coldForce3000 Posted February 27, 2019 Share Posted February 27, 2019 Just my ideas on making blast damage/procs a bit more worthwhile: Currently, blast procs ragdoll any and all enemies off into the sunset. While enjoyable, this means you must then also travel off into the sunset to actually find and kill them, rinse and repeat. Personally, I don't think this effect works that well with either melee or ranged weapons (enemies fly out of melee range or get knocked down and out of your crosshairs.) My suggested changes: Blast procs act more along the lines of a flashbang, inflicting shellshock on enemies rather than knockback. Essentially, blast procs would keep their current range, but act as a tiny Radial Blind instead. Lethal blast procs/damage would still ragdoll relevant dead enemies. Thoughts? Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted February 27, 2019 Share Posted February 27, 2019 4 minutes ago, coldForce3000 said: blast procs ragdoll any and all enemies off into the sunset. Wrong. Blast only causes a knockdown in a 5m AoE. This element, however, greatly amplifies the ragdoll effects of certain weapons that already ragdoll by default (Sonicor, Jat Kittag, etc) Link to comment Share on other sites More sharing options...
coldForce3000 Posted February 27, 2019 Author Share Posted February 27, 2019 Thanks for the correction! Personally would still prefer enemies to remain upright instead of playing dead enmasse. 1 Link to comment Share on other sites More sharing options...
taiiat Posted February 27, 2019 Share Posted February 27, 2019 28 minutes ago, coldForce3000 said: Blast procs act more along the lines of a flashbang, inflicting shellshock on enemies rather than knockback [...] but act as a tiny Radial Blind instead. so, effectively nerfing Blast Status to be about the same as Impact Status? 15 minutes ago, coldForce3000 said: Personally would still prefer enemies to remain upright instead of playing dead enmasse. it's beneficial in the vast majority of situations. better to gripe about the Damage Type, than the Status Effect. Link to comment Share on other sites More sharing options...
coldForce3000 Posted February 27, 2019 Author Share Posted February 27, 2019 Should be better than impact status since you would be able to use things like Covert Lethality with it. As far as I'm concerned, the damage itself is just fine, i just don't like the status effect when adding blast for 100% status with corrosive. Link to comment Share on other sites More sharing options...
(PSN)Onder6099 Posted February 27, 2019 Share Posted February 27, 2019 Quickly disintegrate, very nice for Stealth especially with Arca Plasmor. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted February 27, 2019 Share Posted February 27, 2019 4 hours ago, (PS4)Onder6099 said: Quickly disintegrate, very nice for Stealth especially with Arca Plasmor. It's redundant. Arca Plasmor already disintegrates upon killing an enemy Link to comment Share on other sites More sharing options...
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