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Proper Nyx Rework attempt


_Schokolade_
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Rework 1

Spoiler

 

1: Mind Control : Take control of an enemy unit they gain a copy of nyx's primary weapon for the duration. the Mind controlled unit deals double damage to units affected by her 2nd or 3rd and quad damage to enemies influenced by both. The unit dies when the ability ends.

can affect, ability efficiency, duration, and cast range only

2: Psychic bolts: Auto targeting bolts reduce enemy defenses by 35% and each bolt that hits a single target stacks its effects. Each enemy hit that is influenced by Chaos recasts Psychic bolts for the remaining duration of the ability and gains Nyx some energy.

can affect ability efficiency, # of bolts, energy gained and duration only

3: Chaos: Enemy units are blind to all tenno and their allies and only see each other as hostile units and attack each other for the duration. Each enemy influenced by Chaos gives Nyx slight over-shields (+25 per) (up to 400). Each enemy killed by chaos increases Nyx's next ability range by 5% each (up to 35%).

can affect ability efficiency, duration, range, over shields gained and range increase only

4: Absorb: Nyx absorbs all damage dealt in a radius, recast to detonate dealing high damage and knocking down all enemies. Any enemy influenced by her 2nd or 3rd take double damage and the abilities timers are reset. all weak enemies influenced by both her 2nd and 3rd have their minds overloaded with psychic screams killing them instantly. 

can affect ability efficiency, damage multiplier, damage absorbed per second, and range.

 

 

 

What do ya'll think too much power?  If ya'll see anyway to balance her out please leave a thought or 10

Rework 2 with every ones comments so far.

Spoiler

1: Mind Control : Take control of an enemy unit they gain a copy of Nyx's weapon for the duration. the Mind controlled unit deals double damage to units affected by her 2nd or 3rd and quad damage to enemies influenced by both. Every 5 seconds the mind controlled unit Aggros enemies in a 10 meter radius. The unit dies when the ability ends.  :single cast:

(MC unit attack moves to where ever Nyx is looking like how Mirages 4th follows where shes looking)

Can affect, ability efficiency(Efficiency), duration(Duration), and cast range only(Range) Aggro range(Range)

2: Psychic bolts: Auto targeting bolts reduce enemy defenses(armor and shields) by 35% and has a 40% chance to disarm. each bolt that hits a single target stacks its effects. Each enemy hit that is influenced by Chaos recasts Psychic bolts for the remaining duration of the ability :single cast:

can affect ability efficiency(Efficiency), # of bolts(Duration), % of defenses(Strength) and duration(Duration) only

3: Chaos: Enemy units are compelled to see each other as hostile units and attack each other for the duration. Over the duration Chaos losses strength (starts at 100% compel strength right before its over down to 30% at this point enemies will target anything including but more likely players). Each enemy influenced by Chaos gives Nyx slight over-shields (+25 per) (up to 400). Each enemy killed by chaos increases Nyx's next ability strength by 5% each (up to 35%). :multi-cast: (3 times max)

can affect ability efficiency(Efficiency), Ability duration(Duration), Minimum Compel threshold (can go up to 60%)(Strength), range(Range), over shields gained(Strength) and strength increase (Strength)only

4: Absorb: Nyx absorbs all damage dealt in a radius, recast to detonate Knocking down enemies and keeping them down for +1sec/5k damage absorb up to 9 seconds. Each immobilized enemy that is killed each give Nyx +100 Psi armor (Psi armor acts like iron skin)(no upper limit to amount of Psi armor)

can affect ability efficiency(Efficiency), Psi armor gained per kill (Strength), damage absorbed per second(Strength), and range(Range).

Passive : Enemies affected by Nyx's abilities have a Chance to be Proc'd 120 Radiation damage

So with the suggestions we've got her pinned to the role of a Support Tank. I like it

 

Rework 3

Spoiler

 

1: Mind Control : Take control of an enemy unit they gain a copy of Nyx's weapon for the duration. the Mind controlled unit deals double damage to units affected by her 2nd or 3rd and quad damage to enemies influenced by both. Every 5 seconds the mind controlled unit Aggros enemies in a 10 meter radius. The unit dies when the ability ends.  :single cast:

(MC unit attack moves to where ever Nyx is looking like how Mirages 4th follows where shes looking)

Can affect, ability efficiency(Efficiency), duration(Duration), and cast range only(Range) Aggro range(Range)

2: Psychic bolts: Launch Psychic Bolts that reduce enemy defenses(armor and shields) by 35% and has a 25% chance to disarm and Proc's enemies for 120 Radiation damage. each bolt that hits a single target stacks its effects.  :Multi-cast: :Click for auto targeting: :Hold for target selection, up to # of bolts:

Can affect ability efficiency(Efficiency), # of bolts(Duration), % of defenses(Strength), targeting range(Range),  and duration of reduced defenses(Duration) 

3: Chaos: Enemy units are compelled to attack random factions. Enemies under the influence of Chaos will attack enemies hit by Psychic Bolts for +100% damage. Each enemy killed by Chaos increases Nyx's next ability strength by 5% each (up to 35%). :multi-cast: (3 times max)

Can affect ability efficiency(Efficiency), Ability duration(Duration), range(Range), and % Damage Dealt to Psy bolted enemies (Strength)

4: Absorb: Nyx absorbs all damage dealt in a radius, recast to detonate Knocking down enemies and keeping them down for +1sec/5k damage absorb up to 9 seconds. Each immobilized enemy that is killed each give Nyx +10 Psi armor charges (Psi armor - when Nyx is hit with damage, knockdown or a status effect, 1 charge of Psi armor is consumed avoiding damage/knockdown/effect)(200 Max charges)

Can affect ability efficiency(Efficiency), Psi armor charges gained per kill (Strength), damage absorbed per second(Strength), and range(Range).

Passive : When Nyx Casts an ability she gains 1 Charge of Psi-armor

Refined A bit more.

 

Rework 4

1: Mind Control : Take control of an enemy unit they gain a copy of Nyx's weapon for the duration. the Mind controlled unit deals double damage to units affected by her 2nd or 3rd and quad damage to enemies influenced by both. Every 5 seconds the mind controlled unit Aggros enemies in a 10 meter radius. All Status effects that would effect Nyx effect the Mind controlled unit instead.   :single cast:

(MC unit attack moves to where ever Nyx is looking like how Mirages 4th follows where shes looking)

Can affect, ability efficiency(Efficiency), duration(Duration), and cast range only(Range) Aggro range(Range)

2: Psychic bolts: Launch Psychic Bolts that reduce enemy defenses(armor and shields) by 35% and has a 25% chance to disarm and Proc's enemies for 120 Radiation damage. each bolt that hits a single target stacks its effects.  :Multi-cast: :Click for auto targeting: :Hold for target selection, up to # of bolts:

Can affect ability efficiency(Efficiency), # of bolts(Duration), % of defenses(Strength), targeting range(Range),  and duration of reduced defenses(Duration) 

3: Chaos: Enemy units are compelled to attack random factions. Enemies under the influence of Chaos will attack enemies hit by Psychic Bolts for +100% damage. Each enemy killed by Chaos increases Nyx's next ability strength by 5% each (up to 35%). :multi-cast: (3 times max)

Can affect ability efficiency(Efficiency), Ability duration(Duration), range(Range), and % Damage Dealt to Psy bolted enemies (Strength)

4: Absorb: Nyx absorbs all damage dealt in a radius, recast to detonate (gaining invincibility during animation) Knocking down enemies and keeping them down for +1sec/5k damage absorb up to 9 seconds. Each immobilized enemy that is killed each give Nyx +10 Psi armor charges (Psi armor - when Nyx is hit with damage or knockdown, 1 charge of Psi armor is consumed avoiding damage/knockdown)(200 Max charges)

Can affect ability efficiency(Efficiency), Psi armor charges gained per kill (Strength), damage absorbed per second(Strength), hold down duration (Duration), and range(Range).

Passive : When Nyx Casts an ability she gains 1 Charge of Psi-armor

fine tuning in process

🙂

Edited by _Schokolade_
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Attempt, I guess.

MC unit AI is still derp and there's no way for her to control what it attacks. Add to that it doesn't create threat at all.

Energy gains on one of the least Energy intensive frames seems silly. The only time she used a lot of energy was spamming Bolts to disarm / stun half the map which you kinda removed by having enemies chain bolts? The need to spam bolts is kinda not there anymore when the CC portion got dumped.

-Her bolts need that Rad proc back and I'll never giving an inch on that.

Chaos doesn't seem like it's changed except it lets people play Nyx more derpy. Crossfire and AoE is what kills Nyx. If something shoots at Nyx she dies. Shields won't helps and it's the users fault if they got shot at anyways. Why her new passive is so dumb they have to turn it off. Think DE forgot what Passive means.

Absorb never cared much. It's a Defensive ability not offensive and I dislike the arbitrary bonus stats gimmick DE calls Synergy.

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7 hours ago, _Schokolade_ said:

1: Mind Control : Take control of an enemy unit they gain a copy of nyx's primary weapon for the duration. the Mind controlled unit deals double damage to units affected by her 2nd or 3rd and quad damage to enemies influenced by both. The unit dies when the ability ends.

I imagine this would be a bit of a problem for enemies such as Butchers and Ancients/Infested, as they would look very awkward doing it.

7 hours ago, _Schokolade_ said:

2: Psychic bolts: Auto targeting bolts reduce enemy defenses by 35% and each bolt that hits a single target stacks its effects. Each enemy hit that is influenced by Chaos recasts Psychic bolts for the remaining duration of the ability and gains Nyx some energy.

I imagine this would simply become a domino effect, and it will never end until the duration of the ability ends. Unless it has a cap on how often it can trigger, if it doesn't, then simply think of it as a droplet of water that falls in a small pool of water, it makes waves and it hits the edges of the pool, making more waves, and more, and more and so on and so forth. I would suggest some clarification on how often it can occur and/or if it can happen multiple times on one enemy. Also, 35% reduced enemy defenses isn't very clear, do they take 35% more damage or have 35% less armor/shields, if its 35% less armor/shields then its not that much, if its +35% more damage its still not that much. I personally believe the current debuff from the ability is really good with the -100% (if with a tiny bit on power strength) armor/shields.

7 hours ago, _Schokolade_ said:

3: Chaos: Enemy units are blind to all tenno and their allies and only see each other as hostile units and attack each other for the duration. Each enemy influenced by Chaos gives Nyx slight over-shields (+25 per) (up to 400). Each enemy killed by chaos increases Nyx's next ability range by 5% each (up to 35%).

Blind isn't grammatically correct considering the purpose of the ability.

The +range is a bit useless considering Nyx's abilities already have insane amounts of range by default.

7 hours ago, _Schokolade_ said:

4: Absorb: Nyx absorbs all damage dealt in a radius, recast to detonate dealing high damage and knocking down all enemies. Any enemy influenced by her 2nd or 3rd take double damage and the abilities timers are reset. all weak enemies influenced by both her 2nd and 3rd have their minds overloaded with psychic screams killing them instantly. 

Absorb is, and still will be bad for damage, but the psychic scream sounds a bit ridiculous, because 90% of the enemies that we fight are basically weak enemies. Unless "weak" enemies means butchers, which makes it simply kind of odd to design an ability for 2% of the enemies in the game.

7 hours ago, _Schokolade_ said:

What do ya'll think too much power?  If ya'll see anyway to balance her out please leave a thought or 10 🙂

I don't know what to do with Nyx, but your rework needs some clarifications and tuning.

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9 hours ago, Xzorn said:

Attempt, I guess.

MC unit AI is still derp and there's no way for her to control what it attacks. Add to that it doesn't create threat at all.

Energy gains on one of the least Energy intensive frames seems silly. The only time she used a lot of energy was spamming Bolts to disarm / stun half the map which you kinda removed by having enemies chain bolts? The need to spam bolts is kinda not there anymore when the CC portion got dumped.

-Her bolts need that Rad proc back and I'll never giving an inch on that.

Chaos doesn't seem like it's changed except it lets people play Nyx more derpy. Crossfire and AoE is what kills Nyx. If something shoots at Nyx she dies. Shields won't helps and it's the users fault if they got shot at anyways. Why her new passive is so dumb they have to turn it off. Think DE forgot what Passive means.

Absorb never cared much. It's a Defensive ability not offensive and I dislike the arbitrary bonus stats gimmick DE calls Synergy.

yes

with a rad proc thats basically just casting a less effective chaos..

energy could go sure

they already removed the disarm but bringing it back?

how chaos is now enemies will still attack Tenno and on defence missions they will still go straight for destroying obj ignoring each other.

absorb is a hard one.

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5 hours ago, DustyFlash said:

I imagine this would be a bit of a problem for enemies such as Butchers and Ancients/Infested, as they would look very awkward doing it.

I imagine this would simply become a domino effect, and it will never end until the duration of the ability ends. Unless it has a cap on how often it can trigger, if it doesn't, then simply think of it as a droplet of water that falls in a small pool of water, it makes waves and it hits the edges of the pool, making more waves, and more, and more and so on and so forth. I would suggest some clarification on how often it can occur and/or if it can happen multiple times on one enemy. Also, 35% reduced enemy defenses isn't very clear, do they take 35% more damage or have 35% less armor/shields, if its 35% less armor/shields then its not that much, if its +35% more damage its still not that much. I personally believe the current debuff from the ability is really good with the -100% (if with a tiny bit on power strength) armor/shields.

Blind isn't grammatically correct considering the purpose of the ability.

The +range is a bit useless considering Nyx's abilities already have insane amounts of range by default.

Absorb is, and still will be bad for damage, but the psychic scream sounds a bit ridiculous, because 90% of the enemies that we fight are basically weak enemies. Unless "weak" enemies means butchers, which makes it simply kind of odd to design an ability for 2% of the enemies in the game.

I don't know what to do with Nyx, but your rework needs some clarifications and tuning.

so then instead just a clone of Nyx's weapon? though if you dont bring a secondary that could be a problem

ok so keep original ability plus bring back disarming effect?

so strength + instead? 

yes its not grammatically correct. just couldn't think of a word and i want the enemies to not attack objectives outright like they do now.

i was thinking like any enemies under a certain hp threshold

i was going for her to become a kind of support/CC frame like she is now

 

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Doesn't do enough for her imo.

Mind control:  AI behavior is a problem and having to constantly recast an animation that locks you in place can get dangerous in extended play.  They just need to make the AI more aggressive and remove it's ability to seek cover.  As for the latter issue i'd like it if in the damage phase of the ability it also boosted the duration of her mind controlled enemy based on the damage dealt.  We also need a new augment since the new behavior kind of makes it redundant.

Psychic bolts:  is actually decent now.  But it has too many limitations strapped on.  it can only effect 7 enemies.  It is a persistent effect instead of a strip.  Which directly conflicts with the augment.  Really all that needs to be done is removing the need to cancel the ability in order to recast it if the enemies are not dead.  If DE truly thinks having a defense all remover is too powerful to allowed to be spammed then just set the effect on a timer and let us simply recast to have multiple instances of strip.  that way we're not perma removing a room's worth of defenses.  But the ability actually becomes practical.

Absorb:  Is her only direct defense ability and only works for her while she's in it.  They should just forgo the damage aspect of it as she's not a damage frame.  And allow her to use the damage she's absorbed as psychic armor.  Which can basically be adaptation but in ability form.  That or give her a new ability entirely.

Passive:  Should be the other area she gains direct survival from, with or without the Absorb suggestion.  Something like enemies effected by nyx's abilities can't proc status effects on her while under the influence of an ability from her.  Or maybe she gets special shields do to being a psychic.  And while her shields are up she resists hard and soft cc and her shields have a built in % of damage reduction.  Nothing crazy.  But like 30% ish.

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21 minutes ago, (XB1)Knight Raime said:

Doesn't do enough for her imo.

Mind control:  AI behavior is a problem and having to constantly recast an animation that locks you in place can get dangerous in extended play.  They just need to make the AI more aggressive and remove it's ability to seek cover.  As for the latter issue i'd like it if in the damage phase of the ability it also boosted the duration of her mind controlled enemy based on the damage dealt.  We also need a new augment since the new behavior kind of makes it redundant.

Psychic bolts:  is actually decent now.  But it has too many limitations strapped on.  it can only effect 7 enemies.  It is a persistent effect instead of a strip.  Which directly conflicts with the augment.  Really all that needs to be done is removing the need to cancel the ability in order to recast it if the enemies are not dead.  If DE truly thinks having a defense all remover is too powerful to allowed to be spammed then just set the effect on a timer and let us simply recast to have multiple instances of strip.  that way we're not perma removing a room's worth of defenses.  But the ability actually becomes practical.

Absorb:  Is her only direct defense ability and only works for her while she's in it.  They should just forgo the damage aspect of it as she's not a damage frame.  And allow her to use the damage she's absorbed as psychic armor.  Which can basically be adaptation but in ability form.  That or give her a new ability entirely.

Passive:  Should be the other area she gains direct survival from, with or without the Absorb suggestion.  Something like enemies effected by nyx's abilities can't proc status effects on her while under the influence of an ability from her.  Or maybe she gets special shields do to being a psychic.  And while her shields are up she resists hard and soft cc and her shields have a built in % of damage reduction.  Nothing crazy.  But like 30% ish.

i like your idea of absorb turning damage into a kind of psi armor (though it would make her be able to scale better then rhino, which isnt a bad thing)

no thoughts on Chaos?

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20 minutes ago, _Schokolade_ said:

i like your idea of absorb turning damage into a kind of psi armor (though it would make her be able to scale better then rhino, which isnt a bad thing)

no thoughts on Chaos?

Rhino scales enough as is if we consider his augment.  and he's got the cc to boot so he's fine imho.  And none.  Because I think chaos is fine as is.  Though perhaps i'd like the ability to have multiple instances of chaos again.  Currently you only have one.  and it lets you stunlock a group of enemies.  But i'm not sure If I like that over being able to have chaosed enemies in 3 seperate rooms.

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2 hours ago, (XB1)Knight Raime said:

Rhino scales enough as is if we consider his augment.  and he's got the cc to boot so he's fine imho.  And none.  Because I think chaos is fine as is.  Though perhaps i'd like the ability to have multiple instances of chaos again.  Currently you only have one.  and it lets you stunlock a group of enemies.  But i'm not sure If I like that over being able to have chaosed enemies in 3 seperate rooms.

yeah and if they ignored objectives when chaosed

Edited by _Schokolade_
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1.Mind control : Every recent MC suggestion basically wants to turn this into making MC targets specters. Fine i guess? Problem was and is always their damage just doesnt hack it unless youd boost it thru the roof and like mentioned they cant be controlled anyway - and on top of that with the changes to leashing theyre now glued to you so unless youre right in the middle of the brawl they do even less now. Theyve always been useless for damage and only useable as a distraction or to just get the affected target out of the way.

(What id want: Revert the leashing so they roam more again, add an added threat/aggro bonus to affected units so they become higher targets)

2.Psychic Bolts: Kinda like the suggested mechanics of that actually. Id exchange the armor strip (Corrosive Projection is meta, if we give that to Nyx everyone will play her!) for higher aggro on affected targets and readd the rad proc aswell. If its refreshable with chaos that would negate it not bein spammable anymore somewhat

3.Chaos: Sounds great but also super broken. Make everything affected totally ignore everything except other hostiles and each cast expands the range and gives overshields? Yes pls. I can already hear the speedfarmers crying when the whole map is locked down and fighting itself XD

(In all seriousness, they had at least the wisdom to leave chaos the hell alone somewhat, doesnt need changes)

4.Absorb: Again this fixation on damage. Itll never be as good as miasma or any other aoe the dps frames have unless boosted thru the roof and with the timid changes they did they cleary showed they dont wanna do that. Stop trying. Whatever. Enjoy the invuln on demand, altho iirc now it costs more energy? (Havent played in a while, forgot)

(Absorbed damage should be converted into knockdown duration of enemies in range. 1 second added kd for every 5k damage, something like that)

 

Its telling when alot of these suggestion threads dont even mention the passive. Biggest screwup of this "rework" - huge loss to CC capability replaced by some ridiculous, miniscule, laughable, unoticeable rng miss chance which totally gets bypassed by aoe. I hope everyone who cried that enemies get disarmed and lose their precious dps against each other or whatever silly reason is happy. Revert it

(i said myself posting feedback is useless because nobody in charge reads this anyway, but hey, was bored and felt like it >:p )

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7 minutes ago, Howtoshootgun said:

1.Mind control : Every recent MC suggestion basically wants to turn this into making MC targets specters. Fine i guess? Problem was and is always their damage just doesnt hack it unless youd boost it thru the roof and like mentioned they cant be controlled anyway - and on top of that with the changes to leashing theyre now glued to you so unless youre right in the middle of the brawl they do even less now. Theyve always been useless for damage and only useable as a distraction or to just get the affected target out of the way.

(What id want: Revert the leashing so they roam more again, add an added threat/aggro bonus to affected units so they become higher targets)

2.Psychic Bolts: Kinda like the suggested mechanics of that actually. Id exchange the armor strip (Corrosive Projection is meta, if we give that to Nyx everyone will play her!) for higher aggro on affected targets and readd the rad proc aswell. If its refreshable with chaos that would negate it not bein spammable anymore somewhat

3.Chaos: Sounds great but also super broken. Make everything affected totally ignore everything except other hostiles and each cast expands the range and gives overshields? Yes pls. I can already hear the speedfarmers crying when the whole map is locked down and fighting itself XD

(In all seriousness, they had at least the wisdom to leave chaos the hell alone somewhat, doesnt need changes)

4.Absorb: Again this fixation on damage. Itll never be as good as miasma or any other aoe the dps frames have unless boosted thru the roof and with the timid changes they did they cleary showed they dont wanna do that. Stop trying. Whatever. Enjoy the invuln on demand, altho iirc now it costs more energy? (Havent played in a while, forgot)

(Absorbed damage should be converted into knockdown duration of enemies in range. 1 second added kd for every 5k damage, something like that)

 

Its telling when alot of these suggestion threads dont even mention the passive. Biggest screwup of this "rework" - huge loss to CC capability replaced by some ridiculous, miniscule, laughable, unoticeable rng miss chance which totally gets bypassed by aoe. I hope everyone who cried that enemies get disarmed and lose their precious dps against each other or whatever silly reason is happy. Revert it

(i said myself posting feedback is useless because nobody in charge reads this anyway, but hey, was bored and felt like it >:p )

her old passive was ok i just wish i knew its percentage her new passive work work far better on Baruuk dont you think?

what if we changed her passive to "Enemies affected by nyx's abilities have a chance to be proc'd with 80~ rad damage"

Edited by _Schokolade_
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Disarm is superior to anything imo

Im really struggling to post this since its a horrible compromise and waste of a slot to get something back which should be a given - But in theory one could take that useless chaos augment (Chaos sphere. Maybe the psychic bolts one too) and change it to apply the old, superior disarm so that everyone whos so happy with this new Baruuk passive (it really is lol) can keep it. I need a shower now i feel dirty and degraded

Edited by Howtoshootgun
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15 hours ago, Xzorn said:

Attempt, I guess.

MC unit AI is still derp and there's no way for her to control what it attacks. Add to that it doesn't create threat at all.

Energy gains on one of the least Energy intensive frames seems silly. The only time she used a lot of energy was spamming Bolts to disarm / stun half the map which you kinda removed by having enemies chain bolts? The need to spam bolts is kinda not there anymore when the CC portion got dumped.

-Her bolts need that Rad proc back and I'll never giving an inch on that.

Chaos doesn't seem like it's changed except it lets people play Nyx more derpy. Crossfire and AoE is what kills Nyx. If something shoots at Nyx she dies. Shields won't helps and it's the users fault if they got shot at anyways. Why her new passive is so dumb they have to turn it off. Think DE forgot what Passive means.

Absorb never cared much. It's a Defensive ability not offensive and I dislike the arbitrary bonus stats gimmick DE calls Synergy.

 

8 minutes ago, Howtoshootgun said:

Disarm is superior to anything imo

Im really struggling to post this since its a horrible compromise and waste of a slot to get something back which should be a given - But in theory one could take that useless chaos augment (Chaos sphere. Or maybe the psychic bolts one since thats kinda useless now too i think?) and change it to apply the old, superior disarm so that everyone whos so happy with this new Baruuk passive (it really is lol) can keep it. I need a shower now i feel dirty and degraded

 

2 hours ago, (XB1)Knight Raime said:

Rhino scales enough as is if we consider his augment.  and he's got the cc to boot so he's fine imho.  And none.  Because I think chaos is fine as is.  Though perhaps i'd like the ability to have multiple instances of chaos again.  Currently you only have one.  and it lets you stunlock a group of enemies.  But i'm not sure If I like that over being able to have chaosed enemies in 3 seperate rooms.

 

11 hours ago, DustyFlash said:

I imagine this would be a bit of a problem for enemies such as Butchers and Ancients/Infested, as they would look very awkward doing it.

I imagine this would simply become a domino effect, and it will never end until the duration of the ability ends. Unless it has a cap on how often it can trigger, if it doesn't, then simply think of it as a droplet of water that falls in a small pool of water, it makes waves and it hits the edges of the pool, making more waves, and more, and more and so on and so forth. I would suggest some clarification on how often it can occur and/or if it can happen multiple times on one enemy. Also, 35% reduced enemy defenses isn't very clear, do they take 35% more damage or have 35% less armor/shields, if its 35% less armor/shields then its not that much, if its +35% more damage its still not that much. I personally believe the current debuff from the ability is really good with the -100% (if with a tiny bit on power strength) armor/shields.

Blind isn't grammatically correct considering the purpose of the ability.

The +range is a bit useless considering Nyx's abilities already have insane amounts of range by default.

Absorb is, and still will be bad for damage, but the psychic scream sounds a bit ridiculous, because 90% of the enemies that we fight are basically weak enemies. Unless "weak" enemies means butchers, which makes it simply kind of odd to design an ability for 2% of the enemies in the game.

I don't know what to do with Nyx, but your rework needs some clarifications and tuning.

What do you think of the rework i made?

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My type of rework for nyx :

 

1. Mind Control passive mechanic :

 

Every 5 seconds, Mind Control target will emit "taunt" to aggro Psychic bolts debuffed targets, and 50% non-commanded Chaos targets to attack the MC.

 

2. Psychic Bolts *commands* Mind Control and 50% of enemies affected by Chaos to attack the debuffed enemies.

 

the command mechanic will force Chaos targets to ignore any enemy they were fighting with and chase the psychic bolts debuffed targets and attempt to kill it (Similar to Attack on Titan, which prevents Nyx and Allies not to get attacked by the 50% of the chaos influenced targets).

 

During command mode, 50% of chaos units and mind control will gain 500% bonus damage until either psychic bolts runs out or the debuffed target is killed.

 

Also increases number of targets based on STR.

 

Absorb need bigger range and allow to proc 100% status effect for every absorbed damage type.

Edited by XenMaster
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5 minutes ago, XenMaster said:

My type of rework for nyx :

 

Psychic Bolts "force" Mind Control and 50% of enemies affected by Chaos to attack the debuffed enemies.

 

Absorb need bigger range and allow to proc 100% status effect for every absorbed damage type.

i like ur idea for Chaos'd enemies to attack psy bolted enemies.

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Just now, _Schokolade_ said:

i like ur idea for Chaos'd enemies to attack psy bolted enemies.

Because of how they are still hostile to us as tenno, its better to gain better cc in terms of controlling live enemies, obviously until psychic bolts targets are killed or their chaos influenced is gone

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9 hours ago, _Schokolade_ said:

with a rad proc thats basically just casting a less effective chaos..

 

The Rad proc wasn't just a less effective Chaos.  Whoever did her rework hadn't put much time into Nyx.

Psychic Bolt's Rad proc was a layer in her CC kit to keep her safe and augmented it was able to stunlock and disarm half a room.

Copy + Pasted from my Nyx Guide back in 2016:

  • Psychic Bolts

Even without her Pacifying Bolts augment Psychic bolts has a few uses. Most obvious would be as touch up CC, which it's augmented counterpart is also used for to greater potency. The ability has max target range, superior to Chaos and with a keen eye can be used as preemptive CC on new targets procing Radiation status, making it easier to keep a single rotation with your Chaos.

This was made back when Chaos could have more than one instance and Bolts was used to minimize Chaos rotations.

Now Chaos can only have one instance making the Rad proc from Bolts even more important to deal with new enemies as casting Chaos again no longer affect enemies outside it's range and creates a window where enemies are not affected by Chaos and will shoot her unless a nearby enemy has that Rad proc.

Bolts was something you used during a Chaos; not to substitute it. Nyx worked best right before her rework when she could only have one instance of Chaos but still had Rad on her Bolts. It removed the overhead of keeping multiple rotations but still had the layered CC keeping her safe.

I can't even play Nyx anymore. She's so bad by comparison.

Edited by Xzorn
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5 hours ago, Xzorn said:

Now Chaos can only have one instance making the Rad proc from Bolts even more important to deal with new enemies as casting Chaos again no longer affect enemies outside it's range and creates a window where enemies are not affected by Chaos and will shoot her unless a nearby enemy has that Rad proc.

Not to mention rad procs help dealing with Ancients and cannot be dispelled by a Nullifier.

Edited by ShortCat
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10 minutes ago, ShortCat said:

Not to mention rad procs help dealing with Ancients and cannot be dispelled by a Nullifier.

 

Yep, exactly.

The whole "perk" of her current Bolts deactivating Ancient Auras was already there through the Rad proc. It was one of the better ways to overcome Disruptor Auras stacking which can bring Chaos to less than a second duration because for some reason that's a thing. It was also an AoE status effect from each bolt impact making it pretty easy to land on top of the ability to spam it.

Now you get one try at a time. If you didn't land Bolts on the Disruptors guess you're stuck with a 1 second Chaos till they die or you reset.

Her rework triggers me. It really does. Not much can do that. It's like they didn't understand her kit at all.

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21 hours ago, _Schokolade_ said:

yeah and if they ignored objectives when chaosed

Eh.  I've often thought about changing behavior with chaos.  But I feel like doing that really teeters on messing with the theme of what chaos is meant to be.  About the only behavior I think could be effected to keep this is making certain enemies who are chaosed draw more aggro.  Currently it seems like aggro is dictated by range.  Hence why back when nyx could disarm you'd see a lot less gunfire your way.  Because chaosed melee enemies would get in the face of other enemies and it would force them both to just focus on each other.

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12 hours ago, Xzorn said:

 

Yep, exactly.

The whole "perk" of her current Bolts deactivating Ancient Auras was already there through the Rad proc. It was one of the better ways to overcome Disruptor Auras stacking which can bring Chaos to less than a second duration because for some reason that's a thing. It was also an AoE status effect from each bolt impact making it pretty easy to land on top of the ability to spam it.

Now you get one try at a time. If you didn't land Bolts on the Disruptors guess you're stuck with a 1 second Chaos till they die or you reset.

Her rework triggers me. It really does. Not much can do that. It's like they didn't understand her kit at all.

ok im seeing what yall are sayin

rework 3 inbound

 

Edited by _Schokolade_
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13 hours ago, Xzorn said:

 

Yep, exactly.

The whole "perk" of her current Bolts deactivating Ancient Auras was already there through the Rad proc. It was one of the better ways to overcome Disruptor Auras stacking which can bring Chaos to less than a second duration because for some reason that's a thing. It was also an AoE status effect from each bolt impact making it pretty easy to land on top of the ability to spam it.

Now you get one try at a time. If you didn't land Bolts on the Disruptors guess you're stuck with a 1 second Chaos till they die or you reset.

Her rework triggers me. It really does. Not much can do that. It's like they didn't understand her kit at all.

Yeah a lot of guys want the old bolts from what i hear

I never used it i always built for Assimilate and Chaos/MC

Edited by _Schokolade_
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8 hours ago, _Schokolade_ said:

Yeah a lot of guys want the old bolts from what i hear

I never used it i always built for Assimilate and Chaos/MC

As someone who has never touched a warframe augment for any frame, I can assure you it was very useful. In its vanilla form. The fact that it was something Nyx could throw out and not have to aim was awesome. The effects were satisfying too. This was very noticeable in the Vallis and Plains. You could shut down huge groups of Grineer and the like with a simple cast of 2. It was so satisfying how trivial she could make certain situations. In my opinion, people tended to over-value the need for Assimilate. Outside the odd Sortie modifier(corrosive and toxic), she was almost never in any danger.

Now, she's maybe one of the worst frames in the game. I don't like saying that either. She was very powerful in her previous iteration. Whatever this is, it's not anything I want to play.

Kudos for trying to provide more feedback. It's not my cup of tea necessarily but I appreciate it nonetheless! I am trying to brainstorm my own fun ideas but I'm not quite there yet.

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Mind Control can also be the proxy tank ability if DE implement this type of mechanics :

1. Aggro-like psychic wave ability

(active)

(the cast animation depending on the unit's eximus cast)

2. Damage Reduction link

(passive)
(allowing Mind Control to reduce damage dealt to Nyx and her allies)
(might be disabled when Absorb is active)

3. Taking damage increases damage output (no more wind up) while skill is active

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9 hours ago, XenMaster said:

Mind Control can also be the proxy tank ability if DE implement this type of mechanics :

1. Aggro-like psychic wave ability

(active)

(the cast animation depending on the unit's eximus cast)

2. Damage Reduction link

(passive)
(allowing Mind Control to reduce damage dealt to Nyx and her allies)
(might be disabled when Absorb is active)

3. Taking damage increases damage output (no more wind up) while skill is active

The fact that enemies have far higher HP then warframe and do far less damage then warframes makes it so an MC unit does not need damage reduction

The damage reduction idea though how bout we change it to a link like ability? like having a MC unit decreases enemy aim when targeting Nyx (the damage reduction wouldnt make sense with the Psi-Armor thing)

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