Jump to content
[DE]Helen

MOAnimation Design Contest [Winners Announced]!

Recommended Posts

I just want the MOA to do a little ballerina dance and spin around super dramatically. Pairing that with when the player dances could be cool, though I really want to see Revenant using their 4th ability while the MOA tries to mimic the spin.

Share this post


Link to post
Share on other sites

Animations name : reboot

MOA falls down, looking like he has no energy anymore, and then restarts itself in about 2-3 seconds, bringing it back to The starting position.

  • Like 1

Share this post


Link to post
Share on other sites

 Primal dinosaurs stance. Discription- bends it's knees a little. Lifts one leg then stomps it back down. Lifts the other leg and stomps it back down. Sways it's hips a little looking both left and right scanning the area. (Ok the area is clear, lets go) the moa jumps up in excitement ready to continue the mission (maybe looks back to the tenno briefly with curious anticipation)

Share this post


Link to post
Share on other sites

So, my beaut of an animation idea is to make the moa feint the player. It will lift its leg, prepare to stomp, tthen will thrust its leg downwords. The leg will stop midway though, look at the player, and shake it's head and foot (like it's blowing a raspberry) as if taunting the player. This could be during an idle animation mid level when the player is idle along with the moa. If you guys can add a sound, can ya add, like, a static noise or something, it doesn't really matter though. Have a great day. (P.S. Never blow a raspberry, it's rude.)

Share this post


Link to post
Share on other sites
Posted (edited)

If your warframe sits idle for a period of time the moa will nuzzle you and start to tap its foot and then spin in circles out of boredom and resume idle anim depending on the emotion module instead of a nuzzle it could be a light kick to the leg or looking up at the player and shaking its head and resume to tapping foot and instead of circles it could dance or look at its feet or aimlessly wander

Edited by grimex1236

Share this post


Link to post
Share on other sites
Posted (edited)

I think it would be cool to see the MOA jump up into the air and as it is landing it does a split and recoil like it was in pain or discomfort. 

Edited by Solar-Stare
Rephrase

Share this post


Link to post
Share on other sites

I can imagine it crouching down and rapidly rotating its head before springing up into the air and landing with a little stumble. That or anything to do with the fact that chickens can stabilise their head to be a fixed point in space regardless of their bodies.

Share this post


Link to post
Share on other sites

AT-ST falling animation 

Remember when the tiny little ewoks rolled giant logs down a hill, and the at-st slid around, then finally fell over? 

Heh...yeah me neither.

Share this post


Link to post
Share on other sites

How about it sits hunched down for a few moments then swivels it's head similar to an owl, then stands back up like nothing happened. 😄

Share this post


Link to post
Share on other sites
On 2019-03-01 at 12:09 PM, (PS4)RenovaKunumaru said:

I didn't know MOA's had animations because they die too fast to see them. 

#PETS2.0

why would you use a moa anyway?  kavats have killed a reason to use any other pet outside of aesthetic choice.

Share this post


Link to post
Share on other sites
10 minutes ago, Klokwerkaos said:

why would you use a moa anyway?  kavats have killed a reason to use any other pet outside of aesthetic choice.

I like the aim glide precept on the moa.

Share this post


Link to post
Share on other sites

I'd like an idle animation there the moa picks its 'nose', then flicks the robo booger away.

Share this post


Link to post
Share on other sites

https://www.youtube.com/watch?v=-6Th8Nh0NY8

moa doing the spinning kick while using its head/body as the ball. at length 3:24

Share this post


Link to post
Share on other sites

When extraction waypoint appears at the end of a mission, it does that cartoon speedy run in place 😛

Share this post


Link to post
Share on other sites

I think it's an absolute necessity to have the Moa companion show signs of jealousy whenever you hack an Ambulas or Bursa.

Share this post


Link to post
Share on other sites

How about during an Interception mission whenever the Tenno capture a zone the Moa does a touchdown dance?

Share this post


Link to post
Share on other sites

Chicken Cheer (Chicken Dance)

Step 1:

  • Moa Slowly rises up sweeping his feetsies from side to side
  • Bops his Head and Body from side to side lightly (like the bootey in the Chicken Dance)
  • When reaches max height (max leg extension) (should take 'bout 1-2 seconds) goes over to Step 2

Step 2:

  • Moa Bops up and down quickly (crouch, stretched)
  • After 2 full bops (should take 'bout 1 - 1.5 seconds) goes over to Step 3

Step 3:

  • Moa does slight hops, 'clapping' its feet on the floor, possibly causing some small dust FXs
  • After 2 full hops (should take 'bout 2 seconds) returns to idle

Idea when to play:

  • Player manages to complete their Objective
  • Player uses any of their Nartas

Quick ROUGH Animation (Sadly I have no 3D enviroment nor am I a pro animator to properly represent) (anim slowed on purpose)
ksNnHo0.gif

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...