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[DE]Megan

XB1 Fortuna: The Profit Taker - Update 24.2.12

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Fortuna: The Profit Taker - Update 24.2.12

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TENNOGEN ROUND 14 BUNDLES

We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and decided to fast-track their bundles into this update so that you can enjoy brand new TennoGen content from our passionate creators sooner! 

You can find these bundles in the in-game Market! 

TennoGen Bundle XXXV

TennoGen Bundle XXXIV


    CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) 

    In Update 24.2.9, we included a number of changes to increase controller responsiveness. We have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: 

    The original changes in deadzones were causing the slightest changes in trigger pressure to interrupt firing and ADS - which was being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This was due to a far too small trigger release threshold between firing and not firing. This is, however, still very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. 

    With that said, the following changes have been made to address the above: 

    We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. 

    We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. 

    While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! 

    We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: 

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    • Trigger Pull Sensitivity:  Adjusts the pressure required to fire/aim 
    • Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim 

    Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. 

    The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. 

    Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience!

    General controller responsiveness fixes post-24.2.9:

    • Fixed Decorations auto-rotating when attempting to edit or place them.
    • Fixed camera at times slowly rotating when loaded into missions before any right analog stick input.
    • Fixed input issues from switching from controller to KBM mid-mission causing the mouse to be unresponsive.


    NEW ACHIEVEMENTS

    The last of the remaining Fortuna Achievements have arrived! 

    • Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive.
    • Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. 

    Changes:

    • Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer!
    • Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode.
    • Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers.
    • Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery.
    • Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.
    • Improvements towards AI navigation pathing in the Corpus Ice Planet tileset.
    • Improvements towards where the Rescue Target can be told to stop and take cover in the Lua tileset.
    • Improvements towards pathing issues when fighting the Ambulas in the Corpus Outpost.
    • Improvements towards AI becoming stuck in staircases in the Void Defense tileset. 


    Fixes:

    • Fixed inability to equip Ruinous Extension on the Ocucor. 
    • Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules.
    • Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide.
    • Fixed inability to use the Scanner as the Operator.
    • Fixed your Warframe floating in the Arsenal when exiting the Mod Upgrade screen (through the Exalted Weapon) quickly.
    • Fixed extraction cinematic on Earth where the Warframe mounts the ship on an angle. 
    • Fixed Liset customization not loading in on time when flying into a mission.
    • Fixed the Stug's projectiles interacting physically with ragdolls.
    • Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on.
    • Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters).
    • Fixed Magus Lockdown not spawning an actual mine upon Void Dashing.
    • Fixed AI that are meant to follow you becoming distracted. This was predominantly seen during the The War Within and The Sacrifice quests during certain moments.
    • Fixed missing ‘Operator’ HUD text when using Transference.
    • Fixed blurry FX for Clients when casting Mesa’s Shooting Gallery ability.
    • Fixed certain Warframe ability FX not appearing when in the Orokin Derelict extraction area.
    • Fixed Mesa’s Shooting Gallery ability Energy color always appearing red.
    • Fixed a Smokefinger and Rude Zuud Memory Fragment having the same Codex image.
    • Fixed the Tekelu Skins appearing incorrectly when equipped. 
    • Fixed a sound glitch when being hit by Corrupted Vor's beam attack while in Limbo's Rift.
    • Fixed some spotloading caused by Arcanes on Operators.
    • Fixed cases of inability to customize your K-Drive.
    • Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon. 
    • Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. 
    • Fixed some rare cases of getting stuck in the Fortuna/Cetus elevator when returning to the town after a Host migration.
    • Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus.
    • Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset. 
    • Fixed a loss of functionality when K-driving with Quick Thinking equipped.
    • Fixed various issues when attempting to Chat link ‘MOA’.
    • Fixed inability to Chat link Crisma Toroids.
    • Fixed incorrect punctuation in certain subtitles during the Second Dream Quest.
    • Fixed missing text in one of Smokefinger’s Memory Fragments.
    • Fixed broken tags in the Venari Bodyguard Mod that were broken in a few languages (German, Polish, Chinese).
    • Fixed Nidus’ Passive description claiming it uses 10 Mutation Stacks when it uses 15 Mutation Stacks when playing Warframe in Portuguese.
    • Fixed missing Korean LOC translations for Arcanes. 
    • Fixed a script error when casting Garuda’s Blood Altar ability. 
    • Fixed certain Wyrmius and Flappy Zephyr rewards appearing as filepaths.
    • Fixed crash when opening a chat-linked Velocitus while in the Vehicles Arsenal. 
    • Fixed item info popup colors not matching chosen UI theme. 

    February 11 Hotfix #1:

    • Removed unintentional Hildryn Stances.
      • We're working on a script to refund Platinum back to those who purchased it.
      • No script required due to inability to purchase the Stance

    February 15 Hotfix #2:

    This is a Data only Hotfix to enable the Relics for the upcoming Weekend Alerts!

    Fixes:

    Edited by [DE]Megan
    HF2
    • Like 2

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    Could you please fix the outrider shoulder piece? It's still not adapting to any chosen energy colour, keeps sticking with its default green... Thank you very much in advance.

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    February 11 Hotfix #1 is now live!

    • Removed unintentional Hildryn Stances.
      • We're working on a script to refund Platinum back to those who purchased it.
      • No script required due to inability to purchase the Stance

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    More of a nitpick than anything but I'm still waiting for when we can place objects flatly on the Mod Table.

    The little rounded ledges seems big enough to place some things, even most floofs, flat, but we can't.

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    One big problem regarding our operator customization menu.

     All of the sliders in the operator customization menu do not work at all. 

    This includes both arrows AND being able to click on the actual slider bar itself to adjust the position/look of our operator features.

    This has been an issue since the sacrifice update as it pertains to Xbox. Idk about the other platforms. Can it be fixed??

    other than that, preciate the update. Thank you to all who made the tennogen items as well. Looks good

    Edited by (XB1)Slimm qp ReapeR
    • Like 2

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    Microsoft has not yet updated Warframe's 2 new achievements.  Xbox achievements menus still reflect 94 achievements and not 96 as 2 were added today.  However in game you do see the xbox blue achievement symbol once you've successfully earned the 2 new achievements.

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    5 hours ago, (XB1)COA NYTRO said:

    I wonder if the "Vallis Spelunker" achievement will ever be fixed. 

    This achievement worked for me.

    Are you sure you found all the caves

     

     

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    2 hours ago, (XB1)Brice1969 said:
    8 hours ago, (XB1)COA NYTRO said:

    I wonder if the "Vallis Spelunker" achievement will ever be fixed. 

    This achievement worked for me.

    Are you sure you found all the caves

     

     

    It worked for me the other day but it WAS glitched on my account.  I entered a cave I had already been in and it popped for me.  To be specific it was the toroid cave that had a switch/console you activate to pull back a barge that was floating on the "water" to open up another area of the cave.

    Also, the edit to the edit at the end of the original post made my evening, thank you.

    Edited by (XB1)Calliber
    Mis-quoted

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    Game won't load after I downloaded the update, oh well guess I'll have to find something else to do in the meantime

    (And I even uninstalled and reinstalled the game just to be sure and nothing)

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    3 hours ago, (XB1)Undead Demon4 said:

    Game won't load after I downloaded the update, oh well guess I'll have to find something else to do in the meantime

    (And I even uninstalled and reinstalled the game just to be sure and nothing)

    Usually when an update drops, you are required to hard reset your Xbox then launch the update from the “my games and apps” feature to prevent the current problem you’ve experienced. Idk if you tried that way

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    1 hour ago, (XB1)Slimm qp ReapeR said:

    Usually when an update drops, you are required to hard reset your Xbox then launch the update from the “my games and apps” feature to prevent the current problem you’ve experienced. Idk if you tried that way

    I was at a friend's house over the weekend and although I brought my Xbox with me I didn't use it so it so when I got home I had to set it all up again.

    But I just now hard reseted real quick and it's working fine, thanks.

    Which makes me wonder why it didn't work when I first set it up after coming back although I went to bed right after I did without using it.

    Oh well, if it happens again in the future I know how to get around it

    Thanks again!

    • Like 1

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