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[DE]Helen

MOAnimation Design Contest [Winners Announced]!

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I want it to make like a T-rex roar, like from Jurassic park but robotic. Like it thinks about itself being big, in clumsy way. As it more likely will be included in new emotion modules, that would be cool if we had the one that overly tries to intimidate enemy.1440x651_0001_trex.png

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How about if you perform the sitting/meditating emote, the MoA sits down with you.

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Posted (edited)

When you win a mission It should crouch, jump and when it lands, It should do a split, and when the ship leaves, it should look around and jump down the platform, or out to space 😄

Edited by HunMxBenii
Misspelling

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An ananimation where the moa stomps with both leggs a couple times. As in doing like little jumps but more aggressively to stomp at the ground. (To show how fierce they are)

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Posted (edited)

Pointing towards waypoint. 
If someone puts a waypoint on the map:

  1. Moa makes a happy little jump in place
  2. Moa turns towards Player
  3. Lifts one leg up, holding it horizontally and starts repeatedly pointing with little kicks toward the direction of the waypoint with it. (Body is leaning slightly to the opposite direction of the pointing leg for balance and "head" top part is also shaking with the little kicks for a natural look.)
  4. Goes back to neutral position.


     
Edited by Mr.SpookSpook
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Squat like it’s a dog taking a poop and it then kicks back dirt like it’s covering it. Call it “takin’ a MOAment”

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Maybe the posture and sliding of Micheal Jackson's 'Thriller' where itll slide to the left and right and jump as a clap or make a noise to indicate a clap. 
This'll be amazing to look at.

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Have the MOA enter a slight jumping battle stance for 2 seconds, followed by a 2 second roundhouse kick followed by a straight kick, then a return to the stance for the last second.

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Have them chase environmental effects like butterflies, dust motes, and those little Kuaka that scamper away when you get close during missions on Earth. Then they can act sad when it gets away.

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have the moas legs copy the warframes legs when the warframe performs the terpsicore narta 

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The MOA goes to near a wall/corner or crate/container nearby (not sure this breaks point 3 and counts as interaction with something else) raises a leg and let's it.. well.. flow..

I'd call that "Changing the oil"(which could work with some steam) or better "Changing the coolant liquid"(and the liquid could freeze when hitting the ground).

 

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maybe a Moa's circuits (the glowy parts) suddenly glow really brightly (could potentially light up a darker area of the map in a 2 meter radius with the MOA's energy colour), startling the MOA as its jumps backwards slightly (just jumps if in a 1 meter proximity to a wall) before the circuits break, removing all light from the MOA and causing the circuits to go dark as the MOA quickly looks and they come back on as it goes back to its idle position like nothing happened (only happens in a tileset with poor-ish lighting, grineer asteroid, earth night, PoE night, infested missions, etc OR after a MOA hacks something (if using Security Override, if not then after using any precept))

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Not sorting through all the pages but the MOA looking left and right before going into the Michigan J Frog dance but if anyone moves towards it the MOA is suddenly inactive and resting

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sniffs the air, does a 180 turn and scratches the ground like a cat that smelled something bad.

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The MOA should stand up perfectly straight and then bob its head and torso forward and back up a few times like one of those drinking bird desk toy things.

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A bird picking the floor animation, like pidgeons or chicken.

Moa idle

Lower head

inspect the floor tilding its head 35º or 45º

head straig again

pick the ground 2 or 3 times 

Lift the head but looking down

Scarb the same spot with the leg 1 time

Legs go back initial position

Moa idle

 

similar to this but is not an eating animation, just inspect.

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After an idle period, Moa looks at the ground dejectedly and kicks at the ground a bit. Then a sad little sigh, where it seems to wilt just a bit.

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How about animations tied to specific frames? Like dancing for Octavia's music box( running man, moon walk), Limbo( does limbo), Rhino (does a bluff charge), Zephyr ( tries to fly), etc etc..

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