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[DE]Rebecca

Nightwave: Series 1

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heres a solution make syndicate missions worth something more then then just a little bit of extra standing honestly i don't play the missions since all i use my standing for is random relic packs every other day give me more incentive to play the missions if you want to leave alerts which still is a bonehead decisions and alienates your players ik triers 3 per syndicate but if you are apart of two or 3 syndicates you have up to 9 a day and give us some awards and make things like a nitain extract or even aura mods available but only if your a level 5 in your syndicate seems you could of did away with random syndicate missions before random alerts those served a purpose where as syndicate missions outside a riven mod and a weekly challange once really dont need to be in the game and dont give me you can pick up your syndicates symbol to get more standing because to me thats not enough

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1 hour ago, (NSW)TheFrontz said:

make syndicate missions worth something more

These missions allow you to surpass a daily standing cap and provide medallions, which can be hoarded and also allow you to surpass the daily cap.

Extremely valuable on low MR.

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On 2019-03-14 at 10:46 AM, Gunner6011 said:

Ou, we have an Ancient here, folx!!! He is so old that even don't know what an RND function is

Dude. There's a big difference between "RND" and "RND Function" (which is a function, performed by a Random Number Generator, among any other possible cases). 

On 2019-03-14 at 10:46 AM, Gunner6011 said:

And even soooo old that forgot all elementary math - let try to solve a small example - after a less than a  year playing on this account i have 47 Aura mods and 55 Nitain extracts

This "elementary math example" holds a certain variable, which is "you". I'm really glad you can log in and play at any given time, but that was my point - not everybody can.

On 2019-03-14 at 10:46 AM, Gunner6011 said:

this wordplay don't have any sense

I'm also not a native English speaker, but that particular "wordplay" is translated by Google without any issues.

On 2019-03-14 at 10:46 AM, Gunner6011 said:

I log at 07:00 (local time) before work - there is some alerts, I log at  lunch  at 12:15 - there is some others Alerts, i log after work and house chores at 20:18 - there again is Alerts.

A personal thanks for not telling us about your... how do I put it... more "private" schedule. But I get the point - you don't move too much outside of your city. Perhaps a freelancer, working from your apartment. Again - not everybody possesses this option.

 

Oh, and next time you want to debate something - try using something other than job-specific terminology, "I don't know English good enough so your statement is invalid", strictly personal opinion on every matter and, last but not least, abominations like "so quezceen izzzzzz" (this particular phrase is also missing the definite article, just a heads-up 😉 ).

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@Morelle After checking your profile you are now officially promoted from Village Idiot with Internet  and Attitude (AKA TROLL) to recently un-thaved sock-puppet account bot (50+ posts on this thread out of 56 and all fanatically supporting NightWave system and despise Alerts). Your "story of life" in Warframe is even more ridiculous than russians "tourists" in Salisbury...

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Wish that Wolf of saturn would appear more often, I saw him 1 time and he droped a dump mod, guess his melee will be hell to get

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On 2019-03-12 at 7:13 PM, Athizea said:

Now, if we exclude cosmetics and potatoes, it'll be 1385 Wolf creds, so with 300 Wolf creds every 10 weeks, a completely new player will need to spend 50 weeks completing challenges.
It's a year.

u get 50 wolf creds for every rank above 30, and can get to 42 as far as i can tell and im at 13 currently on week 2, thats 4 ranks a week give or take an extra rank or 2 

300 + (12 x 50) = 900 

nitain is 15 for 5 if u buy only nitain thats 300, and u only need 165 someone was saying in this same thread i think

now assuming u got 2 a day 

10 weeks is 70 days is 140 nitain..... ur getting more then twice then nitain if u do all of the challenges and u dont even need it 

u can litterly get more nitain thne u can use 

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vor 49 Minuten schrieb (PS4)Spider_Enigma:

u get 50 wolf creds for every rank above 30, and can get to 42 as far as i can tell and im at 13 currently on week 2, thats 4 ranks a week give or take an extra rank or 2 

300 + (12 x 50) = 900 

nitain is 15 for 5 if u buy only nitain thats 300, and u only need 165 someone was saying in this same thread i think

now assuming u got 2 a day 

10 weeks is 70 days is 140 nitain..... ur getting more then twice then nitain if u do all of the challenges and u dont even need it 

u can litterly get more nitain thne u can use 

Yet people who need Nitain are forced to take it and miss out on other rewards like Aura Mods which they could also need, Nightwave is not bad but could still need a heavy work on already, it should had existed along Alerts simply to increase some drops like Aura's still, while those who need it desperatly can choose to give Wofl Creds.

Maybe even make Invasions more valuable again, some like me have enough Fieldron, Injectors and Masses i literally drown in it and weapon parts no one really wants at times also.

Nightwave is ok but new content it is not, just makes you do regular stuff eather to easy or to hard not worth the time or boring. Like last week, Onslaught i hate with passion, Invasions, thanks no, as said enough Fieldron, etc. 60 Min Survival without Life Support? Eather annoying as hell or boring due meta frames.

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4 hours ago, Renarde-Louve said:

Wish that Wolf of saturn would appear more often, I saw him 1 time and he droped a dump mod, guess his melee will be hell to get

it seems like he hides out on different planets a day i saw him in the same mission on ceres twice yesterday so if you see him in a mission hit that one again and again and see if he shows up i could be wrong but thats what i got from it

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I'm really not a fan of Nightwave as it implies long duration of not playing what you want, the random encounters are not fun to fight (the jail breakers are too easy, the wolf is a bullet sponge).

The radio speaker is fun once, but rather a nuisance after a few weeks, furthermore, the new system is not really rewarding for the time spent, except for Nitain.

About random encounters I prefered how mini-stalker were handled.

About grinding new standing, I've already gone throught same things in other games, and it always felt as a chore.

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Posted (edited)
On ‎2019‎-‎03‎-‎16 at 2:37 PM, CedarDpg said:

1) That still doesn't solve the issue of straggling wolf creds which cannot be spent towards the end of the series. That would also make the wolf cred "jackpot" rank reward either require additional wolf creds, or some other reward to replace that rank reward. Otherwise it'd be like getting nothing at that particular rank up.

2) How does one determine who is a newbie? And why should only newbies have access to those? If that's the case, then elites should be for vets only. Unless you mean that there are extra dailies for everyone, in which case, having more stuff to do is always nice.

3) That sounds like a rather cumbersome solution for the event. And it would exclude a lot of people who have no wish to join the forums. I suppose they could issue a vote in the Design Council to give the Design Council more stuff to do.

1.)why not just spend the wolf cred before it ends since all the rewards will be continueto be the same items like baro -_- or change it to nightwave cred that can be spent anytime

2.) by newbie I say easy missions that they or anyone can complete.

3.) or just ADD 2 random elite challenges

Edited by (NSW)Katsuro

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Posted (edited)
2 hours ago, Marine027 said:

Yet people who need Nitain are forced to take it and miss out on other rewards like Aura Mods which they could also need, Nightwave is not bad but could still need a heavy work on already, it should had existed along Alerts simply to increase some drops like Aura's still, while those who need it desperatly can choose to give Wofl Creds.

Maybe even make Invasions more valuable again, some like me have enough Fieldron, Injectors and Masses i literally drown in it and weapon parts no one really wants at times also.

Nightwave is ok but new content it is not, just makes you do regular stuff eather to easy or to hard not worth the time or boring. Like last week, Onslaught i hate with passion, Invasions, thanks no, as said enough Fieldron, etc. 60 Min Survival without Life Support? Eather annoying as hell or boring due meta frames.

But u don't need nitain from this, u can get it from gouls purge and there is alot less stuff needing it then u think there is... on top of that, u only have to spend half of the wolf creds on them to get everything done and still get auras 

U can play every 3 days and do the chalanges, and then wait for goul purge and just to get nitain and that's up for 3 days normally 

U have no excuses other then u can't get on for 2 hours every 3 days

Edited by (PS4)Spider_Enigma

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vor 2 Minuten schrieb (PS4)Spider_Enigma:

But u don't need nitain from this, u can get it from gouls purge and there is alot less stuff needing it then u think there is... on top of that, u only have to spend half of the wolf creds on them to get everything done and still get auras 

Yet tell that new players, who see nightwave, might panic even if tehy hear its limited, etc.

There are alternatives yes but still RNG wise also. Alerts were RNG but oyu got it when tehy popped, bountys you can do 20 and not get one with bad luck.

I just try to be realistic here and as said, nightwave isn't bad, but it could need work and alerts shoudl coexist along it.

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7 minutes ago, Marine027 said:

Yet tell that new players, who see nightwave, might panic even if tehy hear its limited, etc.

There are alternatives yes but still RNG wise also. Alerts were RNG but oyu got it when tehy popped, bountys you can do 20 and not get one with bad luck.

I just try to be realistic here and as said, nightwave isn't bad, but it could need work and alerts shoudl coexist along it.

thats how rng works, on top of that u dont even need nitain, because most players arnt evne keeping the gear and r jsut tyring to get mr rank to say they r cool

most current players idle in exp farms, dont do any work, go to the sortie to try and get rivens, and get wrekt by chargers, while still using na unmodded rhino prime, most of these people dont even need nitain, tell me im wrong?

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Posted (edited)
1 hour ago, (NSW)Katsuro said:

1.)why not just spend the wolf cred before it ends since all the rewards will be continueto be the same items like baro -_- or change it to nightwave cred that can be spent anytime

2.) by newbie I say easy missions that they or anyone can complete.

3.) or just ADD 2 random elite challenges

1) Say you have 10 wolf creds... And the cheapest thing is 15 wolf creds... What are you going to spend it on? 3 out of a 5 pack of a Nitain or whatever? I don't think they break those up and besides you'd be left with 1 wolf cred. As to nightwave cred, please do tell how to do this. If we can switch wolf creds to a currency that doesn't expire, then my complaint is less pressing. Also, keep in mind, I'm on PC, and I'm assuming by the (NSW) tag in front of your name that you're playing on Switch...which means our experiences may vary.

2) If it's for anyone, then I can get behind that. I'm all for extra choice in things to do.

3) Yes, randomly generated or randomly chosen elite challenges would be most fair.

Edited by CedarDpg

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Posted (edited)

i dont get why the credits is even called wolf creds and has an expiration since from what i see only 1 thing in the shop is exclusive to the wolf of Saturn six take that out of the shop and make that one of the rewards in your tier list and everything else is just going to be in rotation so making the credit exclusive to this series makes no sense outside of the one ornament i would make it nightwave credit take the expiration off and it would be just like plat for the market or ducts for the void trader etc

Edited by (NSW)TheFrontz

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still waiting on the valid reason behind alerts being removed when its been proven they both can coexist

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18 hours ago, Morelle said:

These missions allow you to surpass a daily standing cap and provide medallions, which can be hoarded and also allow you to surpass the daily cap.

Extremely valuable on low MR.

barely but what would it hurt to have a little more incentive to play them i'd be all over them if like 5 to 15 oxium or like 100 to 200 alloy plates etc was attached to a syndicate missions just a thought help bring more fun to the game since they foolishly took alerts out and still have given zero valid reason why i don't want to hear form vet players who have everything who say alerts where not needed or whatever excuse they have new and causal players had good use for the alerts and they have yer to gibe a vaild reason or a good alternative and night wave is not it

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53 minutes ago, CedarDpg said:

1) Say you have 10 wolf creds... And the cheapest thing is 15 wolf creds... What are you going to spend it on? 3 out of a 5 pack of a Nitain or whatever? I don't think they break those up and besides you'd be left with 1 wolf cred. As to nightwave cred, please do tell how to do this. If we can switch wolf creds to a currency that doesn't expire, then my complaint is less pressing. Also, keep in mind, I'm on PC, and I'm assuming by the (NSW) tag in front of your name that you're playing on Switch...which means our experiences may vary.

2) If it's for anyone, then I can get behind that. I'm all for extra choice in things to do.

3) Yes, randomly generated or randomly chosen elite challenges would be most fair.

umm look at my previous post it clearly said 50 creds.

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34 minutes ago, (NSW)TheFrontz said:

still waiting on the valid reason behind alerts being removed when its been proven they both can coexist

Because the development team felt that the alert system was too antiquated and too flawed to properly bring back, and instead went forward with creating a new system designed around removing the flaws of the old one.

Or in short: Because the two systems would be redundant, and increase player workload.

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11 hours ago, Gunner6011 said:

you are now officially promoted from Village Idiot with Internet  and Attitude (AKA TROLL) to recently un-thaved sock-puppet account bot

Thanks, is there a collectible for me to celebrate the achievement? Also - extremely productive approach to the conversation 😉

 

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2 hours ago, Marine027 said:

I just try to be realistic here and as said, nightwave isn't bad, but it could need work and alerts shoudl coexist along it.

It definitely could use some tweaking. But as for "coexisting" - I believe they had a reason to just wipe them off. Compatibility issues, internal resources, etc.

2 hours ago, (PS4)Spider_Enigma said:

most current players idle in exp farms, dont do any work, go to the sortie to try and get rivens, and get wrekt by chargers, while still using na unmodded rhino prime, most of these people dont even need nitain, tell me im wrong?

Thank you!

1 hour ago, CedarDpg said:

Say you have 10 wolf creds... And the cheapest thing is 15 wolf creds... What are you going to spend it on? 3 out of a 5 pack of a Nitain or whatever?

That was brought up earlier: as a possible suggestion - resource pack. 1 cred for 50 oxium, for example. Nobody was losing their mind over a 300 oxium alert, right?

1 hour ago, (NSW)TheFrontz said:

still waiting on the valid reason behind alerts being removed when its been proven they both can coexist

I've missed that part. Please be so kind to send me at least a list of technical specifications for DE servers, proving that they possess enough capacity to process Alerts on top of all the upcoming content. Also a research that shows absence of any conflict, code wise, between the old system an any of the new ones.

59 minutes ago, (NSW)TheFrontz said:

barely but what would it hurt to have a little more incentive to play them i'd be all over them if like 5 to 15 oxium or like 100 to 200 alloy plates etc

One osprey, one resource container. Go run ONE capture mission on a specific planet - and you get those just while randomly rushing through the map.

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1 hour ago, Morelle said:

Please be so kind to send me at least a list of technical specifications for DE servers, proving that they possess enough capacity to process Alerts on top of all the upcoming content. Also a research that shows absence of any conflict, code wise, between the old system an any of the new ones.

So you don't even know! This excuse of Capacity is a terrible one. 

WTH, how can you even say that to players. You only can say that if we are working on or have access to the DE servers, otherwise It is not our problem!.

We are saying we want Alerts back and you are saying, sorry we broke the warframe servers? Oh and by the way DE has Capacity for : the Exploiter Orb, Nightwave, Hildyrn , Buried Debts, Gifts of the Lotus (Which is an Alert BTW, so that rules out compatibility issues). Yeah , yeah you don't have the capacity because you broke the game.

You are now blaming the players, saying they are being disrespectful, Sounds familiar , oh yeah, Destiny 2 before the Forsaken DLC. Did they get their entire Community back?. So much for DE being ethical. If looking at the trend, my guess is at Tennocon DE are going to make an announcement : Warframe Immortal for phones.

Where can I get a refund for my Tennocon ticket, NM i'll figure out. Knowing you, you'll say 'We don't have the Capacity'.

Can't Wait for Cyberpunk 2077. I hope they release it this year. 

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Posted (edited)
2 hours ago, Grey_Star_Rival_Defender said:

Because the development team felt that the alert system was too antiquated and too flawed to properly bring back, and instead went forward with creating a new system designed around removing the flaws of the old one.

Or in short: Because the two systems would be redundant, and increase player workload.

Are you serious? They replaced the old alert system (which was quick and snappy) with a +500% workload nightwave grind.

Doing a quick sabotage mission to get a nitain? Nope! Weeks of grinding if you can't do "elite" challenges, or do like 5 sorties and 8 bounties and 10 syndicate missions.

Doing a quick capture mission to get 300 oxium? Nope! Grind the planets for a day!

Doing a quick exterminate mission to get 5 kavat codes? Nope! Spend hours in the void looking for invisible cats.

They did not just slightly increase player workload, they multiplied it by a magnitude!

Edit: I see many players noticing this now as there is exploiter orb fight, double affinity and double credit weekend. Wanna do orb fight? Well, can't skip nightwave, increase your daily playtime. Rank some stuff with double affinity? But there is nightwave duty! Increase playtime! Get some double credits from the index? Right after you finished your nightwaves! This is getting more stressfull than any day job.

Edited by TheFBD
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1 hour ago, Morelle said:

It definitely could use some tweaking. But as for "coexisting" - I believe they had a reason to just wipe them off. Compatibility issues, internal resources, etc.

[…]

I've missed that part. Please be so kind to send me at least a list of technical specifications for DE servers, proving that they possess enough capacity to process Alerts on top of all the upcoming content. Also a research that shows absence of any conflict, code wise, between the old system an any of the new ones.

I missed a part too: do you have a source for that, or is it just an assumption?  If that's their reason, then sure, but you're the first I've heard of any server troubles related to this, and I have difficulty imagining that the list of alerts was anywhere near that sort of drain.  And even then, it sounds like a server upgrade is in order, before they start removing enjoyable gameplay elements from the game.

As to code conflicts, how?  The two systems in question are build completely different from one another.  I'd doubt there any relation in the code, much less one that both interferes with their coexistence and can't be worked around by the programmers.  I don't see any reason to assume that this is an issue.

1 hour ago, Grey_Star_Rival_Defender said:

Because the development team felt that the alert system was too antiquated and too flawed to properly bring back, and instead went forward with creating a new system designed around removing the flaws of the old one.

Or in short: Because the two systems would be redundant, and increase player workload.

They...really wouldn't be.  Heck, if anything they'd work wonders together because you could do half the Nighwave challenges IN Alert missions with no problems.  The only thing they share is rewards, and not even the big ones from Nightwave.  And that's not a problem.  it's a choice.  If you need Nitain or whatever, and the alert shows up, that's one less thing that you need to uncompromisingly focus on Nightwave for.  That's good.  It can serve to break the tedium of the typical grind.  That's been an important function of Alerts since their introduction.  Giving resources and even credits could keep players from JUST playing the one mission or planet for far longer than they'd enjoy it.

The only "flaw" with the Alert system was that it couldn't be counted on to consistently supply the necessary materials that were next to exclusive to it.  Which would no longer be any problem with Nightwave beside it, being a consistent, grindier source for those same rewards, freeing up Alerts to get back to providing a potential break from the tedium that is grinding for resources for players with less-than infinite patience in doing the same exact mission over and over again.  Alerts should never have been unilaterally relied upon for any singular, unique reward, but they should have, and they should still, exist.

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