Aquebus Posted February 12, 2019 Share Posted February 12, 2019 The latest hotfixes are not displaying in the forums. Link to comment Share on other sites More sharing options...
MBaldelli Posted February 13, 2019 Share Posted February 13, 2019 On 2019-02-08 at 5:14 PM, [DE]Megan said: Fixes: Fixed some enemies spawning in ceilings and walls in Fissure missions which can often lead to lack of progression. While this is a good thing that's been fixed, I feel that the borders expansion that's been going on since the introduction of the Plains of Eidolon is beginning bleed into the mission maps. Because of this it's causing other annoying mission progression issues... Take this for example: Uranus, Old Defense Mission with the roving defense points... Enemies are clearly spawning well above the pathing areas where they run from the spawn point to the defendable point and just... stand there. Doing nothing other than looking pretty. While I'm thankful that they're killable, it's still an annoyance when we're standing there waiting for that one enemy that doesn't seem to know what to do. And they almost always go unnoticed until the wave hasn't progressed. Forgot to add these two.... First, there is some sort of weird stuttering animation going on with reloading primaries (specifically rifles and shotguns) and secondaries. This seems to be especially prominent with Mesa after using her Peacemaker ability. The weapons are getting reloaded, but the animation either quickly completes (way too quickly especially when you consider the animations for the Euphona Prime) or a simple stutter. Next. While pets aren't orbiting us like they were a month or so ago, they seem to be back to being center of attention: This often causes the mining mini-game to pause or end the stage. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted February 13, 2019 Share Posted February 13, 2019 On 2019-02-08 at 4:14 PM, [DE]Megan said: Fortuna: Hotfix 24.2.14 Still no fix for Link to comment Share on other sites More sharing options...
VooDooG5 Posted February 13, 2019 Share Posted February 13, 2019 15 hours ago, MBaldelli said: While this is a good thing that's been fixed, I feel that the borders expansion that's been going on since the introduction of the Plains of Eidolon is beginning bleed into the mission maps. Because of this it's causing other annoying mission progression issues... Take this for example: Uranus, Old Defense Mission with the roving defense points... Enemies are clearly spawning well above the pathing areas where they run from the spawn point to the defendable point and just... stand there. Doing nothing other than looking pretty. While I'm thankful that they're killable, it's still an annoyance when we're standing there waiting for that one enemy that doesn't seem to know what to do. And they almost always go unnoticed until the wave hasn't progressed. Forgot to add these two.... First, there is some sort of weird stuttering animation going on with reloading primaries (specifically rifles and shotguns) and secondaries. This seems to be especially prominent with Mesa after using her Peacemaker ability. The weapons are getting reloaded, but the animation either quickly completes (way too quickly especially when you consider the animations for the Euphona Prime) or a simple stutter. Next. While pets aren't orbiting us like they were a month or so ago, they seem to be back to being center of attention: This often causes the mining mini-game to pause or end the stage. I thought it might only be my dawg, but yes, this is quite annoying. Link to comment Share on other sites More sharing options...
Slayer-. Posted February 14, 2019 Share Posted February 14, 2019 20 hours ago, N64Gamefreak said: Still no fix for I've been getting the same thing since equipping that mod, random deaths on coming off, I'm going to remove it for now until it's fixed. Link to comment Share on other sites More sharing options...
IronBerryPie Posted February 14, 2019 Share Posted February 14, 2019 Is the Klamora amp going to get an ernergy cost reduction at all? Link to comment Share on other sites More sharing options...
MZ5485 Posted February 14, 2019 Share Posted February 14, 2019 My Khora lost her head... hope it fixed soon. ty Link to comment Share on other sites More sharing options...
Upright1 Posted February 15, 2019 Share Posted February 15, 2019 When are fortuna amps going to be fixed? Right now the placement is extremely skewed with each part facing a different way. Link to comment Share on other sites More sharing options...
Xzorn Posted February 16, 2019 Share Posted February 16, 2019 On 2019-02-08 at 6:25 PM, sammywa123 said: This really grinds my gears just because you don't have these rivens to sell you want them nerfed on bran new guns..... they just barely came out and I don't know if you noticed but warframe is about being overpowered... we finally get pistols that are worth a crap and already complaints... now I know why ember was nerfed into a piece of crap... I think either they're pretending or don't realize that's the point of Rivens and the Disposition system. Gram Prime is a shining example. If you look back at old Prime upgrades before the Riven system like Soma Prime vs Now. It's pretty obvious what's going on. The genius of the whole thing is convincing players to put time and effort into something they don't need. Even by most player's own claims of "Normal content". Meanwhile the weapons that scale very well for levels where those extra stats are needed just keep getting increased Disposition. It's funny to watch. Link to comment Share on other sites More sharing options...
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