[DE]Danielle

PS4 Fortuna: The Profit Taker - Update 24.2.12 (Live!)

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Fortuna: The Profit Taker - Update 24.2.12 is live! 

 

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Fortuna: The Profit Taker - Update 24.2.12 is launching Monday, February 11th @ ~ 11 AM EDT! 

Red text will greet you sometime after 11 AM EDT (the builds will at times take longer to load up for deploy, so there may be a delay) to get the countdown party started. 

Thank you! 

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We have just submitted a small but necessary update to cert - Fortuna: The Profit Taker - Update 24.2.12! This build includes content from Hotfix 24.2.10 to 24.2.12 along with some long awaited TennoGen Round 14 items and crucial changes to controller responsiveness following the original changes launched in the last Update. 

We will update this thread and the official Warframe news channels with a launch date when we have passed cert! 

Here is a look at what this mighty ~510 MB will bring: 

699c02e66aaefae097ca0b0d62f9351f.jpg

TENNOGEN ROUND 14 BUNDLES

We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and have decided to fast-track their bundles into this update so that you can enjoy more TennoGen content from our passionate creators sooner! 

TennoGen Bundle XXXV

TennoGen Bundle XXXIV


    CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) 

    In Update 24.2.9, we included a number of changes to increase controller responsiveness. The day after the update launched, we jumped back into the code to address issues presented with the changes. 

    It’s been a little over a week since the update has been live, and during that time we have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: 

    The changes in deadzones currently causes the slightest changes in trigger pressure to interrupt firing and ADS - which is being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This is due to a far too small trigger release threshold between firing and not firing. This is, however, very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. 

    With that said, this update is bringing the following changes to address the above: 

    We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. 

    We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. 

    While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! 

    We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: 

    25c31272ce5f100a48690380679b9926.png

    • Trigger Pull Sensitivity:  Adjusts the pressure required to fire/aim 
    • Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim 

    Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. 

    The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. 

    Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience!

    General controller responsiveness fixes post-24.2.9:


    NEW TROPHIES

    The last of the remaining Fortuna Trophies are arriving in this update! 

    (Silver Trophy) Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive.
    (Bronze Trophy) Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. 


    Changes and Fixes:

    • Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer!
    • Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode.
    • Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers.
    • Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery.
    • Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.
    • Fixed inability to equip Ruinous Extension on the Ocucor. 
    • Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules.
    • Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide.
    • Fixed inability to use the Scanner as the Operator.
    • Fixed Liset customization not loading in on time when flying into a mission.
    • Fixed the Stug's projectiles interacting physically with ragdolls.
    • Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters).
    • Fixed Magus Lockdown not spawning an actual mine upon Void Dashing.
    • Fixed Mesa’s Shooting Gallery ability Energy color always appearing red.
    • Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. 
    • ...and more!  
       
    Edited by [DE]Danielle
    Live!
    • Like 2
    • Applause 5
    • Upvote 2

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    Trigger pull setting  is a superb addition , especially for people with L2 R2 damaged .

    Ocucor change is great , i hope that Range for  some weapons will one day be a part of Rivens stats, especially for the flux weapons , maybe was that accidentally forgotten  ? I mean melee Rivens got it , why not those ones ? 

    Also i think its time to introduce q print symstem for dojo rooms , big business and also the possibility to transfer rooms to another places in dojo without having to erase everything eventually 

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    Just now, (PS4)ShadowGamerYT27 said:

    I see a warframe using a Zaw... CETUS YEETUS TO THE FETUS. AND... FORTUNA FOR-luna I'll kick the fricking kuva.

    Also note that my old account (Had an orthos and a loki oof) is dead - because my fake email address kicked me out of it.

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    43 minutes ago, [DE]Danielle said:

     

    • Fixed inability to equip Ruinous Extension on the Ocucor.

     

    Its nice that you're fixing this glitch with the Ocucor

    But what about the Even Larger Problem? of it not properly calculating Multishot Mods on the main beam (only 50% benefit), and the tentacle beams not receiving any multishot damage at all?

    Either DE has somehow missed all the feedback on this, or its Intentional. Can we get a statement either way?

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    1 hour ago, (PS4)wearescaryshadow said:

    Any word on dojo decorations the auto rotating and misalining peices when picking up peices to adjust them.

    Yes this is what was posted if you read down:

    General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them as per: https://forums.warframe.com/topic/1058060-cannot-decorate-due-to-new-ps4-controls/

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    2 hours ago, (PS4)jaegerbombtastic said:

    Oh oh I hope the decoration issue is fixed ;0;

    Hehe yes it will be per: 

    General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them as per: https://forums.warframe.com/topic/1058060-cannot-decorate-due-to-new-ps4-controls/

     

    Much love jaeger ❤

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    fix your drop chence putting relic radiation have the relic that i lost for ember prime relic the i have relic 85 relic for ember prime relic frost relic for th relic pack  went missing past weak

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    Just now, (PS4)maximino1999 said:

    fix your drop chence putting relic radiation have the relic that i lost for ember prime relic the i have relic 85 relic for ember prime relic frost relic for th relic pack  went missing past weak

    Not funny im am serious all the plat all spend for relic pack  waist my time spending relic pack 

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    How about getting rid of cursors on controllers. Because no one is talking about it doesn't mean they are happy with it. Give use the option to not use it or get rid of it, then ppl will be happy.

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    Very pleased about the zipline change. Ziplines have been frustratingm esince I started playing this game.

    Been waiting for the Tengoken Longsword skin since like November, so hopefully we get that soon-ish. Eventually?

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    4 hours ago, (PS4)Steelergurl33 said:

    Yes this is what was posted if you read down:

    General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them as per: https://forums.warframe.com/topic/1058060-cannot-decorate-due-to-new-ps4-controls/

    Thank you for being a lot more observent than i  am  , very happy now and thanks DE

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    BRUH, I took apart my whole remote, because I thought my triggers were broken. Now I know, its also a good thing I know how to put it back together. Thx DE

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    35 minutes ago, (PS4)QPGAMERBOII said:

    BRUH, I took apart my whole remote, because I thought my triggers were broken. Now I know, its also a good thing I know how to put it back together. Thx DE

    Ha!! I actually did the exact same thing. Searched a video on YouTube and decided to try it. I’m now thinking I’m a qualified electrician Lol 

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