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MOAnimation Design Contest [Winners Announced]!


[DE]Helen
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"The Curly".  The moa flops down on the ground and begins spinning in circles on its side with its legs flailing like it's running and then at the end of the animation pops back up on it's feet.  Add in a "Whoop-whoop-whoop-whoop!" equivalent Moa sound effect.

I know the Simpsons used it so assuming The Three Stooges never copyrighted it or anything.

giphy.gif

 

Edited by PlanckZero
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Idle animation set - Tipsy, Part 1

MOA runs a couple meters away, grabs a stick or short heavy rod/canister, retrieves and comes back to Tenno, cocks head to side, expectantly waiting them to grab it to throw it for them.

Idle animation set - Tipsy, Part 2 (after part 1 doesn't end in movement by the Tenno)

MOA drops or sets a small object on ground, roughly .5 meter tall which is upright, then steps up onto it and tries to balance with one foot, wobbles then falls over. Springs to upright position.

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(Возможно) Когда игрок воскрешается

МОА приседает, немного дёргается (пушится как птица), затем делает неудачное сальто назад и поспешно встаёт отряхиваясь (как птица). Всё это под похожие на радость звуки робота.

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"Are you coming?!"

Moa taps foot impatiently while waiting, then shakes head because he lost hope. While tapping foot he also looks expectantly.

Activation: when the player doesn't seem to move anytime soon/ when waiting at extraction

Concept animation:

 

Edited by Z4W4RUDO
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an emote that could trigger when the tenno uses a dance emote, so the moa can join with a looping animation

intro + 2 cycles + end:

Y3N3z77.gif

Edited by Dylki
Edited description of animation
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