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21 minutes ago, [DE]Rebecca said:

if you want to see your favourite frame/melee demo'd, reply here with details!

I'd love to see Garuda's Claws!

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23 minutes ago, [DE]Rebecca said:

to see your favourite frame/melee demo'd, reply here with details

Oookay, could we see how Hall of Mirrors Mirage + Glaives work in this new setting? :3

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Hmmm, whipswords and glaives, how about that? I’m really curious as to how glaives would look like in melee 2.9999.

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Looks good. Main issue I see is that a lot of people like myself prefer to use Quick Melee instead of stances. It is faster, smoother, and more efficient in many cases, and does not bounce me or the enemies around the map. Specifically, the polearm default melee attack, since it does not interrupt your flow. I wish there was a way to preserve this option. Perhaps a "Quick Melee" stance mod or something that could universally be slotted in to weapons? There are probably better suggestions than that though.

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I'd like like to see Venka, Paracesis and/or Sigma & Octantis.  

I really loved melee. 2.0, and when it came out it was probably my favorite moment for this game, I loved and love it now, but am even more excited for this.  Please stay the course however, it sounds like even after the phases have been completed there will be work to be done (Jat Kittag indivudual FX etc) Please stay with it until the end and don't "go dark" to use your phrase.  

Thanks for everything guys and gals!

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I'd like to see how Scythe, Fist, and Sparring Weapons fare with these newer changes.

 

Edited by Xixott
Misnamed Weapon Type Correction

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When are we getting the info about the new alerts? The roadmap thread said that was coming this week as well.

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Wonderful work! Have there been any considerations for improving lock-on methods for melee to improve target tracking especially for future air juggles as many 1v1 battles may benefit from this and boss variations can be more focused on attack patterns that can set them apart from one another. 

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With this change, how do block combos work now? Are they simply gone? Because my favorite combo in most stances was the block combo (especially Tempo Royale).

If these combos are perma-gone now then I am going to be very disappointed.

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hace 8 minutos, Sauzzey dijo:

Soooo, no content update for the 9th week in a row?

Shigeru Miyamoto 

A delayed game is eventually good, but a rushed game is forever bad.

I am with you, but if exists something worst that a content drought, it´s a content drought with bad updates. 

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Looking forward to the changes when they eventually arrive on console in a while. Will there be any binding changes for controllers? 

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32 minutes ago, [DE]Rebecca said:

Exalted weapons will also benefit from the uninterrupted swaps!

I actually can't wait to see this in action, and Valkyr Prime would be a very nice demo. I can't begin to count how many times I've gotten bugged trying to pop in and out of Hysteria. I'd love to see her in action.

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If channeling is here to stay, any chance for efficiency/power/speed/range rebalance for some weaker melee?

Same would apply to revisiting Riven disposition which currently is questionable.

This one for example could be a great Riven but the weapon is beyond saving when compared to critical+slash monsters and arcane'd Zaws

Bf6gtaJ.jpg

Edited by Sannidor

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34 minutes ago, [DE]Rebecca said:

if you want to see your favourite frame/melee demo'd, reply here with details!

Any sniper please.

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I would like to see Blade and whip animations, the charge attack as well! and do we still have that light attack before the charge attack? would prefer if not.

Also, does it mean that melee glide/block is gone?

Edited by Antris
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Woud love to see hammers...

And on Phase 2 interested in the future of slide meta.
(Nerf time) 

Edited by FurrGotten

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I think this still begs the question of how heavy strike and aiming with the controller is intended now that there are less buttons for it? Change is only good when it improves on what exists, otherwise its just change or even bad change if it makes things worse.

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@[DE]Rebecca Will we also be graced with the Dev Workshop for the coming Alert changes or will we be waiting on the "howls of change" for a bit longer?

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I have one bizarre, niche, indirect concern which is that, if ground slams are no longer directly down (a good change!) but zephyr's divebomb IS still directly down then it's a weird indirect nerf to a warframe, making her less mobile than basic melee when her entire deal is supposed to be mobility. Something kinda similar happened with parkour 2.0, since coptering was no longer a thing, and the Excal rework, since his blade dash just became a better version of Zephyr's Tail Wind.

I only bring up Zephyr because of that indirect nerf thing though. I don't have a problem with any of the actual changes proposed thus far.

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5 minutes ago, [DE]Rebecca said:

2) Ground Slams are more controllable, cleaner, and simpler.

but will it actually deal damage / hit the enemy ?

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