Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
The Lotus Eaters: Known Issues ×

Host migration makes Arbitration defense near-impossible


(NSW)radsaq
 Share

Recommended Posts

Once you're outside of the first 10 rounds or so of Arbitration missions, if the host dies and then leaves, by the time the migration occurs and the mission is loaded back up and you regain control, any defense target will typically lose tens of thousands of health, meaning that if the target wasn't at full health it will either be low or dead immediately after the host migration but before remaining players can prevent damage from happening. Can defense targets get a brief invuln on host migration?

Link to comment
Share on other sites

55 minutes ago, (NSW)radsaq said:

That's completely orthogonal to the issue. Anyone can experience a crash. 

Lately, crashes in normal missions are very rare. So rare I have not seen any after the fortuna update (and I play a lot). Probably has to do with me not leaving the game suspended when I finish the session and put the console in stand by but closing completely the game. But might be because they solved most of the crashes outside fortuna.

However, what you stated first is not a problem of crashing but of randos leaving an arbitration when they die. And my answer was referred to what you stated. If you now change the argument to people crashing, then obviously the answer I gave you is not valid.

 

Link to comment
Share on other sites

5 hours ago, (NSW)Belaptir said:

Lately, crashes in normal missions are very rare. So rare I have not seen any after the fortuna update (and I play a lot). Probably has to do with me not leaving the game suspended when I finish the session and put the console in stand by but closing completely the game. But might be because they solved most of the crashes outside fortuna.

However, what you stated first is not a problem of crashing but of randos leaving an arbitration when they die. And my answer was referred to what you stated. If you now change the argument to people crashing, then obviously the answer I gave you is not valid.

 

Nobody was arguing; I was merely pointing out a place where the game is buggy (or at the very least, has incredibly user-unfriendly behavior). I should have stated "if the host leaves for any reason" in the first place, although it is also the case that arbitration missions have a higher than normal chance of the host leaving due to the mechanic of keeping partial rewards on death.

But I did see it happen again when the host either got disconnected or crashed (they reconnected successfully afterwards) when the mission was between waves early on and I'm pretty confident that the target just spontaneously lost 20,000 hp in the migration. (Yes, I know, host migration can be buggy. Add another item on the list.)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...