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Valyant - Superhero Theme Warframe (Revised + art)


(PSN)MrDemigod81
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Valyant
Hello, Tenno, meet Valyant! Hero of the defenseless, Valyant jumps into battle lending aid to the fallen and the weak, the mighty hero warframe a support TANK who increases his strength when friends or companion are in need.
LORE: Valyant, godlike in stature and valor, he thrives off of saving those who are in need, Valyant warframe units where last resort warframes during the war when the Orokin and Tenno were cornered. known for his mighty strength he's more than a brute he is the savior of helpless

Valyant-revise.jpg

First Draft of Valyant down below I change him because of some💪 Ultra,💪 Mega, 💪Super Prick🤬 didn't like him

valyant.jpg

Health: 400
Shield: 150
Armor: 350
Energy:100 (150 at Rank 30)
Sprint: 1.05

Passive 1: Accolade- when Valyant revives Allies, Companions, or NPC, he gains regeneration of health, shields, and energy for aiding others

Passive 2: Valor - Valyant has a meter that builds up when he does heroic actions such as using his 1st ability speeding bullet, or aiding an ally with any of his other passives. When not playing solo, reviving allies, NPC, or companions, and using his abilities to aid others will increase his Valor meter, which can reduce his damage taken to all types by 90%; once his Valor reaches 100%, this meter begins to deplete when taking damage, and when sharing this passive by using his 3rd ability sidekick with a teammate it depletes much slower. When using health, shield, or energy restore pads on allies, Valyants fills his Valor gauge in large amounts. You will also feel your valor gauge when playing solo, reviving a companion, or making an enemy an ally with your third ability sidekick. 

Passive: Champion - when Valyant fails to fill his Valor meter, he is acceptable to damage that can lead to a bleed-out state; when this occurs, he gains a much longer timer and can stack with bleed-out mods; when this happens, he has a special animation dropping to one knee, if allies, NPC, or a companion are taking fire while being revived his Valor meter fills up a lot quicker. If a teammate enters a bleed-out state trying to revive Valyant, he is instantly revived, at the cost of some of his Valor meter.


 ⦁  When playing solo missions, taking a companion into battle and being revived draws aggro away from them, draining the remainder of your Valor meter,

(NOTE: ALL BULLET POINTS ARE TO DESCRIBE THE MECHANIC OF THE POWER) 


1) Speeding Bullet - when this ability button is held at the  Energy Cost: 30 distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second.  Valyant can dash at super-fast speeds, zipping past enemies completely unnoticed and unalerted; Valyant can strip enemies of their weapons and ammo in the path he is dashing towards, causing them to either reload or forgo their weapons with certain enemy types. Upon collecting ammo by dashing pressing this ability again, you can toggle this ability, allowing Valyant to throw ammo collected from his enemies or off the ground when dashing through them and use them  as a secondary weapon (animation similar to hikou, Mk-kunai, Spira, despair, etc.) for  damage Ammo Collected 5/9/13/21

  • Base damage 150 / 250 / 450 / 650 per hit.
  • Damage distribution is purely puncture + punch-through. 
  • Damage is affected by Ability Strength and most secondary weapon mods.

Type: Thrown

 Slot: Secondary

Trigger Type: Auto

Accuracy: 100

Ammo Max: 150

Fire Rate: 5.830 attacks/sec

Noise Level: Silent

Magazine Size: 50

Reload Time: 0.30 s

Projectile Speed: 90.0 m/s

Projectile Type: Projectile

  •  When passing through enemies, your allies' ammo is restored with the current weapon being used when reviving them, Also increasing their reload speed by 30% for 10 seconds.           

(Augment: Bullet Strip) - When dashing through enemies, you strip 50% of their armor and shields)

(Subsume Ability: Speeding Bullet) - Diminishing Returns* Allies can't use the secondary weapon effect


2)  Atomic Clap - Valyant charges and slaps his hands together, creating a massive atomic force, irradiating and stunning enemies, and shattering pieces of their armor, shields, Eximus Aura, or removing maggot leeches that can be collected which have become irradiated shards that have become Atomic orbs with a duration of 10 seconds that provides a bonus of 30% damage,  dmg reduction, overshields, and power-strength orbs. Valyant gains an irradiating aura that deals 100 / 125 / 150 / 200 ( Radiation damage per second), also when allies collect these orbs, it will increase Valyant's Valor: irradiating, and stun wave range: 5/10/15/20 m Energy Cost: 25  

⦁   atomic orbs that have duration do not stack; only one orb of each kind at a time can be obtained
⦁   this ability synergizes with abilities like Nekros desecrate and Hydroid   

(Augment: Atomic Weakness - When this ability is used, the Atomic Shards, when picked up, alter their damage type to match enemy weaknesses when using weapons or warframe abilities for Valyant and his allies).

 3) Sidekick - Valyant can link himself with a teammate or a fallen enemy reviving them as a specter 20 / 40 / 50 / 60m turning them into an ally that becomes invulnerable for a short duration of 5 / 9 / 13 / 17s, both friend and foe turned ally can trigger his passive Valor, and champion while reviving Valyant, the enemy ally loses their damage immunity, if killed during the revival process, Valyant will die, Furthermore, a pulsating aura will emit from Valyant's body reviving allies, companions, NPC operatives, etc, within 5/10/15/20m for the duration of this ability.  Valyant has increased revival speed up to 100% faster than normal allies.

⦁Teammates will receive the full reduction of Valyant's passive, but he will only receive half; this reduction does not stack with his Atomic Clap orbs. 

(Augment: Aiding Enemy - Valyant can send his enemy ally to revive his teammate with their damage immunity still intact)

4) Megaton Entry - Valyant can increase his weight to extremely high levels by controlling his mass. When an ally or enemy is targeted Valyant will charge and use his strong legs and leap larger distances the longer the charge the further the distance; when an enemy is targeted upon landing he will crush them while causing a cataclysm of destruction debris and shrapnel; damaging surrounding enemies. these are the following effects of this ability:  The first enemy will be True damage 250 / 300 / 450 / 550 all surrounding enemies after that suffer blast proc of  12m surrounding enemies leaping range 25 / 40 / 60 / 75 m Debris and Shrapnel cause slash proc 100 / 250 / 350 / 500 damage radius of 10 / 15 / 18 / 22 meters.  
⦁    this ability causes knockdown, stagger, and knockback as a heavy impact
⦁    Valyant can leap to the following targets: syndicate Operatives, Hostages, Cryopods, or Excavators at the Energy Cost of 25. Towards enemy Energy Cost: 50 when targeting enemies.
⦁   this ability has a heavy impact on proc

Edited by (PSN)MrDemigod81
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  • 2 weeks later...
On 2019-02-09 at 8:10 PM, Dreddeth said:

I think the campy superhero theme is almost completely incongruous with Warframe's own often dystopian sci-fi themes, the kit is an overloaded mess with way too many fiddly bits to balance out, and the visual design is really generic looking.

So would be literally any other warframe, apart from excalibur. There is a buffoon looking warframe called Mirage and I do not see anyone talking about it. You have lots of posts, I beg you say something more constructive than that. 

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The theme is likeable, a valiant warframe able to beat the crap out of enemies if allies are in harm. However, like of one of the posts right here say, the abilities have too much going for them. I loved reading everything but characters with such complexity would fit better League of Legends or other MOBAs because there abilities are their main form of damage, this warframe reminds me a lot of Braum from League. I suppose you took inspiration from him, if not, I beg you to have a look at him and his abilities. 

I advise you to:

1) Dumb down each ability, try putting the effect of each ability in a maximum of three sentences to make them less stressful to read. If DE ever reads this, they would instantly pass on it as the abilities although appealing, do not have a specific aspect. They are clear, they could be clearer if you get what I mean. 

OR

2) Change the second ability and make those his entire kit along with the fourth ability. I know it seems like a waste but the second ability contains a lot of useful abilities that if given their own space they could work towards a great Warframe. I love each of these abilities you presented but the second has too much utility making the first and 3rd ability redundant or unnecessary. 

The fourth ability by the way is very overpowered, tone down the numbers as with specialised mods, one could achieve invincibility even while receiving damage which can be overly abused. The invincibility seconds by the way are unnecessary as well as Valyant's stats are pretty beefy and I am sure that with the right mods his stats alone transform him into a beast.

Let me know if you have made any changes, no matter towards which direction, whether I will like it or not, I am happy to hear more ideas.

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I actually really like the theme, and there are some good ideas here, but it's overshadowed by unnecessarily complicated mechanics and some absolutely ridiculous stat values. Hundreds of thousands of armor available at any point from his passive just for spamming some health restores for your squad? Combined with hundreds of thousands of health on his 4th? Plus the insane boosts to armor from his atomic clap, which doesn't make any sense.

Honestly, seems like you've thrown every mechanic that DE has used (cycle abilities like ivara, power-up drops like atlas, resource stacks like nidus) into one frame. I'm honestly surprised you didn't use the mandachord in some way.

Again, you've got some good ideas here and a solid theme, but you've gotta take a step back and strip away everything that isn't necessary for the frame to function. Simplify and streamline the design and you could really have something here.

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not to shoot you down, but we already have the one-punch man already, Atlas.  Besides, there is way too much going on here for most anyone to understand.  As someone who's designed more than a fair share of frames on the forums, boil down your concept to its theme and mechanics, the rest of the frame will follow.  You have a good start, but it feels you went way too far instead of taking a breath to feel where you're going.

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5 hours ago, (PS4)YouBetterCH1LLAX said:

So would be literally any other warframe, apart from excalibur. There is a buffoon looking warframe called Mirage and I do not see anyone talking about it. You have lots of posts, I beg you say something more constructive than that.  

Since we're dragging the closest thing we have to credentials into this, you have a negative rep to post ratio and basically no posts to begin with. I'm thus not even remotely obligated to listen to you unless you have something to say.

And since you'll be even more of a petulant child with a chip on your shoulder if I don't also beat you at an honest game rather than this fallacy you're using as an argument, I'll say this:

A lot of things in Warframe certainly depend on the specific tone DE has taken with them to work in-universe. Titania would not work if they chose to draw inspiration from, say, Tinkerbell as opposed to traditional fey folk. Mirage would not work if she were intended to reflect a more honest clown archetype rather than the psycho clown archetype which has eclipsed it. Excalibur certainly would not work if they drew too heavily upon the original Christian myths.

So I ask you, what place does a Superman expy, the most famous "boring invincible hero" archetype of the past century, have in Warframe? What place is there for a re-skin of a character which is designed from both a thematic and a mechanical standpoint to make everything else in the setting look like C-list fodder in terms of sheer power, when the power balance has already been established? I can play second fiddle, but I'm gonna play it to someone who's actually worth the trouble, not some flying brick to whom the universe poses no threat, and who could probably finger-flick their problems away. Aside from all of that, how on earth do you justify a Big Blue Boyscout flying around the Origin system saving Kavats from trees and throwing Alad V in space jail for stealing 40 cakes? Does that not sound the slightest bit absurd to you? Because that's what this particular superhero archetype is all about when it's not being used as some kind of messianic figure designed to change the world somehow, which is a role that the Tenno already fulfill.

There's nothing saying you can't do something with the concept of the superhero in Warframe, but the Superman Clone club is not the right theme to draw from at all. For one thing, it's been done absolutely to death and is unquestionably the laziest approach you could possibly take, a fact which is further reflected by the utterly uninspired "I'm Rhino, but buffer" concept sketch. For another, having someone or something be THE super among other supers cheapens the value of those other supers, and makes them less and less relevant the more and more the creators have to work just to make the invincible super believable in-universe.

So basically, the concept as presented is this: https://tvtropes.org/pmwiki/pmwiki.php/Main/InvincibleHero?from=Main.BoringInvincibleHero

And the character design sketch is like an "original character, do not steal" of this: latest?cb=20190129015644

And the kit, dear god... The kit is a horrible mess that's overpowered for the sake of being overpowered as per the archetype, and little else. There's no reason for anyone to consider implementing a kit like that.

Edited by Dreddeth
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5 minutes ago, Dreddeth said:

Since we're dragging the closest thing we have to credentials into this, you have a negative rep to post ratio and basically no posts aside from that. I'm thus not even remotely obligated to listen to you unless you have something to say.

And since you'll be even more of a petulant child with a chip on your shoulder if I don't also beat you at an honest game rather than this fallacy you're using as an argument, I'll say this:

A lot of things in Warframe certainly depend on the specific tone DE has taken with them to work in-universe. Titania would not work if they chose to draw inspiration from, say, Tinkerbell as opposed to traditional fey folk. Mirage would not work if she were intended to reflect a more honest clown archetype rather than the psycho clown archetype which has eclipsed it. Excalibur certainly would not work if they drew too heavily upon the original Christian myths.

So I ask you, what place does a Superman expy, the most famous "boring invincible hero" archetype of the past century, have in Warframe? What place is there for a re-skin of a character which is designed from both a thematic and a mechanical standpoint to make everything else in the setting look like C-list fodder in terms of sheer power, when the power balance has already been established? I can play second fiddle, but I'm gonna play it to someone who's actually worth the trouble, not some flying brick to whom the universe poses no threat, and who could probably finger-flick their problems away. Aside from all of that, how on earth do you justify a Big Blue Boyscout flying around the Origin system saving Kavats from trees and throwing Alad V in space jail for stealing 40 cakes? Does that not sound the slightest bit absurd to you? Because that's what this particular superhero archetype is all about when it's not being used as some kind of messianic figure designed to change the world somehow, which is a role that the Tenno already fulfill.

There's nothing saying you can't do something with the concept of the superhero in Warframe, but the Superman Clone club is not the right theme to draw from at all. For one thing, it's been done absolutely to death and is unquestionably the laziest approach you could possibly take, a fact which is further reflected by the utterly uninspired "I'm Rhino, but buffer" concept sketch. For another, having someone or something be THE super among other supers cheapens the value of those other supers, and makes them less and less relevant the more and more the creators have to work just to make the invincible super believable in-universe.

So basically, the concept as presented is this: https://tvtropes.org/pmwiki/pmwiki.php/Main/InvincibleHero?from=Main.BoringInvincibleHero

And the character design sketch is like an "original character, do not steal" of this: latest?cb=20190129015644

And the kit, dear god... The kit is a horrible mess that's overpowered for the sake of being overpowered as per the archetype, and little else. There's no reason for anyone to consider implementing a kit like that.

What you are doing right now is not constructive criticism. I agree with the kit being overpowered, I agree with the kit being a mess, but I also think that there is room for improvement. Isn't Rhino's design "I am Excalibur but buffer"? Isn't Excalibur's own theme the same but remastered? Why criticise the theme first when that is something that can be changed with ease? Why put so much effort into whatever the hell you thought you did here and not on telling the person that has an idea, ways to improve. 

I asked and ask again to actually point out his weaknesses and how he could improve. That is it, if you have anything else to say, I am glad to hear. Know that I won't be responding to you anymore as you started off as rude in this second comment and I prefer to avoid that. 

Criticising the theme is understandable. Criticising the art of the creator however, that is unnecessary when the concept is miles away from being polished. Art should be the last of the worries. 

Have a good night.

(Petulant, really? Always good to know. After all I am a know it all.)

(Just so you know, arrogance is just as bad.)

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10 minutes ago, (PS4)YouBetterCH1LLAX said:

What you are doing right now is not constructive criticism. I agree with the kit being overpowered, I agree with the kit being a mess, but I also think that there is room for improvement. Isn't Rhino's design "I am Excalibur but buffer"? Isn't Excalibur's own theme the same but remastered? Why criticise the theme first when that is something that can be changed with ease? Why put so much effort into whatever the hell you thought you did here and not on telling the person that has an idea, ways to improve. 

I asked and ask again to actually point out his weaknesses and how he could improve. That is it, if you have anything else to say, I am glad to hear. Know that I won't be responding to you anymore as you started off as rude in this second comment and I prefer to avoid that. 

Criticising the theme is understandable. Criticising the art of the creator however, that is unnecessary when the concept is miles away from being polished. Art should be the last of the worries. 

Have a good night.

(Petulant, really? Always good to know. After all I am a know it all.)

(Just so you know, arrogance is just as bad.)

I mean, you 100% called him out first.

6 hours ago, (PS4)YouBetterCH1LLAX said:

So would be literally any other warframe, apart from excalibur. There is a buffoon looking warframe called Mirage and I do not see anyone talking about it. You have lots of posts, I beg you say something more constructive than that. 

He gave his opinion, you told him to say more, so he did. Really don't see how you can be angry at this point

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On 2019-02-09 at 7:14 PM, (PS4)BIGHEBREW said:

Passive 1: Unwavering protector - Even when Valyant has fallen, he will continue to protect his fellow Tenno, Valyant has a special bleed out animation where he drops to one knee taunting enemies, and drawing all aggro away from teammates for 5seconds while he is being revived.   

LMAO!

So essentially, the moment someone tries to revive him, they get blasted to pieces, cause everybody is shooting at the guy.

Hint: in order to revive someone, you need to be basically standing on top of them. Think about how that interacts with "the guy I'm reviving is a taunt beacon".

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10 hours ago, (PS4)YouBetterCH1LLAX said:

What you are doing right now is not constructive criticism. I agree with the kit being overpowered, I agree with the kit being a mess, but I also think that there is room for improvement. Isn't Rhino's design "I am Excalibur but buffer"? Isn't Excalibur's own theme the same but remastered? Why criticise the theme first when that is something that can be changed with ease? Why put so much effort into whatever the hell you thought you did here and not on telling the person that has an idea, ways to improve. 

I asked and ask again to actually point out his weaknesses and how he could improve. That is it, if you have anything else to say, I am glad to hear. Know that I won't be responding to you anymore as you started off as rude in this second comment and I prefer to avoid that. 

Criticising the theme is understandable. Criticising the art of the creator however, that is unnecessary when the concept is miles away from being polished. Art should be the last of the worries. 

Have a good night.

(Petulant, really? Always good to know. After all I am a know it all.)

(Just so you know, arrogance is just as bad.)

Hey, hey, I think you'd better chillax, you know? Also, everything you accuse the guy of can be super easily found in your own comments.

10 hours ago, (PS4)YouBetterCH1LLAX said:

(Just so you know, arrogance is just as bad.)

Practice what you preach, brotha.

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16 hours ago, (PS4)YouBetterCH1LLAX said:

The theme is likeable, a valiant warframe able to beat the crap out of enemies if allies are in harm. However, like of one of the posts right here say, the abilities have too much going for them. I loved reading everything but characters with such complexity would fit better League of Legends or other MOBAs because there abilities are their main form of damage, this warframe reminds me a lot of Braum from League. I suppose you took inspiration from him, if not, I beg you to have a look at him and his abilities. 

I advise you to:

1) Dumb down each ability, try putting the effect of each ability in a maximum of three sentences to make them less stressful to read. If DE ever reads this, they would instantly pass on it as the abilities although appealing, do not have a specific aspect. They are clear, they could be clearer if you get what I mean. 

OR

2) Change the second ability and make those his entire kit along with the fourth ability. I know it seems like a waste but the second ability contains a lot of useful abilities that if given their own space they could work towards a great Warframe. I love each of these abilities you presented but the second has too much utility making the first and 3rd ability redundant or unnecessary. 

The fourth ability by the way is very overpowered, tone down the numbers as with specialised mods, one could achieve invincibility even while receiving damage which can be overly abused. The invincibility seconds by the way are unnecessary as well as Valyant's stats are pretty beefy and I am sure that with the right mods his stats alone transform him into a beast.

Let me know if you have made any changes, no matter towards which direction, whether I will like it or not, I am happy to hear more ideas.

Thanks for your wonderful an awesome criticism I never been discouraged from an ability I made before until the first guy posted normally I come up with some fire abilities I will rework the abilities and do more art concepts. I should've responded but I don't conflict online. people are going to be people I guess

Edited by (PS4)BIGHEBREW
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15 hours ago, Dreddeth said:

Since we're dragging the closest thing we have to credentials into this, you have a negative rep to post ratio and basically no posts to begin with. I'm thus not even remotely obligated to listen to you unless you have something to say.

And since you'll be even more of a petulant child with a chip on your shoulder if I don't also beat you at an honest game rather than this fallacy you're using as an argument, I'll say this:

A lot of things in Warframe certainly depend on the specific tone DE has taken with them to work in-universe. Titania would not work if they chose to draw inspiration from, say, Tinkerbell as opposed to traditional fey folk. Mirage would not work if she were intended to reflect a more honest clown archetype rather than the psycho clown archetype which has eclipsed it. Excalibur certainly would not work if they drew too heavily upon the original Christian myths.

So I ask you, what place does a Superman expy, the most famous "boring invincible hero" archetype of the past century, have in Warframe? What place is there for a re-skin of a character which is designed from both a thematic and a mechanical standpoint to make everything else in the setting look like C-list fodder in terms of sheer power, when the power balance has already been established? I can play second fiddle, but I'm gonna play it to someone who's actually worth the trouble, not some flying brick to whom the universe poses no threat, and who could probably finger-flick their problems away. Aside from all of that, how on earth do you justify a Big Blue Boyscout flying around the Origin system saving Kavats from trees and throwing Alad V in space jail for stealing 40 cakes? Does that not sound the slightest bit absurd to you? Because that's what this particular superhero archetype is all about when it's not being used as some kind of messianic figure designed to change the world somehow, which is a role that the Tenno already fulfill.

There's nothing saying you can't do something with the concept of the superhero in Warframe, but the Superman Clone club is not the right theme to draw from at all. For one thing, it's been done absolutely to death and is unquestionably the laziest approach you could possibly take, a fact which is further reflected by the utterly uninspired "I'm Rhino, but buffer" concept sketch. For another, having someone or something be THE super among other supers cheapens the value of those other supers, and makes them less and less relevant the more and more the creators have to work just to make the invincible super believable in-universe.

So basically, the concept as presented is this: https://tvtropes.org/pmwiki/pmwiki.php/Main/InvincibleHero?from=Main.BoringInvincibleHero

And the character design sketch is like an "original character, do not steal" of this: latest?cb=20190129015644

And the kit, dear god... The kit is a horrible mess that's overpowered for the sake of being overpowered as per the archetype, and little else. There's no reason for anyone to consider implementing a kit like that.

To all that don't understand my format I literally went to Warframe Wiki and saw the bullet point format  where it just describing the function of the ability and Valyant 2) I was going with how Ivara and Vauban select other functions of their abilities like Quiver and Minelayer

I'll consider a redesign, but it's not All might though, he is not the only superhero in my opinion that does that pose, that pose is known for bodybuilding.

bodybuilder-posing-different-poses-demon

Edited by (PS4)BIGHEBREW
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1 hour ago, HugintheCrow said:

LMAO!

So essentially, the moment someone tries to revive him, they get blasted to pieces, cause everybody is shooting at the guy.

Hint: in order to revive someone, you need to be basically standing on top of them. Think about how that interacts with "the guy I'm reviving is a taunt beacon".

I did that because his passive allows him to gain 300,000 armor and his 4 but I'm changing them because of all the negativity this kit has gotten working on a fix 

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4 hours ago, HugintheCrow said:

Hey, hey, I think you'd better chillax, you know? Also, everything you accuse the guy of can be super easily found in your own comments.

Practice what you preach, brotha.

Look, it is true. You are right. The use of my name is hilarious. I was not mad as I know I did attack first. BUT, in my defense, I was just asking him to be more polite. I do agree with him in several points but he also came off as rude and his first comment seemed to have vile intentions.

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I fixed his kit if there are any issues let me know I'm working on more art to go along with his 3 now!

20 hours ago, (PS4)YouBetterCH1LLAX said:

The theme is likeable, a valiant warframe able to beat the crap out of enemies if allies are in harm. However, like of one of the posts right here say, the abilities have too much going for them. I loved reading everything but characters with such complexity would fit better League of Legends or other MOBAs because there abilities are their main form of damage, this warframe reminds me a lot of Braum from League. I suppose you took inspiration from him, if not, I beg you to have a look at him and his abilities. 

I advise you to:

1) Dumb down each ability, try putting the effect of each ability in a maximum of three sentences to make them less stressful to read. If DE ever reads this, they would instantly pass on it as the abilities although appealing, do not have a specific aspect. They are clear, they could be clearer if you get what I mean. 

OR

2) Change the second ability and make those his entire kit along with the fourth ability. I know it seems like a waste but the second ability contains a lot of useful abilities that if given their own space they could work towards a great Warframe. I love each of these abilities you presented but the second has too much utility making the first and 3rd ability redundant or unnecessary. 

The fourth ability by the way is very overpowered, tone down the numbers as with specialised mods, one could achieve invincibility even while receiving damage which can be overly abused. The invincibility seconds by the way are unnecessary as well as Valyant's stats are pretty beefy and I am sure that with the right mods his stats alone transform him into a beast.

Let me know if you have made any changes, no matter towards which direction, whether I will like it or not, I am happy to hear more ideas.

 

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14 minutes ago, (PS4)YouBetterCH1LLAX said:

Look, it is true. You are right. The use of my name is hilarious. I was not mad as I know I did attack first. BUT, in my defense, I was just asking him to be more polite. I do agree with him in several points but he also came off as rude and his first comment seemed to have vile intentions.

A reasonable response. Respect.

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Where can I start? 

The abilities are amazing, you dumbed them down the way you should. But I think that there are more changes to be implemented. This is where you have to start to get picky and nitpick on anything that makes this frame imperfect for the game. All the abilities are now straightforward, with a lot going on them, but this is a lot that can be managed. The way the second and first ability work is great as it would not lose utility in high levels even if the damage is not enough, making weapons shine a lot with this frame. I like his kit, but the second and fourth ability are way too powerful to not include an animation. And you have to look at duration mods, do they affect the abilities? 

You made a great frame, now you have to punish the player so it does not become super extra strong as his theme is that of a support and is not meant to endure too much.

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1 hour ago, (PS4)YouBetterCH1LLAX said:

Where can I start? 

The abilities are amazing, you dumbed them down the way you should. But I think that there are more changes to be implemented. This is where you have to start to get picky and nitpick on anything that makes this frame imperfect for the game. All the abilities are now straightforward, with a lot going on them, but this is a lot that can be managed. The way the second and first ability work is great as it would not lose utility in high levels even if the damage is not enough, making weapons shine a lot with this frame. I like his kit, but the second and fourth ability are way too powerful to not include an animation. And you have to look at duration mods, do they affect the abilities? 

You made a great frame, now you have to punish the player so it does not become super extra strong as his theme is that of a support and is not meant to endure too much.

I decided to redo his design! to give him a more warframe look I guess LOL, now I'm going to work on his companion Paragon! i'm going to take a look at again to fine tune him. 

Edited by (PS4)BIGHEBREW
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2 hours ago, (PS4)BIGHEBREW said:

I fixed his kit if there are any issues let me know I'm working on more art to go along with his 3 now!

 

This is much more manageable now. There are still some issues, but this is a great start point to build from.

My main concern is still how easy it would be to abuse his valor stack mechanic. Being rewarded whenever you revive someone is a good passive idea, but gaining stacks for dropping health/shield/ammo pads down could be abused very easily. Early in the game, players may be cautious about using them, but veteran players will have hundreds of these pads equipped and have the resources to craft hundreds more at any time. 

The Valor stack mechanic doesn't seem to actually factor into his abilities at all, so I would say it can probably be scrapped tbh. Just leave his passive like you have it. Something like he regains full health and shields upon reviving an ally. Or maybe gains a brief period of invincibility after reviving an ally. Simple and fits his theme.

The custom sentinel is certainly something I can see a Warframe having in the game at some point but I'm not sure it fits this frame too well. IDK, you're still working on it so I'll wait and see

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On 2019-02-19 at 12:39 PM, (PS4)warhero229 said:

This is much more manageable now. There are still some issues, but this is a great start point to build from.

My main concern is still how easy it would be to abuse his valor stack mechanic. Being rewarded whenever you revive someone is a good passive idea, but gaining stacks for dropping health/shield/ammo pads down could be abused very easily. Early in the game, players may be cautious about using them, but veteran players will have hundreds of these pads equipped and have the resources to craft hundreds more at any time. 

The Valor stack mechanic doesn't seem to actually factor into his abilities at all, so I would say it can probably be scrapped tbh. Just leave his passive like you have it. Something like he regains full health and shields upon reviving an ally. Or maybe gains a brief period of invincibility after reviving an ally. Simple and fits his theme.

The custom sentinel is certainly something I can see a Warframe having in the game at some point but I'm not sure it fits this frame too well. IDK, you're still working on it so I'll wait and see

I change the ability around scrapped the companion pet for this frame and made it an aura buff, and gave it a weakness when it comes to reviving him meaning when revives he will have to rebuild it again, so he won't have unlimited revives during the duration of the power. Hope ya'll like it

Edited by (PSN)MrDemigod81
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