even less people playing it than Conclave

I wish I could play it... But I have too many things to farm... 

Share this post


Link to post
Share on other sites
1 hour ago, BornWithTeeth said:

For a huge number of players who avoid PvP, it is purely and simply not about difficulty. It is about wanting to avoid the toxicity and strife which can arise from conflict between human players. 

I don't know about anyone else, but this is exactly why I avoid PvP. Competition tends to bring out the worst in people, and I'm not fond of exposing myself to it.

Anonymized PvP with no comms between opponents would remove most of the potential for toxicity, however. It's an experiment I -might- be willing to take a look at.

  • Applause 4

Share this post


Link to post
Share on other sites
On 2019-02-07 at 7:46 AM, Joe_Barbarian said:

So last night we had a stalker that completely ignored the normal routine of: come in make the magic ball go slap someone in the face. He started to parkour around the map not chasing a player and all 4 of us got the same pop up stalker message. It was unnatural behaviour, it looked like it was player controlled, so unless stalker has finally changed things up I'm suspecting DE is literally playing with us.

Fascinating. I suppose I should have known, but I hadn't realized DE was testing Stalker Mode in the wild..

Which raises the technical question of how... partial rollout of support for the mode to public builds while full access is still only on dev build?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...