Jump to content
[DE]Helen

MOAnimation Design Contest [Winners Announced]!

Recommended Posts

Posted (edited)

I think a fun idle animation for the moa to have would be something like chickens scratching for food, which quickly becomes something like the following video. The moa could find a bug, a cloud of infestation, or maybe a dead grenade (depending on what tileset you're on), then would freak out as it tries to investigate its finding.

 

Edited by Sentae
  • Woah 1

Share this post


Link to post
Share on other sites

Animation where it does a little silly slither along the floor and shakes after you get a: multi kill, upgrade a mod to rank 10 or achieve something of greater significance, like it's so excited it can't control it's body. Little cute sound to add as well. Best way to explain my idea is this video of our little bub doing his "swim" through the rug 9 seconds in. Sort of just lays there for a bit at the end and slowly gets up. Not entirely sure how possible this might be for a MOA though.

Share this post


Link to post
Share on other sites

An animation reminiscent of a bird. It could look around, tilt it's head, then peck the ground like ravens do, look up, tilt it's head and go back to the normal position. Simple, but cute at the same time 👌

Share this post


Link to post
Share on other sites

I'd like them to sit like a chicken sitting on eggs. First they'll start pecking or looking at the ground  and do a full turn before relaxing down to its nesting position.  When it's time to move, they'll just jump back up and follow the operator.

  • Upvote 1

Share this post


Link to post
Share on other sites

The MOA lifts one leg and tucks it underneath itself like a flamingo and then either puts the leg down again after a few seconds or it starts to lose balance and then puts the leg down.

  • Like 1

Share this post


Link to post
Share on other sites

I'd like to see an animation where the MOA does a bull animation when starting a boss fight. It would scrape it foot back a few times and blow a small amount of steam out of both sides. It would then make an angry noise and after, return to normal position, ready to assist you.

  • Like 1

Share this post


Link to post
Share on other sites

Moa loosing control on slippery floor, struggling with its legs to regain control, falling down, getting back on the feed. 

  • Like 1

Share this post


Link to post
Share on other sites

So when you walk down your ship, when your Moa sees you, their head lifts up to spot you and gets excited. They then do a little prance and twirl in a circle, and then do a final little pitter patter with their feet!

Share this post


Link to post
Share on other sites

Id like those see the moa getting down one one leg to its knee and spining 360 degree then do a backflip and looking proud at the end.

Share this post


Link to post
Share on other sites

You should make the MOA lift one leg up and point two of its toes to its "eyes" (or at least where its eyes should be) and then pointing to the enemy, kinda like saying "I'm watching you".

Share this post


Link to post
Share on other sites
Posted (edited)

Title: "MOAFacePalm"  (MOAFacepalm)

Description:  When you're Tenno doesn't behave in a fitting way.  MOA will use this action when a Tenno fails on a check.  

Steps:

1. MOA starts on both legs

2. MOA picks up leg and foot and rises it to meet the head.

3. Foot rests on head

4. MOA shakes head

5. Foot/leg is returned to the ground

 

Example:

v4mBA1l.jpg

 

Note: The wrong foot was lifted up in the picture, but the idea still stands.

Edited by (PS4)Cedfaz
My post submitted before I could upload a picture/example of my idea.
  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)

I'd like to see the Moa tapping it's feet and bobbing it's head 

Edited by rahulthulhu

Share this post


Link to post
Share on other sites

Make the Moa "sneeze"

It pulls back its head a little bit, twitching ever so slightly. The head rushes forward and the feet pop off the ground just a bit to emphasize the strength of the sneeze. A small particle cloud of the Moa's energy color puffs out of its front.

The animation could occur whenever the Moa/Player has been stationary for some time.

Share this post


Link to post
Share on other sites

A little spin then it creates a holographic heart up above its head with a lotus/solaris symbol with it, then some beeps and bouncy steps, maybe in a circle, before returning to the idle.

  • Upvote 1

Share this post


Link to post
Share on other sites

Thought I'd give this a go. A simple idle animation where the MOA stretches up on the tips of its toes, waivers a little bit, losing balance a little, and then squats down in a more stable position and shakes its "head" back and forth.

a3fa3712_1d73_4c45_842c_d276a7789571_by_

Share this post


Link to post
Share on other sites
Posted (edited)

I would very much like to see a MOA do the “Hopak,” or the Cossack dance. Their beautiful legs demand it. Doesn’t loop of course, maybe dance for like 2-3 seconds maximum before returning to idle.

I think a good scenario for this animation to be used is either while a player is using a dancing emote, or you clear a wave of Defense. Have it be a nice celebratory gesture.

Here’s a Wikipedia link for references: https://en.m.wikipedia.org/wiki/Hopak

Edited by (XB1)Lozeenge
didn’t specify animation length oops

Share this post


Link to post
Share on other sites
Posted (edited)

👆this.*

 

*This is not a actual permission. The video is not mine. I'm here for the cause.

Edited by KorpNoobs

Share this post


Link to post
Share on other sites

A stretching animation similar to a cat or dog, where it lifts its back end a bit higher and a bit more back, and extensing its neck and head forward to appear like stretching.

Share this post


Link to post
Share on other sites
On 2019-03-01 at 4:58 PM, [DE]Helen said:

MoanimationContest_NewsItem.jpg

MOA Companions have been strolling into our hearts since the day we attached their Gyros to their Brackets. We’ve seen them walk, run, stomp, bow, shiver, and dance. Now we want you to choose the next MOA Companion action! Share with us a MOA Companion animation you would like to see in Warframe and you could see it added in-game!

How to enter:

In this thread, submit a description of a MOA Companion animation that you would like to see in Warframe!

Your submission must include a brief description of the MOA action (max 100 words)
You may also include concept art, a brief video, or animation with your submission, but this is optional!
 

Rules:

  • One submission per player
  • Animation idea must not exceed 5 seconds
  • Animation idea must not interact with anyone or anything else (ex. no handshakes)
  • Animation idea must be contained to a small space around the starting position. (ex. no flying high in the air)
  • Animation idea must not break the rig (ex. no detaching limbs)
  • The end of the animation must be able to return to the starting pose
  • Artwork and videos must be original and not taken from other sources
  • The proposed action must not be copyrighted
  • Do not reserve spots in this thread
  • Only post submissions in this thread
  • Submissions that do not follow these rules will be disqualified
  • All submissions become property of Digital Extremes


Selecting the Winning Animation Design:

Call for submissions will close on March 14, 2019 at 1:00pm ET.


Elyse Gymer, Animator at Digital Extremes, will choose the Top 5 submissions. You can see some of Elyse Gymer’s MOA animations below!

The Design Council will then determine the winning MOA animation by voting on the Top 5 submissions selected by Elyse Gymer. Design Council voting will begin on March 15, 2019 at 1:00pm ET and run until March 21 at 1:00pm ET.

The winning design will be interpreted by our artists who will make tweaks as needed to ensure that the overall design remains true to the Warframe style.

The completed MOA animation will then be put into Warframe!

Prizes:

  • 1st place – Your MOA animation added in-game + 1000 Platinum!    
  • 2nd place – 1000 Platinum!    
  • 3rd place – 750 Platinum!    
  • 4th place – 500 Platinum!    
  • 5th place – 250 Platinum!    


ALL PLAYERS FROM EACH PLATFORM CAN PARTICIPATE!

Good luck, Tenno!

I think after killing an enemy the moa could kick the corpse with a jestering audio sound be fun to see when ya hard at it lol

 

 

 

Share this post


Link to post
Share on other sites

They kind of look around, like a cat watching a fly, left, right, up, REALLY up, then down. Down more, and then rotate on their hip axis a full 360 degrees while their feet never come off the ground. Like a drinking bird without a stopping point

Share this post


Link to post
Share on other sites
On 2019-03-01 at 4:58 PM, [DE]Helen said:

MoanimationContest_NewsItem.jpg

MOA Companions have been strolling into our hearts since the day we attached their Gyros to their Brackets. We’ve seen them walk, run, stomp, bow, shiver, and dance. Now we want you to choose the next MOA Companion action! Share with us a MOA Companion animation you would like to see in Warframe and you could see it added in-game!

How to enter:

In this thread, submit a description of a MOA Companion animation that you would like to see in Warframe!

Your submission must include a brief description of the MOA action (max 100 words)
You may also include concept art, a brief video, or animation with your submission, but this is optional!
 

Rules:

  • One submission per player
  • Animation idea must not exceed 5 seconds
  • Animation idea must not interact with anyone or anything else (ex. no handshakes)
  • Animation idea must be contained to a small space around the starting position. (ex. no flying high in the air)
  • Animation idea must not break the rig (ex. no detaching limbs)
  • The end of the animation must be able to return to the starting pose
  • Artwork and videos must be original and not taken from other sources
  • The proposed action must not be copyrighted
  • Do not reserve spots in this thread
  • Only post submissions in this thread
  • Submissions that do not follow these rules will be disqualified
  • All submissions become property of Digital Extremes


Selecting the Winning Animation Design:

Call for submissions will close on March 14, 2019 at 1:00pm ET.


Elyse Gymer, Animator at Digital Extremes, will choose the Top 5 submissions. You can see some of Elyse Gymer’s MOA animations below!

The Design Council will then determine the winning MOA animation by voting on the Top 5 submissions selected by Elyse Gymer. Design Council voting will begin on March 15, 2019 at 1:00pm ET and run until March 21 at 1:00pm ET.

The winning design will be interpreted by our artists who will make tweaks as needed to ensure that the overall design remains true to the Warframe style.

The completed MOA animation will then be put into Warframe!

Prizes:

  • 1st place – Your MOA animation added in-game + 1000 Platinum!    
  • 2nd place – 1000 Platinum!    
  • 3rd place – 750 Platinum!    
  • 4th place – 500 Platinum!    
  • 5th place – 250 Platinum!    


ALL PLAYERS FROM EACH PLATFORM CAN PARTICIPATE!

Good luck, Tenno!

I think it be fun to see your moa annoyed at enemies sometimes give em a kick when their down with audio be fun to watch whilst in the battle

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...