(PSN)RenovaKunumaru Posted February 22, 2019 Share Posted February 22, 2019 Can you show Blade & Whip class? Not Blades/Whips. Like Jat Kusar. Also Gunblades. Link to comment Share on other sites More sharing options...
Aldrr Posted February 22, 2019 Share Posted February 22, 2019 23 minutes ago, [DE]Rebecca said: to see your favourite frame/melee demo'd, reply here with details Oookay, could we see how Hall of Mirrors Mirage + Glaives work in this new setting? :3 Link to comment Share on other sites More sharing options...
Cicasajt Posted February 22, 2019 Share Posted February 22, 2019 what about universal dual vielding? is that not a thing anymore? Link to comment Share on other sites More sharing options...
(NSW)Erudin Posted February 22, 2019 Share Posted February 22, 2019 Hmmm, whipswords and glaives, how about that? I’m really curious as to how glaives would look like in melee 2.9999. Link to comment Share on other sites More sharing options...
Internet_Toughguy Posted February 22, 2019 Share Posted February 22, 2019 Looks good. Main issue I see is that a lot of people like myself prefer to use Quick Melee instead of stances. It is faster, smoother, and more efficient in many cases, and does not bounce me or the enemies around the map. Specifically, the polearm default melee attack, since it does not interrupt your flow. I wish there was a way to preserve this option. Perhaps a "Quick Melee" stance mod or something that could universally be slotted in to weapons? There are probably better suggestions than that though. Link to comment Share on other sites More sharing options...
Leodegrance Posted February 22, 2019 Share Posted February 22, 2019 I'd like like to see Venka, Paracesis and/or Sigma & Octantis. I really loved melee. 2.0, and when it came out it was probably my favorite moment for this game, I loved and love it now, but am even more excited for this. Please stay the course however, it sounds like even after the phases have been completed there will be work to be done (Jat Kittag indivudual FX etc) Please stay with it until the end and don't "go dark" to use your phrase. Thanks for everything guys and gals! Link to comment Share on other sites More sharing options...
Xixott Posted February 22, 2019 Share Posted February 22, 2019 I'd like to see how Scythe, Fist, and Sparring Weapons fare with these newer changes. Link to comment Share on other sites More sharing options...
RedToothKaki Posted February 22, 2019 Share Posted February 22, 2019 hildryn and volnus Link to comment Share on other sites More sharing options...
Kobrakai Posted February 22, 2019 Share Posted February 22, 2019 When are we getting the info about the new alerts? The roadmap thread said that was coming this week as well. Link to comment Share on other sites More sharing options...
RavingRoman Posted February 22, 2019 Share Posted February 22, 2019 Wonderful work! Have there been any considerations for improving lock-on methods for melee to improve target tracking especially for future air juggles as many 1v1 battles may benefit from this and boss variations can be more focused on attack patterns that can set them apart from one another. Link to comment Share on other sites More sharing options...
TakaTheBrute Posted February 22, 2019 Share Posted February 22, 2019 use my boi atlas and the Furax Wraith with the Gaia's Tragedy stance mod please Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted February 22, 2019 Share Posted February 22, 2019 With this change, how do block combos work now? Are they simply gone? Because my favorite combo in most stances was the block combo (especially Tempo Royale). If these combos are perma-gone now then I am going to be very disappointed. Link to comment Share on other sites More sharing options...
(PSN)robi191291 Posted February 22, 2019 Share Posted February 22, 2019 hace 8 minutos, Sauzzey dijo: Soooo, no content update for the 9th week in a row? Shigeru Miyamoto A delayed game is eventually good, but a rushed game is forever bad. I am with you, but if exists something worst that a content drought, it´s a content drought with bad updates. Link to comment Share on other sites More sharing options...
(XBOX)CynNex Posted February 22, 2019 Share Posted February 22, 2019 Looking forward to the changes when they eventually arrive on console in a while. Will there be any binding changes for controllers? Link to comment Share on other sites More sharing options...
MrBolodenka Posted February 22, 2019 Share Posted February 22, 2019 32 minutes ago, [DE]Rebecca said: Exalted weapons will also benefit from the uninterrupted swaps! I actually can't wait to see this in action, and Valkyr Prime would be a very nice demo. I can't begin to count how many times I've gotten bugged trying to pop in and out of Hysteria. I'd love to see her in action. Link to comment Share on other sites More sharing options...
Sannidor Posted February 22, 2019 Share Posted February 22, 2019 If channeling is here to stay, any chance for efficiency/power/speed/range rebalance for some weaker melee? Same would apply to revisiting Riven disposition which currently is questionable. This one for example could be a great Riven but the weapon is beyond saving when compared to critical+slash monsters and arcane'd Zaws Link to comment Share on other sites More sharing options...
Nyaa314 Posted February 22, 2019 Share Posted February 22, 2019 34 minutes ago, [DE]Rebecca said: if you want to see your favourite frame/melee demo'd, reply here with details! Any sniper please. Link to comment Share on other sites More sharing options...
Antris Posted February 22, 2019 Share Posted February 22, 2019 I would like to see Blade and whip animations, the charge attack as well! and do we still have that light attack before the charge attack? would prefer if not. Also, does it mean that melee glide/block is gone? Link to comment Share on other sites More sharing options...
FurrGotten Posted February 22, 2019 Share Posted February 22, 2019 Woud love to see hammers... And on Phase 2 interested in the future of slide meta. (Nerf time) Link to comment Share on other sites More sharing options...
Urlan Posted February 22, 2019 Share Posted February 22, 2019 I think this still begs the question of how heavy strike and aiming with the controller is intended now that there are less buttons for it? Change is only good when it improves on what exists, otherwise its just change or even bad change if it makes things worse. Link to comment Share on other sites More sharing options...
Lugia Posted February 22, 2019 Share Posted February 22, 2019 @[DE]Rebecca Will we also be graced with the Dev Workshop for the coming Alert changes or will we be waiting on the "howls of change" for a bit longer? Link to comment Share on other sites More sharing options...
Invertin Posted February 22, 2019 Share Posted February 22, 2019 I have one bizarre, niche, indirect concern which is that, if ground slams are no longer directly down (a good change!) but zephyr's divebomb IS still directly down then it's a weird indirect nerf to a warframe, making her less mobile than basic melee when her entire deal is supposed to be mobility. Something kinda similar happened with parkour 2.0, since coptering was no longer a thing, and the Excal rework, since his blade dash just became a better version of Zephyr's Tail Wind. I only bring up Zephyr because of that indirect nerf thing though. I don't have a problem with any of the actual changes proposed thus far. Link to comment Share on other sites More sharing options...
Aechmea Posted February 22, 2019 Share Posted February 22, 2019 5 minutes ago, [DE]Rebecca said: 2) Ground Slams are more controllable, cleaner, and simpler. but will it actually deal damage / hit the enemy ? Link to comment Share on other sites More sharing options...
TheOnlyWarBear Posted February 22, 2019 Share Posted February 22, 2019 Please show off Ash Prime with Nikana Prime ❤️ Link to comment Share on other sites More sharing options...
RhythmScript Posted February 22, 2019 Share Posted February 22, 2019 If blocking is now “automatic” and implied when facing enemies in melee mode, what will happen to: 1) (currently) existing stances which use blocking as part of a combo string? 2) (after the stance rework) the command-gap-closing-lunge that was supposed to be bound to block+melee? Have we lost the ability to perform these actions? Link to comment Share on other sites More sharing options...
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