uxx0 389 Posted February 22, 2019 Share Posted February 22, 2019 What about quick melee? Combos are way too slow and ineffective for certain situations. 3 Link to post Share on other sites
EquinoxPrime 1,006 Posted February 22, 2019 Share Posted February 22, 2019 26 minutes ago, OmegaVitae said: as a melee main who'll often not even equip any guns at all I share some of your concerns, as I often do this myself. We’ll see I guess, the anticipation is killing me more than anything. 🤦♀️ Link to post Share on other sites
COLLIN60 0 Posted February 22, 2019 Share Posted February 22, 2019 Can holding weapon swap be switched to calling the arch gun? Link to post Share on other sites
DroopingPuppy 605 Posted February 22, 2019 Share Posted February 22, 2019 (edited) 1 hour ago, [DE]Rebecca said: OPTIONS: We are adding a toggle to preserve one aspect of the older melee system. You will be able to toggle an option, allowing you to continue melee attacks with the left mouse button once in melee mode. Yeah, then there is really no problems on here. If I think the new system is better after some try, I will adapt. Even if it isn't, someone will like the new one and I can stick with the old ways. Problem solved. Thank you for hear the voices of the minority, DE! Edited February 22, 2019 by DroopingPuppy Link to post Share on other sites
S4LTIE 4 Posted February 22, 2019 Share Posted February 22, 2019 What about the two handed katana is it still coming? Link to post Share on other sites
Teliko_Freedman 637 Posted February 22, 2019 Share Posted February 22, 2019 The Melee channel being toggle now, will we have a Hold to use option on that? Link to post Share on other sites
joak410 4 Posted February 22, 2019 Share Posted February 22, 2019 If blocking will be automatic, how that's going to affect Guardian Derision and Electromagnetic Shielding mods? Link to post Share on other sites
TheAlp 81 Posted February 22, 2019 Share Posted February 22, 2019 Will we be able to dual wield with more weapon types than the glaives in the future? Just because it looks cool you know. 1 Link to post Share on other sites
Mak_Gohae 8,743 Posted February 22, 2019 Share Posted February 22, 2019 (edited) 4 hours ago, [DE]Rebecca said: CHANNELING Channeling is now a toggle set to your alt-fire button when in melee mode. Your 'F' button now exclusively swaps between Primary and Secondary weapons with a tap. Your left mouse button is gun fire, always, instantly. Your right mouse button is now aim, always, instantly. I warned you guys about this and you still did it. This is why PC people hate consoles, separate the channeling button from the A-fire button for all that is holy. Let us bind it to whatever we want. And do not do toggling. Holding gave you ultimate control and if this is what you are going for, for this new system why take away control away I do, do fine channeling where i selectively pick who I want to spend my energy on. Press holding made this easy. Toggle is going to be more work by the mere fact that I'm going to have to really look at my frame because toggling always leads to sometimes the toggling not registering. Do not take away press hold. Edited February 22, 2019 by Mak_Gohae 2 Link to post Share on other sites
XLVIII 6 Posted February 22, 2019 Share Posted February 22, 2019 Thank you for keeping my left mouse tryhard melee intact!!! Link to post Share on other sites
HIGHDAMAGE 1,280 Posted February 22, 2019 Share Posted February 22, 2019 (edited) . Edited February 23, 2019 by HIGHDAMAGE Link to post Share on other sites
SnowyGreyish 168 Posted February 22, 2019 Share Posted February 22, 2019 I'm having an "Ooh shinies"-moment. I will look forward to this. Link to post Share on other sites
fiendishrabbit 47 Posted February 22, 2019 Share Posted February 22, 2019 Everybody get up, it's time to slam now We got a real jam goin' down Welcome to the Space Jam Here's your chance, do your dance at the Space Jam Alright... Wave your hands in the air if you feel fine We're gonna take it into overtime Welcome to the Space Jam Here's your chance, do your dance at the Space Jam Alright... Link to post Share on other sites
D.G.N.27 31 Posted February 22, 2019 Share Posted February 22, 2019 With the autoblock, can we still parry / Block knockdowns and ancient / scorpion grabs? Link to post Share on other sites
Aeron216 122 Posted February 22, 2019 Share Posted February 22, 2019 (edited) Nice, thanks for the update However... My biggest gripe was this, that they broke melees directional output some time ago (with Chimera update). Hopefully this explains it better. View from above. Each line represents the distance covered for each melee combo. You used to have distance and directional control depending on your WASD (or joystick) input. Not anymore, each combo is the same straight line now. So melee feels alot jankier right now and I didnt see anything about this mentioned anywhere in the workshop. This concern has already been brought into view by multiple players before (since Aug-Oct 2018) but still not a single word from the devs, so not even acknowledged yet... Link to old post going a little more in-depth: Edited February 22, 2019 by Aeron216 Link to post Share on other sites
(XBOX)Ancient Weapon 34 Posted February 22, 2019 Share Posted February 22, 2019 Will Operators get Melee Amps? Martial Arts type movements, which can be unlocked via a deeper Tenno School Tier would be nice! Moves which exude Void energy tied to the related school would be what I hope to see! Even similar to the power you gave Baruk's fourth. Link to post Share on other sites
(PSN)Orta_the_Wise 3 Posted February 22, 2019 Share Posted February 22, 2019 How is hysterical assault augment effected with the channel button moving to secondary fire? Link to post Share on other sites
BreezeKazero 156 Posted February 22, 2019 Share Posted February 22, 2019 (edited) So what's going to happen to my Vaykor Sydon? please tell me the charges are going to be static and not lost when you stop blocking or are CC'd Edited February 22, 2019 by BreezeKazero Link to post Share on other sites
firstv 9 Posted February 22, 2019 Share Posted February 22, 2019 What will happen with throw shield and ground slam for sigma & octantis. Link to post Share on other sites
LoneOkamii 0 Posted February 22, 2019 Share Posted February 22, 2019 In regards to the melee combo duration, will the be a HUD timer implemented to give us an accurate measure of when our combo multiplier will expire? Link to post Share on other sites
krabbie229 15 Posted February 22, 2019 Share Posted February 22, 2019 Will this work when you have heavy weapon equipped? Link to post Share on other sites
Housker 1 Posted February 22, 2019 Share Posted February 22, 2019 Is this coming today or soon? Link to post Share on other sites
krabbie229 15 Posted February 22, 2019 Share Posted February 22, 2019 Just now, Husker2013 said: Is this coming today or soon? Soon (TM) Link to post Share on other sites
Rhundis 1,603 Posted February 22, 2019 Share Posted February 22, 2019 When? Soon.™ Link to post Share on other sites
drawmeadream 20 Posted February 22, 2019 Share Posted February 22, 2019 I haven't heard you talk about the intro tutorial in relation to this, are you going to change it along with the phases as to not utterly confuse new players? Link to post Share on other sites
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