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TwinDenis

[Long Thread] Lots of Suggestions, Feedback, Thoughts & Bugs

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As a warframe player since 2012 I still like the game and would love to give some of suggestions and point out a few things that could potentially help in the improvement of the game overall.

So, starting out with a few recent bugs:

[BUGS]

There are a few issues regarding networking in warframe, funny enough as I was about to write this I got the network warning in game, however yes there are a few issues especially when trying to access terminals such as mods, arsenal and foundry.

There is also a problem with a great many abilities and vehicles especially on open areas, for example casting 4 as Gara while the host is some other player creates a problem because most of the times it will not refresh gara's glass shard shield. The same is true with other warframes as well as archgweapons and K-Drives, I was once stuck for example in a bounty in fortuna while taking the opportunity to use my K-Drive and were stuck on my K-Drive with the inability to get off of it, meaning that my squad mates had to finish the mission alone. Well most of these problems are usually due to the host of the squad however its still impacting gameplay and creates some frustrating experiences for everyone.

The Developers should look into that, since if addressed, it could potentially fix a lot of bugs at once and give the developers some room into how they recognize, replicate and address bugs, basically it will clear some confusion.

Not sure if that is a thing in game or not but there should be an "avoid this player" option to avoid playing with certain players and/or give a warning when about to enter a game with said player(s) in the case of forcing our way in a squad.

Another bug is fish spawning under the ground, this should be addressed.

There is also a problem with NPCs, their head and mouth when talking is kinda flipping around and snapping all over the place, also in Cetus the bazaar has some kind of repetition when it comes to the NPCs talking in the background, Just sit near Konzu for a good couple of 10+ minutes and listen to the background, 5-10 minutes is more than enough to spot it any annoyances on the background especially in Hub areas so I would advise keeping this for testing. Fortuna while not far away from that it is generally better and that is because they intent behind it was to not make it an bazaar of course.

Another bug or rather a failed risk-assessment would be that, believe it or not, there is an incentive in fishing while your team mates do all the work in fortuna, why is that, because beacons start spawning eventually when you are alone and this can lead to some messy situations where you try to fish rare fish with relatively expensive baits and you simply waste it, while if you enter a squad, the beacons will spawn on the place where the most fighting takes place which would be on the bounties and that is something that should be looked at because naturally players will want to enter a random squad to do the deed and fish their rares, something that we most likely do not want to happen.

[SUGGESTIONS & FEEDBACK]

-Primed Items and Relics-

With the introduction of Relics we have observed the ease of obtaining a new warframe every season, it is now more convinient to grab a pile of relics and crack them to eventually and inevitably get the parts for the warframe we need than to actually get the normal and slightly inferior variation of that warframe, they also cost double more materials and the effort gap to be put in the farm in order to get them is noticeably high, with that being said I would like to make a suggestion regarding how Primed variations can be obtained.

It is still an idea however it would be nice to consider the possibility of having Primed Blueprints actually require the base item (e.g. loki prime requiring the actual loki warframe) OR require mastery of the said base warframe variant, however without the cost of additional materials, in other words, convert all blueprints except from the base blueprint into crafting components (DE is able to do this hopefully) while having the requirement for the base item, this will reduce the time it takes to build it and should keep the polarities players have put in the frame, as compensation when primed the game can prompt the player to choose anywhere from 1-2 polarities in the same way that we basically guild our kitguns and zaws. So in, in essence the primed parts and blueprints will act like a guilding mechanic. Generally this System would make people who already farmed for the warframe feel like there actually was a point in farming for that warframe and should not be incentivised to farm the warframe or item that is more likely to be released as a primed warframe or item.

The reason as to why this could be a good implementation into the game is written above, it can be a nice fresh way.

Optionally there could be a "hide" option to hide the "prime" word from the name but that is not exactly ideal, maybe for some players it could be.

-Information-

As it is apparent by now to most players, the game while it tries to, it does not really offer information to players above the novice level, it reveals only very basic information which sometimes by itself can be confusing and disorienting. When we put a new player in a squad with a veteran, the gap of knowledge is obviously huge however if we put a returning veteran with a current veteran there is another problem and that is that mechanics change behind the scenes without the players noticing that easily which can create some frustrating moments,

There should be an option in the codex that would include information similar to how the fan-made wiki details specific things such specific numbers, duration and so on.

Another problem that should be splashed in here is Metas, while metas are good on one hadn,  players forming metas is an indicator that the game is not balanced either in numbers such as mod or weapon stats or/and there is no content to make every thing relevant, for example if we didn't have corpus in the game we wouldn't need magnetic damage so mods that created such anti-corpus effects would certainly be considered a bad build. There is plenty to discuss with that so I will leave it at that for now. Currently I like the direction that the game seems to be heading towards to.

-Visual Fidelity-

I always thought warframe was visually impressive however as an artist myself I have always also thought that there can be improvements in the character design and in certain warframe designs as well as map layouts and visuals of course. I like how the game has been optimized for performance however and that should never change since it gives the game the potential to enter into multiple platforms at once. When plains of eidolon got released I was a little disappointed, hyped for a big map with lots of things to do however greeted with kind of an empty map which had nothing visually interesting going on, however I really REALLY like how fortuna has turned out visually and would like to see more like this as a series of improvements as well as reworking older maps step-by-step.

I would like to see new materials and material-types be added in the game as well for warframes and weapons to customize them more, this would actually be very cool.

Warframes, for warframes I would only have to say that certain designs are on-point with what we would like to see and other ones are kinda too random-looking and out of concept, now as with most art-related things this is subjective however personally I found myself confused with the release of equinnox, her concept is amazing  and while I main them I always thought the design is kinda meh mostly for the helmet of course but the whole package feels odd, it could certainly had gone way better. Designs that I like a lot can be seen on warframes such as chroma prime, nekros prime, saryn, loki, banshee, limbo, mirage prime, zephyr prime and a few others. The prime variants are usually more visually appealing as they should be however I would like to see more work be put into the standard variant as well, generally there are warframes that look abstractly designed and kinda messy as well as amazing looking ones so there should be more work be put into silhouette design and characteristics, too much abstract design should be avoided unless it meets the requirements. I would like to see visual re-works on certain warframes to match their theme at some point or/and improve upon existing designs by adding better materials as seen with the fortuna update! (Notice how Garuda looks, check the sheets under her arms). Lastly, warframes should look unique and distinct, talking about how limbo prime and mesa prime kinda look very much alike however they both look visually stunning.

Here are some examples that I personally think belong to specific ranking to give you an idea, they are based on their theme as well:
 

Impressive Design: Chroma Prime, Loki Prime, Khora, Mesa, Mesa Prime, Limbo Prime, Garuda, Banshee Prime, Saryn Prime, Trinity Prime, Ember Prime, Nekros Prime, Nova Prime, Hydroid Prime,

Good Design: Mag, saryn, Limbo, Nidus, Ember, Titania, Harrow (With Alt-Helmet),Excalibur Umbra, Nyx Prime, Oberon Prime, Baruuk, Rhino Prime, Inaros (Alt-Helmet), Wukong

Okay Design: Loki, Mag, Valkyr, Frost Prime, Excalibur, Mirage, Nyx, Mag Prime, Nova, Rhino, Ash

Okay but could be Better Designs: Gara, Frost, Vauban, Zephyr, Ivara, Volt(Helmet), Volt Prime(Helmet), Banshee, Harrow(Helmet), Chroma, Valkyr Prime (Helmet), Trinity, Oberon, Baruuk (Alt-Helmet?), Nekros, Nezha, Hydroid, Ash Prime, Inaros(Helmet), Octavia

Confusing Design: Equinnox (is that a head?), Revenant (mixed feelings)

...again, this is mostly subjective.

 

The same can be said for other items in the game as well as enemy and character designs, personally I am not too fond of the cetus and fortuna citizens but then again that is subjective.

Maybe consider new factions as well? That would be interesting.

Tennogen 

Tennogen is a great ideal, however for some players it is hard to access, this can simply be because on PC there is a requirement to own a steam account which some players might not like, there should be an alternative way to purchase, such as platinum and that would give an incentive to players to purchase platinum-bundles more often and purchase a few skins with the platinum which is contained in the bundle as well as maybe keep some for trading, it will certainly add some more choice for the players, seeing how lately the Tennogen overwhelm other skin variants in quantity and often times in quality depending on the warframe.

This should be possible and is encouraged to be looked at.

Suggestion

My suggestion would be for [DE] to show concept arts and roll polls  that players will get to vote the best designs before they get sculpted, modeled and animated. Depending on the Theme, players will get to vote on how the item should look like based on the concept art samples, there should be at least 3-6 samples for each poll. This has be done before with other games that have big communities and so it should be executed in warframe as well after seeing how much the community has grown and what they come up with. [DE] Artists should be allowed to modify the art a little to match the game of course.

VFX

So far there have been a number of improvements in the game for visual effects however the visual effects in game kinda feel very similar especially the particle effects, there are tricks to make effects less taxing in performance while also being visually impressive so I would like to see improvements on that as well, specifically on abilities, they should be the first thing that receive visual improvements along with their SFX which is another important thing to consider, Currently a lot of the abilities in warframe feel empty and just a functional thing, Garuda and Baruuk have changed that slightly. An example of visually empty abilities with much impact in game can be seen with equinnox, Maim and Mend are auras which you only know they are ON by observing the ability icons and a slight changes on the terrain making it look a bit brighter, when releasing Maim The only thing that indicates it is the lines connecting to the enemies which should easily be improved. This applies to most abilities in warframe.

Warframes & Abilities

So, in the beginning back when I started the game, abilities were simply something to either press and get a huge area nuke, small utility like invisibility or generally something to spam, basically warframes' kits were linear and for the most part we pressed 1 or 2 out of 4 buttons only and usually spamming it or toggle it, nowadays however there are plenty of things that I see as a change towards a more interesting direction, most warframes have been changed to match that philosophy and generally I see more synergy in warframes' ability kits and that is a good thing, I also like how certain abilities interact with each other but also with other combat-related items such as weapons. We could potentially See synergy with companions and Sentinels later on, e.g. having a passive that allows for 2-3 sentinels to be out at once. I also like how mods interact with weapons and warframes, I particularly like Augments, I would probably suggest having an extra slot for augments and allow 1-2 augments at a time but that can be considered later on, please though make it slot that we wont need more resources to unlock, similar to how arcanes work, which in my opinion are one interesting thing added in the game.

Generally it is good to see many warframes starting to do the same thing more or less while drifting away from the specialist-warframe meta, however there should of course be warframes that are better than others in certain things, its just that they should not be the go-to but thats just an idea, an example would be trinity, its the go-to support while there are warframes that serve energy and/or heal, they do it in a more delicate way.

An observation however in regards to synergy and ability-reliance as well as generally the need to combo our abilities would be that if the ability-synergy is too much spread out in order to make an effective use of our warframe, it can potentially lead to distraction and making the player pay attention on using the abilities in a cyrcle rather than using other means to do combat as well, sometimes by the time we do get the benefits of our warframe, it can every well be over by then and warframe should be all about speed, it is often tempting to use the full ability combo after all...

As a heads up, we are interested in seeing interesting interactions in warframe and have plenty of choices and in the very end.... each have a unique play-style.

Mods 

Mods are one of the most Interesting aspects of warframe, it is here to stay of course and I like the diversity they provide, I would like to see more mods that offer more options in order to create unique playstyles while also not losing efficiency/effectiveness.

Pets

I would like to see more companions into the game, probably a new type however since it is that time I would like to make few suggestions, its also good to see more companion-oriented mods and generally having a better AI is always welcome since in video games anything related to AI is considered kinda bad since it is not really an AI but a program, meaning that they dont really learn and act based on previous mistakes unless the programmer has programmed them based on observations and feedback.

I would like to see more visual patterns and colors for our pets as well.

2 KAVAT BREEDS:

about the 2 new kavat breeds, making them less skinny and more fully would be nice, probably having one of them being very fluffy while the other one being more like a normal earth cat, specifically for the fluffy one you could check the maine coon race which has long and slightly straight up ears with a lot of furr while they are not too tall nor too short they could be kubrow-sized but cat-looking, for the not-so fluffy ones they could be a smaller breed that would look super-cute, for abilities I am unsure of what is needed in game and what they are able to implement.

Economy

I like how the economy in game is, trade-able platinum is good and feels like as the best monetization model I have seen so far in free to play games especially with the player-chosen bundles.

I would like to see an in-game auction house system or an improved market system, something unique and interesting, maybe opening our own tenno bazaar/black market would be nice and having items posted in rooms for people to see based on categories and such, probably rotating in 2D or/and 3D that would be a good thing to consider in the future. Personally though I am happy-enough with the fan-made websites that provide convenience however there should typically be a proper in-game option as well.

Story

There is a lot of room for improvement for story-telling and the only one story part that I have completed with kind-of the best story would be the second dream and war within quests, a good quest would be octavia's anthem and the worst for me would be the mask of the revenant.

Weapons

I like how weapons act and have different gimmicks and quirks, I would like to see more unique-weapons now that we have modular weapons, meaning that if normal weapons are to compete with modular ones, they really have to have interesting mechanics in them that revolve around different possible types of playstyles.

I would also like to see more modular weapons and parts both visually and in stats, it would also be nice to see modular parts that sacrifice a little bit of stat in order to provide gimmicks of their own.

Standing & Syndicates

Currently it feels kinda too grindy and more of an obligation to login and do the daily standing caps for each syndicate, there should be some kind of scaling on depending on how many you got completed, there will be a corresponding daily standing limit, this should actually be discussed and thought of before implementing and is generally something to be concerned about as more and more syndicates enter into the game....

why, because "You have been playing for over an hour, please don't forget to take a break"

With so many syndicates now in the game and possibly more to come, this message kinda misses the mark, back when we did not have these things to do, we still logged into the game because it was fun and interesting so I do not see any benefit on having players been psychologically obligated to login and grind reputation I mean standing every day, 

Personally I have dropped games that use similar methods because I simply didnt want to do my daily obligation, this is because I came back and opened my game to relax and do what I want for a limited time. Attendance rewards that are not consecutive days-based are okay on the other hand. Maybe if the rewards were not affecting gameplay and were simply cosmetic, that I would tolerate way more of course.

The game and its Gameplay itself should be engaging enough to do this for the player.

...and with that I conclude my Feedback session with thoughts and concerns, thanks for reading and have fun Tenno!

Edited by TwinDenis
specifications, extra information and corrections
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1 hour ago, TwinDenis said:

players forming metas is an indicator that the game is not balanced

This is a fundamental misunderstanding of what the Meta is.

Meta is short for metagame. Another way of saying a game outside the game. There will always be a meta, a most expedient way to kill the most things in the least amount of time/resources. Pretending DE could just patch out the meta is wrong.

1 hour ago, TwinDenis said:

I would like to see visual re-works on certain warframes

This just doesn't happen. Save yourself the energy of thinking it might.

1 hour ago, TwinDenis said:

Tennogen 

Tennogen is a great ideal, however for some players it is hard to access, this can simply be because on PC there is a requirement to own a steam account which some players might not like, there should be an alternative way to purchase, such as platinum and that would give an incentive to players to purchase platinum-bundles more often and purchase a few skins with the platinum which is contained in the bundle as well as maybe keep some for trading, it will certainly add some more choice for the players, seeing how lately the Tennogen overwhelm other skin variants in quantity and often times in quality depending on the warframe.

This should be possible and is encouraged to be looked at.

Tennogen requires the artist get paid. Valve be paid for the use of their platform to make the skins. DE for making the game happen.

The consoles have a more or less fixed conversion rate of Plat per $, so it is pretty easy to put a number on how much X skin made. How do you do that on PC where Plat can be anywhere from 0-75% off? The only solution is Plat discounts go away and PC Plat becomes like console Plat. An exceptionally unpopular sentiment, most of all from DE itself, I would imagine.

1 hour ago, TwinDenis said:

Suggestion

My suggestion would be to show concept arts and roll polls that players will get to vote the best designs before they get sculpted, modeled and animated. Depending on the Theme, players will get to vote on how the item should look like based on the concept art samples, there should be at least 3-6 samples for each poll. This has be done before with other games that have big communities and so it should be executed in warframe as well after seeing how much the community has grown and what they come up with. [DE] Artists should be allowed to modify the art a little to match the game of course.

No. Some of the most popular concepts in the community have no place in the universe of Warframe. I, for one, came for DE's vision, not that of the internet.

1 hour ago, TwinDenis said:

I would like to see an in-game auction house system or an improved market system, something unique and interesting, maybe opening our own tenno bazaar/black market would be nice and having items posted in rooms for people to see based on categories and such, probably rotating in 2D or/and 3D that would be a good thing to consider in the future. Personally though I am happy-enough with the fan-made websites that provide convenience however there should typically be a proper in-game option as well.

An AH is not on the table. Plat will not change hands unless you and the other person are not doing anything else but handing it off. Passively trading Plat is at odds with even being able to trade it at all.

1 hour ago, TwinDenis said:

With so many syndicates now in the game and possibly more to come, this message kinda misses the mark

This has literally nothing to do with anything but the fact you have been playing for an hour and should probably move.

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47 minutes ago, peterc3 said:

-snip-

Obviously you did not read the whole post or/and misread most of its contents, fast forwarding to the end and for the credit.

Most of the stated arguments are technical challenges waiting to be solved and that is not our job therefore there is no point stating that it is not possible,

it is a list of requested features to be considered.

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1 minute ago, TwinDenis said:

it is a list of requested features to be considered.

Most of it is discussed in other threads that you apparently didn't search for.

The things I quoted stood out as things repeatedly brought up in other threads or things that had no actual ability to happen.

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1 minute ago, peterc3 said:

Most of it is discussed in other threads that you apparently didn't search for.

The things I quoted stood out as things repeatedly brought up in other threads or things that had no actual ability to happen.

Repeatedly brought up, Meaning that they are highly requested/demanded

we are not really obligated into searching for what others have posted about observations, thoughts and ideas that we have,

meaning the above feedback is unaffected by the opinions and thoughts of others.

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8 hours ago, TwinDenis said:

Repeatedly brought up, Meaning that they are highly requested/demanded

we are not really obligated into searching for what others have posted about observations, thoughts and ideas that we have, 

meaning the above feedback is unaffected by the opinions and thoughts of others.

You kinda should, just to know if you're beating a dead horse or not, like with your Auction House suggestion. DE had said on just about every occasion it's brought up that it's not gonna happen (at least for passive trading). Requested, but denied on every ask.

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1 hour ago, Atsia said:

You kinda should, just to know if you're beating a dead horse or not, like with your Auction House suggestion. DE had said on just about every occasion it's brought up that it's not gonna happen (at least for passive trading). Requested, but denied on every ask.

The fact that it has been denied by the developers does not make my request an more irrelevant nor an unwanted feature, since it has been denied in multiple occasions it does automatically mean that there is an audience which understands the value of having an auction house and made a request for it, so have we in this post.

Obviously there can be an auction house or market board that people leave their items there and the first X number of purchases (depending on MR) will be sold, the rest will be locked for the next day but the player has to somehow interact with the board in order to keep their items up on the market board. Typically an in-game option to trade find buyers and sellers should exist besides only a falling pile of text such as the trade-chat.

Again, these are only simple issues that are being brought up, simple technical challenges waiting to be resolved.

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there should be some missions that automatically can be done with 2-6 players, or a full party of robots, bots, and pvp needs to be added to all the cities and planet relays, the smaller areas such as cetus should invite players to lunaro propaganday and have other new npc and k-drive enthusiast right from the gitgo, because those features of the game are going to be wasted for a long time, theres also some quest rewards that should be reworked from the various  subquest, and planet junctions that dont have a secondary porpuse, just adding some weapon and mods at the junctions that players can collect MARS points or tickets, to exchange for the blueprints so that the players have reasons to REPLAY missions, or rechallenge or redo codex sidequest and bounties.

resources and temporary items found in missions should affect combat and travel, slowing down player movement, the speed of bullets affected by nearby spiritual forces, magnetic rate of fire based on the ferite and rubedo beds, and their lattent abilities to subdue warframes energy abilities, and be made to be unbreakable at times, the various veins and caverns do have slit for the local visitors to try out excavating and scan for fossil and blueprints can be craftem a dragon sword or dinosour club would be interesting to also take fishing into a new dirrection, alloting the npc some more interesting lances, and knives and stances that have lattent effects, day and night aspects, and other things., like equiping two stances and giving those ayatan crystals some actual use during the missions and adding them to blueprints or crafting crystal weapons, i like the idea that they can be thrown and explode if they take damage, the scanner should be added to the enemies also because they dont have great ways to survive, or dodge incoming frontal attacks without an actual shield, so the AI should be overlocked by an expert if you expect this game to last another 100years.

my last problem is monsters are missing from warframe and how easily enemies die, they dont guard doorways or perform too good, because ambushes are rare syndicate and stalker occasionally pop up with small rewards, some missions should get better enemies and robots, there are so many planets congested with grineer and infested, but no original enemies in the tile set, the most i've seen are the fish of cetus and soft creatures such as kubrows, occasional condroc in the plains that should be found through other game areas, planets and missions, say the condrocs are berkserk carnivores in another map they are dragon wyverns much larger who can actually deal damage, attack and have their own mods, can be made into pets or captured, some robot versions found in other planets, underwater enemies are few, the items found underwater are also bogus along with the comnbat mechanics of the archwign underwater, so nobody enjoys archwing, i do. But it doesnt mean its perfect.

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1 minute ago, (PS4)santospizarro said:

there should be some missions that automatically can be done with 2-6 players, or a full party of robots, bots, and pvp needs to be added to all the cities and planet relays, the smaller areas such as cetus should invite players to lunaro propaganday and have other new npc and k-drive enthusiast right from the gitgo, because those features of the game are going to be wasted for a long time, theres also some quest rewards that should be reworked from the various  subquest, and planet junctions that dont have a secondary porpuse, just adding some weapon and mods at the junctions that players can collect MARS points or tickets, to exchange for the blueprints so that the players have reasons to REPLAY missions, or rechallenge or redo codex sidequest and bounties.

resources and temporary items found in missions should affect combat and travel, slowing down player movement, the speed of bullets affected by nearby spiritual forces, magnetic rate of fire based on the ferite and rubedo beds, and their lattent abilities to subdue warframes energy abilities, and be made to be unbreakable at times, the various veins and caverns do have slit for the local visitors to try out excavating and scan for fossil and blueprints can be craftem a dragon sword or dinosour club would be interesting to also take fishing into a new dirrection, alloting the npc some more interesting lances, and knives and stances that have lattent effects, day and night aspects, and other things., like equiping two stances and giving those ayatan crystals some actual use during the missions and adding them to blueprints or crafting crystal weapons, i like the idea that they can be thrown and explode if they take damage, the scanner should be added to the enemies also because they dont have great ways to survive, or dodge incoming frontal attacks without an actual shield, so the AI should be overlocked by an expert if you expect this game to last another 100years.

my last problem is monsters are missing from warframe and how easily enemies die, they dont guard doorways or perform too good, because ambushes are rare syndicate and stalker occasionally pop up with small rewards, some missions should get better enemies and robots, there are so many planets congested with grineer and infested, but no original enemies in the tile set, the most i've seen are the fish of cetus and soft creatures such as kubrows, occasional condroc in the plains that should be found through other game areas, planets and missions, say the condrocs are berkserk carnivores in another map they are dragon wyverns much larger who can actually deal damage, attack and have their own mods, can be made into pets or captured, some robot versions found in other planets, underwater enemies are few, the items found underwater are also bogus along with the comnbat mechanics of the archwign underwater, so nobody enjoys archwing, i do. But it doesnt mean its perfect.

God, can you please not? Again, use some #*!%ing formatting. PvP can stay right where it's at and we don't need automatic bots in most of the game. A giant HELL NO to your entire second part.

Edited by Atsia
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34 minutes ago, Atsia said:

God, can you please not? Again, use some #*!%ing formatting. PvP can stay right where it's at and we don't need automatic bots in most of the game. A giant HELL NO to your entire second part.

its really crappy though because all the resources and game areas dont affect proggress, everything is squishyFFOR EXAMPLEthe contents of all the locker rooms are pathetic. You know its no mystery and you definetly know theres probably 1 badguy without much armor saying yui yui before he gets shot or decapitated, so alot of the game is predictable, as for the bots, i meant like how syndicate have them, lunaro could benefit from some traps and robots, pvp sucks without much to get hot about, huge loading times, huge preparation, seriously i have more fun doign th eindex, the pvp matches are long and unrewarding, if they at least gave the players rewarding during combat just like the regular missions, even if its just some points to keep, something about waiting for respawn and looking for enemies in large maps is just not very fun., the minimal thing to do is throw in some random blueprints and hidden items accordign the the maps, some people said they rather see assasins show up, i dotn really care, i just want k-dirves, kitguns, and mods to be alittle more part of other game modes, since the relays visits are so dumb, there are no alerts or actual reason to visit the relays you can at least advertise lunaro and pvp quickmatches, or watever, or watever is happening in each planet as far as recruitment and missions even if its through a commander, all the syndites are outdated, and disorganized, should occasionally appear to help in other missions even if its stationary, or that they drop off a excavator or give players a kubrow with low health, if you get what am bowflexing? sorry for the bot comment, but you also jumping to inconclusions.

Edited by (PS4)santospizarro

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PvP Certainly could use some improvement but overall the game is designed with PvE in mind, late game content is indeed very heavy on the life-span of your warframe so you kinda have to mod around it but there is indeed an issue where certain warframes will survival certain content and others will simply not which is the point of having multiple warframes in the first place. Personally

I adore PvP  in online games so of course I would like to see it in warframe indeed though there will need to be massive changes to make it fair and viable as an activity which already is in a way but not perfect of course and the warframes are designed to be PvE  clearing machines its hard to imagine anything but that at this point being far and balanced overall although it would be nice to see indeed.

Keep in mind that this is a free to play game so a minor inconvenience will of course be there as well as the game requiring players to have very good time-management skills in order to get the most out of the game efficiently and effectively or/and pay to support them, by paying you remove a limiter oftentimes which means you transmute your time into money and then money into time saved, it is and should be balanced that way, the game gives however the option to pay, it does not force people to do so and the premium currency is actually trade-able so there is no room for complains here since most games have a personal premium currency that cannot be traded and nothing more than that, which is what for me makes warframe stand out as a free to play game as well, there certainly is of course room for improvements in pricing especially in the market, for things like overpriced resources (oftentimes) or/and owning an item ought to remove the cost from a bundle especially on deluxe bundles/collections but anyway, just a heads up though, the game was way more notorious for paying back in the day so now its a lot more on the soft side.

Now the game obviously is not perfect as is, it requires attention and hence why development is always on going, for instance you can get stuck and not being able to be unstuck, people calling others afk while they are typing back and simply have in game issues and whatnot, its a myriad of things that could happen in a wrong way and obviously this is the developer's job to fix and problem-solve those things as well as taking measures to prevent issues from happening. Generally they tend to fix most things and implementing good designs for the time being as well as adding new things when people are vocal about them and collectively express what they want in game and what they do not.

Lastly for now, I like how the developers respect player interests and trends especially when they consider creating or re-making things around the game, so instead of for example nerfing stuff to the ground, they compensate for the most part and that shows a respect for their players which I highly admire.

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