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MOAnimation Design Contest [Winners Announced]!


[DE]Helen
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MOA working out:

It's trying to copy people doing push-ups, except it can't since it's a robot with only two limbs and all. Nonetheless, it tries its best to fit in.

A key point to the animation is the intentionally jerky movements to really sell the robot aesthetic

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There could be a couple of new precepts like ‘Moa stealth’ or ‘Moa strike’ where the Moa folds into a box shape and does a stealth attack (with hilarious jump) or fires a single high power shot. The Moa would unfold and shake it out like the move has made it stiff or shake it’s head to clear it after the shot. I know this is two-just happy to contribute...

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A phase-blasting off blood splatter animation/effect.

In missions the moa will stop, bring itself into a generic, off-the-shelf, T-pose equivalent stance. And then a beam of energy will pulse downward clearing off blood splatter from the battle thus far.

If you equip the blood splatter insignia, released with garuda, to your warframe the moa shares in its effect. During battle your warframe and the moa are covered in blood, and shortly after it reaches the maximum buildup of blood the animation triggers, alongside an energy effect which drags, top to bottom, an effect that removes the blood texture from the surface of the moa.

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On March 1, 2019 at 1:05 PM, Faya_Pawa said:

i'd like to see a backflip / frontflip

yeah that sounds prettynice, especially if they added more iddle animations randomized, that allow the moa to perform some basic manouvers that enhance its combat weapons, steam engine, arc and led animations, and scaned for resources, these animations all should acrupoints and have some functionality in the game, say my moe is reving up its engines, the initial should string into a variety of attacks and passive tackles, melee, and hidden potential/techniques, aoe, finishers, based on the emotion triggers that the players purchase the moas could act up like pokemon and learn and perform hidden attacks , the players should be responsible for equiping additional mods, and the emotes should serve up some spicy +2HP% and other things that make snesence, otherwise all these emotes and animations will be garbage, and nobody will want to buy them or pay platinum for them, theres no market for them, so its good if we formed one.

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Addition: Emote Market & Improvements - Moa emotes should include passive traits and hidden attacks, flamethrowing occasionally scanning and using lasers is one way that would make sense for players who buy and collect emotes to feel rewarded as they become better engenieers and travel to the various relays and redo missions, the moa scans areas and objects across each planet, to aquire special actions, some of them unequipable, some avaliable on ice and water planets only say, resource boosted, cover while minning, shield and multiplying mathicles, all the emotes should at least feature soe, passive qualities, and additional attack triggers in combat areas they should provide some improvements to fire rate, and other hidden things so that players want to buy emotes and functions in game and with platinum, or playstation store exclusive, the very least they can come with some mods and bundle materials, and become unlockable through missions say the moa learns handshake on the first mission, it randomly would do a electric kick that stuns at enemies, or deals damage to their shield, some stun attacks, and police mentality for the moa would be interesting to base a new drive/emotion drives dont come with much and are really hidden as it is, while sprinting to generate electric energy for a melee or gen-blast, scanning, etc.  

just it if all these emotes had some complementary status enhancing, or warframe merits, 

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A Backflip.

Moa would rear back one leg and throw it forward into a single backflip. Preferably with a fail state where they fall down, and a success state where they bob there head up and down in victory.

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The Moa, in an attempt to face left, turns its body and stumbles on its leg which accidentally causes its right leg to detach and the moa topples over. The moa hobbles back onto its one leg and tactfully topples over onto the detached leg this popping it back in place. It then chirps in acknowledgement of its achievement

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Moa somersaults upwards, lands to adopt a side-to-front posture similar to that of a fencer. Moa moves like a fencer, two quick steps forward, lunges, hops backwards, adopts the starting posture, points up a leg (at an imaginary enemy) and then salutes with the same raised leg.

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I've been dying to see a Moa do a split, and get stuck on the floor for a second or two, before remembering to use its back leg to lift itself up. The Moa looks to its front leg and its back leg with panicked beeps before finding a way to get back up, shaking its 'head' with frustration before getting back to its duties.

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Hello Animators,

I wish for the Moa to roll on to his head and do a split and begin spinning its body and legs like a starting helicopter. The Moa spins to fast and loses balance like a spinning top and picks itself back up to its starting position. If you can at the end shake the Moa's head from all the spinning, that would be awesome.

Sincerely,

Set2Fire

 

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The Showstopper

The MOA jumps briefly into the air with a pirouette before landing in a splits position and emitting a projection showing various emotes, such as hearts, emoji faces, etc. The MOA then jumps back up to the starting position. The emotes could be tied to personality chip, and will use the MOA's energy color. Animation trigger would occur on bounty phase, mission objective, or wave completion as a sort of celebration.

Here is a rough pass in SFM. I had to use the assets available so it's not fully indicative of the idea, but I think it's a good start.

 

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I called this The Chicken. Moa on idle stance just for little bit then jumps onto the opposite side. Next the Moa tilted its head to its left for 25 degrees and turn into squat position and lower its head and starting to poke onto the floor. Beginning of the poking is slow then rapidly it starting to get a bit faster. After that, it lifts its head and starting to turn around its head to its left then start to poke onto the floor with the slow poking then a little fast poking then jumps back to idle stance.

 

Edited by fluskywolf
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