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Coming Soon: Devstream #124!


[DE]Rebecca

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22 minutes ago, Lored said:

 

  • Omega and Umbra Formas myth or not;
  • Next Umbras info (Excal out >6 month ago);

Ha.... this person doesn't know that the only reason we have an umbra is because the Chinese we're upset they didn't get excalibur prime, and then everyone else got upset because we couldn't get umbra, it's not another form of frame, we're not going to see another umbra. It's not like we need more umbra frames either. We have normal and prime, what more do you need to satisfy yourselves.

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20 minutes ago, [DE]Rebecca said:

If the Infested War this weekend is completed, it comes in March with our 6 year Anniversary.

It's a copy paste that has been spammed for the last few months. They probably forgot to edit it out.

On Topic: Any plans for Wolf on Saturn Six to have something for higher level players? It's not interesting doing "challenges" (should be named to tasks) for Desert Camo skins or a single Umbral Forma weeks and weeks away. You can do all your weekly challenges in 2 hours.

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One of the last rewards from the Wolf of Saturn Six is an umbral forma, personally I'm very excited to get it. Can we expect to get more for cred(maybe after we get the first from ranking up) during the event or is it just that one? I would love to get more, so that i can make full umbral builds for my frames

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I have a few questions.

1. What did ever really happen to the 5 proto deluxe skins that were shown about a year and a half ago or so? You know, the ones from dark sector. We were told there were going to be 5, and were showcased 2, which were a pistol and a double-barreled sawn-off shotgun. Would be nice to have a better response about this since its been quite a long time.

2. Are there ever any plans to bring stats like armor for health to shields, to give more reason to actually use shield mods? As of current in game theres literally no reason to use redirection at all on any of our frames and just put in all the health and armor we can instead since at higher levels shields just get instantly removed by a stray bullet or two.

3. Not sure if this has been asked yet or if it will be delved upon the closer we get to the gas city rework, but will the kuria from the specific tiles in the original gas city still be in their respective tiles they came from but in their reworked state or will they be moved to other existing tilesets in the mean time that don't have any in them as of current?

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Can we get any updates on what's being done about operator scalps since last year you mentioned plans to implement some improvements to them so they compliment operator hair better? 

In regards to the companion rework (which may or may not still be ongoing) can you say if there are any plans in the work for updates to kurbrows in specific? whether in regards to new precepts, improved stats, visual improvements and/or more fur diversity, or updates to their animations? I feel like our poor space doggos have probably aged the worst of all companion types and they certainly need some special attention. 

And obligatory balance question because who doesn't love that topic field? How do you all feel in regards to the current state of aoe/nuke damage in the game right now? And do you think it's a problem that sometimes players cannot even actively participate in some game modes because one player is able to clear maps so efficiently nothing is left for anyone else on the team to involve themselves with? Is that an acceptable area of balance for the game to you even in casual play? Do you think it needs to be reigned in? Further promoted? And how do you think that kind of play will factor into the ongoing discussions you have about generating engaging high level content or even just content in general going forward? 

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1. Can we have a "weapon slot" for Beast companions?

Just like Robotic companions, I believe Beasts should also get a separate, moddable "weapon" to mod (Fangs for Kubrows and Helminth Charger? Claws for Kavats?). Here are some of pros and cons from me.

Pros
1- Having more room to place and separate mods (Bite, Maul, elemental mods, etc. will go to the weapon slot) encourages further customization in light of the new mods introduced in Fortuna (set mods, dual stats elemental mods, Fetch...). You'll also be able to put all the pet's preceipts more easily.
2- This customization opening will allow DE to put more creative mods that could fit in builds without sacrificing valuable and essential mods like Maul and Link Health/Shields/Armor. 
-- Such example is being able to put different preceipts per race, similar to how the MOA are.

Cons
1. Forma and Catalyst needed to mod with more flexibility, but that didn't stop you to make Robotic weapons and ship Exalted weapons, so I don't see why it will be a problem if it means more customization.

2. Is there an ETA for the infested greatsword shown on Devstream 112 last year before Tennocon?
ecd284244f425c7d9225750d5cbc8427.png

 

3. Will "Blind Justice" ever regain its unique idle animation when using the stance?

4. Can you remove Somachords from Orb Vallis completely, and put them in Ticker's inventory?

The randomness of spawns is fine in normal tilesets where the path you take doesn't spread out that largely on your way to the objectives and extraction. However, the Orb Vallis isn't the same, and applying the same system there just makes the hunt for the Somachord REALLY annoying, time-consuming, frustrating and disappointing. 

1. Orb Vallis' map is way too big for this system
2. Orb Vallis' visual is very pretty but also busy, making the search even harder (you probably NEED loot detector mods).
3. Orb Vallis gameplay doesn't make you check every nooks and crannies of the map, and it's a lot easier to miss (both on your maps and with your eyes) Somachords just because of those factors.

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How possible/likely could it be that the console versions could get the codex entries for the Founders stuff? I'm assuming it's not possible since those assets probably don't exist in our game data but I figure it's worth a shot to ask. I haven't seen this posted anywhere else.

To be honest, a simple yes or no would suffice in this thread if that would be easier than answering this on stream.

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35 minutes ago, Lored said:

When next Double Resource Weekend? Last one was more than 1 year ago.

Any news:

  • "Kingpin" system;
  • Thumper Bot from 105 and 106 devstreams;
  • Any chance to PoE grinding changes;
  • Pets 2.0;
  • Cephalon Samodeus lore or something(some fragments across world like kuria with some stories) with it;
  • Companion/pets commands system;
  • Any warframe add in Arbitrations droplist;
  • Old quests replay;
  • Limbo deluxe;
  • Seasonal events (winter event?);
  • Reveal Fortuna items in profile (MOA's still hidden, boards still bugged);
  • Wukong rework (or mb not? he's ok);
  • Omega and Umbra Formas myth or not;
  • Next Umbras info (Excal out >6 month ago);
  • Trials news;
  • So Hildryn and Wisp are fem frames, where male one?.
  • Next prime info.

How about: 

  • New archwing & arch-weapons;
  • Arch-guns Rivens;
  • New Landing Craft ship;
  • New Weapons, mods(weapon augs) or something(not capturas) for Faction Syndicates;
  • New mechanics with Helminth Infirmary room;
    • Infested Kavat;
  • New Kavat type (2 kavats vs 5 kubrows + helminth, unfair);
  • New Venus Kubrow type(Kubrodons);
  • MOA (Venari mb?) mod sets;
  • New MOA unique mods;
  • Chesa Retrieve rework (since Fetch ingame, Chesa useless)
  • Status mods like Rifle Aptitude rework;
  • Sentinels weapons Augments;
  • Unique skins for Login Rewards weapons (AzimaZenistar...)
  • Clan management system:
    • Fields for "Clan description"(Clan Rules), except for the already available "motd"
    • More information for admins:
      • Player(x) invite Player(y);
      • Curent resources progress (%);
      • Curent research progress (%);
    • More flexible and variable "Hierarchy and Roles" system:
      • Stricter access to the Dojo and Labs (to avoid players who join the clan, buy BP's and leave).
  • New map for Relay's and Dojo (colored with markers) like in PoE or OV;
  • Dojo:
    • Custom Obstacle Course increase decoration limit;
    • Remove/change requirement Hemocyte Cystolith for Plague Star clan trophies;
    • In-room Dojo spawn point(marker);
    • Changeable statues in Temple of Honor;
    • Infested & Corpus statues decorations (now only Grineer);
    • Weapon racks decorations;
    • Infested theme decorations;
    • Orokin Derelict theme decorations;    
    • Factions Storage Containers;
    • Factions Resource Caches;
    • NPC for dojo;
    • Sentient Lab;
    • Syndicate rooms (like in relay);
    • Dojo Hangar (like in relay);
  • Boss reworks:
    • The Sergeant;
    • Hyena Pack;
    • Phorid;
    • Zanuka Hunter.

Again we don't need archgun rivens - rivens are already a bad system, same with the idea of umbra forma. More powercreep with the current system is bad, the starchart is already trivial and these things make it even more trivial. And with no true endgame (of any kind) the only way to get a real challenge is to stay in endurance runs for hours - but with no real rewards.

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What about adding more flexibility to simulacrum? Like, ability to use aura effects,so for example i can see how much damage my weapon would deal with couple of corrosive projections. And is there some way to add ability to simulate eidolon limbs? So people could test their loadouts without needing to wait until nighttime.

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Merch question!

 

Are you guys considering selling higher end merch like concept art lithographs/prints, especially with the little pack in bonus goodies we've been seeing lately?

How about a high end art book of warframe goodness? I covet this so much you don't even know!

Any hope of getting Volume 2 of the Soundtrack on Spotify and other music outlets?

Otherwise, keep up the good work!!

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Relics are a complete disorganized mess.

Once the Infested war is complete, there will be 10 Neo S variants, all of which are completely different from one another. This makes it very hard to remember what is in each relic, and very easy to accidentally misclick a relic during selection.

Upwards of 12 new relics are introduced when new Primes are released. Upwards of half of those new relics will get vaulted once that Access ends because they contain parts of an soon-to-be-vaulted Prime. All parts of an Access can fit into 4 relics, one of each era. Each relic could contain 3 Prime Access parts, 2 Evergreen prime parts, and a Forma blueprint. The current rarities of parts can still be maintained in this fashion as well.

Vaulted relics cannot be reintroduced because they most likely contain parts of gear that is still vaulted. This forces the creation of more relics for that unvault period and shoves any new relics out of Bounties, which is the best way to farm a specific relic. None of Mesa Prime's relics will be offered as Bounty rewards (excluding Profit Taker phases) because of back-to-back unvaultings. The current Frost/Ember unvaulting is also the first time old relics were reintroduced into the drop tables, but they were made because Frost and Ember never had any relics to begin with. The next time Loki gets unvaulted, he will get new relics because Frost and/or Ember will not unvault with him. If relics only contained parts of the same Access, Vaulting would be simply pulling 4 relics from the drop table, and adding them back when they get unvaulted.

Has there been any talk about organizing relics?

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Devstream questions

Have you considered adding a mission type that requires Operator usage? (I.e. a regular star chart node?)

How early in Warframe's development did start working on the Tenno-lore, and the chain of quests leading to/including the Second Dream?

Will Chimera Prologue be replayable in the future?

How about a Praise the Sun emote?

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With the proposition of Wisp getting floating movement animations mentioned, could it be possible to instead somehow link them to idle animation sets that match that match that kind of movment (like Titania's) for customization purposes? (Or at least give the same floating animations to Titania)

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44 minutes ago, Tethtoril said:

The only rework Equinox needs is a duality AI overhaul. She's literally the most versatile frame in the game and can have so many strong builds if modded correctly. Part of the reason is because people find it a pain to farm, and partly because she needs really good modding. She's not in a bad place like Vauban or Wukong, she works perfectly.

Possible thought/ idea in regards to equinox. Would it be cool if each side of equinox could be on its own mod loadout? So your night and day could have the different mods when you switch between the forms. 

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